X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fpipe%2Fsoftpipe%2Fsp_prim_setup.c;h=2e27d00acfb02c4fec960caa3fbe63a67e38fd09;hb=9f8cfa75ca0882a8015a714887b41f8a7a10fd19;hp=091a2343a9cb588862ecc59d982994607324592f;hpb=0360b49afbcd839f99ba0745d01cf9dc5be4d122;p=mesa.git diff --git a/src/mesa/pipe/softpipe/sp_prim_setup.c b/src/mesa/pipe/softpipe/sp_prim_setup.c index 091a2343a9c..2e27d00acfb 100644 --- a/src/mesa/pipe/softpipe/sp_prim_setup.c +++ b/src/mesa/pipe/softpipe/sp_prim_setup.c @@ -33,38 +33,25 @@ */ -#include "imports.h" -#include "macros.h" - #include "sp_context.h" #include "sp_headers.h" -#include "pipe/draw/draw_private.h" #include "sp_quad.h" #include "sp_prim_setup.h" +#include "pipe/draw/draw_private.h" +#include "pipe/draw/draw_vertex.h" +#include "pipe/p_util.h" - - -/** - * Emit/render a quad. - * This passes the quad to the first stage of per-fragment operations. - */ -static INLINE void -quad_emit(struct softpipe_context *sp, struct quad_header *quad) -{ - sp->quad.first->run(sp->quad.first, quad); -} - +#define DEBUG_VERTS 0 /** * Triangle edge info */ struct edge { - GLfloat dx; /* X(v1) - X(v0), used only during setup */ - GLfloat dy; /* Y(v1) - Y(v0), used only during setup */ - GLfloat dxdy; /* dx/dy */ - GLfloat sx; /* first sample point x coord */ - GLfloat sy; - GLint lines; /* number of lines on this edge */ + float dx; /**< X(v1) - X(v0), used only during setup */ + float dy; /**< Y(v1) - Y(v0), used only during setup */ + float dxdy; /**< dx/dy */ + float sx, sy; /**< first sample point coord */ + int lines; /**< number of lines on this edge */ }; @@ -75,7 +62,6 @@ struct edge { struct setup_stage { struct draw_stage stage; /**< This must be first (base class) */ - /*XXX NEW */ struct softpipe_context *softpipe; /* Vertices are just an array of floats making up each attribute in @@ -91,17 +77,17 @@ struct setup_stage { struct edge etop; struct edge emaj; - GLfloat oneoverarea; + float oneoverarea; - struct setup_coefficient coef[FRAG_ATTRIB_MAX]; + struct tgsi_interp_coef coef[PIPE_MAX_SHADER_INPUTS]; struct quad_header quad; struct { - GLint left[2]; /**< [0] = row0, [1] = row1 */ - GLint right[2]; - GLint y; - GLuint y_flags; - GLuint mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */ + int left[2]; /**< [0] = row0, [1] = row1 */ + int right[2]; + int y; + unsigned y_flags; + unsigned mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */ } span; }; @@ -110,34 +96,78 @@ struct setup_stage { /** * Basically a cast wrapper. */ -static inline struct setup_stage *setup_stage( struct draw_stage *stage ) +static INLINE struct setup_stage *setup_stage( struct draw_stage *stage ) { return (struct setup_stage *)stage; } /** - * Given an X or Y coordinate, return the block/quad coordinate that it - * belongs to. + * Clip setup->quad against the scissor/surface bounds. */ -static inline GLint block( GLint x ) +static INLINE void +quad_clip(struct setup_stage *setup) { - return x & ~1; + const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect; + const int minx = (int) cliprect->minx; + const int maxx = (int) cliprect->maxx; + const int miny = (int) cliprect->miny; + const int maxy = (int) cliprect->maxy; + + if (setup->quad.x0 >= maxx || + setup->quad.y0 >= maxy || + setup->quad.x0 + 1 < minx || + setup->quad.y0 + 1 < miny) { + /* totally clipped */ + setup->quad.mask = 0x0; + return; + } + if (setup->quad.x0 < minx) + setup->quad.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT); + if (setup->quad.y0 < miny) + setup->quad.