X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ftexstore.c;h=7dd4a1fa6506d1b3f3157a543f2b0121244c84da;hb=751fe9058bc15f4f8608f0fdc02209542991ff23;hp=e48d47206118ec38281f680177ef519901d3dec1;hpb=898de4a9d5e47ed32c600e5907476fd9338aa7e9;p=mesa.git diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index e48d4720611..7dd4a1fa650 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -45,7 +45,7 @@ * Texture image processing is actually kind of complicated. We have to do: * Format/type conversions * pixel unpacking - * pixel transfer (scale, bais, lookup, convolution!, etc) + * pixel transfer (scale, bais, lookup, etc) * * These functions can handle most everything, including processing full * images and sub-images. @@ -55,12 +55,14 @@ #include "glheader.h" #include "bufferobj.h" #include "colormac.h" -#include "context.h" -#include "convolve.h" #include "image.h" #include "macros.h" #include "mipmap.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "pack.h" #include "imports.h" +#include "pack.h" #include "texcompress.h" #include "texcompress_fxt1.h" #include "texcompress_s3tc.h" @@ -101,6 +103,7 @@ can_swizzle(GLenum logicalBaseFormat) case GL_BGR: case GL_BGRA: case GL_ABGR_EXT: + case GL_RG: return GL_TRUE; default: return GL_FALSE; @@ -122,6 +125,7 @@ enum { IDX_BGR, IDX_BGRA, IDX_ABGR, + IDX_RG, MAX_IDX }; @@ -173,7 +177,6 @@ static const struct { MAP4(0,1,2,3), }, - { IDX_RED, MAP4(0, ZERO, ZERO, ONE), @@ -209,6 +212,12 @@ static const struct { MAP4(3,2,1,0), MAP4(3,2,1,0) }, + + { + IDX_RG, + MAP4(0, 1, ZERO, ONE), + MAP2(0, 1) + }, }; @@ -232,6 +241,7 @@ get_map_idx(GLenum value) case GL_BGR: return IDX_BGR; case GL_BGRA: return IDX_BGRA; case GL_ABGR_EXT: return IDX_ABGR; + case GL_RG: return IDX_RG; default: _mesa_problem(NULL, "Unexpected inFormat"); return 0; @@ -263,17 +273,17 @@ compute_component_mapping(GLenum inFormat, GLenum outFormat, map[ZERO] = ZERO; map[ONE] = ONE; -/* - _mesa_printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n", - inFormat, _mesa_lookup_enum_by_nr(inFormat), - outFormat, _mesa_lookup_enum_by_nr(outFormat), - map[0], - map[1], - map[2], - map[3], - map[4], - map[5]); -*/ +#if 0 + printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n", + inFormat, _mesa_lookup_enum_by_nr(inFormat), + outFormat, _mesa_lookup_enum_by_nr(outFormat), + map[0], + map[1], + map[2], + map[3], + map[4], + map[5]); +#endif } @@ -282,7 +292,7 @@ compute_component_mapping(GLenum inFormat, GLenum outFormat, * Apply all needed pixel unpacking and pixel transfer operations. * Note that there are both logicalBaseFormat and textureBaseFormat parameters. * Suppose the user specifies GL_LUMINANCE as the internal texture format - * but the graphics hardware doesn't support luminance textures. So, might + * but the graphics hardware doesn't support luminance textures. So, we might * use an RGB hardware format instead. * If logicalBaseFormat != textureBaseFormat we have some extra work to do. * @@ -301,21 +311,28 @@ compute_component_mapping(GLenum inFormat, GLenum outFormat, * \return resulting image with format = textureBaseFormat and type = GLfloat. */ static GLfloat * -make_temp_float_image(GLcontext *ctx, GLuint dims, +make_temp_float_image(struct gl_context *ctx, GLuint dims, GLenum logicalBaseFormat, GLenum textureBaseFormat, GLint srcWidth, GLint srcHeight, GLint srcDepth, GLenum srcFormat, GLenum srcType, const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking) + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps) { - GLuint transferOps = ctx->_ImageTransferState; GLfloat *tempImage; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLfloat *dst; + GLint img, row; ASSERT(dims >= 1 && dims <= 3); ASSERT(logicalBaseFormat == GL_RGBA || logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || logicalBaseFormat == GL_LUMINANCE_ALPHA || logicalBaseFormat == GL_LUMINANCE || logicalBaseFormat == GL_ALPHA || @@ -325,6 +342,8 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, ASSERT(textureBaseFormat == GL_RGBA || textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || textureBaseFormat == GL_LUMINANCE_ALPHA || textureBaseFormat == GL_LUMINANCE || textureBaseFormat == GL_ALPHA || @@ -332,126 +351,132 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, textureBaseFormat == GL_COLOR_INDEX || textureBaseFormat == GL_DEPTH_COMPONENT); - /* conventional color image */ + tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLfloat)); + if (!tempImage) + return NULL; - if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) || - (dims >= 2 && ctx->Pixel.Convolution2DEnabled) || - (dims >= 2 && ctx->Pixel.Separable2DEnabled)) { - /* need image convolution */ - const GLuint preConvTransferOps - = (transferOps & IMAGE_PRE_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT; - const GLuint postConvTransferOps - = (transferOps & IMAGE_POST_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT; - GLint img, row; - GLint convWidth = srcWidth, convHeight = srcHeight; - GLfloat *convImage; + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, + dst, srcFormat, srcType, src, + srcPacking, transferOps); + dst += srcWidth * components; + src += srcStride; + } + } - /* pre-convolution image buffer (3D) */ - tempImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth - * 4 * sizeof(GLfloat)); - if (!tempImage) - return NULL; + if (logicalBaseFormat != textureBaseFormat) { + /* more work */ + GLint texComponents = _mesa_components_in_format(textureBaseFormat); + GLint logComponents = _mesa_components_in_format(logicalBaseFormat); + GLfloat *newImage; + GLint i, n; + GLubyte map[6]; + + /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ + ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_LUMINANCE_ALPHA); + + /* The actual texture format should have at least as many components + * as the logical texture format. + */ + ASSERT(texComponents >= logComponents); - /* post-convolution image buffer (2D) */ - convImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight - * 4 * sizeof(GLfloat)); - if (!convImage) { - _mesa_free(tempImage); + newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLfloat)); + if (!newImage) { + free(tempImage); return NULL; } - /* loop over 3D image slices */ - for (img = 0; img < srcDepth; img++) { - GLfloat *dst = tempImage + img * (srcWidth * srcHeight * 4); + compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); - /* unpack and do transfer ops up to convolution */ - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, - srcFormat, srcType, img, row, 0); - _mesa_unpack_color_span_float(ctx, srcWidth, GL_RGBA, dst, - srcFormat, srcType, src, - srcPacking, - preConvTransferOps); - dst += srcWidth * 4; + n = srcWidth * srcHeight * srcDepth; + for (i = 0; i < n; i++) { + GLint k; + for (k = 0; k < texComponents; k++) { + GLint j = map[k]; + if (j == ZERO) + newImage[i * texComponents + k] = 0.0F; + else if (j == ONE) + newImage[i * texComponents + k] = 1.0F; + else + newImage[i * texComponents + k] = tempImage[i * logComponents + j]; } + } - /* size after optional convolution */ - convWidth = srcWidth; - convHeight = srcHeight; - -#if FEATURE_convolve - /* do convolution */ - { - GLfloat *src = tempImage + img * (srcWidth * srcHeight * 4); - if (dims == 1) { - ASSERT(ctx->Pixel.Convolution1DEnabled); - _mesa_convolve_1d_image(ctx, &convWidth, src, convImage); - } - else { - if (ctx->Pixel.Convolution2DEnabled) { - _mesa_convolve_2d_image(ctx, &convWidth, &convHeight, - src, convImage); - } - else { - ASSERT(ctx->Pixel.Separable2DEnabled); - _mesa_convolve_sep_image(ctx, &convWidth, &convHeight, - src, convImage); - } - } - } -#endif - /* do post-convolution transfer and