X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fversion.c;h=b7cc50fc146f15b5f33b053a8d090debee2ccf0a;hb=637b6c24785d202e0f608c8dec098d63d857ae0e;hp=4f83a6f887d687bb8775f6d5508ce6b97ffbf1b4;hpb=3d8d5b298a268b119d840bc9bae0ee9e0c9244a9;p=mesa.git diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c index 4f83a6f887d..b7cc50fc146 100644 --- a/src/mesa/main/version.c +++ b/src/mesa/main/version.c @@ -205,15 +205,11 @@ compute_version(struct gl_context *ctx) ctx->Extensions.EXT_blend_color && ctx->Extensions.EXT_blend_func_separate && ctx->Extensions.EXT_blend_minmax && - ctx->Extensions.EXT_fog_coord && - ctx->Extensions.EXT_point_parameters && - ctx->Extensions.EXT_secondary_color); + ctx->Extensions.EXT_point_parameters); const GLboolean ver_1_5 = (ver_1_4 && - ctx->Extensions.ARB_occlusion_query && - ctx->Extensions.EXT_shadow_funcs); + ctx->Extensions.ARB_occlusion_query); const GLboolean ver_2_0 = (ver_1_5 && ctx->Extensions.ARB_point_sprite && - ctx->Extensions.ARB_shader_objects && ctx->Extensions.ARB_vertex_shader && ctx->Extensions.ARB_fragment_shader && ctx->Extensions.ARB_texture_non_power_of_two && @@ -228,16 +224,14 @@ compute_version(struct gl_context *ctx) (ctx->Extensions.EXT_stencil_two_side || ctx->Extensions.ATI_separate_stencil)); const GLboolean ver_2_1 = (ver_2_0 && - ctx->Const.GLSLVersion >= 120 && ctx->Extensions.EXT_pixel_buffer_object && ctx->Extensions.EXT_texture_sRGB); const GLboolean ver_3_0 = (ver_2_1 && ctx->Const.GLSLVersion >= 130 && - ctx->Const.MaxSamples >= 4 && + (ctx->Const.MaxSamples >= 4 || ctx->Const.FakeSWMSAA) && (ctx->API == API_OPENGL_CORE || ctx->Extensions.ARB_color_buffer_float) && ctx->Extensions.ARB_depth_buffer_float && - ctx->Extensions.ARB_half_float_pixel && ctx->Extensions.ARB_half_float_vertex && ctx->Extensions.ARB_map_buffer_range && ctx->Extensions.ARB_shader_texture_lod && @@ -260,13 +254,12 @@ compute_version(struct gl_context *ctx) ctx->Extensions.EXT_texture_snorm && ctx->Extensions.NV_primitive_restart && ctx->Extensions.NV_texture_rectangle && - ctx->Const.MaxVertexTextureImageUnits >= 16); + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16); const GLboolean ver_3_2 = (ver_3_1 && ctx->Const.GLSLVersion >= 150 && ctx->Extensions.ARB_depth_clamp && ctx->Extensions.ARB_draw_elements_base_vertex && ctx->Extensions.ARB_fragment_coord_conventions && - ctx->Extensions.ARB_geometry_shader4 && ctx->Extensions.EXT_provoking_vertex && ctx->Extensions.ARB_seamless_cube_map && ctx->Extensions.ARB_sync && @@ -360,7 +353,6 @@ compute_version_es2(struct gl_context *ctx) ctx->Extensions.EXT_blend_color && ctx->Extensions.EXT_blend_func_separate && ctx->Extensions.EXT_blend_minmax && - ctx->Extensions.ARB_shader_objects && ctx->Extensions.ARB_vertex_shader && ctx->Extensions.ARB_fragment_shader && ctx->Extensions.ARB_texture_non_power_of_two &&