X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Funiforms.c;h=3b7249aabb5ce2478c5f80f4bfec6c397bbac99a;hb=38ab39f6501f78ea7048e8a16a97fdb075b9d8c7;hp=8872344e7bcbaa473e5df6990f54ed429b0a0324;hpb=45637e9c1f47df8cc8284b39b18f6b5f2e14aae9;p=mesa.git diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 8872344e7bc..3b7249aabb5 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -38,14 +38,14 @@ #include "main/glheader.h" #include "main/context.h" -#include "main/dispatch.h" #include "main/shaderapi.h" #include "main/shaderobj.h" #include "main/uniforms.h" #include "main/enums.h" -#include "ir_uniform.h" -#include "glsl_types.h" +#include "compiler/glsl/ir_uniform.h" +#include "compiler/glsl_types.h" #include "program/program.h" +#include "util/bitscan.h" /** * Update the vertex/fragment program's TexturesUsed array. @@ -62,40 +62,74 @@ * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc. * We'll use that info for state validation before rendering. */ +static inline void +update_single_shader_texture_used(struct gl_shader_program *shProg, + struct gl_program *prog, + GLuint unit, GLuint target) +{ + gl_shader_stage prog_stage = + _mesa_program_enum_to_shader_stage(prog->Target); + + assert(unit < ARRAY_SIZE(prog->TexturesUsed)); + assert(target < NUM_TEXTURE_TARGETS); + + /* From section 7.10 (Samplers) of the OpenGL 4.5 spec: + * + * "It is not allowed to have variables of different sampler types pointing + * to the same texture image unit within a program object." + */ + unsigned stages_mask = shProg->data->linked_stages; + while (stages_mask) { + const int stage = u_bit_scan(&stages_mask); + + /* Skip validation if we are yet to update textures used in this + * stage. + */ + if (prog_stage < stage) + break; + + struct gl_program *glprog = shProg->_LinkedShaders[stage]->Program; + if (glprog->TexturesUsed[unit] & ~(1 << target)) + shProg->SamplersValidated = GL_FALSE; + } + + prog->TexturesUsed[unit] |= (1 << target); +} + void _mesa_update_shader_textures_used(struct gl_shader_program *shProg, - struct gl_program *prog) + struct gl_program *prog) { + GLbitfield mask = prog->SamplersUsed; + gl_shader_stage prog_stage = + _mesa_program_enum_to_shader_stage(prog->Target); + MAYBE_UNUSED struct gl_linked_shader *shader = + shProg->_LinkedShaders[prog_stage]; GLuint s; - struct gl_shader *shader = - shProg->_LinkedShaders[_mesa_program_enum_to_shader_stage(prog->Target)]; assert(shader); - memcpy(prog->SamplerUnits, shader->SamplerUnits, sizeof(prog->SamplerUnits)); memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); - shProg->SamplersValidated = GL_TRUE; - - for (s = 0; s < MAX_SAMPLERS; s++) { - if (prog->SamplersUsed & (1 << s)) { - GLuint unit = shader->SamplerUnits[s]; - GLuint tgt = shader->SamplerTargets[s]; - assert(unit < ARRAY_SIZE(prog->TexturesUsed)); - assert(tgt < NUM_TEXTURE_TARGETS); - - /* The types of the samplers associated with a particular texture - * unit must be an exact match. Page 74 (page 89 of the PDF) of the - * OpenGL 3.3 core spec says: - * - * "It is not allowed to have variables of different sampler - * types pointing to the same texture image unit within a program - * object." - */ - if (prog->TexturesUsed[unit] & ~(1 << tgt)) - shProg->SamplersValidated = GL_FALSE; - - prog->TexturesUsed[unit] |= (1 << tgt); + while (mask) { + s = u_bit_scan(&mask); + + update_single_shader_texture_used(shProg, prog, + prog->SamplerUnits[s], + prog->sh.SamplerTargets[s]); + } + + if (unlikely(prog->sh.HasBoundBindlessSampler)) { + /* Loop over bindless samplers bound to texture units. + */ + for (s = 0; s < prog->sh.NumBindlessSamplers; s++) { + struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[s]; + + if (!sampler->bound) + continue; + + update_single_shader_texture_used(shProg, prog, sampler->unit, + sampler->target); } } } @@ -151,7 +185,7 @@ void GLAPIENTRY _mesa_Uniform1f(GLint location, GLfloat v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_FLOAT, 1); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY @@ -161,7 +195,7 @@ _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1) GLfloat v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 2); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY @@ -172,7 +206,7 @@ _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 3); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY @@ -185,14 +219,14 @@ _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 4); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY _mesa_Uniform1i(GLint location, GLint v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT, 1); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); } void GLAPIENTRY @@ -202,7 +236,7 @@ _mesa_Uniform2i(GLint location, GLint v0, GLint v1) GLint v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 2); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); } void GLAPIENTRY @@ -213,7 +247,7 @@ _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 3); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); } void GLAPIENTRY @@ -225,65 +259,82 @@ _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 4); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); } void GLAPIENTRY _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 1); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 2); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 3); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 4); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 1); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); } void GLAPIENTRY _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 2); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); } void GLAPIENTRY _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 3); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); } void GLAPIENTRY _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 4); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); +} + +void GLAPIENTRY +_mesa_UniformHandleui64ARB(GLint location, GLuint64 