X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmath%2Fm_matrix.c;h=9d51021feda88cc88c20ac9c099936aa574e6a7e;hb=bd7f7aac56d3703f3d0fd55cd20f86f6c431b030;hp=048b231c4ed73b877126780b71eea6c0a2e7e600;hpb=3293bcdc80cdfa20a2381aae2b94505bdf95d857;p=mesa.git diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c index 048b231c4ed..9d51021feda 100644 --- a/src/mesa/math/m_matrix.c +++ b/src/mesa/math/m_matrix.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 6.3 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * @@ -17,9 +16,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -34,10 +34,10 @@ */ +#include "c99_math.h" #include "main/glheader.h" #include "main/imports.h" #include "main/macros.h" -#include "main/imports.h" #include "m_matrix.h" @@ -46,7 +46,6 @@ * \defgroup MatFlags MAT_FLAG_XXX-flags * * Bitmasks to indicate different kinds of 4x4 matrices in GLmatrix::flags - * It would be nice to make all these flags private to m_matrix.c */ /*@{*/ #define MAT_FLAG_IDENTITY 0 /**< is an identity matrix flag. @@ -297,19 +296,15 @@ static void print_matrix_floats( const GLfloat m[16] ) void _math_matrix_print( const GLmatrix *m ) { + GLfloat prod[16]; + _mesa_debug(NULL, "Matrix type: %s, flags: %x\n", types[m->type], m->flags); print_matrix_floats(m->m); _mesa_debug(NULL, "Inverse: \n"); - if (m->inv) { - GLfloat prod[16]; - print_matrix_floats(m->inv); - matmul4(prod, m->m, m->inv); - _mesa_debug(NULL, "Mat * Inverse:\n"); - print_matrix_floats(prod); - } - else { - _mesa_debug(NULL, " - not available\n"); - } + print_matrix_floats(m->inv); + matmul4(prod, m->m, m->inv); + _mesa_debug(NULL, "Mat * Inverse:\n"); + print_matrix_floats(prod); } /*@}*/ @@ -334,7 +329,7 @@ _math_matrix_print( const GLmatrix *m ) /*@{*/ /** - * Swaps the values of two floating pointer variables. + * Swaps the values of two floating point variables. * * Used by invert_matrix_general() to swap the row pointers. */ @@ -382,9 +377,9 @@ static GLboolean invert_matrix_general( GLmatrix *mat ) r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0; /* choose pivot - or die */ - if (FABSF(r3[0])>FABSF(r2[0])) SWAP_ROWS(r3, r2); - if (FABSF(r2[0])>FABSF(r1[0])) SWAP_ROWS(r2, r1); - if (FABSF(r1[0])>FABSF(r0[0])) SWAP_ROWS(r1, r0); + if (fabsf(r3[0])>fabsf(r2[0])) SWAP_ROWS(r3, r2); + if (fabsf(r2[0])>fabsf(r1[0])) SWAP_ROWS(r2, r1); + if (fabsf(r1[0])>fabsf(r0[0])) SWAP_ROWS(r1, r0); if (0.0 == r0[0]) return GL_FALSE; /* eliminate first variable */ @@ -402,8 +397,8 @@ static GLboolean invert_matrix_general( GLmatrix *mat ) if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; } /* choose pivot - or die */ - if (FABSF(r3[1])>FABSF(r2[1])) SWAP_ROWS(r3, r2); - if (FABSF(r2[1])>FABSF(r1[1])) SWAP_ROWS(r2, r1); + if (fabsf(r3[1])>fabsf(r2[1])) SWAP_ROWS(r3, r2); + if (fabsf(r2[1])>fabsf(r1[1])) SWAP_ROWS(r2, r1); if (0.0 == r1[1]) return GL_FALSE; /* eliminate second variable */ @@ -416,7 +411,7 @@ static GLboolean invert_matrix_general( GLmatrix *mat ) s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; } /* choose pivot - or die */ - if (FABSF(r3[2])>FABSF(r2[2])) SWAP_ROWS(r3, r2); + if (fabsf(r3[2])>fabsf(r2[2])) SWAP_ROWS(r3, r2); if (0.0 == r2[2]) return GL_FALSE; /* eliminate third variable */ @@ -514,7 +509,7 @@ static GLboolean invert_matrix_3d_general( GLmatrix *mat ) det = pos + neg; - if (det*det < 1e-25) + if (fabsf(det) < 1e-25) return GL_FALSE; det = 1.0F / det; @@ -862,7 +857,7 @@ _math_matrix_rotate( GLmatrix *mat, } if (!optimized) { - const GLfloat mag = SQRTF(x * x + y * y + z * z); + const GLfloat mag = sqrtf(x * x + y * y + z * z); if (mag <= 1.0e-4) { /* no rotation, leave mat as-is */ @@ -1075,7 +1070,7 @@ _math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ) m[2] *= x; m[6] *= y; m[10] *= z; m[3] *= x; m[7] *= y; m[11] *= z; - if (FABSF(x - y) < 1e-8 && FABSF(x - z) < 1e-8) + if (fabsf(x - y) < 1e-8 && fabsf(x - z) < 1e-8) mat->flags |= MAT_FLAG_UNIFORM_SCALE; else mat->flags |= MAT_FLAG_GENERAL_SCALE; @@ -1116,15 +1111,15 @@ _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ) * Transforms Normalized Device Coords to window/Z values. */ void -_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height, - GLfloat zNear, GLfloat zFar, GLfloat depthMax) +_math_matrix_viewport(GLmatrix *m, const double scale[3], + const double translate[3], double depthMax) { - m->m[MAT_SX] = (GLfloat) width / 2.0F; - m->m[MAT_TX] = m->m[MAT_SX] + x; - m->m[MAT_SY] = (GLfloat) height / 2.0F; - m->m[MAT_TY] = m->m[MAT_SY] + y; - m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F); - m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear); + m->m[MAT_SX] = scale[0]; + m->m[MAT_TX] = translate[0]; + m->m[MAT_SY] = scale[1]; + m->m[MAT_TY] = translate[1]; + m->m[MAT_SZ] = depthMax*scale[2]; + m->m[MAT_TZ] = depthMax*translate[2]; m->flags = MAT_FLAG_GENERAL_SCALE | MAT_FLAG_TRANSLATION; m->type = MATRIX_3D_NO_ROT; } @@ -1142,9 +1137,7 @@ void _math_matrix_set_identity( GLmatrix *mat ) { memcpy( mat->m, Identity, 16*sizeof(GLfloat) ); - - if (mat->inv) - memcpy( mat->inv, Identity, 16*sizeof(GLfloat) ); + memcpy( mat->inv, Identity, 16*sizeof(GLfloat) ); mat->type = MATRIX_IDENTITY; mat->flags &= ~(MAT_DIRTY_FLAGS| @@ -1445,17 +1438,9 @@ void _math_matrix_copy( GLmatrix *to, const GLmatrix *from ) { memcpy( to->m, from->m, sizeof(Identity) ); + memcpy(to->inv, from->inv, 16 * sizeof(GLfloat)); to->flags = from->flags; to->type = from->type; - - if (to->inv != 0) { - if (from->inv == 0) { - matrix_invert( to ); - } - else { - memcpy(to->inv, from->inv, sizeof(GLfloat)*16); - } - } } /** @@ -1484,10 +1469,12 @@ _math_matrix_loadf( GLmatrix *mat, const GLfloat *m ) void _math_matrix_ctr( GLmatrix *m ) { - m->m = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 ); + m->m = _mesa_align_malloc( 16 * sizeof(GLfloat), 16 ); if (m->m) memcpy( m->m, Identity, sizeof(Identity) ); - m->inv = NULL; + m->inv = _mesa_align_malloc( 16 * sizeof(GLfloat), 16 ); + if (m->inv) + memcpy( m->inv, Identity, sizeof(Identity) ); m->type = MATRIX_IDENTITY; m->flags = 0; } @@ -1502,31 +1489,11 @@ _math_matrix_ctr( GLmatrix *m ) void _math_matrix_dtr( GLmatrix *m ) { - if (m->m) { - _mesa_align_free( m->m ); - m->m = NULL; - } - if (m->inv) { - _mesa_align_free( m->inv ); - m->inv = NULL; - } -} + _mesa_align_free( m->m ); + m->m = NULL; -/** - * Allocate a matrix inverse. - * - * \param m matrix. - * - * Allocates the matrix inverse, GLmatrix::inv, and sets it to Identity. - */ -void -_math_matrix_alloc_inv( GLmatrix *m ) -{ - if (!m->inv) { - m->inv = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 ); - if (m->inv) - memcpy( m->inv, Identity, 16 * sizeof(GLfloat) ); - } + _mesa_align_free( m->inv ); + m->inv = NULL; } /*@}*/