X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fvarray.c;h=fe4a7c684f6344bd84aa8cb94324de71e3953419;hb=b755a2d9de5b7977c410a904a8adb7c07c88f82a;hp=20e5845a7b01e6dfdee858d8a51cff04efe887bd;hpb=2edd1807f85a5118dcd0c20156a2d68f5c23d145;p=mesa.git diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 20e5845a7b0..fe4a7c684f6 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -1,10 +1,8 @@ -/* $Id: varray.c,v 1.41 2002/01/11 17:25:35 brianp Exp $ */ - /* * Mesa 3-D graphics library - * Version: 4.1 + * Version: 6.5.1 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -24,29 +22,75 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#ifdef PC_HEADER -#include "all.h" -#else + #include "glheader.h" +#include "imports.h" +#include "bufferobj.h" #include "context.h" #include "enable.h" #include "enums.h" -#include "dlist.h" -#include "light.h" -#include "macros.h" -#include "mmath.h" -#include "state.h" -#include "texstate.h" #include "mtypes.h" #include "varray.h" -#include "math/m_translate.h" +#include "arrayobj.h" +#include "glapi/dispatch.h" + + +/** + * Update the fields of a vertex array object. + * We need to do a few special things for arrays that live in + * vertex buffer objects. + * + * \param array the array to update + * \param dirtyBit which bit to set in ctx->Array.NewState for this array + * \param elementSize size of each array element, in bytes + * \param size components per element (1, 2, 3 or 4) + * \param type datatype of each component (GL_FLOAT, GL_INT, etc) + * \param stride stride between elements, in elements + * \param normalized are integer types converted to floats in [-1, 1]? + * \param ptr the address (or offset inside VBO) of the array data + */ +static void +update_array(GLcontext *ctx, struct gl_client_array *array, + GLbitfield dirtyBit, GLsizei elementSize, + GLint size, GLenum type, + GLsizei stride, GLboolean normalized, const GLvoid *ptr) +{ + array->Size = size; + array->Type = type; + array->Stride = stride; + array->StrideB = stride ? stride : elementSize; + array->Normalized = normalized; + array->Ptr = (const GLubyte *) ptr; +#if FEATURE_ARB_vertex_buffer_object + array->BufferObj->RefCount--; + if (array->BufferObj->RefCount <= 0) { + ASSERT(array->BufferObj->Name); + _mesa_remove_buffer_object( ctx, array->BufferObj ); + (*ctx->Driver.DeleteBuffer)( ctx, array->BufferObj ); + } + array->BufferObj = ctx->Array.ArrayBufferObj; + array->BufferObj->RefCount++; + /* Compute the index of the last array element that's inside the buffer. + * Later in glDrawArrays we'll check if start + count > _MaxElement to + * be sure we won't go out of bounds. + */ + if (ctx->Array.ArrayBufferObj->Name) + array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size + - (GLsizeiptrARB) array->Ptr + array->StrideB + - elementSize) / array->StrideB; + else #endif + array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ + ctx->NewState |= _NEW_ARRAY; + ctx->Array.NewState |= dirtyBit; +} -void +void GLAPIENTRY _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { + GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -60,49 +104,40 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) } if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API)) - fprintf(stderr, "glVertexPointer( sz %d type %s stride %d )\n", size, - _mesa_lookup_enum_by_nr( type ), - stride); + _mesa_debug(ctx, "glVertexPointer( sz %d type %s stride %d )\n", size, + _mesa_lookup_enum_by_nr( type ), stride); /* always need to check that is legal */ switch (type) { case GL_SHORT: - ctx->Array.Vertex.StrideB = size * sizeof(GLshort); + elementSize = size * sizeof(GLshort); break; case GL_INT: - ctx->Array.Vertex.StrideB = size * sizeof(GLint); + elementSize = size * sizeof(GLint); break; case GL_FLOAT: - ctx->Array.Vertex.StrideB = size * sizeof(GLfloat); + elementSize = size * sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.Vertex.StrideB = size * sizeof(GLdouble); + elementSize = size * sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" ); return; } - if (stride) - ctx->Array.Vertex.StrideB = stride; - - ctx->Array.Vertex.Size = size; - ctx->Array.Vertex.Type = type; - ctx->Array.Vertex.Stride = stride; - ctx->Array.Vertex.Ptr = (void *) ptr; - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_VERTEX; + update_array(ctx, &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX, + elementSize, size, type, stride, GL_FALSE, ptr); if (ctx->Driver.VertexPointer) ctx->Driver.VertexPointer( ctx, size, type, stride, ptr ); } - - -void +void GLAPIENTRY _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) { + GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -112,49 +147,42 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) } if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API)) - fprintf(stderr, "glNormalPointer( type %s stride %d )\n", - _mesa_lookup_enum_by_nr( type ), - stride); + _mesa_debug(ctx, "glNormalPointer( type %s stride %d )\n", + _mesa_lookup_enum_by_nr( type ), stride); switch (type) { case GL_BYTE: - ctx->Array.Normal.StrideB = 3 * sizeof(GLbyte); + elementSize = 3 * sizeof(GLbyte); break; case GL_SHORT: - ctx->Array.Normal.StrideB = 3 * sizeof(GLshort); + elementSize = 3 * sizeof(GLshort); break; case GL_INT: - ctx->Array.Normal.StrideB = 3 * sizeof(GLint); + elementSize = 3 * sizeof(GLint); break; case GL_FLOAT: - ctx->Array.Normal.StrideB = 3 * sizeof(GLfloat); + elementSize = 3 * sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.Normal.StrideB = 3 * sizeof(GLdouble); + elementSize = 3 * sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" ); return; } - if (stride) - ctx->Array.Normal.StrideB = stride; - ctx->Array.Normal.Size = 3; - ctx->Array.Normal.Type = type; - ctx->Array.Normal.Stride = stride; - ctx->Array.Normal.Ptr = (void *) ptr; - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_VERTEX; + update_array(ctx, &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL, + elementSize, 3, type, stride, GL_TRUE, ptr); if (ctx->Driver.NormalPointer) ctx->Driver.NormalPointer( ctx, type, stride, ptr ); } - -void +void GLAPIENTRY _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { + GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -162,65 +190,57 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) _mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" ); return; } - if (stride<0) { + if (stride < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(stride)" ); return; } if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API)) - fprintf(stderr, "glColorPointer( sz %d type %s stride %d )\n", size, - _mesa_lookup_enum_by_nr( type ), - stride); + _mesa_debug(ctx, "glColorPointer( sz %d type %s stride %d )\n", size, + _mesa_lookup_enum_by_nr( type ), stride); switch (type) { case GL_BYTE: - ctx->Array.Color.StrideB = size * sizeof(GLbyte); + elementSize = size * sizeof(GLbyte); break; case GL_UNSIGNED_BYTE: - ctx->Array.Color.StrideB = size * sizeof(GLubyte); + elementSize = size * sizeof(GLubyte); break; case GL_SHORT: - ctx->Array.Color.StrideB = size * sizeof(GLshort); + elementSize = size * sizeof(GLshort); break; case GL_UNSIGNED_SHORT: - ctx->Array.Color.StrideB = size * sizeof(GLushort); + elementSize = size * sizeof(GLushort); break; case GL_INT: - ctx->Array.Color.StrideB = size * sizeof(GLint); + elementSize = size * sizeof(GLint); break; case GL_UNSIGNED_INT: - ctx->Array.Color.StrideB = size * sizeof(GLuint); + elementSize = size * sizeof(GLuint); break; case GL_FLOAT: - ctx->Array.Color.StrideB = size * sizeof(GLfloat); + elementSize = size * sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.Color.StrideB = size * sizeof(GLdouble); + elementSize = size * sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" ); return; } - if (stride) - ctx->Array.Color.StrideB = stride; - - ctx->Array.Color.Size = size; - ctx->Array.Color.Type = type; - ctx->Array.Color.Stride = stride; - ctx->Array.Color.Ptr = (void *) ptr; - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_VERTEX; + update_array(ctx, &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0, + elementSize, size, type, stride, GL_TRUE, ptr); if (ctx->Driver.ColorPointer) ctx->Driver.ColorPointer( ctx, size, type, stride, ptr ); } - -void +void GLAPIENTRY _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) { + GLint elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -231,34 +251,28 