X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fviewport.c;h=d8b80aa469f68d4a55dc0f187add48156b30e37a;hb=11929895332213363628d632f7f9f6d79b5124d1;hp=2c81af70d41729063103a5b954876483f383c4a3;hpb=42f916e1507f2a5b3da002936418ffe91925104f;p=mesa.git diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c index 2c81af70d41..d8b80aa469f 100644 --- a/src/mesa/main/viewport.c +++ b/src/mesa/main/viewport.c @@ -30,10 +30,91 @@ #include "context.h" +#include "enums.h" #include "macros.h" #include "mtypes.h" #include "viewport.h" +static void +clamp_viewport(struct gl_context *ctx, GLfloat *x, GLfloat *y, + GLfloat *width, GLfloat *height) +{ + /* clamp width and height to the implementation dependent range */ + *width = MIN2(*width, (GLfloat) ctx->Const.MaxViewportWidth); + *height = MIN2(*height, (GLfloat) ctx->Const.MaxViewportHeight); + + /* The GL_ARB_viewport_array spec says: + * + * "The location of the viewport's bottom-left corner, given by (x,y), + * are clamped to be within the implementation-dependent viewport + * bounds range. The viewport bounds range [min, max] tuple may be + * determined by calling GetFloatv with the symbolic constant + * VIEWPORT_BOUNDS_RANGE (see section 6.1)." + */ + if (_mesa_has_ARB_viewport_array(ctx) || + _mesa_has_OES_viewport_array(ctx)) { + *x = CLAMP(*x, + ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max); + *y = CLAMP(*y, + ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max); + } +} + +static void +set_viewport_no_notify(struct gl_context *ctx, unsigned idx, + GLfloat x, GLfloat y, + GLfloat width, GLfloat height) +{ + if (ctx->ViewportArray[idx].X == x && + ctx->ViewportArray[idx].Width == width && + ctx->ViewportArray[idx].Y == y && + ctx->ViewportArray[idx].Height == height) + return; + + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewViewport ? 0 : _NEW_VIEWPORT); + ctx->NewDriverState |= ctx->DriverFlags.NewViewport; + + ctx->ViewportArray[idx].X = x; + ctx->ViewportArray[idx].Width = width; + ctx->ViewportArray[idx].Y = y; + ctx->ViewportArray[idx].Height = height; +} + +struct gl_viewport_inputs { + GLfloat X, Y; /**< position */ + GLfloat Width, Height; /**< size */ +}; + +struct gl_depthrange_inputs { + GLdouble Near, Far; /**< Depth buffer range */ +}; + +static void +viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width, + GLsizei height) +{ + struct gl_viewport_inputs input = { x, y, width, height }; + + /* Clamp the viewport to the implementation dependent values. */ + clamp_viewport(ctx, &input.X, &input.Y, &input.Width, &input.Height); + + /* The GL_ARB_viewport_array spec says: + * + * "Viewport sets the parameters for all viewports to the same values + * and is equivalent (assuming no errors are generated) to: + * + * for (uint i = 0; i < MAX_VIEWPORTS; i++) + * ViewportIndexedf(i, 1, (float)x, (float)y, (float)w, (float)h);" + * + * Set all of the viewports supported by the implementation, but only + * signal the driver once at the end. + */ + for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) + set_viewport_no_notify(ctx, i, input.X, input.Y, input.Width, input.Height); + + if (ctx->Driver.Viewport) + ctx->Driver.Viewport(ctx); +} /** * Set the viewport. @@ -42,11 +123,17 @@ * Flushes the vertices and calls _mesa_set_viewport() with the given * parameters. */ +void GLAPIENTRY +_mesa_Viewport_no_error(GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + viewport(ctx, x, y, width, height); +} + void GLAPIENTRY _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height); @@ -57,13 +144,13 @@ _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) return; } - _mesa_set_viewport(ctx, 0, x, y, width, height); + viewport(ctx, x, y, width, height); } /** - * Set new viewport parameters and update derived state (the _WindowMap - * matrix). Usually called from _mesa_Viewport(). + * Set new viewport parameters and update derived state. + * Usually called from _mesa_Viewport(). * * \param ctx GL context. * \param idx Index of the viewport to be updated. @@ -72,40 +159,128 @@ _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) * \param height height of the viewport rectangle. */ void -_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLint x, GLint y, - GLsizei width, GLsizei height) +_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y, + GLfloat width, GLfloat