value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_handle(location, 1, &value, ctx, ctx->_Shader->ActiveProgram); +} + +void GLAPIENTRY +_mesa_UniformHandleui64vARB(GLint location, GLsizei count, + const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_handle(location, count, value, ctx, + ctx->_Shader->ActiveProgram); } + /** Same as above with direct state access **/ void GLAPIENTRY _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) @@ -292,7 +343,7 @@ _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1f"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_FLOAT, 1); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY @@ -304,7 +355,7 @@ _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) v[0] = v0; v[1] = v1; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 2); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY @@ -318,7 +369,7 @@ _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, v[1] = v1; v[2] = v2; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 3); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY @@ -333,7 +384,7 @@ _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, v[2] = v2; v[3] = v3; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 4); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY @@ -343,7 +394,7 @@ _mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1i"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_INT, 1); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT, 1); } void GLAPIENTRY @@ -355,7 +406,7 @@ _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) v[0] = v0; v[1] = v1; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 2); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 2); } void GLAPIENTRY @@ -369,7 +420,7 @@ _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, v[1] = v1; v[2] = v2; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 3); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 3); } void GLAPIENTRY @@ -384,7 +435,7 @@ _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, v[2] = v2; v[3] = v3; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 4); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 4); } void GLAPIENTRY @@ -395,7 +446,7 @@ _mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1fv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 1); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY @@ -406,7 +457,7 @@ _mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2fv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 2); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY @@ -417,7 +468,7 @@ _mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3fv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 3); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY @@ -428,7 +479,7 @@ _mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4fv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 4); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY @@ -439,7 +490,7 @@ _mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1iv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 1); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 1); } void GLAPIENTRY @@ -450,7 +501,7 @@ _mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2iv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 2); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 2); } void GLAPIENTRY @@ -461,7 +512,7 @@ _mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3iv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 3); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 3); } void GLAPIENTRY @@ -472,7 +523,29 @@ _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4iv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 4); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 4); +} + +void GLAPIENTRY +_mesa_ProgramUniformHandleui64ARB(GLuint program, GLint location, + GLuint64 value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniformHandleui64ARB"); + _mesa_uniform_handle(location, 1, &value, ctx, shProg); +} + +void GLAPIENTRY +_mesa_ProgramUniformHandleui64vARB(GLuint program, GLint location, + GLsizei count, const GLuint64 *values) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniformHandleui64vARB"); + _mesa_uniform_handle(location, count, values, ctx, shProg); } @@ -481,7 +554,7 @@ void GLAPIENTRY _mesa_Uniform1ui(GLint location, GLuint v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_UINT, 1); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1); } void GLAPIENTRY @@ -491,7 +564,7 @@ _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) GLuint v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 2); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2); } void GLAPIENTRY @@ -502,7 +575,7 @@ _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 3); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3); } void GLAPIENTRY @@ -514,35 +587,35 @@ _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 4); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4); } void GLAPIENTRY _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 1); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1); } void GLAPIENTRY _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 2); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2); } void GLAPIENTRY _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 3); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3); } void GLAPIENTRY _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 4); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4); } @@ -552,8 +625,8 @@ _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 2, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -561,8 +634,8 @@ _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 3, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -570,8 +643,8 @@ _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 4, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_FLOAT); } /** Same as above with direct state access **/ @@ -583,7 +656,7 @@ _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1ui"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_UINT, 1); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT, 1); } void GLAPIENTRY @@ -596,7 +669,7 @@ _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) v[1] = v1; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2ui"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 2); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 2); } void GLAPIENTRY @@ -611,7 +684,7 @@ _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, v[2] = v2; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3ui"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 3); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 3); } void GLAPIENTRY @@ -626,7 +699,7 @@ _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, v[2] = v2; v[3] = v3; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 4); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 4); } void GLAPIENTRY @@ -637,7 +710,7 @@ _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 1); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 1); } void GLAPIENTRY @@ -648,7 +721,7 @@ _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 2); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 2); } void GLAPIENTRY @@ -659,7 +732,7 @@ _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 3); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 3); } void GLAPIENTRY @@ -670,7 +743,7 @@ _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 4); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 4); } @@ -683,7 +756,7 @@ _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2fv"); - _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -694,7 +767,7 @@ _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3fv"); - _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -705,7 +778,7 @@ _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4fv"); - _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 4, GLSL_TYPE_FLOAT); } @@ -717,8 +790,8 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 3, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -726,8 +799,8 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 2, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -735,8 +808,8 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 4, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -744,8 +817,8 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 2, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -753,8 +826,8 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 4, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -762,8 +835,8 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 3, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_FLOAT); } /** Same as above with direct state access **/ @@ -776,7 +849,7 @@ _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2x3fv"); - _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 3, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -787,7 +860,7 @@ _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3x2fv"); - _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 2, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -798,7 +871,7 @@ _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2x4fv"); - _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 4, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -809,7 +882,7 @@ _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4x2fv"); - _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 2, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -820,7 +893,7 @@ _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3x4fv"); - _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 4, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -831,7 +904,7 @@ _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4x3fv"); - _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GL_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 3, GLSL_TYPE_FLOAT); } @@ -888,16 +961,7 @@ _mesa_GetnUniformdvARB(GLuint program, GLint location, { GET_CURRENT_CONTEXT(ctx); - (void) program; - (void) location; - (void) bufSize; - (void) params; - - /* _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params); - */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB" - "(GL_ARB_gpu_shader_fp64 not implemented)"); } void GLAPIENTRY @@ -906,12 +970,38 @@ _mesa_GetUniformdv(GLuint program, GLint location, GLdouble *params) _mesa_GetnUniformdvARB(program, location, INT_MAX, params); } +void GLAPIENTRY +_mesa_GetnUniformi64vARB(GLuint program, GLint location, + GLsizei bufSize, GLint64 *params) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT64, params); +} +void GLAPIENTRY +_mesa_GetUniformi64vARB(GLuint program, GLint location, GLint64 *params) +{ + _mesa_GetnUniformi64vARB(program, location, INT_MAX, params); +} + +void GLAPIENTRY +_mesa_GetnUniformui64vARB(GLuint program, GLint location, + GLsizei bufSize, GLuint64 *params) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT64, params); +} + +void GLAPIENTRY +_mesa_GetUniformui64vARB(GLuint program, GLint location, GLuint64 *params) +{ + _mesa_GetnUniformui64vARB(program, location, INT_MAX, params); +} + GLint GLAPIENTRY _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name) { struct gl_shader_program *shProg; - GLuint index, offset; GET_CURRENT_CONTEXT(ctx); @@ -925,29 +1015,24 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name) * "If program has not been successfully linked, the error * INVALID_OPERATION is generated." */ - if (shProg->LinkStatus == GL_FALSE) { + if (shProg->data->LinkStatus == LINKING_FAILURE) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformLocation(program not linked)"); return -1; } - index = _mesa_get_uniform_location(shProg, name, &offset); - if (index == GL_INVALID_INDEX) - return -1; + return _mesa_program_resource_location(shProg, GL_UNIFORM, name); +} - /* From the GL_ARB_uniform_buffer_object spec: - * - * "The value -1 will be returned if does not correspond to an - * active uniform