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT); + if (setup->quad.x0 == maxx - 1) + setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT); + if (setup->quad.y0 == maxy - 1) + setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT); } +/** + * Emit a quad (pass to next stage) with clipping. + */ +static INLINE void +clip_emit_quad(struct setup_stage *setup) +{ + quad_clip(setup); + if (setup->quad.mask) { + struct softpipe_context *sp = setup->softpipe; + sp->quad.first->run(sp->quad.first, &setup->quad); + } +} + /** - * Run shader on a quad/block. + * Emit a quad (pass to next stage). No clipping is done. */ -static void run_shader_block( struct setup_stage *setup, - GLint x, GLint y, GLuint mask ) +static INLINE void +emit_quad( struct setup_stage *setup, int x, int y, unsigned mask ) { + struct softpipe_context *sp = setup->softpipe; setup->quad.x0 = x; setup->quad.y0 = y; setup->quad.mask = mask; + sp->quad.first->run(sp->quad.first, &setup->quad); +} + - quad_emit(setup->softpipe, &setup->quad); +/** + * Given an X or Y coordinate, return the block/quad coordinate that it + * belongs to. + */ +static INLINE int block( int x ) +{ + return x & ~1; } @@ -148,10 +178,10 @@ static void run_shader_block( struct setup_stage *setup, * this is pretty nasty... may need to rework flush_spans again to * fix it, if possible. */ -static GLuint calculate_mask( struct setup_stage *setup, - GLint x ) +static unsigned calculate_mask( struct setup_stage *setup, + int x ) { - GLuint mask = 0; + unsigned mask = 0; if (x >= setup->span.left[0] && x < setup->span.right[0]) mask |= MASK_BOTTOM_LEFT; @@ -174,8 +204,8 @@ static GLuint calculate_mask( struct setup_stage *setup, */ static void flush_spans( struct setup_stage *setup ) { - GLint minleft, maxright; - GLint x; + int minleft, maxright; + int x; switch (setup->span.y_flags) { case 3: @@ -200,9 +230,8 @@ static void flush_spans( struct setup_stage *setup ) for (x = block(minleft); x <= block(maxright); ) { - run_shader_block( setup, x, - setup->span.y, - calculate_mask( setup, x ) ); + emit_quad( setup, x, setup->span.y, + calculate_mask( setup, x ) ); x += 2; } @@ -212,21 +241,40 @@ static void flush_spans( struct setup_stage *setup ) setup->span.right[1] = 0; } +#if DEBUG_VERTS +static void print_vertex(const struct setup_stage *setup, + const struct vertex_header *v) +{ + int i; + fprintf(stderr, "Vertex: (%p)\n", v); + for (i = 0; i < setup->quad.nr_attrs; i++) { + fprintf(stderr, " %d: %f %f %f %f\n", i, + v->data[i][0], v->data[i][1], v->data[i][2], v->data[i][3]); + } +} +#endif -static GLboolean setup_sort_vertices( struct setup_stage *setup, +static boolean setup_sort_vertices( struct setup_stage *setup, const struct prim_header *prim ) { const struct vertex_header *v0 = prim->v[0]; const struct vertex_header *v1 = prim->v[1]; const struct vertex_header *v2 = prim->v[2]; +#if DEBUG_VERTS + fprintf(stderr, "Triangle:\n"); + print_vertex(setup, v0); + print_vertex(setup, v1); + print_vertex(setup, v2); +#endif + setup->vprovoke = v2; /* determine bottom to top order of vertices */ { - GLfloat y0 = v0->data[0][1]; - GLfloat y1 = v1->data[0][1]; - GLfloat y2 = v2->data[0][1]; + float y0 = v0->data[0][1]; + float y1 = v1->data[0][1]; + float y2 = v2->data[0][1]; if (y0 <= y1) { if (y1 <= y2) { /* y0<=y1<=y2 */ @@ -287,10 +335,10 @@ static GLboolean setup_sort_vertices( struct setup_stage *setup, * use the prim->det value because its sign is correct. */ { - const GLfloat area = (setup->emaj.dx * setup->ebot.dy - + const float area = (setup->emaj.dx * setup->ebot.dy - setup->ebot.dx * setup->emaj.dy); - setup->oneoverarea = 1.0 / area; + setup->oneoverarea = 1.0f / area; /* _mesa_printf("%s one-over-area %f area %f det %f\n", __FUNCTION__, setup->oneoverarea, area, prim->det ); @@ -301,9 +349,9 @@ static GLboolean setup_sort_vertices( struct setup_stage *setup, * - the GLSL gl_FrontFacing fragment attribute (bool) * - two-sided stencil test */ - setup->quad.facing = (prim->det > 0.0) ^ (setup->softpipe->setup.front_winding == PIPE_WINDING_CW); + setup->quad.facing = (prim->det > 0.0) ^ (setup->softpipe->rasterizer->front_winding == PIPE_WINDING_CW); - return GL_TRUE; + return TRUE; } @@ -315,10 +363,10 @@ static GLboolean setup_sort_vertices( struct setup_stage *setup, * \param i which component of the slot (0..3) */ static void const_coeff( struct setup_stage *setup, - GLuint slot, - GLuint i ) + unsigned slot, + unsigned i ) { - assert(slot < FRAG_ATTRIB_MAX); + assert(slot < PIPE_MAX_SHADER_INPUTS); assert(i <= 3); setup->coef[slot].dadx[i] = 0; @@ -335,15 +383,15 @@ static void const_coeff( struct setup_stage *setup, * for a triangle. */ static void tri_linear_coeff( struct setup_stage *setup, - GLuint slot, - GLuint i) + unsigned slot, + unsigned i) { - GLfloat botda = setup->vmid->data[slot][i] - setup->vmin->data[slot][i]; - GLfloat majda = setup->vmax->data[slot][i] - setup->vmin->data[slot][i]; - GLfloat a = setup->ebot.dy * majda - botda * setup->emaj.dy; - GLfloat b = setup->emaj.dx * botda - majda * setup->ebot.dx; + float botda = setup->vmid->data[slot][i] - setup->vmin->data[slot][i]; + float majda = setup->vmax->data[slot][i] - setup->vmin->data[slot][i]; + float a = setup->ebot.dy * majda - botda * setup->emaj.dy; + float b = setup->emaj.dx * botda - majda * setup->ebot.dx; - assert(slot < FRAG_ATTRIB_MAX); + assert(slot < PIPE_MAX_SHADER_INPUTS); assert(i <= 3); setup->coef[slot].dadx[i] = a * setup->oneoverarea; @@ -362,8 +410,8 @@ static void tri_linear_coeff( struct setup_stage *setup, * instead - i'll switch to this later. */ setup->coef[slot].a0[i] = (setup->vmin->data[slot][i] - - (setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5) + - setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5))); + (setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5f) + + setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5f))); /* _mesa_printf("attr[%d].%c: %f dx:%f dy:%f\n", @@ -378,42 +426,53 @@ static void tri_linear_coeff( struct setup_stage *setup, /** * Compute a0, dadx and dady for a perspective-corrected interpolant, * for a triangle. + * We basically multiply the vertex value by 1/w before computing + * the plane coefficients (a0, dadx, dady). + * Later, when we compute the value at a particular fragment position we'll + * divide the interpolated value by the interpolated W at that fragment. */ static void tri_persp_coeff( struct setup_stage *setup, - GLuint slot, - GLuint i ) + unsigned slot, + unsigned i ) { /* premultiply by 1/w: */ - GLfloat mina = setup->vmin->data[slot][i] * setup->vmin->data[0][3]; - GLfloat mida = setup->vmid->data[slot][i] * setup->vmid->data[0][3]; - GLfloat maxa = setup->vmax->data[slot][i] * setup->vmax->data[0][3]; - - GLfloat botda = mida - mina; - GLfloat majda = maxa - mina; - GLfloat a = setup->ebot.dy * majda - botda * setup->emaj.dy; - GLfloat b = setup->emaj.dx * botda - majda * setup->ebot.dx; + float mina = setup->vmin->data[slot][i] * setup->vmin->data[0][3]; + float mida = setup->vmid->data[slot][i] * setup->vmid->data[0][3]; + float maxa = setup->vmax->data[slot][i] * setup->vmax->data[0][3]; + + float botda = mida - mina; + float majda = maxa - mina; + float a = setup->ebot.dy * majda - botda * setup->emaj.dy; + float b = setup->emaj.dx * botda - majda * setup->ebot.dx; - assert(slot < FRAG_ATTRIB_MAX); + /* + printf("tri persp %d,%d: %f %f %f\n", slot, i, + setup->vmin->data[slot][i], + setup->vmid->data[slot][i], + setup->vmax->data[slot][i] + ); + */ + + assert(slot < PIPE_MAX_SHADER_INPUTS); assert(i <= 3); setup->coef[slot].dadx[i] = a * setup->oneoverarea; setup->coef[slot].dady[i] = b * setup->oneoverarea; setup->coef[slot].a0[i] = (mina - - (setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5) + - setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5))); + (setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5f) + + setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5f))); } - /** * Compute the setup->coef[] array dadx, dady, a0 values. * Must be called after setup->vmin,vmid,vmax,vprovoke are initialized. */ static void setup_tri_coefficients( struct setup_stage *setup ) { - const enum interp_mode *interp = setup->softpipe->interp; - GLuint slot, j; + const interp_mode *interp = setup->softpipe->vertex_info.interp_mode; + unsigned slot, j; /* z and w are done by linear interpolation: */ @@ -438,6 +497,10 @@ static void setup_tri_coefficients( struct setup_stage *setup ) for (j = 0; j < NUM_CHANNELS; j++) tri_persp_coeff(setup, slot, j); break; + + default: + /* invalid interp mode */ + assert(0); } } } @@ -446,25 +509,25 @@ static void setup_tri_coefficients( struct setup_stage *setup ) static void setup_tri_edges( struct setup_stage *setup ) { - GLfloat vmin_x = setup->vmin->data[0][0] + 0.5; - GLfloat vmid_x = setup->vmid->data[0][0] + 0.5; + float vmin_x = setup->vmin->data[0][0] + 0.5f; + float vmid_x = setup->vmid->data[0][0] + 0.5f; - GLfloat vmin_y = setup->vmin->data[0][1] - 0.5; - GLfloat vmid_y = setup->vmid->data[0][1] - 0.5; - GLfloat vmax_y = setup->vmax->data[0][1] - 0.5; + float vmin_y = setup->vmin->data[0][1] - 0.5f; + float vmid_y = setup->vmid->data[0][1] - 0.5f; + float vmax_y = setup->vmax->data[0][1] - 0.5f; setup->emaj.sy = ceilf(vmin_y); - setup->emaj.lines = (GLint) ceilf(vmax_y - setup->emaj.sy); + setup->emaj.lines = (int) ceilf(vmax_y - setup->emaj.sy); setup->emaj.dxdy = setup->emaj.dx / setup->emaj.dy; setup->emaj.sx = vmin_x + (setup->emaj.sy - vmin_y) * setup->emaj.dxdy; setup->etop.sy = ceilf(vmid_y); - setup->etop.lines = (GLint) ceilf(vmax_y - setup->etop.sy); + setup->etop.lines = (int) ceilf(vmax_y - setup->etop.sy); setup->etop.dxdy = setup->etop.dx / setup->etop.dy; setup->etop.sx = vmid_x + (setup->etop.sy - vmid_y) * setup->etop.dxdy; setup->ebot.sy = ceilf(vmin_y); - setup->ebot.lines = (GLint) ceilf(vmid_y - setup->ebot.sy); + setup->ebot.lines = (int) ceilf(vmid_y - setup->ebot.sy); setup->ebot.dxdy = setup->ebot.dx / setup->ebot.dy; setup->ebot.sx = vmin_x + (setup->ebot.sy - vmin_y) * setup->ebot.dxdy; } @@ -472,38 +535,35 @@ static void setup_tri_edges( struct setup_stage *setup ) /** * Render the upper or lower half of a triangle. - * Scissoring is applied here too. + * Scissoring/cliprect is applied here too. */ static void subtriangle( struct setup_stage *setup, struct edge *eleft, struct edge *eright, - GLuint lines ) + unsigned lines ) { - GLint y, start_y, finish_y; - GLint sy = (GLint)eleft->sy; + const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect; + const int minx = (int) cliprect->minx; + const int maxx = (int) cliprect->maxx; + const int miny = (int) cliprect->miny; + const int maxy = (int) cliprect->maxy; + int y, start_y, finish_y; + int sy = (int)eleft->sy; - assert((GLint)eleft->sy == (GLint) eright->sy); - assert((GLint)eleft->sy >= 0); /* catch bug in x64? */ + assert((int)eleft->sy == (int) eright->sy); - /* scissor y: - */ - if (setup->softpipe->setup.scissor) { - start_y = sy; - finish_y = start_y + lines; + /* clip top/bottom */ + start_y = sy; + finish_y = sy + lines; - if (start_y < setup->softpipe->scissor.miny) - start_y = setup->softpipe->scissor.miny; + if (start_y < miny) + start_y = miny; - if (finish_y > setup->softpipe->scissor.maxy) - finish_y = setup->softpipe->scissor.maxy; + if (finish_y > maxy) + finish_y = maxy; - start_y -= sy; - finish_y -= sy; - } - else { - start_y = 0; - finish_y = lines; - } + start_y -= sy; + finish_y -= sy; /* _mesa_printf("%s %d %d\n", __FUNCTION__, start_y, finish_y); @@ -517,31 +577,26 @@ static void subtriangle( struct setup_stage *setup, * * this is all drowned out by the attribute interpolation anyway. */ - GLint left = (GLint)(eleft->sx + y * eleft->dxdy); - GLint right = (GLint)(eright->sx + y * eright->dxdy); + int left = (int)(eleft->sx + y * eleft->dxdy); + int right = (int)(eright->sx + y * eright->dxdy); - /* scissor x: - */ - if (setup->softpipe->setup.scissor) { - if (left < setup->softpipe->scissor.minx) - left = setup->softpipe->scissor.minx; - - if (right > setup->softpipe->scissor.maxx) - right = setup->softpipe->scissor.maxx; - } + /* clip left/right */ + if (left < minx) + left = minx; + if (right > maxx) + right = maxx; if (left < right) { - GLint _y = sy+y; - if (block(_y) != setup->span.y) { - flush_spans(setup); - setup->span.y = block(_y); - } - - setup->span.left[_y&1] = left; - setup->span.right[_y&1] = right; - setup->span.y_flags |= 1<<(_y&1); + int _y = sy + y; + if (block(_y) != setup->span.y) { + flush_spans(setup); + setup->span.y = block(_y); + } + + setup->span.left[_y&1] = left;setup->span.right[_y&1] = right; + setup->span.y_flags |= 1<<(_y&1); } - } + } /* save the values so that emaj can be restarted: @@ -602,17 +657,17 @@ static void setup_tri( struct draw_stage *stage, * for a line. */ static void -line_linear_coeff(struct setup_stage *setup, GLuint slot, GLuint i) +line_linear_coeff(struct setup_stage *setup, unsigned slot, unsigned i) { - const GLfloat dz = setup->vmax->data[slot][i] - setup->vmin->data[slot][i]; - const GLfloat dadx = dz * setup->emaj.dx * setup->oneoverarea; - const GLfloat dady = dz * setup->emaj.dy * setup->oneoverarea; + const float dz = setup->vmax->data[slot][i] - setup->vmin->data[slot][i]; + const float dadx = dz * setup->emaj.dx * setup->oneoverarea; + const float dady = dz * setup->emaj.dy * setup->oneoverarea; setup->coef[slot].dadx[i] = dadx; setup->coef[slot].dady[i] = dady; setup->coef[slot].a0[i] = (setup->vmin->data[slot][i] - - (dadx * (setup->vmin->data[0][0] - 0.5) + - dady * (setup->vmin->data[0][1] - 0.5))); + (dadx * (setup->vmin->data[0][0] - 0.5f) + + dady * (setup->vmin->data[0][1] - 0.5f))); } @@ -621,7 +676,7 @@ line_linear_coeff(struct setup_stage *setup, GLuint slot, GLuint i) * for a line. */ static void -line_persp_coeff(struct setup_stage *setup, GLuint slot, GLuint i) +line_persp_coeff(struct setup_stage *setup, unsigned slot, unsigned i) { /* XXX to do */ line_linear_coeff(setup, slot, i); /* XXX temporary */ @@ -635,8 +690,8 @@ line_persp_coeff(struct setup_stage *setup, GLuint slot, GLuint i) static INLINE void setup_line_coefficients(struct setup_stage *setup, struct prim_header *prim) { - const enum interp_mode *interp = setup->softpipe->interp; - GLuint slot, j; + const interp_mode *interp = setup->softpipe->vertex_info.interp_mode; + unsigned slot, j; /* use setup->vmin, vmax to point to vertices */ setup->vprovoke = prim->v[1]; @@ -646,8 +701,8 @@ setup_line_coefficients(struct setup_stage *setup, struct prim_header *prim) setup->emaj.dx = setup->vmax->data[0][0] - setup->vmin->data[0][0]; setup->emaj.dy = setup->vmax->data[0][1] - setup->vmin->data[0][1]; /* NOTE: this is not really 1/area */ - setup->oneoverarea = 1.0 / (setup->emaj.dx * setup->emaj.dx + - setup->emaj.dy * setup->emaj.dy); + setup->oneoverarea = 1.0f / (setup->emaj.dx * setup->emaj.dx + + setup->emaj.dy * setup->emaj.dy); /* z and w are done by linear interpolation: */ @@ -672,6 +727,10 @@ setup_line_coefficients(struct setup_stage *setup, struct prim_header *prim) for (j = 0; j < NUM_CHANNELS; j++) line_persp_coeff(setup, slot, j); break; + + default: + /* invalid interp mode */ + assert(0); } } } @@ -681,21 +740,21 @@ setup_line_coefficients(struct