height) { - /* clamp width and height to the implementation dependent range */ - width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth); - height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight); + clamp_viewport(ctx, &x, &y, &width, &height); + set_viewport_no_notify(ctx, idx, x, y, width, height); - ctx->ViewportArray[idx].X = x; - ctx->ViewportArray[idx].Width = width; - ctx->ViewportArray[idx].Y = y; - ctx->ViewportArray[idx].Height = height; - ctx->NewState |= _NEW_VIEWPORT; + if (ctx->Driver.Viewport) + ctx->Driver.Viewport(ctx); +} -#if 1 - /* XXX remove this someday. Currently the DRI drivers rely on - * the WindowMap matrix being up to date in the driver's Viewport - * and DepthRange functions. - */ - _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, - ctx->ViewportArray[idx].X, - ctx->ViewportArray[idx].Y, - ctx->ViewportArray[idx].Width, - ctx->ViewportArray[idx].Height, - ctx->ViewportArray[idx].Near, - ctx->ViewportArray[idx].Far, - ctx->DrawBuffer->_DepthMaxF); -#endif - - if (ctx->Driver.Viewport) { - /* Many drivers will use this call to check for window size changes - * and reallocate the z/stencil/accum/etc buffers if needed. - */ +static void +viewport_array(struct gl_context *ctx, GLuint first, GLsizei count, + struct gl_viewport_inputs *inputs) +{ + for (GLsizei i = 0; i < count; i++) { + clamp_viewport(ctx, &inputs[i].X, &inputs[i].Y, + &inputs[i].Width, &inputs[i].Height); + + set_viewport_no_notify(ctx, i + first, inputs[i].X, inputs[i].Y, + inputs[i].Width, inputs[i].Height); + } + + if (ctx->Driver.Viewport) ctx->Driver.Viewport(ctx); +} + +void GLAPIENTRY +_mesa_ViewportArrayv_no_error(GLuint first, GLsizei count, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + + struct gl_viewport_inputs *p = (struct gl_viewport_inputs *)v; + viewport_array(ctx, first, count, p); +} + +void GLAPIENTRY +_mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) +{ + int i; + struct gl_viewport_inputs *p = (struct gl_viewport_inputs *)v; + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glViewportArrayv %d %d\n", first, count); + + if ((first + count) > ctx->Const.MaxViewports) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glViewportArrayv: first (%d) + count (%d) > MaxViewports " + "(%d)", + first, count, ctx->Const.MaxViewports); + return; + } + + /* Verify width & height */ + for (i = 0; i < count; i++) { + if (p[i].Width < 0 || p[i].Height < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glViewportArrayv: index (%d) width or height < 0 " + "(%f, %f)", + i + first, p[i].Width, p[i].Height); + return; + } + } + + viewport_array(ctx, first, count, p); +} + +static void +viewport_indexed_err(struct gl_context *ctx, GLuint index, GLfloat x, GLfloat y, + GLfloat w, GLfloat h, const char *function) +{ + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "%s(%d, %f, %f, %f, %f)\n", + function, index, x, y, w, h); + + if (index >= ctx->Const.MaxViewports) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s: index (%d) >= MaxViewports (%d)", + function, index, ctx->Const.MaxViewports); + return; } + + /* Verify width & height */ + if (w < 0 || h < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s: index (%d) width or height < 0 (%f, %f)", + function, index, w, h); + return; + } + + _mesa_set_viewport(ctx, index, x, y, w, h); +} + +void GLAPIENTRY +_mesa_ViewportIndexedf_no_error(GLuint index, GLfloat x, GLfloat y, + GLfloat w, GLfloat h) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_set_viewport(ctx, index, x, y, w, h); +} + +void GLAPIENTRY +_mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, + GLfloat w, GLfloat h) +{ + GET_CURRENT_CONTEXT(ctx); + viewport_indexed_err(ctx, index, x, y, w, h, "glViewportIndexedf"); +} + +void GLAPIENTRY +_mesa_ViewportIndexedfv_no_error(GLuint index, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_set_viewport(ctx, index, v[0], v[1], v[2], v[3]); +} + +void GLAPIENTRY +_mesa_ViewportIndexedfv(GLuint index, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + viewport_indexed_err(ctx, index, v[0], v[1], v[2], v[3], + "glViewportIndexedfv"); } static void @@ -116,24 +291,12 @@ set_depth_range_no_notify(struct gl_context *ctx, unsigned idx, ctx->ViewportArray[idx].Far == farval) return; - ctx->ViewportArray[idx].Near = CLAMP(nearval, 0.0, 1.0); - ctx->ViewportArray[idx].Far = CLAMP(farval, 0.0, 1.0); - ctx->NewState |= _NEW_VIEWPORT; + /* The depth range is needed by program state constants. */ + FLUSH_VERTICES(ctx, _NEW_VIEWPORT); + ctx->NewDriverState |= ctx->DriverFlags.NewViewport; -#if 1 - /* XXX remove this someday. Currently the DRI drivers rely on - * the WindowMap matrix being up to date in the driver's Viewport - * and DepthRange functions. - */ - _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, - ctx->ViewportArray[idx].X, - ctx->ViewportArray[idx].Y, - ctx->ViewportArray[idx].Width, - ctx->ViewportArray[idx].Height, - ctx->ViewportArray[idx].Near, - ctx->ViewportArray[idx].Far, - ctx->DrawBuffer->_DepthMaxF); -#endif + ctx->ViewportArray[idx].Near = SATURATE(nearval); + ctx->ViewportArray[idx].Far = SATURATE(farval); } void @@ -157,14 +320,25 @@ _mesa_set_depth_range(struct gl_context *ctx, unsigned idx, void GLAPIENTRY _mesa_DepthRange(GLclampd nearval, GLclampd farval) { + unsigned i; GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - if (MESA_VERBOSE&VERBOSE_API) _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); - set_depth_range_no_notify(ctx, 0, nearval, farval); + /* The GL_ARB_viewport_array spec says: + * + * "DepthRange sets the depth range for all viewports to the same + * values and is equivalent (assuming no errors are generated) to: + * + * for (uint i = 0; i < MAX_VIEWPORTS; i++) + * DepthRangeIndexed(i, n, f);" + * + * Set the depth range for all of the viewports supported by the + * implementation, but only signal the driver once at the end. + */ + for (i = 0; i < ctx->Const.MaxViewports; i++) + set_depth_range_no_notify(ctx, i, nearval, farval); if (ctx->Driver.DepthRange) { ctx->Driver.DepthRange(ctx); @@ -177,34 +351,407 @@ _mesa_DepthRangef(GLclampf nearval, GLclampf farval) _mesa_DepthRange(nearval, farval); } +/** + * Update a range DepthRange values + * + * \param first starting array index + * \param count count of DepthRange items to update + * \param v pointer to memory containing + * GLclampd near and far clip-plane values + */ +static ALWAYS_INLINE void +depth_range_arrayv(struct gl_context *ctx, GLuint first, GLsizei count, + const struct gl_depthrange_inputs *const inputs) +{ + for (GLsizei i = 0; i < count; i++) + set_depth_range_no_notify(ctx, i + first, inputs[i].Near, inputs[i].Far); + + if (ctx->Driver.DepthRange) + ctx->Driver.DepthRange(ctx); +} + +void GLAPIENTRY +_mesa_DepthRangeArrayv_no_error(GLuint first, GLsizei count, const GLclampd *v) +{ + GET_CURRENT_CONTEXT(ctx); + + const struct gl_depthrange_inputs *const p = + (struct gl_depthrange_inputs *)v; + depth_range_arrayv(ctx, first, count, p); +} + +void GLAPIENTRY +_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v) +{ + const struct gl_depthrange_inputs *const p = + (struct gl_depthrange_inputs *) v; + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDepthRangeArrayv %d %d\n", first, count); + + if ((first + count) > ctx->Const.MaxViewports) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDepthRangev: first (%d) + count (%d) >= MaxViewports (%d)", + first, count, ctx->Const.MaxViewports); + return; + } + + depth_range_arrayv(ctx, first, count, p); +} + +void GLAPIENTRY +_mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat *v) +{ + int i; + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDepthRangeArrayfv %d %d\n", first, count); + + if ((first + count) > ctx->Const.MaxViewports) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDepthRangeArrayfv: first (%d) + count (%d) >= MaxViewports (%d)", + first, count, ctx->Const.MaxViewports); + return; + } + + for (i = 0; i < count; i++) + set_depth_range_no_notify(ctx, i + first, v[i * 2], v[i * 2 + 1]); + + if (ctx->Driver.DepthRange) + ctx->Driver.DepthRange(ctx); +} + +/** + * Update a single DepthRange + * + * \param index array index to update + * \param nearval specifies the Z buffer value which should correspond to + * the near clip plane + * \param farval specifies the Z buffer value which should correspond to + * the far clip plane + */ +void GLAPIENTRY +_mesa_DepthRangeIndexed_no_error(GLuint index, GLclampd nearval, + GLclampd farval) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_set_depth_range(ctx, index, nearval, farval); +} + + +void GLAPIENTRY +_mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDepthRangeIndexed(%d, %f, %f)\n", + index, nearval, farval); + + if (index >= ctx->Const.MaxViewports) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDepthRangeIndexed: index (%d) >= MaxViewports (%d)", + index, ctx->Const.MaxViewports); + return; + } + + _mesa_set_depth_range(ctx, index, nearval, farval); +} + +void GLAPIENTRY +_mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval) +{ + _mesa_DepthRangeIndexed(index, nearval, farval); +} + /** * Initialize the context viewport attribute group. * \param ctx the GL context. */ void _mesa_init_viewport(struct gl_context *ctx) { - GLfloat depthMax = 65535.0F; /* sorf of arbitrary */ + unsigned i; - /* Viewport group */ - ctx->ViewportArray[0].X = 0; - ctx->ViewportArray[0].Y = 0; - ctx->ViewportArray[0].Width = 0; - ctx->ViewportArray[0].Height = 0; - ctx->ViewportArray[0].Near = 0.0; - ctx->ViewportArray[0].Far = 1.0; - _math_matrix_ctr(&ctx->ViewportArray[0]._WindowMap); + ctx->Transform.ClipOrigin = GL_LOWER_LEFT; + ctx->Transform.ClipDepthMode = GL_NEGATIVE_ONE_TO_ONE; - _math_matrix_viewport(&ctx->ViewportArray[0]._WindowMap, 0, 0, 0, 0, - 0.0F, 1.0F, depthMax); + /* Note: ctx->Const.MaxViewports may not have been set by the driver yet, + * so just initialize all of them. + */ + for (i = 0; i < MAX_VIEWPORTS; i++) { + /* Viewport group */ + ctx->ViewportArray[i].X = 0; + ctx->ViewportArray[i].Y = 0; + ctx->ViewportArray[i].Width = 0; + ctx->ViewportArray[i].Height = 0; + ctx->ViewportArray[i].Near = 0.0; + ctx->ViewportArray[i].Far = 1.0; + ctx->ViewportArray[i].SwizzleX = GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV; + ctx->ViewportArray[i].SwizzleY = GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV; + ctx->ViewportArray[i].SwizzleZ = GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV; + ctx->ViewportArray[i].SwizzleW = GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV; + } + + ctx->SubpixelPrecisionBias[0] = 0; + ctx->SubpixelPrecisionBias[1] = 0; } -/** - * Free the context viewport attribute group data. - * \param ctx the GL context. +static ALWAYS_INLINE void +clip_control(struct gl_context *ctx, GLenum origin, GLenum depth, bool no_error) +{ + if (ctx->Transform.ClipOrigin == origin && + ctx->Transform.ClipDepthMode == depth) + return; + + if (!no_error && + origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl"); + return; + } + + if (!no_error && + depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl"); + return; + } + + /* Affects transform state and the viewport transform */ + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewClipControl ? 0 : + _NEW_TRANSFORM | _NEW_VIEWPORT); + ctx->NewDriverState |= ctx->DriverFlags.NewClipControl; + + if (ctx->Transform.ClipOrigin != origin) { + ctx->Transform.ClipOrigin = origin; + + /* Affects the winding order of the front face. */ + if (ctx->DriverFlags.NewPolygonState) + ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState; + else + ctx->NewState |= _NEW_POLYGON; + + if (ctx->Driver.FrontFace) + ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); + } + + if (ctx->Transform.ClipDepthMode != depth) { + ctx->Transform.ClipDepthMode = depth; + + if (ctx->Driver.DepthRange) + ctx->Driver.DepthRange(ctx); + } +} + + +void GLAPIENTRY +_mesa_ClipControl_no_error(GLenum origin, GLenum depth) +{ + GET_CURRENT_CONTEXT(ctx); + clip_control(ctx, origin, depth, true); +} + + +void GLAPIENTRY +_mesa_ClipControl(GLenum origin, GLenum depth) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glClipControl(%s, %s)\n", + _mesa_enum_to_string(origin), + _mesa_enum_to_string(depth)); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ARB_clip_control) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glClipControl"); + return; + } + + clip_control(ctx, origin, depth, false); +} + +/** + * Computes the scaling and the translation part of the + * viewport transform matrix of the \param i-th viewport + * and writes that into \param scale and \param translate. */ -void _mesa_free_viewport_data(struct gl_context *ctx) +void +_mesa_get_viewport_xform(struct gl_context *ctx, unsigned i, + float scale[3], float translate[3]) { - _math_matrix_dtr(&ctx->ViewportArray[0]._WindowMap); + float x = ctx->ViewportArray[i].X; + float y = ctx->ViewportArray[i].Y; + float half_width = 0.5f * ctx->ViewportArray[i].Width; + float half_height = 0.5f * ctx->ViewportArray[i].Height; + double n = ctx->ViewportArray[i].Near; + double f = ctx->ViewportArray[i].Far; + + scale[0] = half_width; + translate[0] = half_width + x; + if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) { + scale[1] = -half_height; + } else { + scale[1] = half_height; + } + translate[1] = half_height + y; + + if (ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE) { + scale[2] = 0.5 * (f - n); + translate[2] = 0.5 * (n + f); + } else { + scale[2] = f - n; + translate[2] = n; + } } + +static void +subpixel_precision_bias(struct gl_context *ctx, GLuint xbits, GLuint ybits) +{ + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glSubpixelPrecisionBiasNV(%u, %u)\n", xbits, ybits); + + FLUSH_VERTICES(ctx, 0); + + ctx->SubpixelPrecisionBias[0] = xbits; + ctx->SubpixelPrecisionBias[1] = ybits; + + ctx->NewDriverState |= + ctx->DriverFlags.NewNvConservativeRasterizationParams; +} + +void GLAPIENTRY +_mesa_SubpixelPrecisionBiasNV_no_error(GLuint xbits, GLuint ybits) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glSubpixelPrecisionBiasNV(%u, %u)\n", xbits, ybits); + + subpixel_precision_bias(ctx, xbits, ybits); +} + +void GLAPIENTRY +_mesa_SubpixelPrecisionBiasNV(GLuint xbits, GLuint ybits) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glSubpixelPrecisionBiasNV(%u, %u)\n", xbits, ybits); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.NV_conservative_raster) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glSubpixelPrecisionBiasNV not supported"); + return; + } + + if (xbits > ctx->Const.MaxSubpixelPrecisionBiasBits) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSubpixelPrecisionBiasNV"); + return; + } + + if (ybits > ctx->Const.MaxSubpixelPrecisionBiasBits) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSubpixelPrecisionBiasNV"); + return; + } + + subpixel_precision_bias(ctx, xbits, ybits); +} + +static void +set_viewport_swizzle(struct gl_context *ctx, GLuint index, + GLenum swizzlex, GLenum swizzley, + GLenum swizzlez, GLenum swizzlew) +{ + struct gl_viewport_attrib *viewport = &ctx->ViewportArray[index]; + if (viewport->SwizzleX == swizzlex && + viewport->SwizzleY == swizzley && + viewport->SwizzleZ == swizzlez && + viewport->SwizzleW == swizzlew) + return; + + FLUSH_VERTICES(ctx, _NEW_VIEWPORT); + ctx->NewDriverState |= ctx->DriverFlags.NewViewport; + + viewport->SwizzleX = swizzlex; + viewport->SwizzleY = swizzley; + viewport->SwizzleZ = swizzlez; + viewport->SwizzleW = swizzlew; +} + +void GLAPIENTRY +_mesa_ViewportSwizzleNV_no_error(GLuint index, + GLenum swizzlex, GLenum swizzley, + GLenum swizzlez, GLenum swizzlew) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glViewportSwizzleNV(%x, %x, %x, %x)\n", + swizzlex, swizzley, swizzlez, swizzlew); + + set_viewport_swizzle(ctx, index, swizzlex, swizzley, swizzlez, swizzlew); +} + +static bool +verify_viewport_swizzle(GLenum swizzle) +{ + return swizzle >= GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV && + swizzle <= GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV; +} + +void GLAPIENTRY +_mesa_ViewportSwizzleNV(GLuint index, + GLenum swizzlex, GLenum swizzley, + GLenum swizzlez, GLenum swizzlew) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glViewportSwizzleNV(%x, %x, %x, %x)\n", + swizzlex, swizzley, swizzlez, swizzlew); + + if (!ctx->Extensions.NV_viewport_swizzle) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glViewportSwizzleNV not supported"); + return; + } + + if (index >= ctx->Const.MaxViewports) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glViewportSwizzleNV: index (%d) >= MaxViewports (%d)", + index, ctx->Const.MaxViewports); + return; + } + + if (!verify_viewport_swizzle(swizzlex)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glViewportSwizzleNV(swizzlex=%x)", swizzlex); + return; + } + + if (!verify_viewport_swizzle(swizzley)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glViewportSwizzleNV(swizzley=%x)", swizzley); + return; + } + + if (!verify_viewport_swizzle(swizzlez)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glViewportSwizzleNV(swizzlez=%x)", swizzlez); + return; + } + + if (!verify_viewport_swizzle(swizzlew)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glViewportSwizzleNV(swizzlew=%x)", swizzlew); + return; + } + + set_viewport_swizzle(ctx, index, swizzlex, swizzley, swizzlez, swizzlew); +}