X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fpipe%2Fdraw%2Fdraw_vertex_shader.c;h=5ca659dbf590341bddc599eff289ad532d3b1732;hb=1e0d30a515e4cac891b6c590f12a33e0e8a8e295;hp=2d424632e734357f45849acd18df36d48a9ebd63;hpb=37cf13ed9a429c755f121daa1776b1b30a985ab3;p=mesa.git diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c index 2d424632e73..5ca659dbf59 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader.c +++ b/src/mesa/pipe/draw/draw_vertex_shader.c @@ -32,45 +32,52 @@ */ #include "pipe/p_util.h" +#include "pipe/p_shader_tokens.h" +#if defined(__i386__) || defined(__386__) +#include "pipe/tgsi/exec/tgsi_sse2.h" +#endif #include "draw_private.h" #include "draw_context.h" -#include "draw_vertex.h" -#include "pipe/tgsi/exec/tgsi_core.h" +#include "x86/rtasm/x86sse.h" +#include "pipe/llvm/gallivm.h" + + +#define DBG_VS 0 + static INLINE unsigned -compute_clipmask(float cx, float cy, float cz, float cw) +compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr) { unsigned mask = 0; - - if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT; - if ( cx + cw < 0) mask |= CLIP_LEFT_BIT; - if (-cy + cw < 0) mask |= CLIP_TOP_BIT; - if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT; - if (-cz + cw < 0) mask |= CLIP_FAR_BIT; - if ( cz + cw < 0) mask |= CLIP_NEAR_BIT; + unsigned i; + + /* Do the hardwired planes first: + */ + if (-clip[0] + clip[3] < 0) mask |= CLIP_RIGHT_BIT; + if ( clip[0] + clip[3] < 0) mask |= CLIP_LEFT_BIT; + if (-clip[1] + clip[3] < 0) mask |= CLIP_TOP_BIT; + if ( clip[1] + clip[3] < 0) mask |= CLIP_BOTTOM_BIT; + if (-clip[2] + clip[3] < 0) mask |= CLIP_FAR_BIT; + if ( clip[2] + clip[3] < 0) mask |= CLIP_NEAR_BIT; + + /* Followed by any remaining ones: + */ + for (i = 6; i < nr; i++) { + if (dot4(clip, plane[i]) < 0) + mask |= (1<machine; unsigned int j; ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_ATTRIB_MAX); @@ -94,60 +101,56 @@ run_vertex_program(struct draw_context *draw, const float *trans = draw->viewport.translate; assert(count <= 4); -#if 0 - assert(draw->vertex_shader.outputs_written & (1 << TGSI_ATTRIB_POS)); -#else - assert(draw->vertex_shader.output_semantics[0] == TGSI_SEMANTIC_POSITION); -#endif - -#ifdef DEBUG - memset( &machine, 0, sizeof( machine ) ); -#endif - - /* init machine state */ - tgsi_exec_machine_init(&machine, - draw->vertex_shader.tokens, - PIPE_MAX_SAMPLERS, - NULL /*samplers*/ ); + assert(draw->vertex_shader->state->output_semantic_name[0] + == TGSI_SEMANTIC_POSITION); /* Consts does not require 16 byte alignment. */ - machine.Consts = (float (*)[4]) draw->mapped_constants; + machine->Consts = (float (*)[4]) draw->user.constants; - machine.Inputs = ALIGN16_ASSIGN(inputs); - machine.Outputs = ALIGN16_ASSIGN(outputs); + machine->Inputs = ALIGN16_ASSIGN(inputs); + machine->Outputs = ALIGN16_ASSIGN(outputs); - draw_vertex_fetch( draw, &machine, elts, count ); + draw_vertex_fetch( draw, machine, elts, count ); /* run shader */ - if( draw->vertex_shader.executable != NULL ) { -#if defined(USE_X86_ASM) || defined(SLANG_X86) - sse2_function func = (sse2_function) draw->vertex_shader.executable; +#if defined(__i386__) || defined(__386__) + if (draw->use_sse) { + /* SSE */ + /* cast away const */ + struct draw_vertex_shader *shader + = (struct draw_vertex_shader *)draw->vertex_shader; + codegen_function func + = (codegen_function) x86_get_func( &shader->sse2_program ); func( - machine.Inputs, - machine.Outputs, - machine.Consts, - machine.Temps ); -#else - assert( 0 ); -#endif + machine->Inputs, + machine->Outputs, + machine->Consts, + machine->Temps ); } - else { - tgsi_exec_machine_run( &machine ); + else +#endif + { + /* interpreter */ + tgsi_exec_machine_run( machine ); } - /* store machine results */ for (j = 0; j < count; j++) { unsigned slot; float x, y, z, w; - /* Handle attr[0] (position) specially: */ - x = vOut[j]->clip[0] = machine.Outputs[0].xyzw[0].f[j]; - y = vOut[j]->clip[1] = machine.Outputs[0].xyzw[1].f[j]; - z = vOut[j]->clip[2] = machine.Outputs[0].xyzw[2].f[j]; - w = vOut[j]->clip[3] = machine.Outputs[0].xyzw[3].f[j]; + /* Handle attr[0] (position) specially: + * + * XXX: Computing the clipmask should