setup_stage *setup, struct prim_header *prim) * Plot a pixel in a line segment. */ static INLINE void -plot(struct setup_stage *setup, GLint x, GLint y) +plot(struct setup_stage *setup, int x, int y) { - const GLint iy = y & 1; - const GLint ix = x & 1; - const GLint quadX = x - ix; - const GLint quadY = y - iy; - const GLint mask = (1 << ix) << (2 * iy); + const int iy = y & 1; + const int ix = x & 1; + const int quadX = x - ix; + const int quadY = y - iy; + const int mask = (1 << ix) << (2 * iy); if (quadX != setup->quad.x0 || quadY != setup->quad.y0) { /* flush prev quad, start new quad */ - if (setup->quad.x0 != -1) - quad_emit(setup->softpipe, &setup->quad); + if (setup->quad.x0 != -1) + clip_emit_quad(setup); setup->quad.x0 = quadX; setup->quad.y0 = quadY; @@ -710,10 +769,10 @@ plot(struct setup_stage *setup, GLint x, GLint y) * Determine whether or not to emit a line fragment by checking * line stipple pattern. */ -static INLINE GLuint -stipple_test(GLint counter, GLushort pattern, GLint factor) +static INLINE unsigned +stipple_test(int counter, ushort pattern, int factor) { - GLint b = (counter / factor) & 0xf; + int b = (counter / factor) & 0xf; return (1 << b) & pattern; } @@ -721,7 +780,6 @@ stipple_test(GLint counter, GLushort pattern, GLint factor) /** * Do setup for line rasterization, then render the line. * XXX single-pixel width, no stipple, etc - * XXX no scissoring yet. */ static void setup_line(struct draw_stage *stage, struct prim_header *prim) @@ -731,13 +789,13 @@ setup_line(struct draw_stage *stage, struct prim_header *prim) struct setup_stage *setup = setup_stage( stage ); struct softpipe_context *sp = setup->softpipe; - GLint x0 = (GLint) v0->data[0][0]; - GLint x1 = (GLint) v1->data[0][0]; - GLint y0 = (GLint) v0->data[0][1]; - GLint y1 = (GLint) v1->data[0][1]; - GLint dx = x1 - x0; - GLint dy = y1 - y0; - GLint xstep, ystep; + int x0 = (int) v0->data[0][0]; + int x1 = (int) v1->data[0][0]; + int y0 = (int) v0->data[0][1]; + int y1 = (int) v1->data[0][1]; + int dx = x1 - x0; + int dy = y1 - y0; + int xstep, ystep; if (dx == 0 && dy == 0) return; @@ -766,19 +824,26 @@ setup_line(struct draw_stage *stage, struct prim_header *prim) setup->quad.x0 = setup->quad.y0 = -1; setup->quad.mask = 0x0; setup->quad.prim = PRIM_LINE; + /* XXX temporary: set coverage to 1.0 so the line appears + * if AA mode happens to be enabled. + */ + setup->quad.coverage[0] = + setup->quad.coverage[1] = + setup->quad.coverage[2] = + setup->quad.coverage[3] = 1.0; if (dx > dy) { /*** X-major line ***/ - GLint i; - const GLint errorInc = dy + dy; - GLint error = errorInc - dx; - const GLint errorDec = error - dx; + int i; + const int errorInc = dy + dy; + int error = errorInc - dx; + const int errorDec = error - dx; for (i = 0; i < dx; i++) { - if (!sp->setup.line_stipple_enable || + if (!sp->rasterizer->line_stipple_enable || stipple_test(sp->line_stipple_counter, - sp->setup.line_stipple_pattern, - sp->setup.line_stipple_factor + 1)) { + sp->rasterizer->line_stipple_pattern, + sp->rasterizer->line_stipple_factor + 1)) { plot(setup, x0, y0); } @@ -796,16 +861,16 @@ setup_line(struct draw_stage *stage, struct prim_header *prim) } else { /*** Y-major line ***/ - GLint i; - const GLint errorInc = dx + dx; - GLint error = errorInc - dy; - const GLint errorDec = error - dy; + int i; + const int errorInc = dx + dx; + int error = errorInc - dy; + const int errorDec = error - dy; for (i = 0; i < dy; i++) { - if (!sp->setup.line_stipple_enable || + if (!sp->rasterizer->line_stipple_enable || stipple_test(sp->line_stipple_counter, - sp->setup.line_stipple_pattern, - sp->setup.line_stipple_factor + 1)) { + sp->rasterizer->line_stipple_pattern, + sp->rasterizer->line_stipple_factor + 