pack into tempImage */ - { - const GLint logComponents - = _mesa_components_in_format(logicalBaseFormat); - const GLfloat *src = convImage; - GLfloat *dst = tempImage + img * (convWidth * convHeight * 4); - for (row = 0; row < convHeight; row++) { - _mesa_pack_rgba_span_float(ctx, convWidth, - (GLfloat (*)[4]) src, - logicalBaseFormat, GL_FLOAT, - dst, &ctx->DefaultPacking, - postConvTransferOps); - src += convWidth * 4; - dst += convWidth * logComponents; - } - } - } /* loop over 3D image slices */ + free(tempImage); + tempImage = newImage; + } - _mesa_free(convImage); + return tempImage; +} - /* might need these below */ - srcWidth = convWidth; - srcHeight = convHeight; - } - else { - /* no convolution */ - const GLint components = _mesa_components_in_format(logicalBaseFormat); - const GLint srcStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLfloat *dst; - GLint img, row; - tempImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLfloat)); - if (!tempImage) - return NULL; +/** + * Make temporary image with uint pixel values. Used for unsigned + * integer-valued textures. + */ +static GLuint * +make_temp_uint_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + GLuint *tempImage; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLuint *dst; + GLint img, row; - dst = tempImage; - for (img = 0; img < srcDepth; img++) { - const GLubyte *src - = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, - dst, srcFormat, srcType, src, - srcPacking, transferOps); - dst += srcWidth * components; - src += srcStride; - } + ASSERT(dims >= 1 && dims <= 3); + + ASSERT(logicalBaseFormat == GL_RGBA || + logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || + logicalBaseFormat == GL_LUMINANCE_ALPHA || + logicalBaseFormat == GL_LUMINANCE || + logicalBaseFormat == GL_INTENSITY || + logicalBaseFormat == GL_ALPHA); + + ASSERT(textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || + textureBaseFormat == GL_LUMINANCE_ALPHA || + textureBaseFormat == GL_LUMINANCE || + textureBaseFormat == GL_ALPHA); + + tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLuint)); + if (!tempImage) + return NULL; + + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat, + dst, srcFormat, srcType, src, + srcPacking); + dst += srcWidth * components; + src += srcStride; } } @@ -459,7 +484,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, /* more work */ GLint texComponents = _mesa_components_in_format(textureBaseFormat); GLint logComponents = _mesa_components_in_format(logicalBaseFormat); - GLfloat *newImage; + GLuint *newImage; GLint i, n; GLubyte map[6]; @@ -472,10 +497,10 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, */ ASSERT(texComponents >= logComponents); - newImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth - * texComponents * sizeof(GLfloat)); + newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLuint)); if (!newImage) { - _mesa_free(tempImage); + free(tempImage); return NULL; } @@ -495,7 +520,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, } } - _mesa_free(tempImage); + free(tempImage); tempImage = newImage; } @@ -503,12 +528,13 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, } + /** * Make a temporary (color) texture image with GLchan components. * Apply all needed pixel unpacking and pixel transfer operations. * Note that there are both logicalBaseFormat and textureBaseFormat parameters. * Suppose the user specifies GL_LUMINANCE as the internal texture format - * but the graphics hardware doesn't support luminance textures. So, might + * but the graphics hardware doesn't support luminance textures. So, we might * use an RGB hardware format instead. * If logicalBaseFormat != textureBaseFormat we have some extra work to do. * @@ -527,7 +553,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, * \return resulting image with format = textureBaseFormat and type = GLchan. */ GLchan * -_mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, +_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, GLenum logicalBaseFormat, GLenum textureBaseFormat, GLint srcWidth, GLint srcHeight, GLint srcDepth, @@ -537,7 +563,6 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, { GLuint transferOps = ctx->_ImageTransferState; const GLint components = _mesa_components_in_format(logicalBaseFormat); - GLboolean freeSrcImage = GL_FALSE; GLint img, row; GLchan *tempImage, *dst; @@ -545,6 +570,8 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, ASSERT(logicalBaseFormat == GL_RGBA || logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || logicalBaseFormat == GL_LUMINANCE_ALPHA || logicalBaseFormat == GL_LUMINANCE || logicalBaseFormat == GL_ALPHA || @@ -552,42 +579,17 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, ASSERT(textureBaseFormat == GL_RGBA || textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || textureBaseFormat == GL_LUMINANCE_ALPHA || textureBaseFormat == GL_LUMINANCE || textureBaseFormat == GL_ALPHA || textureBaseFormat == GL_INTENSITY); -#if FEATURE_convolve - if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) || - (dims >= 2 && ctx->Pixel.Convolution2DEnabled) || - (dims >= 2 && ctx->Pixel.Separable2DEnabled)) { - /* get convolved image */ - GLfloat *convImage = make_temp_float_image(ctx, dims, - logicalBaseFormat, - logicalBaseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - if (!convImage) - return NULL; - /* the convolved image is our new source image */ - srcAddr = convImage; - srcFormat = logicalBaseFormat; - srcType = GL_FLOAT; - srcPacking = &ctx->DefaultPacking; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); - transferOps = 0; - freeSrcImage = GL_TRUE; - } -#endif - /* unpack and transfer the source image */ - tempImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth + tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth * components * sizeof(GLchan)); if (!tempImage) { - if (freeSrcImage) { - _mesa_free((void *) srcAddr); - } return NULL; } @@ -609,11 +611,6 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, } } - /* If we made a temporary image for convolution, free it here */ - if (freeSrcImage) { - _mesa_free((void *) srcAddr); - } - if (logicalBaseFormat != textureBaseFormat) { /* one more conversion step */ GLint texComponents = _mesa_components_in_format(textureBaseFormat); @@ -631,10 +628,10 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, */ ASSERT(texComponents >= logComponents); - newImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth + newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth * texComponents * sizeof(GLchan)); if (!newImage) { - _mesa_free(tempImage); + free(tempImage); return NULL; } @@ -654,7 +651,7 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, } } - _mesa_free(tempImage); + free(tempImage); tempImage = newImage; } @@ -790,7 +787,10 @@ swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src, static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE }; static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE }; -/* Deal with the _REV input types: + +/** + * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a + * mapping array depending on endianness. */ static const GLubyte * type_mapping( GLenum srcType ) @@ -808,7 +808,10 @@ type_mapping( GLenum srcType ) } } -/* Mapping required if input type is + +/** + * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a + * mapping array depending on pixelstore byte swapping state. */ static const GLubyte * byteswap_mapping( GLboolean swapBytes, @@ -835,7 +838,7 @@ byteswap_mapping( GLboolean swapBytes, * Transfer a GLubyte texture image with component swizzling. */ static void -_mesa_swizzle_ubyte_image(GLcontext *ctx, +_mesa_swizzle_ubyte_image(struct