X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ftexrender.c;h=8d5468aff0d11f82cf89a5a816bb1bb9a9b42666;hb=d960a0621d65ae9977efe9bbb51dce9e1571b114;hp=f7f3fdb4b0bb1f79d52493f77b0222691685af01;hpb=ed7f3aead819dfe089228363698b4860614e62e8;p=mesa.git diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index f7f3fdb4b0b..8d5468aff0d 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -1,6 +1,7 @@ #include "context.h" #include "fbobject.h" +#include "texformat.h" #include "texrender.h" #include "renderbuffer.h" @@ -15,28 +16,117 @@ */ struct texture_renderbuffer { - struct gl_renderbuffer Base; /* Base class object */ + struct gl_renderbuffer Base; /**< Base class object */ struct gl_texture_image *TexImage; StoreTexelFunc Store; - GLint Zoffset; + GLint Yoffset; /**< Layer for 1D array textures. */ + GLint Zoffset; /**< Layer for 2D array textures, or slice + * for 3D textures + */ }; - +/** + * Get row of values from the renderbuffer that wraps a texture image. + */ static void texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) { - /* XXX unfinished */ + const struct texture_renderbuffer *trb + = (const struct texture_renderbuffer *) rb; + const GLint z = trb->Zoffset; + GLuint i; + + ASSERT(trb->TexImage->Width == rb->Width); + ASSERT(trb->TexImage->Height == rb->Height); + + y += trb->Yoffset; + + if (rb->DataType == CHAN_TYPE) { + GLchan *rgbaOut = (GLchan *) values; + for (i = 0; i < count; i++) { + trb->TexImage->FetchTexelc(trb->TexImage, x + i, y, z, rgbaOut + 4 * i); + } + } + else if (rb->DataType == GL_UNSIGNED_INT) { + GLuint *zValues = (GLuint *) values; + /* + const GLdouble scale = (GLdouble) 0xffffffff; + */ + for (i = 0; i < count; i++) { + GLfloat flt; + trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt); +#if 0 + /* this should work, but doesn't (overflow due to low precision) */ + zValues[i] = (GLuint) (flt * scale); +#else + /* temporary hack */ + zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; +#endif + } + } + else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { + GLuint *zValues = (GLuint *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt); + zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; + } + } + else { + _mesa_problem(ctx, "invalid rb->DataType in texture_get_row"); + } } + static void texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) { - /* XXX unfinished */ + const struct texture_renderbuffer *trb + = (const struct texture_renderbuffer *) rb; + const GLint z = trb->Zoffset; + GLuint i; + + if (rb->DataType == CHAN_TYPE) { + GLchan *rgbaOut = (GLchan *) values; + for (i = 0; i < count; i++) { + trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, rgbaOut + 4 * i); + } + } + else if (rb->DataType == GL_UNSIGNED_INT) { + GLuint *zValues = (GLuint *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, &flt); +#if 0 + zValues[i] = (GLuint) (flt * 0xffffffff); +#else + zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; +#endif + } + } + else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { + GLuint *zValues = (GLuint *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, &flt); + zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; + } + } + else { + _mesa_problem(ctx, "invalid rb->DataType in texture_get_values"); + } } + +/** + * Put row of values into a renderbuffer that wraps a texture image. + */ static void texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) @@ -44,16 +134,42 @@ texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const struct texture_renderbuffer *trb = (const struct texture_renderbuffer *) rb; const GLint z = trb->Zoffset; - const GLchan *rgba = (const GLchan *) values; GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, rgba); + + y += trb->Yoffset; + + if (rb->DataType == CHAN_TYPE) { + const GLchan *rgba = (const GLchan *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, rgba); + } + rgba += 4; } - rgba += 4; + } + else if (rb->DataType == GL_UNSIGNED_INT) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, zValues + i); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat flt = (zValues[i] >> 8) * (1.0 / 0xffffff); + trb->Store(trb->TexImage, x + i, y, z, &flt); + } + } + } + else { + _mesa_problem(ctx, "invalid rb->DataType in texture_put_row"); } } + static void texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) @@ -61,15 +177,41 @@ texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const struct texture_renderbuffer *trb = (const struct texture_renderbuffer *) rb; const GLint z = trb->Zoffset; - const GLchan *rgba = (const GLchan *) value; GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, rgba); + + y += trb->Yoffset; + + if (rb->DataType == CHAN_TYPE) { + const GLchan *rgba = (const GLchan *) value; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, rgba); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT) { + const GLuint zValue = *((const GLuint *) value); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, &zValue); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { + const GLuint zValue = *((const GLuint *) value); + const GLfloat flt = (zValue >> 8) * (1.0 / 0xffffff); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, &flt); + } } } + else { + _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_row"); + } } + static void texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, @@ -78,16 +220,41 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const struct texture_renderbuffer *trb = (const struct texture_renderbuffer *) rb; const GLint z = trb->Zoffset; - const GLchan *rgba = (const GLchan *) values; GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i], z, rgba); + + if (rb->DataType == CHAN_TYPE) { + const GLchan *rgba = (const GLchan *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba); + } + rgba += 4; } - rgba += 4; + } + else if (rb->DataType == GL_UNSIGNED_INT) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, + zValues + i); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat flt = (zValues[i] >> 8) * (1.0 / 0xffffff); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); + } + } + } + else { + _mesa_problem(ctx, "invalid rb->DataType in texture_put_values"); } } + static void texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], @@ -96,28 +263,51 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb, const struct texture_renderbuffer *trb = (const struct texture_renderbuffer *) rb; const GLint z = trb->Zoffset; - const GLchan *rgba = (const GLchan *) value; GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i], z, rgba); + + if (rb->DataType == CHAN_TYPE) { + const GLchan *rgba = (const GLchan *) value; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba); + } } } + else if (rb->DataType == GL_UNSIGNED_INT) { + const GLuint zValue = *((const GLuint *) value); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { + const GLuint zValue = *((const GLuint *) value); + const GLfloat flt = (zValue >> 8) * (1.0 / 0xffffff); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); + } + } + } + else { + _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_values"); + } } static void delete_texture_wrapper(struct gl_renderbuffer *rb) { + ASSERT(rb->RefCount == 0); _mesa_free(rb); } /** - * If a render buffer attachment specifies a texture image, we'll use - * this function to make a gl_renderbuffer wrapper around the texture image. - * This allows other parts of Mesa to access the texture image as if it - * was a renderbuffer. + * This function creates a renderbuffer object which wraps a texture image. + * The new renderbuffer is plugged into the given attachment point. + * This allows rendering into the texture as if it were a renderbuffer. */ static void wrap_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att) @@ -127,9 +317,6 @@ wrap_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att) ASSERT(att->Type == GL_TEXTURE); ASSERT(att->Renderbuffer == NULL); - /* - ASSERT(att->Complete); - */ trb = CALLOC_STRUCT(texture_renderbuffer); if (!trb) { @@ -137,64 +324,130 @@ wrap_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att) return; } + /* init base gl_renderbuffer fields */ _mesa_init_renderbuffer(&trb->Base, name); + /* plug in our texture_renderbuffer-specific functions */ + trb->Base.Delete = delete_texture_wrapper; + trb->Base.AllocStorage = NULL; /* illegal! */ + trb->Base.GetRow = texture_get_row; + trb->Base.GetValues = texture_get_values; + trb->Base.PutRow = texture_put_row; + trb->Base.PutMonoRow = texture_put_mono_row; + trb->Base.PutValues = texture_put_values; + trb->Base.PutMonoValues = texture_put_mono_values; + + /* update attachment point */ + _mesa_reference_renderbuffer(&att->Renderbuffer, &(trb->Base)); +} + + + +/** + * Update the renderbuffer wrapper for rendering to a texture. + * For example, update the width, height of the RB based on the texture size, + * update the internal format info, etc. + */ +static void +update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) +{ + struct texture_renderbuffer *trb + = (struct texture_renderbuffer *) att->Renderbuffer; + + (void) ctx; + ASSERT(trb); trb->TexImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; - assert(trb->TexImage); + ASSERT(trb->TexImage); trb->Store = trb->TexImage->TexFormat->StoreTexel; - assert(trb->Store); + ASSERT(trb->Store); - trb->Zoffset = att->Zoffset; + if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) { + trb->Yoffset = att->Zoffset; + trb->Zoffset = 0; + } + else { + trb->Yoffset = 0; + trb->Zoffset = att->Zoffset; + } trb->Base.Width = trb->TexImage->Width; trb->Base.Height = trb->TexImage->Height; - trb->Base.InternalFormat = trb->TexImage->IntFormat; /* XXX fix? */ + trb->Base.InternalFormat = trb->TexImage->InternalFormat; + /* XXX may need more special cases here */ + if (trb->TexImage->TexFormat->MesaFormat == MESA_FORMAT_Z24_S8) { + trb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; + } + else if (trb->TexImage->TexFormat->MesaFormat == MESA_FORMAT_Z16) { + trb->Base._ActualFormat = GL_DEPTH_COMPONENT; + trb->Base.DataType = GL_UNSIGNED_SHORT; + } + else if (trb->TexImage->TexFormat->MesaFormat == MESA_FORMAT_Z32) { + trb->Base._ActualFormat = GL_DEPTH_COMPONENT; + trb->Base.DataType = GL_UNSIGNED_INT; + } + else { + trb->Base._ActualFormat = trb->TexImage->InternalFormat; + trb->Base.DataType = CHAN_TYPE; + } trb->Base._BaseFormat = trb->TexImage->TexFormat->BaseFormat; #if 0 /* fix/avoid this assertion someday */ - assert(trb->Base._BaseFormat == GL_RGB || + ASSERT(trb->Base._BaseFormat == GL_RGB || trb->Base._BaseFormat == GL_RGBA || trb->Base._BaseFormat == GL_DEPTH_COMPONENT); #endif - trb->Base.DataType = GL_UNSIGNED_BYTE; /* XXX fix! */ trb->Base.Data = trb->TexImage->Data; - trb->Base.GetRow = texture_get_row; - trb->Base.GetValues = texture_get_values; - trb->Base.PutRow = texture_put_row; - trb->Base.PutMonoRow = texture_put_mono_row; - trb->Base.PutValues = texture_put_values; - trb->Base.PutMonoValues = texture_put_mono_values; - - trb->Base.Delete = delete_texture_wrapper; - trb->Base.AllocStorage = NULL; /* illegal! */ - - att->Renderbuffer = &(trb->Base); + trb->Base.RedBits = trb->TexImage->TexFormat->RedBits; + trb->Base.GreenBits = trb->TexImage->TexFormat->GreenBits; + trb->Base.BlueBits = trb->TexImage->TexFormat->BlueBits; + trb->Base.AlphaBits = trb->TexImage->TexFormat->AlphaBits; + trb->Base.DepthBits = trb->TexImage->TexFormat->DepthBits; } /** - * Software fallback for ctx->Driver.RenderbufferTexture. - * This is called via the glRenderbufferTexture1D/2D/3D() functions. - * If we're unbinding a texture, texObj will be NULL. - * The framebuffer of interest is ctx->DrawBuffer. + * Called when rendering to a texture image begins, or when changing + * the dest mipmap level, cube face, etc. + * This is a fallback routine for software render-to-texture. + * + * Called via the glRenderbufferTexture1D/2D/3D() functions + * and elsewhere (such as glTexImage2D). + * + * The image we're rendering into is + * att->Texture->Image[att->CubeMapFace][att->TextureLevel]; + * It'll never be NULL. + * + * \param fb the framebuffer object the texture is being bound to + * \param att the fb attachment point of the texture + * * \sa _mesa_framebuffer_renderbuffer */ void -_mesa_renderbuffer_texture(GLcontext *ctx, - struct gl_renderbuffer_attachment *att, - struct gl_texture_object *texObj, - GLenum texTarget, GLuint level, GLuint zoffset) +_mesa_render_texture(GLcontext *ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att) { - if (texObj) { - _mesa_set_texture_attachment(ctx, att, texObj, - texTarget, level, zoffset); + (void) fb; + if (!att->Renderbuffer) { wrap_texture(ctx, att); } - else { - _mesa_remove_attachment(ctx, att); - } + update_wrapper(ctx, att); +} + + +void +_mesa_finish_render_texture(GLcontext *ctx, + struct gl_renderbuffer_attachment *att) +{ + /* do nothing */ + /* The renderbuffer texture wrapper will get deleted by the + * normal mechanism for deleting renderbuffers. + */ + (void) ctx; + (void) att; }