X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fprogram%2Fir_to_mesa.cpp;h=b2776da45d95243ba01a9bcfeb7a7eb1d60aa5a1;hb=30ec53f30ee5813db30777b45dbe456a02c8382e;hp=b3e04d7b60584cce810acd60df335bbde8a5564e;hpb=5aa8d8194c4975876276a9c57cdd672978a491ad;p=mesa.git diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index b3e04d7b605..b2776da45d9 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -43,19 +43,18 @@ #include "linker.h" #include "main/mtypes.h" +#include "main/shaderapi.h" #include "main/shaderobj.h" #include "main/uniforms.h" -#include "program/hash_table.h" -extern "C" { -#include "main/shaderapi.h" +#include "program/hash_table.h" #include "program/prog_instruction.h" #include "program/prog_optimize.h" #include "program/prog_print.h" #include "program/program.h" #include "program/prog_parameter.h" #include "program/sampler.h" -} + static int swizzle_for_size(int size); @@ -607,6 +606,20 @@ type_size(const struct glsl_type *type) */ return 1; } + break; + case GLSL_TYPE_DOUBLE: + if (type->is_matrix()) { + if (type->vector_elements > 2) + return type->matrix_columns * 2; + else + return type->matrix_columns; + } else { + if (type->vector_elements > 2) + return 2; + else + return 1; + } + break; case GLSL_TYPE_ARRAY: assert(type->length > 0); return type_size(type->fields.array) * type->length; @@ -1153,7 +1166,7 @@ ir_to_mesa_visitor::visit(ir_expression *ir) assert(!"not reached: should be handled by ir_div_to_mul_rcp"); break; case ir_binop_mod: - /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */ + /* Floating point should be lowered by MOD_TO_FLOOR in the compiler. */ assert(ir->type->is_integer()); emit(ir, OPCODE_MUL, result_dst, op[0], op[1]); break; @@ -1349,6 +1362,7 @@ ir_to_mesa_visitor::visit(ir_expression *ir) case ir_unop_pack_unorm_2x16: case ir_unop_pack_unorm_4x8: case ir_unop_pack_half_2x16: + case ir_unop_pack_double_2x32: case ir_unop_unpack_snorm_2x16: case ir_unop_unpack_snorm_4x8: case ir_unop_unpack_unorm_2x16: @@ -1356,11 +1370,21 @@ ir_to_mesa_visitor::visit(ir_expression *ir) case ir_unop_unpack_half_2x16: case ir_unop_unpack_half_2x16_split_x: case ir_unop_unpack_half_2x16_split_y: + case ir_unop_unpack_double_2x32: case ir_binop_pack_half_2x16_split: case ir_unop_bitfield_reverse: case ir_unop_bit_count: case ir_unop_find_msb: case ir_unop_find_lsb: + case ir_unop_d2f: + case ir_unop_f2d: + case ir_unop_d2i: + case ir_unop_i2d: + case ir_unop_d2u: + case ir_unop_u2d: + case ir_unop_d2b: + case ir_unop_frexp_sig: + case ir_unop_frexp_exp: assert(!"not supported"); break; case ir_binop_min: @@ -1450,6 +1474,7 @@ ir_to_mesa_visitor::visit(ir_swizzle *ir) ir->val->accept(this); src = this->result; assert(src.file != PROGRAM_UNDEFINED); + assert(ir->type->vector_elements > 0); for (i = 0; i < 4; i++) { if (i < ir->type->vector_elements) { @@ -2385,6 +2410,8 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name, if (type->is_vector() || type->is_scalar()) { size = type->vector_elements; + if (type->is_double()) + size *= 2; } else { size = type_size(type) * 4; } @@ -2489,6 +2516,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, enum gl_uniform_driver_format format = uniform_native; unsigned columns = 0; + int dmul = 4 * sizeof(float); switch (storage->type->base_type) { case GLSL_TYPE_UINT: assert(ctx->Const.NativeIntegers); @@ -2500,6 +2528,11 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, (ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float; columns = 1; break; + + case GLSL_TYPE_DOUBLE: + if (storage->type->vector_elements > 2) + dmul *= 2; + /* fallthrough */ case GLSL_TYPE_FLOAT: format = uniform_native; columns = storage->type->matrix_columns; @@ -2524,8 +2557,8 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, } _mesa_uniform_attach_driver_storage(storage, - 4 * sizeof(float) * columns, - 4 * sizeof(float), + dmul * columns, + dmul, format, ¶ms->ParameterValues[i]); @@ -2943,12 +2976,9 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) /* Lowering */ do_mat_op_to_vec(ir); - GLenum target = _mesa_shader_stage_to_program(prog->_LinkedShaders[i]->Stage); - lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2 + lower_instructions(ir, (MOD_TO_FLOOR | DIV_TO_MUL_RCP | EXP_TO_EXP2 | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP - | ((options->EmitNoPow) ? POW_TO_EXP2 : 0) - | ((target == GL_VERTEX_PROGRAM_ARB) ? SAT_TO_CLAMP - : 0))); + | ((options->EmitNoPow) ? POW_TO_EXP2 : 0))); progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress; @@ -3020,7 +3050,7 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) { unsigned int i; - _mesa_clear_shader_program_data(ctx, prog); + _mesa_clear_shader_program_data(prog); prog->LinkStatus = GL_TRUE;