gl_context *ctx, GLuint dimensions, GLenum srcFormat, GLenum srcType, @@ -884,7 +887,7 @@ _mesa_swizzle_ubyte_image(GLcontext *ctx, for (i = 0; i < 4; i++) map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]]; -/* _mesa_printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */ +/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */ if (srcComponents == dstComponents && srcRowStride == dstRowStride && @@ -922,7 +925,7 @@ _mesa_swizzle_ubyte_image(GLcontext *ctx, * 1D, 2D and 3D images supported. */ static void -memcpy_texture(GLcontext *ctx, +memcpy_texture(struct gl_context *ctx, GLuint dimensions, gl_format dstFormat, GLvoid *dstAddr, @@ -1239,7 +1242,6 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1267,7 +1269,7 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -1366,7 +1368,6 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1395,7 +1396,7 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -1410,7 +1411,8 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) ASSERT(dstFormat == MESA_FORMAT_ARGB8888 || dstFormat == MESA_FORMAT_ARGB8888_REV || - dstFormat == MESA_FORMAT_XRGB8888); + dstFormat == MESA_FORMAT_XRGB8888 || + dstFormat == MESA_FORMAT_XRGB8888_REV ); ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && @@ -1431,7 +1433,8 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB8888_REV && + (dstFormat == MESA_FORMAT_ARGB8888_REV || + dstFormat == MESA_FORMAT_XRGB8888_REV) && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || @@ -1524,7 +1527,8 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) */ if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) || - (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV)) { + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) { dstmap[3] = 3; /* alpha */ dstmap[2] = 0; /* red */ dstmap[1] = 1; /* green */ @@ -1533,6 +1537,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) else { assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) || (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888)); dstmap[3] = 2; dstmap[2] = 1; @@ -1543,7 +1548,6 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) _mesa_swizzle_ubyte_image(ctx, dims, srcFormat, srcType, - baseInternalFormat, dstmap, 4, dstAddr, dstXoffset, dstYoffset, dstZoffset, @@ -1564,7 +1568,6 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1602,7 +1605,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -1694,7 +1697,6 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1729,7 +1731,7 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -1821,7 +1823,6 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1837,7 +1838,7 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -1879,7 +1880,6 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1908,7 +1908,7 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -1948,7 +1948,6 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1966,7 +1965,7 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -2007,7 +2006,6 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2036,30 +2034,27 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } static GLboolean -_mesa_texstore_al88(TEXSTORE_PARAMS) +_mesa_texstore_argb2101010(TEXSTORE_PARAMS) { - const GLboolean littleEndian = _mesa_little_endian(); const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == MESA_FORMAT_AL88 || - dstFormat == MESA_FORMAT_AL88_REV); - ASSERT(texelBytes == 2); + ASSERT(dstFormat == MESA_FORMAT_ARGB2101010); + ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_AL88 && - baseInternalFormat == GL_LUMINANCE_ALPHA && - srcFormat == GL_LUMINANCE_ALPHA && - srcType == GL_UNSIGNED_BYTE && - littleEndian) { + dstFormat == MESA_FORMAT_ARGB2101010 && + srcFormat == GL_BGRA && + srcType == GL_UNSIGNED_INT_2_10_10_10_REV && + baseInternalFormat == GL_RGBA) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, @@ -2068,105 +2063,76 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } - else if (!ctx->_ImageTransferState && - littleEndian && - srcType == GL_UNSIGNED_BYTE && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if ((littleEndian && dstFormat == MESA_FORMAT_AL88) || - (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) { - dstmap[0] = 0; - dstmap[1] = 3; - } - else { - dstmap[0] = 3; - dstmap[1] = 0; - } - dstmap[2] = ZERO; /* ? */ - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 2, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } else { /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + const GLfloat *tempImage = make_temp_float_image(ctx, dims, baseInternalFormat, baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == MESA_FORMAT_AL88) { + if (baseInternalFormat == GL_RGBA) { + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; for (col = 0; col < srcWidth; col++) { - /* src[0] is luminance, src[1] is alpha */ - dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]), - CHAN_TO_UBYTE(src[0]) ); - src += 2; + GLushort a,r,g,b; + + UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]); + UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); + dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b); + src += 4; } + dstRow += dstRowStride; } - else { + } else if (baseInternalFormat == GL_RGB) { + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; for (col = 0; col < srcWidth; col++) { - /* src[0] is luminance, src[1] is alpha */ - dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]), - CHAN_TO_UBYTE(src[0]) ); - src += 2; + GLushort r,g,b; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); + dstUI[col] = PACK_COLOR_2101010_US(0xffff, r, g, b); + src += 4; } + dstRow += dstRowStride; } - dstRow += dstRowStride; + } else { + ASSERT(0); } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } +/** + * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats. + */ static GLboolean -_mesa_texstore_rgb332(TEXSTORE_PARAMS) +_mesa_texstore_unorm44(TEXSTORE_PARAMS) { const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == MESA_FORMAT_RGB332); + ASSERT(dstFormat == MESA_FORMAT_AL44); ASSERT(texelBytes == 1); - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { + { /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, @@ -2178,46 +2144,50 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { + GLubyte *dstUS = (GLubyte *) dstRow; for (col = 0; col < srcWidth; col++) { - dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 3; + /* src[0] is luminance, src[1] is alpha */ + dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]), + CHAN_TO_UBYTE(src[0]) ); + src += 2; } dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } /** - * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8. + * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats. */ static GLboolean -_mesa_texstore_a8(TEXSTORE_PARAMS) +_mesa_texstore_unorm88(TEXSTORE_PARAMS) { + const GLboolean littleEndian = _mesa_little_endian(); const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == MESA_FORMAT_A8 || - dstFormat == MESA_FORMAT_L8 || - dstFormat == MESA_FORMAT_I8); - ASSERT(texelBytes == 1); + ASSERT(dstFormat == MESA_FORMAT_AL88 || + dstFormat == MESA_FORMAT_AL88_REV || + dstFormat == MESA_FORMAT_RG88 || + dstFormat == MESA_FORMAT_RG88_REV); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_RG88) && baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_BYTE) { + srcType == GL_UNSIGNED_BYTE && + littleEndian) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, @@ -2227,21 +2197,36 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) srcAddr, srcPacking); } else if (!ctx->_ImageTransferState && + littleEndian && srcType == GL_UNSIGNED_BYTE && can_swizzle(baseInternalFormat) && can_swizzle(srcFormat)) { - GLubyte dstmap[4]; /* dstmap - how to