variable name in , if is associated - * with a named uniform block, or if starts with the reserved - * prefix "gl_"." - */ - if (shProg->UniformStorage[index].block_index != -1 || - shProg->UniformStorage[index].atomic_buffer_index != -1) - return -1; +GLint GLAPIENTRY +_mesa_GetUniformLocation_no_error(GLuint programObj, const GLcharARB *name) +{ + GET_CURRENT_CONTEXT(ctx); + + struct gl_shader_program *shProg = + _mesa_lookup_shader_program(ctx, programObj); - /* location in remap table + array element offset */ - return shProg->UniformStorage[index].remap_location + offset; + return _mesa_program_resource_location(shProg, GL_UNIFORM, name); } GLuint GLAPIENTRY @@ -955,7 +1040,6 @@ _mesa_GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) { GET_CURRENT_CONTEXT(ctx); - GLuint i; struct gl_shader_program *shProg; if (!ctx->Extensions.ARB_uniform_buffer_object) { @@ -968,12 +1052,13 @@ _mesa_GetUniformBlockIndex(GLuint program, if (!shProg) return GL_INVALID_INDEX; - for (i = 0; i < shProg->NumUniformBlocks; i++) { - if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName)) - return i; - } + struct gl_program_resource *res = + _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK, + uniformBlockName, NULL); + if (!res) + return GL_INVALID_INDEX; - return GL_INVALID_INDEX; + return _mesa_program_resource_index(shProg, res); } void GLAPIENTRY @@ -1003,12 +1088,38 @@ _mesa_GetUniformIndices(GLuint program, } for (i = 0; i < uniformCount; i++) { - unsigned offset; - uniformIndices[i] = _mesa_get_uniform_location(shProg, - uniformNames[i], &offset); + struct gl_program_resource *res = + _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i], + NULL); + uniformIndices[i] = _mesa_program_resource_index(shProg, res); + } +} + +static void +uniform_block_binding(struct gl_context *ctx, struct gl_shader_program *shProg, + GLuint uniformBlockIndex, GLuint uniformBlockBinding) +{ + if (shProg->data->UniformBlocks[uniformBlockIndex].Binding != + uniformBlockBinding) { + + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; + + shProg->data->UniformBlocks[uniformBlockIndex].Binding = + uniformBlockBinding; } } +void GLAPIENTRY +_mesa_UniformBlockBinding_no_error(GLuint program, GLuint uniformBlockIndex, + GLuint uniformBlockBinding) +{ + GET_CURRENT_CONTEXT(ctx); + + struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); + uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding); +} + void GLAPIENTRY _mesa_UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, @@ -1027,10 +1138,10 @@ _mesa_UniformBlockBinding(GLuint program, if (!shProg) return; - if (uniformBlockIndex >= shProg->NumUniformBlocks) { + if (uniformBlockIndex >= shProg->data->NumUniformBlocks) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniformBlockBinding(block index %u >= %u)", - uniformBlockIndex, shProg->NumUniformBlocks); + uniformBlockIndex, shProg->data->NumUniformBlocks); return; } @@ -1041,26 +1152,75 @@ _mesa_UniformBlockBinding(GLuint program, return; } - if (shProg->UniformBlocks[uniformBlockIndex].Binding != - uniformBlockBinding) { - int i; + uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding); +} + +static void +shader_storage_block_binding(struct gl_context *ctx, + struct gl_shader_program *shProg, + GLuint shaderStorageBlockIndex, + GLuint shaderStorageBlockBinding) +{ + if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding != + shaderStorageBlockBinding) { FLUSH_VERTICES(ctx, 0); - ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; + ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer; - shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding; + shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding = + shaderStorageBlockBinding; + } +} - for (i = 0; i < MESA_SHADER_STAGES; i++) { - int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex]; +void GLAPIENTRY +_mesa_ShaderStorageBlockBinding_no_error(GLuint program, + GLuint shaderStorageBlockIndex, + GLuint shaderStorageBlockBinding) +{ + GET_CURRENT_CONTEXT(ctx); - if (stage_index != -1) { - struct gl_shader *sh = shProg->_LinkedShaders[i]; - sh->UniformBlocks[stage_index].Binding = uniformBlockBinding; - } - } - } + struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); + shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, + shaderStorageBlockBinding); } +void GLAPIENTRY +_mesa_ShaderStorageBlockBinding(GLuint program, + GLuint shaderStorageBlockIndex, + GLuint shaderStorageBlockBinding) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg; + + if (!ctx->Extensions.ARB_shader_storage_buffer_object) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderStorageBlockBinding"); + return; + } + + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glShaderStorageBlockBinding"); + if (!shProg) + return; + + if (shaderStorageBlockIndex >= shProg->data->NumShaderStorageBlocks) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glShaderStorageBlockBinding(block index %u >= %u)", + shaderStorageBlockIndex, + shProg->data->NumShaderStorageBlocks); + return; + } + + if (shaderStorageBlockBinding >= ctx->Const.MaxShaderStorageBufferBindings) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glShaderStorageBlockBinding(block binding %u >= %u)", + shaderStorageBlockBinding, + ctx->Const.MaxShaderStorageBufferBindings); + return; + } + + shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, + shaderStorageBlockBinding); +} /** * Generic program resource property query. @@ -1109,6 +1269,21 @@ mesa_bufferiv(struct gl_shader_program *shProg, GLenum type, GL_REFERENCED_BY_VERTEX_SHADER, params, caller); return; + + case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: + case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: + _mesa_program_resource_prop(shProg, res, index, + GL_REFERENCED_BY_TESS_CONTROL_SHADER, params, + caller); + return; + + case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: + case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: + _mesa_program_resource_prop(shProg, res, index, + GL_REFERENCED_BY_TESS_EVALUATION_SHADER, params, + caller); + return; + case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: _mesa_program_resource_prop(shProg, res, index, @@ -1121,16 +1296,16 @@ mesa_bufferiv(struct gl_shader_program *shProg, GLenum type, GL_REFERENCED_BY_FRAGMENT_SHADER, params, caller); return; - case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: - params[0] = GL_FALSE; - return; - case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: - params[0] = GL_FALSE; + case GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: + case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: + _mesa_program_resource_prop(shProg, res, index, + GL_REFERENCED_BY_COMPUTE_SHADER, params, + caller); return; default: _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname 0x%x (%s))", caller, pname, - _mesa_lookup_enum_by_nr(pname)); + _mesa_enum_to_string(pname)); return; } } @@ -1248,7 +1423,7 @@ void GLAPIENTRY _mesa_Uniform1d(GLint location, GLdouble v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_DOUBLE, 1); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1); } void GLAPIENTRY @@ -1258,7 +1433,7 @@ _mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1) GLdouble v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 2); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2); } void GLAPIENTRY @@ -1269,7 +1444,7 @@ _mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 3); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3); } void GLAPIENTRY @@ -1282,35 +1457,35 @@ _mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 4); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4); } void GLAPIENTRY _mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 1); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1); } void GLAPIENTRY _mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 2); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2); } void GLAPIENTRY _mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 3); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3); } void GLAPIENTRY _mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 4); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4); } void GLAPIENTRY @@ -1318,8 +1493,8 @@ _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 2, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1327,8 +1502,8 @@ _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 3, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1336,8 +1511,8 @@ _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 4, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1345,8 +1520,8 @@ _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 3, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1354,8 +1529,8 @@ _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 2, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1363,8 +1538,8 @@ _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 4, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1372,8 +1547,8 @@ _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 2, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1381,8 +1556,8 @@ _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 4, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1390,8 +1565,8 @@ _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 3, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1401,7 +1576,7 @@ _mesa_ProgramUniform1d(GLuint program, GLint location, GLdouble v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1d"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_DOUBLE, 1); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_DOUBLE, 1); } void GLAPIENTRY @@ -1413,7 +1588,7 @@ _mesa_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) v[0] = v0; v[1] = v1; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2d"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 2); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 2); } void GLAPIENTRY @@ -1427,7 +1602,7 @@ _mesa_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, v[1] = v1; v[2] = v2; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3d"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 3); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 3); } void GLAPIENTRY @@ -1442,7 +1617,7 @@ _mesa_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, v[2] = v2; v[3] = v3; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4d"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 4); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 4); } void GLAPIENTRY @@ -1453,7 +1628,7 @@ _mesa_ProgramUniform1dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1dv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 1); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 1); } void GLAPIENTRY @@ -1464,7 +1639,7 @@ _mesa_ProgramUniform2dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2dv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 2); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 2); } void GLAPIENTRY @@ -1475,7 +1650,7 @@ _mesa_ProgramUniform3dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3dv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 3); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 3); } void GLAPIENTRY @@ -1486,7 +1661,7 @@ _mesa_ProgramUniform4dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4dv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 4); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 4); } void GLAPIENTRY @@ -1497,7 +1672,8 @@ _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2dv"); - _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 2, 2, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1508,7 +1684,8 @@ _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3dv"); - _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 3, 3, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1519,7 +1696,8 @@ _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4dv"); - _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 4, 4, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1530,7 +1708,8 @@ _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2x3dv"); - _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 2, 3, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1541,7 +1720,8 @@ _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3x2dv"); - _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 3, 2, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1552,7 +1732,8 @@ _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2x4dv"); - _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 2, 4, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1563,7 +1744,8 @@ _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4x2dv"); - _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 4, 2, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1574,7 +1756,8 @@ _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3x4dv"); - _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 3, 4, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1585,5 +1768,327 @@ _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4x3dv"); - _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GL_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 4, 3, GLSL_TYPE_DOUBLE); +} + +void GLAPIENTRY +_mesa_Uniform1i64ARB(GLint location, GLint64 v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1); +} + +void GLAPIENTRY +_mesa_Uniform2i64ARB(GLint location, GLint64 v0, GLint64 v1) +{ + GET_CURRENT_CONTEXT(ctx); + int64_t v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2); +} + +void GLAPIENTRY +_mesa_Uniform3i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2) +{ + GET_CURRENT_CONTEXT(ctx); + int64_t v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3); +} + +void GLAPIENTRY +_mesa_Uniform4i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3) +{ + GET_CURRENT_CONTEXT(ctx); + int64_t v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4); +} + +void GLAPIENTRY +_mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1); +} + +void GLAPIENTRY +_mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2); +} + +void GLAPIENTRY +_mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3); +} + +void GLAPIENTRY +_mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4); +} + +void GLAPIENTRY +_mesa_Uniform1ui64ARB(GLint location, GLuint64 v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1); +} + +void GLAPIENTRY +_mesa_Uniform2ui64ARB(GLint location, GLuint64 v0, GLuint64 v1) +{ + GET_CURRENT_CONTEXT(ctx); + uint64_t v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2); +} + +void GLAPIENTRY +_mesa_Uniform3ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2) +{ + GET_CURRENT_CONTEXT(ctx); + uint64_t v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3); +} + +void GLAPIENTRY +_mesa_Uniform4ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3) +{ + GET_CURRENT_CONTEXT(ctx); + uint64_t v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4); +} + +void GLAPIENTRY +_mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1); +} + +void GLAPIENTRY +_mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2); +} + +void GLAPIENTRY +_mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3); +} + +void GLAPIENTRY +_mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4); +} + +/* DSA entrypoints */ +void GLAPIENTRY +_mesa_ProgramUniform1i64ARB(GLuint program, GLint location, GLint64 v0) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform1i64ARB"); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT64, 1); +} + +void GLAPIENTRY +_mesa_ProgramUniform2i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform2i64ARB"); + int64_t v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 2); +} + +void GLAPIENTRY +_mesa_ProgramUniform3i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform3i64ARB"); + int64_t v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 3); +} + +void GLAPIENTRY +_mesa_ProgramUniform4i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform4i64ARB"); + int64_t v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 4); +} + +void GLAPIENTRY +_mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform1i64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 1); +} + +void GLAPIENTRY +_mesa_ProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform2i64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 2); +} + +void GLAPIENTRY +_mesa_ProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform3i64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 3); +} + +void GLAPIENTRY +_mesa_ProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform4i64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 4); +} + +void GLAPIENTRY +_mesa_ProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 v0) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform1ui64ARB"); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT64, 1); +} + +void GLAPIENTRY +_mesa_ProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform2ui64ARB"); + uint64_t v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 2); +} + +void GLAPIENTRY +_mesa_ProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform3ui64ARB"); + uint64_t v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 3); +} + +void GLAPIENTRY +_mesa_ProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform4ui64ARB"); + uint64_t v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 4); +} + +void GLAPIENTRY +_mesa_ProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform1ui64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 1); +} + +void GLAPIENTRY +_mesa_ProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform2ui64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 2); +} + +void GLAPIENTRY +_mesa_ProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform3ui64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 3); +} + +void GLAPIENTRY +_mesa_ProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform4ui64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 4); }