X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Funiforms.h;h=88fe9580167603ed7e29410fb673e199eb18b553;hb=34953f8907fddd0d2b27d276580a1d3223047987;hp=c8b555cbea43617ffb85a7d4d830e0ad5a9c9538;hpb=95426b28ac716dafff4c797f66949244896a94fd;p=mesa.git diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h index c8b555cbea4..88fe9580167 100644 --- a/src/mesa/main/uniforms.h +++ b/src/mesa/main/uniforms.h @@ -26,10 +26,10 @@ #ifndef UNIFORMS_H #define UNIFORMS_H -#include "glheader.h" +#include "main/glheader.h" +#include "compiler/glsl_types.h" +#include "compiler/glsl/ir_uniform.h" #include "program/prog_parameter.h" -#include "../glsl/glsl_types.h" -#include "../glsl/ir_uniform.h" #ifdef __cplusplus extern "C" { @@ -225,6 +225,10 @@ _mesa_UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); void GLAPIENTRY +_mesa_ShaderStorageBlockBinding(GLuint program, + GLuint shaderStorageBlockIndex, + GLuint shaderStorageBlockBinding); +void GLAPIENTRY _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); void GLAPIENTRY @@ -254,24 +258,108 @@ _mesa_GetActiveUniformsiv(GLuint program, void GLAPIENTRY _mesa_GetUniformiv(GLuint, GLint, GLint *); -long -_mesa_parse_program_resource_name(const GLchar *name, - const GLchar **out_base_name_end); +void GLAPIENTRY +_mesa_Uniform1d(GLint, GLdouble); +void GLAPIENTRY +_mesa_Uniform2d(GLint, GLdouble, GLdouble); +void GLAPIENTRY +_mesa_Uniform3d(GLint, GLdouble, GLdouble, GLdouble); +void GLAPIENTRY +_mesa_Uniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble); + +void GLAPIENTRY +_mesa_Uniform1dv(GLint, GLsizei, const GLdouble *); +void GLAPIENTRY +_mesa_Uniform2dv(GLint, GLsizei, const GLdouble *); +void GLAPIENTRY +_mesa_Uniform3dv(GLint, GLsizei, const GLdouble *); +void GLAPIENTRY +_mesa_Uniform4dv(GLint, GLsizei, const GLdouble *); + +void GLAPIENTRY +_mesa_UniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble *); +void GLAPIENTRY +_mesa_UniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble *); +void GLAPIENTRY +_mesa_UniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble *); +void GLAPIENTRY +_mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value); +void GLAPIENTRY +_mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value); +void GLAPIENTRY +_mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value); +void GLAPIENTRY +_mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value); +void GLAPIENTRY +_mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value); +void GLAPIENTRY +_mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value); + +void GLAPIENTRY +_mesa_ProgramUniform1d(GLuint program, GLint, GLdouble); +void GLAPIENTRY +_mesa_ProgramUniform2d(GLuint program, GLint, GLdouble, GLdouble); +void GLAPIENTRY +_mesa_ProgramUniform3d(GLuint program, GLint, GLdouble, GLdouble, GLdouble); +void GLAPIENTRY +_mesa_ProgramUniform4d(GLuint program, GLint, GLdouble, GLdouble, GLdouble, GLdouble); + +void GLAPIENTRY +_mesa_ProgramUniform1dv(GLuint program, GLint, GLsizei, const GLdouble *); +void GLAPIENTRY +_mesa_ProgramUniform2dv(GLuint program, GLint, GLsizei, const GLdouble *); +void GLAPIENTRY +_mesa_ProgramUniform3dv(GLuint program, GLint, GLsizei, const GLdouble *); +void GLAPIENTRY +_mesa_ProgramUniform4dv(GLuint program, GLint, GLsizei, const GLdouble *); -unsigned -_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg, - const GLchar *name, unsigned *offset); +void GLAPIENTRY +_mesa_ProgramUniformMatrix2dv(GLuint program, GLint, GLsizei, GLboolean, + const GLdouble *); +void GLAPIENTRY +_mesa_ProgramUniformMatrix3dv(GLuint program, GLint, GLsizei, GLboolean, + const GLdouble *); +void GLAPIENTRY +_mesa_ProgramUniformMatrix4dv(GLuint program, GLint, GLsizei, GLboolean, + const GLdouble *); +void GLAPIENTRY +_mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value); +void GLAPIENTRY +_mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value); +void GLAPIENTRY +_mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value); +void GLAPIENTRY +_mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value); +void GLAPIENTRY +_mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value); +void GLAPIENTRY +_mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value); void _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program, GLint location, GLsizei count, - const GLvoid *values, GLenum type); + const GLvoid *values, + enum glsl_base_type basicType, + unsigned src_components); void _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, GLuint cols, GLuint rows, GLint location, GLsizei count, - GLboolean transpose, const GLfloat *values); + GLboolean transpose, + const GLvoid *values, enum glsl_base_type basicType); void _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, @@ -306,11 +394,6 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *); extern const struct gl_program_parameter * get_uniform_parameter(struct gl_shader_program *shProg, GLint index); -extern void -_mesa_get_uniform_name(const struct gl_uniform_storage *uni, - GLsizei maxLength, GLsizei *length, - GLchar *nameOut); - struct gl_builtin_uniform_element { const char *field; int tokens[STATE_LENGTH]; @@ -319,73 +402,10 @@ struct gl_builtin_uniform_element { struct gl_builtin_uniform_desc { const char *name; - struct gl_builtin_uniform_element *elements; + const struct gl_builtin_uniform_element *elements; unsigned int num_elements; }; -/** - * \name GLSL uniform arrays and structs require special handling. - * - * The GL_ARB_shader_objects spec says that if you use - * glGetUniformLocation to get the location of an array, you CANNOT - * access other elements of the array by adding an offset to the - * returned location. For example, you must call - * glGetUniformLocation("foo[16]") if you want to set the 16th element - * of the array with glUniform(). - * - * HOWEVER, some other OpenGL drivers allow accessing array elements - * by adding an offset to the returned array location. And some apps - * seem to depend on that behaviour. - * - * Mesa's gl_uniform_list doesn't directly support this since each - * entry in the list describes one uniform variable, not one uniform - * element. We could insert dummy entries in the list for each array - * element after [0] but that causes complications elsewhere. - * - * We solve this problem by creating multiple entries for uniform arrays - * in the UniformRemapTable so that their elements get sequential locations. - * - * Utility functions below offer functionality to split UniformRemapTable - * location in to location of the uniform in UniformStorage + offset to the - * array element (0 if not an array) and also merge it back again as the - * UniformRemapTable location. - * - */ -/*@{*/ -/** - * Combine the uniform's storage index and the array index - */ -static inline GLint -_mesa_uniform_merge_location_offset(const struct gl_shader_program *prog, - unsigned storage_index, - unsigned uniform_array_index) -{ - /* location in remap table + array element offset */ - return prog->UniformStorage[storage_index].remap_location + - uniform_array_index; -} - -/** - * Separate the uniform storage index and array index - */ -static inline void -_mesa_uniform_split_location_offset(const struct gl_shader_program *prog, - GLint location, unsigned *storage_index, - unsigned *uniform_array_index) -{ - *storage_index = prog->UniformRemapTable[location] - prog->UniformStorage; - *uniform_array_index = location - - prog->UniformRemapTable[location]->remap_location; - - /*gl_uniform_storage in UniformStorage with the calculated base_location - * must match with the entry in remap table - */ - assert(&prog->UniformStorage[*storage_index] == - prog->UniformRemapTable[location]); -} -/*@}*/ - - #ifdef __cplusplus } #endif