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) switch (type) { case GL_FLOAT: - ctx->Array.FogCoord.StrideB = sizeof(GLfloat); + elementSize = sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.FogCoord.StrideB = sizeof(GLdouble); + elementSize = sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glFogCoordPointer(type)" ); return; } - if (stride) - ctx->Array.FogCoord.StrideB = stride; - - ctx->Array.FogCoord.Size = 1; - ctx->Array.FogCoord.Type = type; - ctx->Array.FogCoord.Stride = stride; - ctx->Array.FogCoord.Ptr = (void *) ptr; - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_VERTEX; + update_array(ctx, &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD, + elementSize, 1, type, stride, GL_FALSE, ptr); if (ctx->Driver.FogCoordPointer) ctx->Driver.FogCoordPointer( ctx, type, stride, ptr ); } -void +void GLAPIENTRY _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) { + GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -269,44 +283,38 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) switch (type) { case GL_UNSIGNED_BYTE: - ctx->Array.Index.StrideB = sizeof(GLubyte); + elementSize = sizeof(GLubyte); break; case GL_SHORT: - ctx->Array.Index.StrideB = sizeof(GLshort); + elementSize = sizeof(GLshort); break; case GL_INT: - ctx->Array.Index.StrideB = sizeof(GLint); + elementSize = sizeof(GLint); break; case GL_FLOAT: - ctx->Array.Index.StrideB = sizeof(GLfloat); + elementSize = sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.Index.StrideB = sizeof(GLdouble); + elementSize = sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glIndexPointer(type)" ); return; } - if (stride) - ctx->Array.Index.StrideB = stride; - - ctx->Array.Index.Size = 1; - ctx->Array.Index.Type = type; - ctx->Array.Index.Stride = stride; - ctx->Array.Index.Ptr = (void *) ptr; - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_VERTEX; + update_array(ctx, &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX, + elementSize, 1, type, stride, GL_FALSE, ptr); if (ctx->Driver.IndexPointer) ctx->Driver.IndexPointer( ctx, type, stride, ptr ); } -void +void GLAPIENTRY _mesa_SecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { + GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -320,63 +328,54 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type, } if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API)) - fprintf(stderr, - "glSecondaryColorPointer( sz %d type %s stride %d )\n", size, - _mesa_lookup_enum_by_nr( type ), - stride); + _mesa_debug(ctx, "glSecondaryColorPointer( sz %d type %s stride %d )\n", + size, _mesa_lookup_enum_by_nr( type ), stride); switch (type) { case GL_BYTE: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLbyte); + elementSize = size * sizeof(GLbyte); break; case GL_UNSIGNED_BYTE: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLubyte); + elementSize = size * sizeof(GLubyte); break; case GL_SHORT: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLshort); + elementSize = size * sizeof(GLshort); break; case GL_UNSIGNED_SHORT: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLushort); + elementSize = size * sizeof(GLushort); break; case GL_INT: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLint); + elementSize = size * sizeof(GLint); break; case GL_UNSIGNED_INT: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLuint); + elementSize = size * sizeof(GLuint); break; case GL_FLOAT: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLfloat); + elementSize = size * sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLdouble); + elementSize = size * sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type)" ); return; } - if (stride) - ctx->Array.SecondaryColor.StrideB = stride; - - ctx->Array.SecondaryColor.Size = 3; /* hardwire */ - ctx->Array.SecondaryColor.Type = type; - ctx->Array.SecondaryColor.Stride = stride; - ctx->Array.SecondaryColor.Ptr = (void *) ptr; - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_VERTEX; + update_array(ctx, &ctx->Array.ArrayObj->SecondaryColor, _NEW_ARRAY_COLOR1, + elementSize, size, type, stride, GL_TRUE, ptr); if (ctx->Driver.SecondaryColorPointer) ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr ); } - -void +void GLAPIENTRY _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { + GLint elementSize; GET_CURRENT_CONTEXT(ctx); - GLuint texUnit = ctx->Array.ActiveTexture; + const GLuint unit = ctx->Array.ActiveTexture; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (size < 1 || size > 4) { @@ -389,75 +388,67 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, } if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API)) - fprintf(stderr, "glTexCoordPointer( unit %u sz %d type %s stride %d )\n", - texUnit, - size, - _mesa_lookup_enum_by_nr( type ), - stride); + _mesa_debug(ctx, "glTexCoordPointer(unit %u sz %d type %s stride %d)\n", + unit, size, _mesa_lookup_enum_by_nr( type ), stride); /* always need to check that is legal */ switch (type) { case GL_SHORT: - ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLshort); + elementSize = size * sizeof(GLshort); break; case GL_INT: - ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLint); + elementSize = size * sizeof(GLint); break; case GL_FLOAT: - ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLfloat); + elementSize = size * sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLdouble); + elementSize = size * sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" ); return; } - if (stride) - ctx->Array.TexCoord[texUnit].StrideB = stride; - - ctx->Array.TexCoord[texUnit].Size = size; - ctx->Array.TexCoord[texUnit].Type = type; - ctx->Array.TexCoord[texUnit].Stride = stride; - ctx->Array.TexCoord[texUnit].Ptr = (void *) ptr; - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_VERTEX; + update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit], + _NEW_ARRAY_TEXCOORD(unit), + elementSize, size, type, stride, GL_FALSE, ptr); if (ctx->Driver.TexCoordPointer) ctx->Driver.TexCoordPointer( ctx, size, type, stride, ptr ); } -void -_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *vptr) +void GLAPIENTRY +_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr) { GET_CURRENT_CONTEXT(ctx); - const GLboolean *ptr = (GLboolean *)vptr; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - if (stride<0) { + if (stride < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" ); return; } - ctx->Array.EdgeFlag.Stride = stride; - ctx->Array.EdgeFlag.StrideB = stride ? stride : sizeof(GLboolean); - ctx->Array.EdgeFlag.Ptr = (GLboolean *) ptr; - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_VERTEX; + + update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG, + sizeof(GLboolean), 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, ptr); if (ctx->Driver.EdgeFlagPointer) ctx->Driver.EdgeFlagPointer( ctx, stride, ptr ); } -void _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, - GLsizei stride, const GLvoid *pointer) +#if FEATURE_NV_vertex_program +void GLAPIENTRY +_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr) { + const GLboolean normalized = GL_FALSE; + GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (index >= VP_NUM_PROG_REGS) { + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(index)"); return; } @@ -480,41 +471,105 @@ void _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, /* check for valid 'type' and compute StrideB right away */ switch (type) { case GL_UNSIGNED_BYTE: - ctx->Array.Normal.StrideB = size * sizeof(GLubyte); + elementSize = size * sizeof(GLubyte); break; case GL_SHORT: - ctx->Array.Normal.StrideB = size * sizeof(GLshort); + elementSize = size * sizeof(GLshort); break; case GL_FLOAT: - ctx->Array.Normal.StrideB = size * sizeof(GLfloat); + elementSize = size * sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.Normal.StrideB = size * sizeof(GLdouble); + elementSize = size * sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerNV(type)" ); return; } - if (stride) - ctx->Array.VertexAttrib[index].StrideB = stride; + update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], + _NEW_ARRAY_ATTRIB(index), + elementSize, size, type, stride, normalized, ptr); + + if (ctx->Driver.VertexAttribPointer) + ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr ); +} +#endif + + +#if FEATURE_ARB_vertex_program +void GLAPIENTRY +_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, + GLboolean normalized, + GLsizei stride, const GLvoid *ptr) +{ + GLsizei