X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fvtxfmt.c;h=3e96c7d2fbac5c79c35ad257f3d62070dd8c1f27;hb=2734baa9e24fc9401fab2a116fcfb18c56538175;hp=ca352e88e6b89956d1016e4d1f51a2cee8a7e494;hpb=75b8c4a8f869f63991c774caa7e1cec7e988c5ec;p=mesa.git diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c index ca352e88e6b..3e96c7d2fba 100644 --- a/src/mesa/main/vtxfmt.c +++ b/src/mesa/main/vtxfmt.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 6.3 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * @@ -17,13 +16,13 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. * * Authors: - * Keith Whitwell - * Gareth Hughes + * Keith Whitwell Gareth Hughes */ #include "glheader.h" @@ -34,170 +33,234 @@ #include "vtxfmt.h" #include "eval.h" #include "dlist.h" +#include "main/dispatch.h" +#include "vbo/vbo.h" -#if FEATURE_beginend +/** + * Copy the functions found in the GLvertexformat object into the + * dispatch table. + */ +static void +install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab, + const GLvertexformat *vfmt) +{ + assert(ctx->Version > 0); + if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { + SET_Color4f(tab, vfmt->Color4f); + } -/* The neutral vertex format. This wraps all tnl module functions, - * verifying that the currently-installed module is valid and then - * installing the function pointers in a lazy fashion. It records the - * function pointers that have been swapped out, which allows a fast - * restoration of the neutral module in almost all cases -- a typical - * app might only require 4-6 functions to be modified from the neutral - * baseline, and only restoring these is certainly preferable to doing - * the entire module's 60 or so function pointers. - */ + if (ctx->API == API_OPENGL_COMPAT) { + _mesa_install_arrayelt_vtxfmt(tab, vfmt); + SET_Color3f(tab, vfmt->Color3f); + SET_Color3fv(tab, vfmt->Color3fv); + SET_Color4fv(tab, vfmt->Color4fv); + SET_EdgeFlag(tab, vfmt->EdgeFlag); + } -#define PRE_LOOPBACK( FUNC ) \ -{ \ - GET_CURRENT_CONTEXT(ctx); \ - struct gl_tnl_module * const tnl = &(ctx->TnlModule); \ - const int tmp_offset = _gloffset_ ## FUNC ; \ - \ - ASSERT( tnl->Current ); \ - ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \ - ASSERT( tmp_offset >= 0 ); \ - \ - if (tnl->SwapCount == 0) \ - ctx->Driver.BeginVertices( ctx ); \ - \ - /* Save the swapped function's dispatch entry so it can be */ \ - /* restored later. */ \ - tnl->Swapped[tnl->SwapCount].location = & (((_glapi_proc *)ctx->Exec)[tmp_offset]); \ - tnl->Swapped[tnl->SwapCount].function = (_glapi_proc)TAG(FUNC); \ - tnl->SwapCount++; \ - \ - if ( 0 ) \ - _mesa_debug(ctx, " swapping gl" #FUNC"...\n" ); \ - \ - /* Install the tnl function pointer. */ \ - SET_ ## FUNC(ctx->Exec, tnl->Current->FUNC); \ -} + if (ctx->API == API_OPENGL_COMPAT) { + _mesa_install_eval_vtxfmt(tab, vfmt); + } -#define TAG(x) neutral_##x -#include "vtxfmt_tmp.h" + if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { + SET_Materialfv(tab, vfmt->Materialfv); + SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB); + SET_Normal3f(tab, vfmt->Normal3f); + } + if (ctx->API == API_OPENGL_COMPAT) { + SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT); + SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT); + SET_Indexf(tab, vfmt->Indexf); + SET_Indexfv(tab, vfmt->Indexfv); + SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB); + SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB); + SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB); + SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB); + SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB); + SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB); + SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB); + SET_Normal3fv(tab, vfmt->Normal3fv); + } -/** - * Use the per-vertex functions found in to initialze the given - * API dispatch table. - */ -static void -install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt ) -{ - _mesa_install_arrayelt_vtxfmt(tab, vfmt); - - SET_Color3f(tab, vfmt->Color3f); - SET_Color3fv(tab, vfmt->Color3fv); - SET_Color4f(tab, vfmt->Color4f); - SET_Color4fv(tab, vfmt->Color4fv); - SET_EdgeFlag(tab, vfmt->EdgeFlag); - - _mesa_install_eval_vtxfmt(tab, vfmt); - - SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT); - SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT); - SET_Indexf(tab, vfmt->Indexf); - SET_Indexfv(tab, vfmt->Indexfv); - SET_Materialfv(tab, vfmt->Materialfv); - SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB); - SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB); - SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB); - SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB); - SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB); - SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB); - SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB); - SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB); - SET_Normal3f(tab, vfmt->Normal3f); - SET_Normal3fv(tab, vfmt->Normal3fv); - SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT); - SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT); - SET_TexCoord1f(tab, vfmt->TexCoord1f); - SET_TexCoord1fv(tab, vfmt->TexCoord1fv); - SET_TexCoord2f(tab, vfmt->TexCoord2f); - SET_TexCoord2fv(tab, vfmt->TexCoord2fv); - SET_TexCoord3f(tab, vfmt->TexCoord3f); - SET_TexCoord3fv(tab, vfmt->TexCoord3fv); - SET_TexCoord4f(tab, vfmt->TexCoord4f); - SET_TexCoord4fv(tab, vfmt->TexCoord4fv); - SET_Vertex2f(tab, vfmt->Vertex2f); - SET_Vertex2fv(tab, vfmt->Vertex2fv); - SET_Vertex3f(tab, vfmt->Vertex3f); - SET_Vertex3fv(tab, vfmt->Vertex3fv); - SET_Vertex4f(tab, vfmt->Vertex4f); - SET_Vertex4fv(tab, vfmt->Vertex4fv); - - _mesa_install_dlist_vtxfmt(tab, vfmt); - - SET_Begin(tab, vfmt->Begin); - SET_End(tab, vfmt->End); - SET_Rectf(tab, vfmt->Rectf); - SET_DrawArrays(tab, vfmt->DrawArrays); - SET_DrawElements(tab, vfmt->DrawElements); - SET_DrawRangeElements(tab, vfmt->DrawRangeElements); - SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT); - SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex); - SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex); - SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex); - SET_DrawArraysInstanced(tab, vfmt->DrawArraysInstanced); - SET_DrawElementsInstanced(tab, vfmt->DrawElementsInstanced); - - /* GL_NV_vertex_program */ - SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV); - SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV); - SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV); - SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV); - SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV); - SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV); - SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV); - SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV); -#if FEATURE_ARB_vertex_program - SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB); - SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB); - SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB); - SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB); - SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB); - SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB); - SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB); - SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB); -#endif -} + if (ctx->API == API_OPENGL_COMPAT) { + SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT); + SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT); + SET_TexCoord1f(tab, vfmt->TexCoord1f); + SET_TexCoord1fv(tab, vfmt->TexCoord1fv); + SET_TexCoord2f(tab, vfmt->TexCoord2f); + SET_TexCoord2fv(tab, vfmt->TexCoord2fv); + SET_TexCoord3f(tab, vfmt->TexCoord3f); + SET_TexCoord3fv(tab, vfmt->TexCoord3fv); + SET_TexCoord4f(tab, vfmt->TexCoord4f); + SET_TexCoord4fv(tab, vfmt->TexCoord4fv); + SET_Vertex2f(tab, vfmt->Vertex2f); + SET_Vertex2fv(tab, vfmt->Vertex2fv); + SET_Vertex3f(tab, vfmt->Vertex3f); + SET_Vertex3fv(tab, vfmt->Vertex3fv); + SET_Vertex4f(tab, vfmt->Vertex4f); + SET_Vertex4fv(tab, vfmt->Vertex4fv); + } + if (ctx->API == API_OPENGL_COMPAT) { + _mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */ -void _mesa_init_exec_vtxfmt( GLcontext *ctx ) -{ - install_vtxfmt( ctx->Exec, &neutral_vtxfmt ); - ctx->TnlModule.SwapCount = 0; + SET_Begin(tab, vfmt->Begin); + SET_End(tab, vfmt->End); + SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV); + } + + /* Originally for GL_NV_vertex_program, this is also used by dlist.c */ + if (ctx->API == API_OPENGL_COMPAT) { + SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV); + SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV); + SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV); + SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV); + SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV); + SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV); + SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV); + SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV); + } + + if (ctx->API != API_OPENGLES) { + SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB); + SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB); + SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB); + SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB); + SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB); + SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB); + SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB); + SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB); + } + + /* GL_EXT_gpu_shader4 / OpenGL 3.0 */ + if (_mesa_is_desktop_gl(ctx)) { + SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i); + SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i); + SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i); + SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv); + SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv); + + SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui); + SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui); + SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui); + SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv); + SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv); + } + + if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { + SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i); + SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv); + SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui); + SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv); + } + + if (ctx->API == API_OPENGL_COMPAT) { + /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */ + SET_VertexP2ui(tab, vfmt->VertexP2ui); + SET_VertexP2uiv(tab, vfmt->VertexP2uiv); + SET_VertexP3ui(tab, vfmt->VertexP3ui); + SET_VertexP3uiv(tab, vfmt->VertexP3uiv); + SET_VertexP4ui(tab, vfmt->VertexP4ui); + SET_VertexP4uiv(tab, vfmt->VertexP4uiv); + + SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui); + SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv); + SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui); + SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv); + SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui); + SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv); + SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui); + SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv); + + SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui); + SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui); + SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui); + SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui); + SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv); + SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv); + SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv); + SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv); + + SET_NormalP3ui(tab, vfmt->NormalP3ui); + SET_NormalP3uiv(tab, vfmt->NormalP3uiv); + + SET_ColorP3ui(tab, vfmt->ColorP3ui); + SET_ColorP4ui(tab, vfmt->ColorP4ui); + SET_ColorP3uiv(tab, vfmt->ColorP3uiv); + SET_ColorP4uiv(tab, vfmt->ColorP4uiv); + + SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui); + SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv); + } + + if (_mesa_is_desktop_gl(ctx)) { + SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui); + SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui); + SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui); + SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui); + + SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv); + SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv); + SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv); + SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv); + + /* GL_ARB_bindless_texture */ + SET_VertexAttribL1ui64ARB(tab, vfmt->VertexAttribL1ui64ARB); + SET_VertexAttribL1ui64vARB(tab, vfmt->VertexAttribL1ui64vARB); + } + + if (_mesa_is_desktop_gl(ctx)) { + /* GL_ARB_vertex_attrib_64bit */ + SET_VertexAttribL1d(tab, vfmt->VertexAttribL1d); + SET_VertexAttribL2d(tab, vfmt->VertexAttribL2d); + SET_VertexAttribL3d(tab, vfmt->VertexAttribL3d); + SET_VertexAttribL4d(tab, vfmt->VertexAttribL4d); + + SET_VertexAttribL1dv(tab, vfmt->VertexAttribL1dv); + SET_VertexAttribL2dv(tab, vfmt->VertexAttribL2dv); + SET_VertexAttribL3dv(tab, vfmt->VertexAttribL3dv); + SET_VertexAttribL4dv(tab, vfmt->VertexAttribL4dv); + } } -void _mesa_install_exec_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt ) +/** + * Install per-vertex functions into the API dispatch table for execution. + */ +void +_mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt) { - ctx->TnlModule.Current = vfmt; - _mesa_restore_exec_vtxfmt( ctx ); + install_vtxfmt(ctx, ctx->Exec, vfmt); + if (ctx->BeginEnd) + install_vtxfmt(ctx, ctx->BeginEnd, vfmt); } -void _mesa_install_save_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt ) +/** + * Install per-vertex functions into the API dispatch table for display + * list compilation. + */ +void +_mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt) { - install_vtxfmt( ctx->Save, vfmt ); + if (_mesa_is_desktop_gl(ctx)) + install_vtxfmt(ctx, ctx->Save, vfmt); } -void _mesa_restore_exec_vtxfmt( GLcontext *ctx ) +/** + * Install VBO vtxfmt functions. + * + * This function depends on ctx->Version. + */ +void +_mesa_initialize_vbo_vtxfmt(struct gl_context *ctx) { - struct gl_tnl_module *tnl = &(ctx->TnlModule); - GLuint i; - - /* Restore the neutral tnl module wrapper. - */ - for ( i = 0 ; i < tnl->SwapCount ; i++ ) { - *(tnl->Swapped[i].location) = tnl->Swapped[i].function; + _vbo_install_exec_vtxfmt(ctx); + if (ctx->API == API_OPENGL_COMPAT) { + _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); } - - tnl->SwapCount = 0; } - -#endif /* FEATURE_beginend */