swizzle from RGBA to dst format: */ - if (dstFormat == MESA_FORMAT_A8) { - dstmap[0] = 3; + if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) { + if ((littleEndian && dstFormat == MESA_FORMAT_AL88) || + (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) { + dstmap[0] = 0; + dstmap[1] = 3; + } + else { + dstmap[0] = 3; + dstmap[1] = 0; + } } else { - dstmap[0] = 0; + if ((littleEndian && dstFormat == MESA_FORMAT_RG88) || + (!littleEndian && dstFormat == MESA_FORMAT_RG88_REV)) { + dstmap[0] = 0; + dstmap[1] = 1; + } + else { + dstmap[0] = 1; + dstmap[1] = 0; + } } - dstmap[1] = ZERO; /* ? */ dstmap[2] = ZERO; /* ? */ dstmap[3] = ONE; /* ? */ @@ -2249,7 +2234,7 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) srcFormat, srcType, baseInternalFormat, - dstmap, 1, + dstmap, 2, dstAddr, dstXoffset, dstYoffset, dstZoffset, dstRowStride, dstImageOffsets, srcWidth, srcHeight, srcDepth, srcAddr, @@ -2267,41 +2252,61 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col] = CHAN_TO_UBYTE(src[col]); + GLushort *dstUS = (GLushort *) dstRow; + if (dstFormat == MESA_FORMAT_AL88 || + dstFormat == MESA_FORMAT_RG88) { + for (col = 0; col < srcWidth; col++) { + /* src[0] is luminance, src[1] is alpha */ + dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]), + CHAN_TO_UBYTE(src[0]) ); + src += 2; + } + } + else { + for (col = 0; col < srcWidth; col++) { + /* src[0] is luminance, src[1] is alpha */ + dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]), + CHAN_TO_UBYTE(src[0]) ); + src += 2; + } } dstRow += dstRowStride; - src += srcWidth; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } - +/** + * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats. + */ static GLboolean -_mesa_texstore_ci8(TEXSTORE_PARAMS) +_mesa_texstore_unorm1616(TEXSTORE_PARAMS) { + const GLboolean littleEndian = _mesa_little_endian(); const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - (void) dims; (void) baseInternalFormat; - ASSERT(dstFormat == MESA_FORMAT_CI8); - ASSERT(texelBytes == 1); - ASSERT(baseInternalFormat == GL_COLOR_INDEX); + ASSERT(dstFormat == MESA_FORMAT_AL1616 || + dstFormat == MESA_FORMAT_AL1616_REV || + dstFormat == MESA_FORMAT_RG1616 || + dstFormat == MESA_FORMAT_RG1616_REV); + ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - srcFormat == GL_COLOR_INDEX && - srcType == GL_UNSIGNED_BYTE) { + (dstFormat == MESA_FORMAT_AL1616 || dstFormat == MESA_FORMAT_RG1616) && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_SHORT && + littleEndian) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, @@ -2312,90 +2317,131 @@ _mesa_texstore_ci8(TEXSTORE_PARAMS) } else { /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow, - srcType, src, srcPacking, - ctx->_ImageTransferState); + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_AL1616 || + dstFormat == MESA_FORMAT_RG1616) { + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); + dstUI[col] = PACK_COLOR_1616(a, l); + src += 2; + } + } + else { + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); + dstUI[col] = PACK_COLOR_1616_REV(a, l); + src += 2; + } + } dstRow += dstRowStride; } } + free((void *) tempImage); } return GL_TRUE; } -/** - * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. - */ +/* Texstore for R16, A16, L16, I16. */ static GLboolean -_mesa_texstore_ycbcr(TEXSTORE_PARAMS) +_mesa_texstore_unorm16(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - (void) ctx; (void) dims; (void) baseInternalFormat; - - ASSERT((dstFormat == MESA_FORMAT_YCBCR) || - (dstFormat == MESA_FORMAT_YCBCR_REV)); + ASSERT(dstFormat == MESA_FORMAT_R16 || + dstFormat == MESA_FORMAT_A16 || + dstFormat == MESA_FORMAT_L16 || + dstFormat == MESA_FORMAT_I16); ASSERT(texelBytes == 2); - ASSERT(ctx->Extensions.MESA_ycbcr_texture); - ASSERT(srcFormat == GL_YCBCR_MESA); - ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || - (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA)); - ASSERT(baseInternalFormat == GL_YCBCR_MESA); - - /* always just memcpy since no pixel transfer ops apply */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - /* Check if we need byte swapping */ - /* XXX the logic here _might_ be wrong */ - if (srcPacking->SwapBytes ^ - (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ - (dstFormat == MESA_FORMAT_YCBCR_REV) ^ - !littleEndian) { - GLint img, row; + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { - _mesa_swap2((GLushort *) dstRow, srcWidth); + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); + dstUS[col] = r; + src += 1; + } dstRow += dstRowStride; } } + free((void *) tempImage); } return GL_TRUE; } + static GLboolean -_mesa_texstore_dudv8(TEXSTORE_PARAMS) +_mesa_texstore_rgba_16(TEXSTORE_PARAMS) { - const GLboolean littleEndian = _mesa_little_endian(); const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == MESA_FORMAT_DUDV8); - ASSERT(texelBytes == 2); - ASSERT(ctx->Extensions.ATI_envmap_bumpmap); - ASSERT((srcFormat == GL_DU8DV8_ATI) || - (srcFormat == GL_DUDV_ATI)); - ASSERT(baseInternalFormat == GL_DUDV_ATI); + ASSERT(dstFormat == MESA_FORMAT_RGBA_16); + ASSERT(texelBytes == 8); - if (!srcPacking->SwapBytes && srcType == GL_BYTE && - littleEndian) { + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGBA && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_SHORT) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, @@ -2404,95 +2450,66 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } - else if (srcType == GL_BYTE) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if (littleEndian) { - dstmap[0] = 0; - dstmap[1] = 3; - } - else { - dstmap[0] = 3; - dstmap[1] = 0; - } - dstmap[2] = ZERO; /* ? */ - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - GL_LUMINANCE_ALPHA, /* hack */ - GL_UNSIGNED_BYTE, /* hack */ - GL_LUMINANCE_ALPHA, /* hack */ - dstmap, 2, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } else { - /* general path - note this is defined for 2d textures only */ - const GLint components = _mesa_components_in_format(baseInternalFormat); - const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth, - srcFormat, srcType); - GLbyte *tempImage, *dst, *src; - GLint row; - - tempImage = (GLbyte *) _mesa_malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLbyte)); + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; if (!tempImage) return GL_FALSE; - - src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - 0, 0, 0); - - dst = tempImage; - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat, - dst, srcFormat, srcType, src, - srcPacking, 0); - dst += srcWidth * components; - src += srcStride; - } - - src = tempImage; - dst = (GLbyte *) dstAddr + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - memcpy(dst, src, srcWidth * texelBytes); - dst += dstRowStride; - src += srcWidth * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r, g, b, a; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[1]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[2]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[3]); + dstUS[col*4+0] = r; + dstUS[col*4+1] = g; + dstUS[col*4+2] = b; + dstUS[col*4+3] = a; + src += 4; + } + dstRow += dstRowStride; + } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } -/** - * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or MESA_FORMAT_SIGNED_RGBA8888_REV - */ + static GLboolean -_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) +_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS) { - const GLboolean littleEndian = _mesa_little_endian(); const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 || - dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV); - ASSERT(texelBytes == 4); + ASSERT(dstFormat == MESA_FORMAT_SIGNED_R_16 || + dstFormat == MESA_FORMAT_SIGNED_RG_16 || + dstFormat == MESA_FORMAT_SIGNED_RGB_16 || + dstFormat == MESA_FORMAT_SIGNED_RGBA_16); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_SIGNED_RGBA8888 && baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) { - /* simple memcpy path */ + dstFormat == MESA_FORMAT_SIGNED_RGBA_16 && + srcFormat == GL_RGBA && + srcType == GL_SHORT) { + /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, dstRowStride, @@ -2500,12 +2517,63 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } - else if (!ctx->_ImageTransferState && + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2; + GLint img, row, col; + + if (!tempImage) + return GL_FALSE; + + /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2, + * 3 or 4 components/pixel here. + */ + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dstRowS = (GLshort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLuint c; + for (c = 0; c < comps; c++) { + GLshort p; + UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]); + dstRowS[col * comps + c] = p; + } + } + dstRow += dstRowStride; + src += 4 * srcWidth; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_rgb332(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB332); + ASSERT(texelBytes == 1); + + if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV && - baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) { + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, @@ -2514,38 +2582,1100 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } - else if (!ctx->_ImageTransferState && - (srcType == GL_BYTE) && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) || - (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) { - dstmap[3] = 0; - dstmap[2] = 1; - dstmap[1] = 2; - dstmap[0] = 3; - } - else { - dstmap[3] = 3; - dstmap[2] = 2; - dstmap[1] = 1; + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 3; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8. + */ +static GLboolean +_mesa_texstore_a8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_A8 || + dstFormat == MESA_FORMAT_L8 || + dstFormat == MESA_FORMAT_I8 || + dstFormat == MESA_FORMAT_R8); + ASSERT(texelBytes == 1); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if (dstFormat == MESA_FORMAT_A8) { + dstmap[0] = 3; + } + else { dstmap[0] = 0; } + dstmap[1] = ZERO; /* ? */ + dstmap[2] = ZERO; /* ? */ + dstmap[3] = ONE; /* ? */ _mesa_swizzle_ubyte_image(ctx, dims, srcFormat, srcType, baseInternalFormat, - dstmap, 4, + dstmap, 1, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col] = CHAN_TO_UBYTE(src[col]); + } + dstRow += dstRowStride; + src += srcWidth; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + + +static GLboolean +_mesa_texstore_ci8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + + (void) dims; (void) baseInternalFormat; + ASSERT(dstFormat == MESA_FORMAT_CI8); + ASSERT(texelBytes == 1); + ASSERT(baseInternalFormat == GL_COLOR_INDEX); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + srcFormat == GL_COLOR_INDEX && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow, + srcType, src, srcPacking, + ctx->_ImageTransferState); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. + */ +static GLboolean +_mesa_texstore_ycbcr(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + + (void) ctx; (void) dims; (void) baseInternalFormat; + + ASSERT((dstFormat == MESA_FORMAT_YCBCR) || + (dstFormat == MESA_FORMAT_YCBCR_REV)); + ASSERT(texelBytes == 2); + ASSERT(ctx->Extensions.MESA_ycbcr_texture); + ASSERT(srcFormat == GL_YCBCR_MESA); + ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || + (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA)); + ASSERT(baseInternalFormat == GL_YCBCR_MESA); + + /* always just memcpy since no pixel transfer ops apply */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + + /* Check if we need byte swapping */ + /* XXX the logic here _might_ be wrong */ + if (srcPacking->SwapBytes ^ + (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ + (dstFormat == MESA_FORMAT_YCBCR_REV) ^ + !littleEndian) { + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + _mesa_swap2((GLushort *) dstRow, srcWidth); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + +static GLboolean +_mesa_texstore_dudv8(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_DUDV8); + ASSERT(texelBytes == 2); + ASSERT(ctx->Extensions.ATI_envmap_bumpmap); + ASSERT((srcFormat == GL_DU8DV8_ATI) || + (srcFormat == GL_DUDV_ATI)); + ASSERT(baseInternalFormat == GL_DUDV_ATI); + + if (!srcPacking->SwapBytes && srcType == GL_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (srcType == GL_BYTE) { + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if (littleEndian) { + dstmap[0] = 0; + dstmap[1] = 3; + } + else { + dstmap[0] = 3; + dstmap[1] = 0; + } + dstmap[2] = ZERO; /* ? */ + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + GL_LUMINANCE_ALPHA, /* hack */ + GL_UNSIGNED_BYTE, /* hack */ + GL_LUMINANCE_ALPHA, /* hack */ + dstmap, 2, dstAddr, dstXoffset, dstYoffset, dstZoffset, dstRowStride, dstImageOffsets, srcWidth, srcHeight, srcDepth, srcAddr, srcPacking); + } + else { + /* general path - note this is defined for 2d textures only */ + const GLint components = _mesa_components_in_format(baseInternalFormat); + const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, srcType); + GLbyte *tempImage, *dst, *src; + GLint row; + + tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLbyte)); + if (!tempImage) + return GL_FALSE; + + src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + 0, 0, 0); + + dst = tempImage; + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat, + dst, srcFormat, srcType, src, + srcPacking, 0); + dst += srcWidth * components; + src += srcStride; + } + + src = tempImage; + dst = (GLbyte *) dstAddr + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + memcpy(dst, src, srcWidth * texelBytes); + dst += dstRowStride; + src += srcWidth * texelBytes; + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in MESA_FORMAT_SIGNED_R8 format. + */ +static GLboolean +_mesa_texstore_signed_r8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_R8); + ASSERT(texelBytes == 1); + + /* XXX look at adding optimized paths */ + { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLubyte *dstB = (GLubyte *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstB[col] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in MESA_FORMAT_SIGNED_RG88 format. + */ +static GLboolean +_mesa_texstore_signed_rg88(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG88); + ASSERT(texelBytes == 1); + + /* XXX look at adding optimized paths */ + { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[GCOMP])); + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in MESA_FORMAT_SIGNED_RGBX8888. + */ +static GLboolean +_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888); + ASSERT(texelBytes == 4); + + { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), + 0xff ); + srcRow += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + + +/** + * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or + * MESA_FORMAT_SIGNED_RGBA8888_REV + */ +static GLboolean +_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 || + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888 && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + (srcType == GL_BYTE) && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) || + (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) { + dstmap[3] = 0; + dstmap[2] = 1; + dstmap[1] = 2; + dstmap[0] = 3; + } + else { + dstmap[3] = 3; + dstmap[2] = 2; + dstmap[1] = 1; + dstmap[0] = 0; + } + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 4, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) ); + srcRow += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) ); + srcRow += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a combined depth/stencil texture image. + */ +static GLboolean +_mesa_texstore_z24_s8(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + ASSERT(dstFormat == MESA_FORMAT_Z24_S8); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); + ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); + + if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && + !srcPacking->SwapBytes) { + /* simple path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (srcFormat == GL_DEPTH_COMPONENT) { + /* In case we only upload depth we need to preserve the stencil */ + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLuint depth[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; + GLint i; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } + else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } + + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); + } + + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); + } + } + } + return GL_TRUE; +} + + +/** + * Store a combined depth/stencil texture image. + */ +static GLboolean +_mesa_texstore_s8_z24(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + ASSERT(dstFormat == MESA_FORMAT_S8_Z24); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || + srcFormat == GL_DEPTH_COMPONENT || + srcFormat == GL_STENCIL_INDEX); + ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || + srcType == GL_UNSIGNED_INT_24_8_EXT); + + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLuint depth[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; + GLint i; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } + else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } + + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + /* merge stencil values into depth values */ + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24); + + } + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); + } + } + return GL_TRUE; +} + + +/** + * Store simple 8-bit/value stencil texture data. + */ +static GLboolean +_mesa_texstore_s8(TEXSTORE_PARAMS) +{ + ASSERT(dstFormat == MESA_FORMAT_S8); + ASSERT(srcFormat == GL_STENCIL_INDEX); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLubyte stencil[MAX_WIDTH]; + GLint i; + + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + /* merge stencil values into depth values */ + for (i = 0; i < srcWidth; i++) + dstRow[i] = stencil[i]; + + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLubyte); + } + } + + } + + return GL_TRUE; +} + + +/** + * Store an image in any of the formats: + * _mesa_texformat_rgba_float32 + * _mesa_texformat_rgb_float32 + * _mesa_texformat_alpha_float32 + * _mesa_texformat_luminance_float32 + * _mesa_texformat_luminance_alpha_float32 + * _mesa_texformat_intensity_float32 + */ +static GLboolean +_mesa_texstore_rgba_float32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 || + dstFormat == MESA_FORMAT_RGB_FLOAT32 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLfloat)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_FLOAT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint bytesPerRow; + GLint img, row; + if (!tempImage) + return GL_FALSE; + bytesPerRow = srcWidth * components * sizeof(GLfloat); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + memcpy(dstRow, srcRow, bytesPerRow); + dstRow += dstRowStride; + srcRow += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + + +/** + * As above, but store 16-bit floats. + */ +static GLboolean +_mesa_texstore_rgba_float16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 || + dstFormat == MESA_FORMAT_RGB_FLOAT16 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLhalfARB)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_HALF_FLOAT_ARB) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLhalfARB *dstTexel = (GLhalfARB *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = _mesa_float_to_half(src[i]); + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int8 */ +static GLboolean +_mesa_texstore_rgba_int8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLbyte)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, 0x0); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLbyte *dstTexel = (GLbyte *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLbyte) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int16 */ +static GLboolean +_mesa_texstore_rgba_int16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLshort)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, 0x0); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dstTexel = (GLshort *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLint) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int32 */ +static GLboolean +_mesa_texstore_rgba_int32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLint)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); } else { /* general path */ @@ -2554,94 +3684,57 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, - srcPacking); - const GLfloat *srcRow = tempImage; - GLint img, row, col; + srcPacking, 0x0); + const GLfloat *src = tempImage; + GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) ); - srcRow += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) ); - srcRow += 4; - } + GLint *dstTexel = (GLint *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLint) src[i]; } dstRow += dstRowStride; + src += srcWidth * components; } } - _mesa_free((void *) tempImage); + + free((void *) tempImage); } return GL_TRUE; } -/** - * Store a combined depth/stencil texture image. - */ + +/* non-normalized, unsigned int8 */ static GLboolean -_mesa_texstore_z24_s8(TEXSTORE_PARAMS) +_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS) { - const GLfloat depthScale = (GLfloat) 0xffffff; - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(GLuint); - GLint img, row; - - ASSERT(dstFormat == MESA_FORMAT_Z24_S8); - ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); - ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); - - /* In case we only upload depth we need to preserve the stencil */ - if (srcFormat == GL_DEPTH_COMPONENT) { - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLuint depth[MAX_WIDTH]; - GLint i; - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - depth, /* dst addr */ - depthScale, - srcType, src, srcPacking); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); - for (i = 0; i < srcWidth; i++) - dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLubyte)); - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); - } - } - } - else if (ctx->Pixel.DepthScale == 1.0f && - ctx->Pixel.DepthBias == 0.0f && - !srcPacking->SwapBytes) { - /* simple path */ + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, dstRowStride, @@ -2651,166 +3744,59 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) } else { /* general path */ - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(GLuint); + const GLuint *tempImage = + make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + const GLuint *src = tempImage; GLint img, row; - - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLubyte stencil[MAX_WIDTH]; - GLint i; - /* the 24 depth bits will be in the high position: */ - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT_24_8_EXT, /* dst type */ - dstRow, /* dst addr */ - (GLuint) depthScale, - srcType, src, srcPacking); - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - /* merge stencil values into depth values */ - for (i = 0; i < srcWidth; i++) - dstRow[i] |= stencil[i]; - - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); - } - } - } - return GL_TRUE; -} - - -/** - * Store