be done in the vertex + * program as a set of DP4 instructions appended to the + * user-provided code. + */ + x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j]; + y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j]; + z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j]; + w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j]; - vOut[j]->clipmask = compute_clipmask(x, y, z, w) | draw->user_clipmask; + vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes); vOut[j]->edgeflag = 1; /* divide by w */ @@ -162,36 +165,50 @@ run_vertex_program(struct draw_context *draw, vOut[j]->data[0][2] = z * scale[2] + trans[2]; vOut[j]->data[0][3] = w; +#if DBG_VS + printf("output[%d]win: %f %f %f %f\n", j, + vOut[j]->data[0][0], + vOut[j]->data[0][1], + vOut[j]->data[0][2], + vOut[j]->data[0][3]); +#endif /* Remaining attributes are packed into sequential post-transform * vertex attrib slots. - * Skip 0 since we just did it above. - * Subtract two because of the VERTEX_HEADER, CLIP_POS attribs. */ - for (slot = 1; slot < draw->vertex_info.num_attribs - 2; slot++) { - vOut[j]->data[slot][0] = machine.Outputs[slot].xyzw[0].f[j]; - vOut[j]->data[slot][1] = machine.Outputs[slot].xyzw[1].f[j]; - vOut[j]->data[slot][2] = machine.Outputs[slot].xyzw[2].f[j]; - vOut[j]->data[slot][3] = machine.Outputs[slot].xyzw[3].f[j]; - /* - printf("output %d: %f %f %f %f\n", slot, + for (slot = 1; slot < draw->num_vs_outputs; slot++) { + vOut[j]->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j]; + vOut[j]->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j]; + vOut[j]->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j]; + vOut[j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j]; +#if DBG_VS + printf("output[%d][%d]: %f %f %f %f\n", j, slot, vOut[j]->data[slot][0], vOut[j]->data[slot][1], vOut[j]->data[slot][2], vOut[j]->data[slot][3]); - */ +#endif } } /* loop over vertices */ } /** + * Run the vertex shader on all vertices in the vertex queue. * Called by the draw module when the vertx cache needs to be flushed. - * This involves running the vertex shader. */ -void draw_vertex_shader_queue_flush( struct draw_context *draw ) +void +draw_vertex_shader_queue_flush(struct draw_context *draw) { unsigned i, j; +// fprintf(stderr, " q(%d) ", draw->vs.queue_nr ); +#ifdef MESA_LLVM + if (draw->vertex_shader->llvm_prog) { + draw_vertex_shader_queue_flush_llvm(draw); + return; + } +#endif + /* run vertex shader on vertex cache entries, four per invokation */ for (i = 0; i < draw->vs.queue_nr; i += 4) { struct vertex_header *dests[4]; @@ -213,3 +230,67 @@ void draw_vertex_shader_queue_flush( struct draw_context *draw ) draw->vs.queue_nr = 0; } + +struct draw_vertex_shader * +draw_create_vertex_shader(struct draw_context *draw, + const struct pipe_shader_state *shader) +{ + struct draw_vertex_shader *vs; + + vs = CALLOC_STRUCT( draw_vertex_shader ); + if (vs == NULL) { + return NULL; + } + + vs->state = shader; + +#ifdef MESA_LLVM + vs->llvm_prog = gallivm_from_tgsi(shader->tokens, GALLIVM_VS); + draw->engine = gallivm_global_cpu_engine(); + if (!draw->engine) { + draw->engine = gallivm_cpu_engine_create(vs->llvm_prog); + } + else { + gallivm_cpu_jit_compile(draw->engine, vs->llvm_prog); + } +#elif defined(__i386__) || defined(__386__) + if (draw->use_sse) { + /* cast-away const */ + struct pipe_shader_state *sh = (struct pipe_shader_state *) shader; + + x86_init_func( &vs->sse2_program ); + tgsi_emit_sse2( (struct tgsi_token *) sh->tokens, &vs->sse2_program ); + } +#endif + + return vs; +} + + +void +draw_bind_vertex_shader(struct draw_context *draw, + struct draw_vertex_shader *dvs) +{ + draw_flush(draw); + draw->vertex_shader = dvs; + + draw->num_vs_outputs = dvs->state->num_outputs; + + /* specify the fragment program to interpret/execute */ + tgsi_exec_machine_init(&draw->machine, + draw->vertex_shader->state->tokens, + PIPE_MAX_SAMPLERS, + NULL /*samplers*/ ); +} + + +void +draw_delete_vertex_shader(struct draw_context *draw, + struct draw_vertex_shader *dvs) +{ +#if defined(__i386__) || defined(__386__) + x86_release_func( (struct x86_function *) &dvs->sse2_program ); +#endif + + FREE( dvs ); +}