X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Funiforms.c;h=ba87d3900aff45ef4c30f3d1137ffc4a4776c76c;hb=b85775900d084e3d27f269c3bd336b9aa356b98d;hp=47f80ce2001359dd005f50b20c90bb98d1cacd49;hpb=1d54ac6c9f41df240497e96770415b019ffdc6b3;p=mesa.git diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 47f80ce2001..ba87d3900af 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -38,14 +38,14 @@ #include "main/glheader.h" #include "main/context.h" -#include "main/dispatch.h" #include "main/shaderapi.h" #include "main/shaderobj.h" #include "main/uniforms.h" #include "main/enums.h" -#include "ir_uniform.h" -#include "glsl_types.h" +#include "compiler/glsl/ir_uniform.h" +#include "compiler/glsl_types.h" #include "program/program.h" +#include "util/bitscan.h" /** * Update the vertex/fragment program's TexturesUsed array. @@ -62,40 +62,72 @@ * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc. * We'll use that info for state validation before rendering. */ +static inline void +update_single_shader_texture_used(struct gl_shader_program *shProg, + struct gl_program *prog, + GLuint unit, GLuint target) +{ + gl_shader_stage prog_stage = + _mesa_program_enum_to_shader_stage(prog->Target); + + assert(unit < ARRAY_SIZE(prog->TexturesUsed)); + assert(target < NUM_TEXTURE_TARGETS); + + /* From section 7.10 (Samplers) of the OpenGL 4.5 spec: + * + * "It is not allowed to have variables of different sampler types pointing + * to the same texture image unit within a program object." + */ + unsigned stages_mask = shProg->data->linked_stages; + while (stages_mask) { + const int stage = u_bit_scan(&stages_mask); + + /* Skip validation if we are yet to update textures used in this + * stage. + */ + if (prog_stage < stage) + break; + + struct gl_program *glprog = shProg->_LinkedShaders[stage]->Program; + if (glprog->TexturesUsed[unit] & ~(1 << target)) + shProg->SamplersValidated = GL_FALSE; + } + + prog->TexturesUsed[unit] |= (1 << target); +} + void _mesa_update_shader_textures_used(struct gl_shader_program *shProg, - struct gl_program *prog) + struct gl_program *prog) { + GLbitfield mask = prog->SamplersUsed; + ASSERTED gl_shader_stage prog_stage = + _mesa_program_enum_to_shader_stage(prog->Target); GLuint s; - struct gl_shader *shader = - shProg->_LinkedShaders[_mesa_program_enum_to_shader_stage(prog->Target)]; - assert(shader); + assert(shProg->_LinkedShaders[prog_stage]); - memcpy(prog->SamplerUnits, shader->SamplerUnits, sizeof(prog->SamplerUnits)); memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); - shProg->SamplersValidated = GL_TRUE; - - for (s = 0; s < MAX_SAMPLERS; s++) { - if (prog->SamplersUsed & (1 << s)) { - GLuint unit = shader->SamplerUnits[s]; - GLuint tgt = shader->SamplerTargets[s]; - assert(unit < ARRAY_SIZE(prog->TexturesUsed)); - assert(tgt < NUM_TEXTURE_TARGETS); - - /* The types of the samplers associated with a particular texture - * unit must be an exact match. Page 74 (page 89 of the PDF) of the - * OpenGL 3.3 core spec says: - * - * "It is not allowed to have variables of different sampler - * types pointing to the same texture image unit within a program - * object." - */ - if (prog->TexturesUsed[unit] & ~(1 << tgt)) - shProg->SamplersValidated = GL_FALSE; - - prog->TexturesUsed[unit] |= (1 << tgt); + while (mask) { + s = u_bit_scan(&mask); + + update_single_shader_texture_used(shProg, prog, + prog->SamplerUnits[s], + prog->sh.SamplerTargets[s]); + } + + if (unlikely(prog->sh.HasBoundBindlessSampler)) { + /* Loop over bindless samplers bound to texture units. + */ + for (s = 0; s < prog->sh.NumBindlessSamplers; s++) { + struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[s]; + + if (!sampler->bound) + continue; + + update_single_shader_texture_used(shProg, prog, sampler->unit, + sampler->target); } } } @@ -151,7 +183,7 @@ void GLAPIENTRY _mesa_Uniform1f(GLint location, GLfloat v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_FLOAT, 1); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY @@ -161,7 +193,7 @@ _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1) GLfloat v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 2); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY @@ -172,7 +204,7 @@ _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 3); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY @@ -185,14 +217,14 @@ _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 4); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY _mesa_Uniform1i(GLint location, GLint v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT, 1); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); } void GLAPIENTRY @@ -202,7 +234,7 @@ _mesa_Uniform2i(GLint location, GLint v0, GLint v1) GLint v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 2); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); } void GLAPIENTRY @@ -213,7 +245,7 @@ _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 3); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); } void GLAPIENTRY @@ -225,65 +257,82 @@ _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 4); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); } void GLAPIENTRY _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 1); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 2); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 3); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 4); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 1); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); } void GLAPIENTRY _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 2); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); } void GLAPIENTRY _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 3); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); } void GLAPIENTRY _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 4); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); } +void GLAPIENTRY +_mesa_UniformHandleui64ARB(GLint location, GLuint64 value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_handle(location, 1, &value, ctx, ctx->_Shader->ActiveProgram); +} + +void GLAPIENTRY +_mesa_UniformHandleui64vARB(GLint location, GLsizei count, + const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_handle(location, count, value, ctx, + ctx->_Shader->ActiveProgram); +} + + /** Same as above with direct state access **/ void GLAPIENTRY _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) @@ -292,7 +341,7 @@ _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1f"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_FLOAT, 1); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY @@ -304,7 +353,7 @@ _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) v[0] = v0; v[1] = v1; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 2); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY @@ -318,7 +367,7 @@ _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, v[1] = v1; v[2] = v2; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 3); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY @@ -333,7 +382,7 @@ _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, v[2] = v2; v[3] = v3; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 4); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY @@ -343,7 +392,7 @@ _mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1i"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_INT, 1); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT, 1); } void GLAPIENTRY @@ -355,7 +404,7 @@ _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) v[0] = v0; v[1] = v1; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 2); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 2); } void GLAPIENTRY @@ -369,7 +418,7 @@ _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, v[1] = v1; v[2] = v2; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 3); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 3); } void GLAPIENTRY @@ -384,7 +433,7 @@ _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, v[2] = v2; v[3] = v3; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 4); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 4); } void GLAPIENTRY @@ -395,7 +444,7 @@ _mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1fv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 1); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY @@ -406,7 +455,7 @@ _mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2fv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 2); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY @@ -417,7 +466,7 @@ _mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3fv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 3); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY @@ -428,7 +477,7 @@ _mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4fv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 4); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY @@ -439,7 +488,7 @@ _mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1iv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 1); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 1); } void GLAPIENTRY @@ -450,7 +499,7 @@ _mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2iv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 2); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 2); } void GLAPIENTRY @@ -461,7 +510,7 @@ _mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3iv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 3); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 3); } void GLAPIENTRY @@ -472,7 +521,29 @@ _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4iv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 4); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 4); +} + +void GLAPIENTRY +_mesa_ProgramUniformHandleui64ARB(GLuint program, GLint location, + GLuint64 value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniformHandleui64ARB"); + _mesa_uniform_handle(location, 1, &value, ctx, shProg); +} + +void GLAPIENTRY +_mesa_ProgramUniformHandleui64vARB(GLuint program, GLint location, + GLsizei count, const GLuint64 *values) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniformHandleui64vARB"); + _mesa_uniform_handle(location, count, values, ctx, shProg); } @@ -481,7 +552,7 @@ void GLAPIENTRY _mesa_Uniform1ui(GLint location, GLuint v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_UINT, 1); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1); } void GLAPIENTRY @@ -491,7 +562,7 @@ _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) GLuint v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 2); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2); } void GLAPIENTRY @@ -502,7 +573,7 @@ _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 3); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3); } void GLAPIENTRY @@ -514,35 +585,35 @@ _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 4); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4); } void GLAPIENTRY _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 1); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1); } void GLAPIENTRY _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 2); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2); } void GLAPIENTRY _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 3); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3); } void GLAPIENTRY _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 4); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4); } @@ -552,8 +623,8 @@ _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -561,8 +632,8 @@ _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -570,8 +641,8 @@ _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_FLOAT); } /** Same as above with direct state access **/ @@ -583,7 +654,7 @@ _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1ui"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_UINT, 1); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT, 1); } void GLAPIENTRY @@ -596,7 +667,7 @@ _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) v[1] = v1; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2ui"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 2); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 2); } void GLAPIENTRY @@ -611,7 +682,7 @@ _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, v[2] = v2; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3ui"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 3); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 3); } void GLAPIENTRY @@ -626,7 +697,7 @@ _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, v[2] = v2; v[3] = v3; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 4); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 4); } void GLAPIENTRY @@ -637,7 +708,7 @@ _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 1); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 1); } void GLAPIENTRY @@ -648,7 +719,7 @@ _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 2); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 2); } void GLAPIENTRY @@ -659,7 +730,7 @@ _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 3); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 3); } void GLAPIENTRY @@ -670,7 +741,7 @@ _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 4); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 4); } @@ -683,7 +754,7 @@ _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2fv"); - _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -694,7 +765,7 @@ _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3fv"); - _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -705,7 +776,7 @@ _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4fv"); - _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 4, GLSL_TYPE_FLOAT); } @@ -717,8 +788,8 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -726,8 +797,8 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -735,8 +806,8 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -744,8 +815,8 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -753,8 +824,8 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -762,8 +833,8 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_FLOAT); } /** Same as above with direct state access **/ @@ -776,7 +847,7 @@ _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2x3fv"); - _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 3, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -787,7 +858,7 @@ _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3x2fv"); - _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 2, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -798,7 +869,7 @@ _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2x4fv"); - _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 4, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -809,7 +880,7 @@ _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4x2fv"); - _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 2, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -820,7 +891,7 @@ _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3x4fv"); - _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 4, GLSL_TYPE_FLOAT); } void GLAPIENTRY @@ -831,7 +902,7 @@ _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4x3fv"); - _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); + _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 3, GLSL_TYPE_FLOAT); } @@ -897,6 +968,33 @@ _mesa_GetUniformdv(GLuint program, GLint location, GLdouble *params) _mesa_GetnUniformdvARB(program, location, INT_MAX, params); } +void GLAPIENTRY +_mesa_GetnUniformi64vARB(GLuint program, GLint location, + GLsizei bufSize, GLint64 *params) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT64, params); +} +void GLAPIENTRY +_mesa_GetUniformi64vARB(GLuint program, GLint location, GLint64 *params) +{ + _mesa_GetnUniformi64vARB(program, location, INT_MAX, params); +} + +void GLAPIENTRY +_mesa_GetnUniformui64vARB(GLuint program, GLint location, + GLsizei bufSize, GLuint64 *params) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT64, params); +} + +void GLAPIENTRY +_mesa_GetUniformui64vARB(GLuint program, GLint location, GLuint64 *params) +{ + _mesa_GetnUniformui64vARB(program, location, INT_MAX, params); +} + GLint GLAPIENTRY _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name) @@ -907,7 +1005,7 