1)) { plot(setup, x0, y0); } @@ -825,7 +890,7 @@ setup_line(struct draw_stage *stage, struct prim_header *prim) /* draw final quad */ if (setup->quad.mask) { - quad_emit(setup->softpipe, &setup->quad); + clip_emit_quad(setup); } } @@ -839,13 +904,15 @@ static void setup_point(struct draw_stage *stage, struct prim_header *prim) { struct setup_stage *setup = setup_stage( stage ); - /*XXX this should be a vertex attrib! */ - GLfloat halfSize = 0.5 * setup->softpipe->setup.point_size; - GLboolean round = setup->softpipe->setup.point_smooth; const struct vertex_header *v0 = prim->v[0]; - const GLfloat x = v0->data[FRAG_ATTRIB_WPOS][0]; - const GLfloat y = v0->data[FRAG_ATTRIB_WPOS][1]; - GLuint slot, j; + const int sizeAttr = setup->softpipe->psize_slot; + const float halfSize + = sizeAttr > 0 ? (0.5f * v0->data[sizeAttr][0]) + : (0.5f * setup->softpipe->rasterizer->point_size); + const boolean round = setup->softpipe->rasterizer->point_smooth; + const float x = v0->data[0][0]; /* Note: data[0] is always position */ + const float y = v0->data[0][1]; + unsigned slot, j; /* For points, all interpolants are constant-valued. * However, for point sprites, we'll need to setup texcoords appropriately. @@ -873,78 +940,76 @@ setup_point(struct draw_stage *stage, struct prim_header *prim) setup->quad.prim = PRIM_POINT; - /* XXX need to clip against scissor bounds too */ - if (halfSize <= 0.5 && !round) { /* special case for 1-pixel points */ - const GLint ix = ((GLint) x) & 1; - const GLint iy = ((GLint) y) & 1; - setup->quad.x0 = x - ix; - setup->quad.y0 = y - iy; + const int ix = ((int) x) & 1; + const int iy = ((int) y) & 1; + setup->quad.x0 = (int) x - ix; + setup->quad.y0 = (int) y - iy; setup->quad.mask = (1 << ix) << (2 * iy); - quad_emit(setup->softpipe, &setup->quad); + clip_emit_quad(setup); } else { - const GLint ixmin = block((GLint) (x - halfSize)); - const GLint ixmax = block((GLint) (x + halfSize)); - const GLint iymin = block((GLint) (y - halfSize)); - const GLint iymax = block((GLint) (y + halfSize)); - GLint ix, iy; + const int ixmin = block((int) (x - halfSize)); + const int ixmax = block((int) (x + halfSize)); + const int iymin = block((int) (y - halfSize)); + const int iymax = block((int) (y + halfSize)); + int ix, iy; if (round) { /* rounded points */ - const GLfloat rmin = halfSize - 0.7071F; /* 0.7071 = sqrt(2)/2 */ - const GLfloat rmax = halfSize + 0.7071F; - const GLfloat rmin2 = MAX2(0.0F, rmin * rmin); - const GLfloat rmax2 = rmax * rmax; - const GLfloat cscale = 1.0F / (rmax2 - rmin2); + const float rmin = halfSize - 0.7071F; /* 0.7071 = sqrt(2)/2 */ + const float rmax = halfSize + 0.7071F; + const float rmin2 = MAX2(0.0F, rmin * rmin); + const float rmax2 = rmax * rmax; + const float cscale = 1.0F / (rmax2 - rmin2); for (iy = iymin; iy <= iymax; iy += 2) { for (ix = ixmin; ix <= ixmax; ix += 2) { - GLfloat dx, dy, dist2, cover; + float dx, dy, dist2, cover; setup->quad.mask = 0x0; - dx = (ix + 0.5) - x; - dy = (iy + 0.5) - y; + dx = (ix + 0.5f) - x; + dy = (iy + 0.5f) - y; dist2 = dx * dx + dy * dy; if (dist2 <= rmax2) { cover = 1.0F - (dist2 - rmin2) * cscale; - setup->quad.coverage[QUAD_BOTTOM_LEFT] = MIN2(cover, 1.0); + setup->quad.coverage[QUAD_BOTTOM_LEFT] = MIN2(cover, 1.0f); setup->quad.mask |= MASK_BOTTOM_LEFT; } - dx = (ix + 1.5) - x; - dy = (iy + 0.5) - y; + dx = (ix + 1.5f) - x; + dy = (iy + 0.5f) - y; dist2 = dx * dx + dy * dy; if (dist2 <= rmax2) { cover = 1.0F - (dist2 - rmin2) * cscale; - setup->quad.coverage[QUAD_BOTTOM_RIGHT] = MIN2(cover, 1.0); + setup->quad.coverage[QUAD_BOTTOM_RIGHT] = MIN2(cover, 1.0f); setup->quad.mask |= MASK_BOTTOM_RIGHT; } - dx = (ix + 0.5) - x; - dy = (iy + 1.5) - y; + dx = (ix + 0.5f) - x; + dy = (iy + 1.5f) - y; dist2 = dx * dx + dy * dy; if (dist2 <= rmax2) { cover = 1.0F - (dist2 - rmin2) * cscale; - setup->quad.coverage[QUAD_TOP_LEFT] = MIN2(cover, 1.0); + setup->quad.coverage[QUAD_TOP_LEFT] = MIN2(cover, 1.0f); setup->quad.mask |= MASK_TOP_LEFT; } - dx = (ix + 1.5) - x; - dy = (iy + 1.5) - y; + dx = (ix + 1.5f) - x; + dy = (iy + 1.5f) - y; dist2 = dx * dx + dy * dy; if (dist2 <= rmax2) { cover = 1.0F - (dist2 - rmin2) * cscale; - setup->quad.coverage[QUAD_TOP_RIGHT] = MIN2(cover, 1.0); + setup->quad.coverage[QUAD_TOP_RIGHT] = MIN2(cover, 1.0f); setup->quad.mask |= MASK_TOP_RIGHT; } if (setup->quad.mask) { setup->quad.x0 = ix; setup->quad.y0 = iy; - quad_emit( setup->softpipe, &setup->quad ); + clip_emit_quad(setup); } } } @@ -978,7 +1043,7 @@ setup_point(struct draw_stage *stage, struct prim_header *prim) if (setup->quad.mask) { setup->quad.x0 = ix; setup->quad.y0 = iy; - quad_emit( setup->softpipe, &setup->quad ); + clip_emit_quad(setup); } } } @@ -991,22 +1056,16 @@ setup_point(struct draw_stage *stage, struct prim_header *prim) static void setup_begin( struct draw_stage *stage ) { struct setup_stage *setup = setup_stage(stage); + struct softpipe_context *sp = setup->softpipe; setup->quad.nr_attrs = setup->softpipe->nr_frag_attrs; - /* - * XXX this is where we might map() the renderbuffers to begin - * s/w rendering. - */ + sp->quad.first->begin(sp->quad.first); } static void setup_end( struct draw_stage *stage ) { - /* - * XXX this is where we might unmap() the renderbuffers after - * s/w rendering. - */ } @@ -1037,3 +1096,85 @@ struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe ) return &setup->stage; } + + +/* Recalculate det. This is only used in the test harness below: + */ +static void calc_det( struct prim_header *header ) +{ + /* Window coords: */ + const float *v0 = header->v[0]->data[0]; + const float *v1 = header->v[1]->data[0]; + const float *v2 = header->v[2]->data[0]; + + /* edge vectors e = v0 - v2, f = v1 - v2 */ + const float ex = v0[0] - v2[0]; + const float ey = v0[1] - v2[1]; + const float fx = v1[0] - v2[0]; + const float fy = v1[1] - v2[1]; + + /* det = cross(e,f).z */ + header->det = ex * fy - ey * fx; +} + + + +/* Test harness - feed vertex buffer back into prim pipeline. + * + * The big issue at this point is that reset_stipple doesn't make it + * through the interface. Probably need to split primitives at reset + * stipple, perhaps using the ~0 index marker. + */ +void sp_vbuf_setup_draw( struct pipe_context *pipe, + unsigned primitive, + const ushort *elements, + unsigned nr_elements, + const void *vertex_buffer, + unsigned nr_vertices ) +{ + struct softpipe_context *softpipe = softpipe_context( pipe ); + struct setup_stage *setup = setup_stage( softpipe->setup ); + struct prim_header prim; + unsigned vertex_size = setup->stage.draw->vertex_info.size * sizeof(float); + int i, j; + + prim.det = 0; + prim.reset_line_stipple = 0; + prim.edgeflags = 0; + prim.pad = 0; + + setup->stage.begin( &setup->stage ); + + switch (primitive) { + case PIPE_PRIM_TRIANGLES: + for (i = 0; i < nr_elements; i += 3) { + for (j = 0; j < 3; j++) + prim.v[j] = (struct vertex_header *)((char *)vertex_buffer + + elements[i+j] * vertex_size); + + calc_det(&prim); + setup->stage.tri( &setup->stage, &prim ); + } + break; + + case PIPE_PRIM_LINES: + for (i = 0; i < nr_elements; i += 2) { + for (j = 0; j < 2; j++) + prim.v[j] = (struct vertex_header *)((char *)vertex_buffer + + elements[i+j] * vertex_size); + + setup->stage.line( &setup->stage, &prim ); + } + break; + + case PIPE_PRIM_POINTS: + for (i = 0; i < nr_elements; i += 2) { + prim.v[i] = (struct vertex_header *)((char *)vertex_buffer + + elements[i] * vertex_size); + setup->stage.point( &setup->stage, &prim ); + } + break; + } + + setup->stage.end( &setup->stage ); +}