elementSize; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (index >= ctx->Const.VertexProgram.MaxAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)"); + return; + } + + if (size < 1 || size > 4) { + _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size)"); + return; + } - ctx->Array.VertexAttrib[index].Stride = stride; - ctx->Array.VertexAttrib[index].Size = size; - ctx->Array.VertexAttrib[index].Type = type; + if (stride < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(stride)"); + return; + } - /* XXX need new flags here??? */ - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_VERTEX; + if (type == GL_UNSIGNED_BYTE && size != 4) { + _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size!=4)"); + return; + } - /* XXX - if (ctx->Driver.VertexAttribdPointer) - ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr ); - */ + /* check for valid 'type' and compute StrideB right away */ + /* NOTE: more types are supported here than in the NV extension */ + switch (type) { + case GL_BYTE: + elementSize = size * sizeof(GLbyte); + break; + case GL_UNSIGNED_BYTE: + elementSize = size * sizeof(GLubyte); + break; + case GL_SHORT: + elementSize = size * sizeof(GLshort); + break; + case GL_UNSIGNED_SHORT: + elementSize = size * sizeof(GLushort); + break; + case GL_INT: + elementSize = size * sizeof(GLint); + break; + case GL_UNSIGNED_INT: + elementSize = size * sizeof(GLuint); + break; + case GL_FLOAT: + elementSize = size * sizeof(GLfloat); + break; + case GL_DOUBLE: + elementSize = size * sizeof(GLdouble); + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerARB(type)" ); + return; + } + + update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], + _NEW_ARRAY_ATTRIB(index), + elementSize, size, type, stride, normalized, ptr); + + if (ctx->Driver.VertexAttribPointer) + ctx->Driver.VertexAttribPointer(ctx, index, size, type, stride, ptr); } +#endif -void +void GLAPIENTRY _mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) { @@ -523,7 +578,7 @@ _mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, } -void +void GLAPIENTRY _mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) { @@ -532,7 +587,7 @@ _mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, } -void +void GLAPIENTRY _mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) { @@ -541,7 +596,7 @@ _mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, } -void +void GLAPIENTRY _mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) { @@ -550,7 +605,7 @@ _mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, } -void +void GLAPIENTRY _mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) { @@ -559,7 +614,7 @@ _mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, } -void +void GLAPIENTRY _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr) { (void) count; @@ -567,27 +622,24 @@ _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr) } - - -void +void GLAPIENTRY _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) { GET_CURRENT_CONTEXT(ctx); GLboolean tflag, cflag, nflag; /* enable/disable flags */ GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */ - GLenum ctype = 0; /* color type */ GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */ + const GLint toffset = 0; /* always zero */ GLint defstride; /* default stride */ GLint c, f; - GLint coordUnitSave; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); f = sizeof(GLfloat); - c = f * ((4*sizeof(GLubyte) + (f-1)) / f); + c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f); - if (stride<0) { + if (stride < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" ); return; } @@ -709,39 +761,23 @@ _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY ); _mesa_DisableClientState( GL_INDEX_ARRAY ); + /* XXX also disable secondary color and generic arrays? */ /* Texcoords */ - coordUnitSave = ctx->Array.ActiveTexture; if (tflag) { - GLint i; - GLint factor = ctx->Array.TexCoordInterleaveFactor; - for (i = 0; i < factor; i++) { - _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) ); - _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY ); - _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride, - (GLubyte *) pointer + i * coffset ); - } - for (i = factor; i < (GLint) ctx->Const.MaxTextureUnits; i++) { - _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) ); - _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY ); - } + _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY ); + _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride, + (GLubyte *) pointer + toffset ); } else { - GLint i; - for (i = 0; i < (GLint) ctx->Const.MaxTextureUnits; i++) { - _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) ); - _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY ); - } + _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY ); } - /* Restore texture coordinate unit index */ - _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + coordUnitSave) ); - /* Color */ if (cflag) { _mesa_EnableClientState( GL_COLOR_ARRAY ); _mesa_ColorPointer( ccomps, ctype, stride, - (GLubyte*) pointer + coffset ); + (GLubyte *) pointer + coffset ); } else { _mesa_DisableClientState( GL_COLOR_ARRAY ); @@ -751,28 +787,27 @@ _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) /* Normals */ if (nflag) { _mesa_EnableClientState( GL_NORMAL_ARRAY ); - _mesa_NormalPointer( GL_FLOAT, stride, - (GLubyte*) pointer + noffset ); + _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset ); } else { _mesa_DisableClientState( GL_NORMAL_ARRAY ); } + /* Vertices */ _mesa_EnableClientState( GL_VERTEX_ARRAY ); _mesa_VertexPointer( vcomps, GL_FLOAT, stride, (GLubyte *) pointer + voffset ); } - -void +void GLAPIENTRY _mesa_LockArraysEXT(GLint first, GLsizei count) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & VERBOSE_API) - fprintf(stderr, "glLockArrays %d %d\n", first, count); + _mesa_debug(ctx, "glLockArrays %d %d\n", first, count); if (first == 0 && count > 0 && count <= (GLint) ctx->Const.MaxArrayLockSize) { @@ -792,14 +827,14 @@ _mesa_LockArraysEXT(GLint first, GLsizei count) } -void +void GLAPIENTRY _mesa_UnlockArraysEXT( void ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & VERBOSE_API) - fprintf(stderr, "glUnlockArrays\n"); + _mesa_debug(ctx, "glUnlockArrays\n"); ctx->Array.LockFirst = 0; ctx->Array.LockCount = 0; @@ -809,3 +844,95 @@ _mesa_UnlockArraysEXT( void ) if (ctx->Driver.UnlockArraysEXT) ctx->Driver.UnlockArraysEXT( ctx ); } + + +/* GL_EXT_multi_draw_arrays */ +/* Somebody forgot to spec the first and count parameters as const! */ +void GLAPIENTRY +_mesa_MultiDrawArraysEXT( GLenum mode, GLint *first, + GLsizei *count, GLsizei primcount ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + for (i = 0; i < primcount; i++) { + if (count[i] > 0) { + CALL_DrawArrays(ctx->Exec, (mode, first[i], count[i])); + } + } +} + + +/* GL_EXT_multi_draw_arrays */ +void GLAPIENTRY +_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type, + const GLvoid **indices, GLsizei primcount ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + for (i = 0; i < primcount; i++) { + if (count[i] > 0) { + CALL_DrawElements(ctx->Exec, (mode, count[i], type, indices[i])); + } + } +} + + +/* GL_IBM_multimode_draw_arrays */ +void GLAPIENTRY +_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first, + const GLsizei * count, + GLsizei primcount, GLint modestride ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + for ( i = 0 ; i < primcount ; i++ ) { + if ( count[i] > 0 ) { + GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride)); + CALL_DrawArrays(ctx->Exec, ( m, first[i], count[i] )); + } + } +} + + +/* GL_IBM_multimode_draw_arrays */ +void GLAPIENTRY +_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count, + GLenum type, const GLvoid * const * indices, + GLsizei primcount, GLint modestride ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + /* XXX not sure about ARB_vertex_buffer_object handling here */ + + for ( i = 0 ; i < primcount ; i++ ) { + if ( count[i] > 0 ) { + GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride)); + CALL_DrawElements(ctx->Exec, ( m, count[i], type, indices[i] )); + } + } +} + + +/** + * Initialize vertex array state for given context. + */ +void +_mesa_init_varray(GLcontext *ctx) +{ + ctx->Array.DefaultArrayObj = _mesa_new_array_object(ctx, 0); + ctx->Array.ArrayObj = ctx->Array.DefaultArrayObj; + + ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ +}