X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fpipe%2Fdraw%2Fdraw_vertex_shader.c;h=5ca659dbf590341bddc599eff289ad532d3b1732;hb=1e0d30a515e4cac891b6c590f12a33e0e8a8e295;hp=e8801addac3401b3e6c6b835fe03786a7dd6259a;hpb=64469863212dcc41995c473032856096c4af12b3;p=mesa.git diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c index e8801addac3..5ca659dbf59 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader.c +++ b/src/mesa/pipe/draw/draw_vertex_shader.c @@ -32,13 +32,14 @@ */ #include "pipe/p_util.h" +#include "pipe/p_shader_tokens.h" +#if defined(__i386__) || defined(__386__) +#include "pipe/tgsi/exec/tgsi_sse2.h" +#endif #include "draw_private.h" #include "draw_context.h" -#include "draw_vertex.h" #include "x86/rtasm/x86sse.h" - -#include "pipe/tgsi/exec/tgsi_core.h" #include "pipe/llvm/gallivm.h" @@ -51,7 +52,18 @@ compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr) unsigned mask = 0; unsigned i; - for (i = 0; i < nr; i++) { + /* Do the hardwired planes first: + */ + if (-clip[0] + clip[3] < 0) mask |= CLIP_RIGHT_BIT; + if ( clip[0] + clip[3] < 0) mask |= CLIP_LEFT_BIT; + if (-clip[1] + clip[3] < 0) mask |= CLIP_TOP_BIT; + if ( clip[1] + clip[3] < 0) mask |= CLIP_BOTTOM_BIT; + if (-clip[2] + clip[3] < 0) mask |= CLIP_FAR_BIT; + if ( clip[2] + clip[3] < 0) mask |= CLIP_NEAR_BIT; + + /* Followed by any remaining ones: + */ + for (i = 6; i < nr; i++) { if (dot4(clip, plane[i]) < 0) mask |= (1<use_sse) { /* SSE */ - codegen_function func = (codegen_function) x86_get_func( &draw->vertex_shader->sse2_program ); + /* cast away const */ + struct draw_vertex_shader *shader + = (struct draw_vertex_shader *)draw->vertex_shader; + codegen_function func + = (codegen_function) x86_get_func( &shader->sse2_program ); func( machine->Inputs, machine->Outputs, @@ -158,10 +174,8 @@ run_vertex_program(struct draw_context *draw, #endif /* Remaining attributes are packed into sequential post-transform * vertex attrib slots. - * Skip 0 since we just did it above. - * Subtract two because of the VERTEX_HEADER, CLIP_POS attribs. */ - for (slot = 1; slot < draw->vertex_info.num_attribs - 2; slot++) { + for (slot = 1; slot < draw->num_vs_outputs; slot++) { vOut[j]->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j]; vOut[j]->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j]; vOut[j]->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j]; @@ -182,7 +196,8 @@ run_vertex_program(struct draw_context *draw, * Run the vertex shader on all vertices in the vertex queue. * Called by the draw module when the vertx cache needs to be flushed. */ -void draw_vertex_shader_queue_flush( struct draw_context *draw ) +void +draw_vertex_shader_queue_flush(struct draw_context *draw) { unsigned i, j; @@ -216,7 +231,7 @@ void draw_vertex_shader_queue_flush( struct draw_context *draw ) } -void * +struct draw_vertex_shader * draw_create_vertex_shader(struct draw_context *draw, const struct pipe_shader_state *shader) { @@ -229,33 +244,37 @@ draw_create_vertex_shader(struct draw_context *draw, vs->state = shader; -#if defined(__i386__) || defined(__386__) - if (draw->use_sse) { - /* cast-away const */ - struct pipe_shader_state *sh = (struct pipe_shader_state *) shader; - - x86_init_func( &vs->sse2_program ); - tgsi_emit_sse2( sh->tokens, &vs->sse2_program ); - } -#endif #ifdef MESA_LLVM vs->llvm_prog = gallivm_from_tgsi(shader->tokens, GALLIVM_VS); draw->engine = gallivm_global_cpu_engine(); if (!draw->engine) { draw->engine = gallivm_cpu_engine_create(vs->llvm_prog); } - else + else { gallivm_cpu_jit_compile(draw->engine, vs->llvm_prog); + } +#elif defined(__i386__) || defined(__386__) + if (draw->use_sse) { + /* cast-away const */ + struct pipe_shader_state *sh = (struct pipe_shader_state *) shader; + + x86_init_func( &vs->sse2_program ); + tgsi_emit_sse2( (struct tgsi_token *) sh->tokens, &vs->sse2_program ); + } #endif return vs; } -void draw_bind_vertex_shader(struct draw_context *draw, - void *vcso) + +void +draw_bind_vertex_shader(struct draw_context *draw, + struct draw_vertex_shader *dvs) { draw_flush(draw); - draw->vertex_shader = (struct draw_vertex_shader*)(vcso); + draw->vertex_shader = dvs; + + draw->num_vs_outputs = dvs->state->num_outputs; /* specify the fragment program to interpret/execute */ tgsi_exec_machine_init(&draw->machine, @@ -264,16 +283,14 @@ void draw_bind_vertex_shader(struct draw_context *draw, NULL /*samplers*/ ); } -void draw_delete_vertex_shader(struct draw_context *draw, - void *vcso) -{ - struct draw_vertex_shader *vs; - - vs = (struct draw_vertex_shader *) vcso; +void +draw_delete_vertex_shader(struct draw_context *draw, + struct draw_vertex_shader *dvs) +{ #if defined(__i386__) || defined(__386__) - x86_release_func( (struct x86_function *) &vs->sse2_program ); + x86_release_func( (struct x86_function *) &dvs->sse2_program ); #endif - FREE( vs ); + FREE( dvs ); }