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name) shProg = _mesa_lookup_shader_program_err(ctx, programObj, "glGetUniformLocation"); - if (!shProg) + if (!shProg || !name) return -1; /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says: @@ -915,7 +1013,7 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name) * "If program has not been successfully linked, the error * INVALID_OPERATION is generated." */ - if (shProg->LinkStatus == GL_FALSE) { + if (shProg->data->LinkStatus == LINKING_FAILURE) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformLocation(program not linked)"); return -1; @@ -924,6 +1022,17 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name) return _mesa_program_resource_location(shProg, GL_UNIFORM, name); } +GLint GLAPIENTRY +_mesa_GetUniformLocation_no_error(GLuint programObj, const GLcharARB *name) +{ + GET_CURRENT_CONTEXT(ctx); + + struct gl_shader_program *shProg = + _mesa_lookup_shader_program(ctx, programObj); + + return _mesa_program_resource_location(shProg, GL_UNIFORM, name); +} + GLuint GLAPIENTRY _mesa_GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) @@ -984,6 +1093,31 @@ _mesa_GetUniformIndices(GLuint program, } } +static void +uniform_block_binding(struct gl_context *ctx, struct gl_shader_program *shProg, + GLuint uniformBlockIndex, GLuint uniformBlockBinding) +{ + if (shProg->data->UniformBlocks[uniformBlockIndex].Binding != + uniformBlockBinding) { + + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; + + shProg->data->UniformBlocks[uniformBlockIndex].Binding = + uniformBlockBinding; + } +} + +void GLAPIENTRY +_mesa_UniformBlockBinding_no_error(GLuint program, GLuint uniformBlockIndex, + GLuint uniformBlockBinding) +{ + GET_CURRENT_CONTEXT(ctx); + + struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); + uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding); +} + void GLAPIENTRY _mesa_UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, @@ -1002,10 +1136,10 @@ _mesa_UniformBlockBinding(GLuint program, if (!shProg) return; - if (uniformBlockIndex >= shProg->NumUniformBlocks) { + if (uniformBlockIndex >= shProg->data->NumUniformBlocks) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniformBlockBinding(block index %u >= %u)", - uniformBlockIndex, shProg->NumUniformBlocks); + uniformBlockIndex, shProg->data->NumUniformBlocks); return; } @@ -1016,29 +1150,36 @@ _mesa_UniformBlockBinding(GLuint program, return; } - if (shProg->UniformBlocks[uniformBlockIndex]->Binding != - uniformBlockBinding) { - int i; + uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding); +} - FLUSH_VERTICES(ctx, 0); - ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; +static void +shader_storage_block_binding(struct gl_context *ctx, + struct gl_shader_program *shProg, + GLuint shaderStorageBlockIndex, + GLuint shaderStorageBlockBinding) +{ + if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding != + shaderStorageBlockBinding) { - const int interface_block_index = - shProg->UboInterfaceBlockIndex[uniformBlockIndex]; + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer; - shProg->BufferInterfaceBlocks[interface_block_index].Binding = - uniformBlockBinding; + shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding = + shaderStorageBlockBinding; + } +} - for (i = 0; i < MESA_SHADER_STAGES; i++) { - int stage_index = - shProg->InterfaceBlockStageIndex[i][interface_block_index]; +void GLAPIENTRY +_mesa_ShaderStorageBlockBinding_no_error(GLuint program, + GLuint shaderStorageBlockIndex, + GLuint shaderStorageBlockBinding) +{ + GET_CURRENT_CONTEXT(ctx); - if (stage_index != -1) { - struct gl_shader *sh = shProg->_LinkedShaders[i]; - sh->BufferInterfaceBlocks[stage_index].Binding = uniformBlockBinding; - } - } - } + struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); + shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, + shaderStorageBlockBinding); } void GLAPIENTRY @@ -1059,10 +1200,11 @@ _mesa_ShaderStorageBlockBinding(GLuint program, if (!shProg) return; - if (shaderStorageBlockIndex >= shProg->NumShaderStorageBlocks) { + if (shaderStorageBlockIndex >= shProg->data->NumShaderStorageBlocks) { _mesa_error(ctx, GL_INVALID_VALUE, "glShaderStorageBlockBinding(block index %u >= %u)", - shaderStorageBlockIndex, shProg->NumShaderStorageBlocks); + shaderStorageBlockIndex, + shProg->data->NumShaderStorageBlocks); return; } @@ -1074,29 +1216,8 @@ _mesa_ShaderStorageBlockBinding(GLuint program, return; } - if (shProg->ShaderStorageBlocks[shaderStorageBlockIndex]->Binding != - shaderStorageBlockBinding) { - int i; - - FLUSH_VERTICES(ctx, 0); - ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer; - - const int interface_block_index = - shProg->SsboInterfaceBlockIndex[shaderStorageBlockIndex]; - - shProg->BufferInterfaceBlocks[interface_block_index].Binding = - shaderStorageBlockBinding; - - for (i = 0; i < MESA_SHADER_STAGES; i++) { - int stage_index = - shProg->InterfaceBlockStageIndex[i][interface_block_index]; - - if (stage_index != -1) { - struct gl_shader *sh = shProg->_LinkedShaders[i]; - sh->BufferInterfaceBlocks[stage_index].Binding = shaderStorageBlockBinding; - } - } - } + shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, + shaderStorageBlockBinding); } /** @@ -1173,6 +1294,12 @@ mesa_bufferiv(struct gl_shader_program *shProg, GLenum type, GL_REFERENCED_BY_FRAGMENT_SHADER, params, caller); return; + case GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: + case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: + _mesa_program_resource_prop(shProg, res, index, + GL_REFERENCED_BY_COMPUTE_SHADER, params, + caller); + return; default: _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname 0x%x (%s))", caller, pname, @@ -1294,7 +1421,7 @@ void GLAPIENTRY _mesa_Uniform1d(GLint location, GLdouble v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_DOUBLE, 1); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1); } void GLAPIENTRY @@ -1304,7 +1431,7 @@ _mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1) GLdouble v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 2); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2); } void GLAPIENTRY @@ -1315,7 +1442,7 @@ _mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 3); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3); } void GLAPIENTRY @@ -1328,35 +1455,35 @@ _mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 4); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4); } void GLAPIENTRY _mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 1); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1); } void GLAPIENTRY _mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 2); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2); } void GLAPIENTRY _mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 3); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3); } void GLAPIENTRY _mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 4); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4); } void GLAPIENTRY @@ -1364,8 +1491,8 @@ _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1373,8 +1500,8 @@ _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1382,8 +1509,8 @@ _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1391,8 +1518,8 @@ _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1400,8 +1527,8 @@ _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1409,8 +1536,8 @@ _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1418,8 +1545,8 @@ _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1427,8 +1554,8 @@ _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1436,8 +1563,8 @@ _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, - 4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1447,7 +1574,7 @@ _mesa_ProgramUniform1d(GLuint program, GLint location, GLdouble v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1d"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_DOUBLE, 1); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_DOUBLE, 1); } void GLAPIENTRY @@ -1459,7 +1586,7 @@ _mesa_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) v[0] = v0; v[1] = v1; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2d"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 2); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 2); } void GLAPIENTRY @@ -1473,7 +1600,7 @@ _mesa_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, v[1] = v1; v[2] = v2; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3d"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 3); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 3); } void GLAPIENTRY @@ -1488,7 +1615,7 @@ _mesa_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, v[2] = v2; v[3] = v3; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4d"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 4); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 4); } void GLAPIENTRY @@ -1499,7 +1626,7 @@ _mesa_ProgramUniform1dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1dv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 1); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 1); } void GLAPIENTRY @@ -1510,7 +1637,7 @@ _mesa_ProgramUniform2dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2dv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 2); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 2); } void GLAPIENTRY @@ -1521,7 +1648,7 @@ _mesa_ProgramUniform3dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3dv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 3); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 3); } void GLAPIENTRY @@ -1532,7 +1659,7 @@ _mesa_ProgramUniform4dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4dv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 4); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 4); } void GLAPIENTRY @@ -1543,7 +1670,8 @@ _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2dv"); - _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 2, 2, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1554,7 +1682,8 @@ _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3dv"); - _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 3, 3, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1565,7 +1694,8 @@ _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4dv"); - _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 4, 4, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1576,7 +1706,8 @@ _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2x3dv"); - _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 2, 3, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1587,7 +1718,8 @@ _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3x2dv"); - _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 3, 2, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1598,7 +1730,8 @@ _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix2x4dv"); - _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 2, 4, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1609,7 +1742,8 @@ _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4x2dv"); - _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 4, 2, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1620,7 +1754,8 @@ _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix3x4dv"); - _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 3, 4, GLSL_TYPE_DOUBLE); } void GLAPIENTRY @@ -1631,5 +1766,327 @@ _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniformMatrix4x3dv"); - _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); + _mesa_uniform_matrix(location, count, transpose, value, + ctx, shProg, 4, 3, GLSL_TYPE_DOUBLE); +} + +void GLAPIENTRY +_mesa_Uniform1i64ARB(GLint location, GLint64 v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1); +} + +void GLAPIENTRY +_mesa_Uniform2i64ARB(GLint location, GLint64 v0, GLint64 v1) +{ + GET_CURRENT_CONTEXT(ctx); + int64_t v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2); +} + +void GLAPIENTRY +_mesa_Uniform3i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2) +{ + GET_CURRENT_CONTEXT(ctx); + int64_t v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3); +} + +void GLAPIENTRY +_mesa_Uniform4i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3) +{ + GET_CURRENT_CONTEXT(ctx); + int64_t v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4); +} + +void GLAPIENTRY +_mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1); +} + +void GLAPIENTRY +_mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2); +} + +void GLAPIENTRY +_mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3); +} + +void GLAPIENTRY +_mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4); +} + +void GLAPIENTRY +_mesa_Uniform1ui64ARB(GLint location, GLuint64 v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1); +} + +void GLAPIENTRY +_mesa_Uniform2ui64ARB(GLint location, GLuint64 v0, GLuint64 v1) +{ + GET_CURRENT_CONTEXT(ctx); + uint64_t v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2); +} + +void GLAPIENTRY +_mesa_Uniform3ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2) +{ + GET_CURRENT_CONTEXT(ctx); + uint64_t v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3); +} + +void GLAPIENTRY +_mesa_Uniform4ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3) +{ + GET_CURRENT_CONTEXT(ctx); + uint64_t v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4); +} + +void GLAPIENTRY +_mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1); +} + +void GLAPIENTRY +_mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2); +} + +void GLAPIENTRY +_mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3); +} + +void GLAPIENTRY +_mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4); +} + +/* DSA entrypoints */ +void GLAPIENTRY +_mesa_ProgramUniform1i64ARB(GLuint program, GLint location, GLint64 v0) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform1i64ARB"); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT64, 1); +} + +void GLAPIENTRY +_mesa_ProgramUniform2i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform2i64ARB"); + int64_t v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 2); +} + +void GLAPIENTRY +_mesa_ProgramUniform3i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform3i64ARB"); + int64_t v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 3); +} + +void GLAPIENTRY +_mesa_ProgramUniform4i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform4i64ARB"); + int64_t v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 4); +} + +void GLAPIENTRY +_mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform1i64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 1); +} + +void GLAPIENTRY +_mesa_ProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform2i64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 2); +} + +void GLAPIENTRY +_mesa_ProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform3i64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 3); +} + +void GLAPIENTRY +_mesa_ProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform4i64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 4); +} + +void GLAPIENTRY +_mesa_ProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 v0) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform1ui64ARB"); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT64, 1); +} + +void GLAPIENTRY +_mesa_ProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform2ui64ARB"); + uint64_t v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 2); +} + +void GLAPIENTRY +_mesa_ProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform3ui64ARB"); + uint64_t v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 3); +} + +void GLAPIENTRY +_mesa_ProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform4ui64ARB"); + uint64_t v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 4); +} + +void GLAPIENTRY +_mesa_ProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform1ui64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 1); +} + +void GLAPIENTRY +_mesa_ProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform2ui64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 2); +} + +void GLAPIENTRY +_mesa_ProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform3ui64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 3); +} + +void GLAPIENTRY +_mesa_ProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform4ui64vARB"); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 4); }