a combined depth/stencil texture image. - */ -static GLboolean -_mesa_texstore_s8_z24(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffff; - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(GLuint); - GLint img, row; - - ASSERT(dstFormat == MESA_FORMAT_S8_Z24); - ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); - ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); - - /* In case we only upload depth we need to preserve the stencil */ - if (srcFormat == GL_DEPTH_COMPONENT) { + if (!tempImage) + return GL_FALSE; for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { - GLuint depth[MAX_WIDTH]; + GLubyte *dstTexel = (GLubyte *) dstRow; GLint i; - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - depth, /* dst addr */ - depthScale, - srcType, src, srcPacking); - - for (i = 0; i < srcWidth; i++) - dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); - - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff); + } + dstRow += dstRowStride; + src += srcWidth * components; } } - } - else { - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLubyte stencil[MAX_WIDTH]; - GLint i; - /* the 24 depth bits will be in the low position: */ - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - dstRow, /* dst addr */ - depthScale, - srcType, src, srcPacking); - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - /* merge stencil values into depth values */ - for (i = 0; i < srcWidth; i++) - dstRow[i] |= stencil[i] << 24; - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); - } - } + free((void *) tempImage); } return GL_TRUE; } -/** - * Store an image in any of the formats: - * _mesa_texformat_rgba_float32 - * _mesa_texformat_rgb_float32 - * _mesa_texformat_alpha_float32 - * _mesa_texformat_luminance_float32 - * _mesa_texformat_luminance_alpha_float32 - * _mesa_texformat_intensity_float32 - */ + +/* non-normalized, unsigned int16 */ static GLboolean -_mesa_texstore_rgba_float32(TEXSTORE_PARAMS) +_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS) { const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); const GLint components = _mesa_components_in_format(baseFormat); - ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 || - dstFormat == MESA_FORMAT_RGB_FLOAT32 || - dstFormat == MESA_FORMAT_ALPHA_FLOAT32 || - dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 || - dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 || - dstFormat == MESA_FORMAT_INTENSITY_FLOAT32); + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16); ASSERT(baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB || baseInternalFormat == GL_ALPHA || baseInternalFormat == GL_LUMINANCE || baseInternalFormat == GL_LUMINANCE_ALPHA || baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLfloat)); + ASSERT(texelBytes == components * sizeof(GLushort)); - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && baseInternalFormat == srcFormat && - srcType == GL_FLOAT) { + srcType == GL_UNSIGNED_SHORT) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, @@ -2821,65 +3807,59 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) } else { /* general path */ - const GLfloat *tempImage = make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLfloat *srcRow = tempImage; - GLint bytesPerRow; + const GLuint *tempImage = + make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + const GLuint *src = tempImage; GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); - bytesPerRow = srcWidth * components * sizeof(GLfloat); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { - _mesa_memcpy(dstRow, srcRow, bytesPerRow); + GLushort *dstTexel = (GLushort *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff); + } dstRow += dstRowStride; - srcRow += srcWidth * components; + src += srcWidth * components; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } -/** - * As above, but store 16-bit floats. - */ +/* non-normalized, unsigned int32 */ static GLboolean -_mesa_texstore_rgba_float16(TEXSTORE_PARAMS) +_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS) { const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); const GLint components = _mesa_components_in_format(baseFormat); - ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 || - dstFormat == MESA_FORMAT_RGB_FLOAT16 || - dstFormat == MESA_FORMAT_ALPHA_FLOAT16 || - dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 || - dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 || - dstFormat == MESA_FORMAT_INTENSITY_FLOAT16); + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32); ASSERT(baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB || baseInternalFormat == GL_ALPHA || baseInternalFormat == GL_LUMINANCE || baseInternalFormat == GL_LUMINANCE_ALPHA || baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLhalfARB)); + ASSERT(texelBytes == components * sizeof(GLuint)); - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && baseInternalFormat == srcFormat && - srcType == GL_HALF_FLOAT_ARB) { + srcType == GL_UNSIGNED_INT) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, @@ -2890,39 +3870,38 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) } else { /* general path */ - const GLfloat *tempImage = make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLfloat *src = tempImage; + const GLuint *tempImage = + make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + const GLuint *src = tempImage; GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { - GLhalfARB *dstTexel = (GLhalfARB *) dstRow; + GLuint *dstTexel = (GLuint *) dstRow; GLint i; for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = _mesa_float_to_half(src[i]); + dstTexel[i] = src[i]; } dstRow += dstRowStride; src += srcWidth * components; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } + + #if FEATURE_EXT_texture_sRGB static GLboolean _mesa_texstore_srgb8(TEXSTORE_PARAMS) @@ -2936,12 +3915,12 @@ _mesa_texstore_srgb8(TEXSTORE_PARAMS) newDstFormat = MESA_FORMAT_RGB888; k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); return k; } @@ -3022,13 +4001,13 @@ _mesa_texstore_sla8(TEXSTORE_PARAMS) /* reuse normal luminance/alpha texstore code */ newDstFormat = MESA_FORMAT_AL88; - k = _mesa_texstore_al88(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); + k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); return k; } @@ -3047,10 +4026,10 @@ _mesa_texstore_sla8(TEXSTORE_PARAMS) /** - * Table mapping MESA_FORMAT_8 to _mesa_texstore_*() + * Table mapping MESA_FORMAT_* to _mesa_texstore_*() * XXX this is somewhat temporary. */ -const static struct { +static const struct { gl_format Name; StoreTexImageFunc Store; } @@ -3062,6 +4041,7 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 }, { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 }, + { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 }, { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 }, { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, @@ -3071,22 +4051,35 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 }, { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 }, - { MESA_FORMAT_AL88, _mesa_texstore_al88 }, - { MESA_FORMAT_AL88_REV, _mesa_texstore_al88 }, + { MESA_FORMAT_AL44, _mesa_texstore_unorm44 }, + { MESA_FORMAT_AL88, _mesa_texstore_unorm88 }, + { MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 }, + { MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_AL1616_REV, _mesa_texstore_unorm1616 }, { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 }, { MESA_FORMAT_A8, _mesa_texstore_a8 }, + { MESA_FORMAT_A16, _mesa_texstore_unorm16 }, { MESA_FORMAT_L8, _mesa_texstore_a8 }, + { MESA_FORMAT_L16, _mesa_texstore_unorm16 }, { MESA_FORMAT_I8, _mesa_texstore_a8 }, + { MESA_FORMAT_I16, _mesa_texstore_unorm16 }, { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, + { MESA_FORMAT_R8, _mesa_texstore_a8 }, + { MESA_FORMAT_RG88, _mesa_texstore_unorm88 }, + { MESA_FORMAT_RG88_REV, _mesa_texstore_unorm88 }, + { MESA_FORMAT_R16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_ARGB2101010, _mesa_texstore_argb2101010 }, { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, { MESA_FORMAT_Z16, _mesa_texstore_z16 }, { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 }, { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 }, { MESA_FORMAT_Z32, _mesa_texstore_z32 }, - { MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ }, + { MESA_FORMAT_S8, _mesa_texstore_s8 }, { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, @@ -3114,10 +4107,28 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, + + { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 }, + { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 }, + { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 }, + { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 }, + { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 }, + { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 }, + { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, + + { MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 }, + { MESA_FORMAT_SIGNED_RG88, _mesa_texstore_signed_rg88 }, + { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 }, + { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, - { MESA_FORMAT_SIGNED_RGBA_16, NULL }, + + { MESA_FORMAT_SIGNED_R_16, _mesa_texstore_signed_rgba_16 }, + { MESA_FORMAT_SIGNED_RG_16, _mesa_texstore_signed_rgba_16 }, + { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 }, + { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 }, + { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 } }; @@ -3190,7 +4201,7 @@ _mesa_texstore(TEXSTORE_PARAMS) * The caller _must_ call _mesa_unmap_teximage_pbo() too! */ const GLvoid * -_mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions, +_mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *unpack, @@ -3204,14 +4215,14 @@ _mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions, } if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, format, type, pixels)) { - _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access"); + _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access)"); return NULL; } buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, GL_READ_ONLY_ARB, unpack->BufferObj); if (!buf) { - _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped"); + _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped)"); return NULL; } @@ -3227,7 +4238,7 @@ _mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions, * The caller _must_ call _mesa_unmap_teximage_pbo() too! */ const GLvoid * -_mesa_validate_pbo_compressed_teximage(GLcontext *ctx, +_mesa_validate_pbo_compressed_teximage(struct gl_context *ctx, GLsizei imageSize, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, const char *funcName) @@ -3241,7 +4252,7 @@ _mesa_validate_pbo_compressed_teximage(GLcontext *ctx, if ((const GLubyte *) pixels + imageSize > ((const GLubyte *) 0) + packing->BufferObj->Size) { /* out of bounds read! */ - _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access"); + _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access)"); return NULL; } @@ -3261,7 +4272,7 @@ _mesa_validate_pbo_compressed_teximage(GLcontext *ctx, * functions. It unmaps the PBO buffer if it was mapped earlier. */ void -_mesa_unmap_teximage_pbo(GLcontext *ctx, +_mesa_unmap_teximage_pbo(struct gl_context *ctx, const struct gl_pixelstore_attrib *unpack) { if (_mesa_is_bufferobj(unpack->BufferObj)) { @@ -3296,12 +4307,9 @@ texture_row_stride(const struct gl_texture_image *texImage) * This is the software fallback for Driver.TexImage1D() * and Driver.CopyTexImage1D(). * \sa _mesa_store_teximage2d() - * Note that the width may not be the actual texture width since it may - * be changed by convolution w/ GL_REDUCE. The texImage->Width field will - * have the actual texture size. */ void -_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, @@ -3353,12 +4361,9 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, * * This function is oriented toward storing images in main memory, rather * than VRAM. Device driver's can easily plug in their own replacement. - * - * Note: width and height may be pre-convolved dimensions, but - * texImage->Width and texImage->Height will be post-convolved dimensions. */ void -_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const void *pixels, @@ -3411,7 +4416,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, * \sa _mesa_store_teximage2d() */ void -_mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const void *pixels, @@ -3464,7 +4469,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, * and Driver.CopyTexSubImage1D(). */ void -_mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint width, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing, @@ -3502,7 +4507,7 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, * and Driver.CopyTexSubImage2D(). */ void -_mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint width, GLint height, GLenum format, GLenum type, const void *pixels, @@ -3540,7 +4545,7 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, * and Driver.CopyTexSubImage3D(). */ void -_mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const void *pixels, @@ -3578,7 +4583,8 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, * Fallback for Driver.CompressedTexImage1D() */ void -_mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_compressed_teximage1d(struct gl_context *ctx, + GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLsizei imageSize, const GLvoid *data, @@ -3601,7 +4607,8 @@ _mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level, * Fallback for Driver.CompressedTexImage2D() */ void -_mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_compressed_teximage2d(struct gl_context *ctx, + GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLsizei imageSize, const GLvoid *data, @@ -3634,7 +4641,7 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, return; /* copy the data */ - MEMCPY(texImage->Data, data, imageSize); + memcpy(texImage->Data, data, imageSize); _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); } @@ -3645,7 +4652,8 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, * Fallback for Driver.CompressedTexImage3D() */ void -_mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_compressed_teximage3d(struct gl_context *ctx, + GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, @@ -3670,7 +4678,7 @@ _mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level, * Fallback for Driver.CompressedTexSubImage1D() */ void -_mesa_store_compressed_texsubimage1d(GLcontext *ctx, GLenum target, +_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, @@ -3693,7 +4701,7 @@ _mesa_store_compressed_texsubimage1d(GLcontext *ctx, GLenum target, * Fallback for Driver.CompressedTexSubImage2D() */ void -_mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, +_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, @@ -3741,7 +4749,7 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, /* copy rows of blocks */ for (i = 0; i < rows; i++) { - MEMCPY(dest, src, bytesPerRow); + memcpy(dest, src, bytesPerRow); dest += destRowStride; src += srcRowStride; } @@ -3754,7 +4762,7 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, * Fallback for Driver.CompressedTexSubImage3D() */ void -_mesa_store_compressed_texsubimage3d(GLcontext *ctx, GLenum target, +_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,