X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fprogram%2Fprogram.c;h=6e17fe65f7e0eccb95b20569044818fea6d1e0e2;hb=30ec53f30ee5813db30777b45dbe456a02c8382e;hp=9ffa49bb013cd81e2b63f5a2228e918d11865c15;hpb=772b25e1f366edc857e77b8c1ccdc5297d82cc41;p=mesa.git diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c index 9ffa49bb013..6e17fe65f7e 100644 --- a/src/mesa/program/program.c +++ b/src/mesa/program/program.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -17,9 +16,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ /** @@ -32,6 +32,7 @@ #include "main/glheader.h" #include "main/context.h" #include "main/hash.h" +#include "main/macros.h" #include "program.h" #include "prog_cache.h" #include "prog_parameter.h" @@ -51,76 +52,60 @@ struct gl_program _mesa_DummyProgram; void _mesa_init_program(struct gl_context *ctx) { - GLuint i; - /* * If this assertion fails, we need to increase the field * size for register indexes (see INST_INDEX_BITS). */ - ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4 + ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4 <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4 + ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4 <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.VertexProgram.MaxTemps <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxTemps <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS)); + + ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS); + ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS); - ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS); - ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS); + ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS)); /* If this fails, increase prog_instruction::TexSrcUnit size */ - ASSERT(MAX_TEXTURE_UNITS < (1 << 5)); + STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5)); /* If this fails, increase prog_instruction::TexSrcTarget size */ - ASSERT(NUM_TEXTURE_TARGETS < (1 << 3)); + STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4)); ctx->Program.ErrorPos = -1; ctx->Program.ErrorString = _mesa_strdup(""); -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program ctx->VertexProgram.Enabled = GL_FALSE; -#if FEATURE_es2_glsl ctx->VertexProgram.PointSizeEnabled = (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE; -#else - ctx->VertexProgram.PointSizeEnabled = GL_FALSE; -#endif ctx->VertexProgram.TwoSideEnabled = GL_FALSE; _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, ctx->Shared->DefaultVertexProgram); assert(ctx->VertexProgram.Current); - for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { - ctx->VertexProgram.TrackMatrix[i] = GL_NONE; - ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV; - } ctx->VertexProgram.Cache = _mesa_new_program_cache(); -#endif -#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program ctx->FragmentProgram.Enabled = GL_FALSE; _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, ctx->Shared->DefaultFragmentProgram); assert(ctx->FragmentProgram.Current); ctx->FragmentProgram.Cache = _mesa_new_program_cache(); -#endif -#if FEATURE_ARB_geometry_shader4 ctx->GeometryProgram.Enabled = GL_FALSE; /* right now by default we don't have a geometry program */ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL); - ctx->GeometryProgram.Cache = _mesa_new_program_cache(); -#endif /* XXX probably move this stuff */ -#if FEATURE_ATI_fragment_shader ctx->ATIFragmentShader.Enabled = GL_FALSE; ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader; assert(ctx->ATIFragmentShader.Current); ctx->ATIFragmentShader.Current->RefCount++; -#endif } @@ -130,27 +115,20 @@ _mesa_init_program(struct gl_context *ctx) void _mesa_free_program_data(struct gl_context *ctx) { -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache); -#endif -#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); - _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache); -#endif -#if FEATURE_ARB_geometry_shader4 + _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache); _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL); - _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache); -#endif + /* XXX probably move this stuff */ -#if FEATURE_ATI_fragment_shader if (ctx->ATIFragmentShader.Current) { ctx->ATIFragmentShader.Current->RefCount--; if (ctx->ATIFragmentShader.Current->RefCount <= 0) { free(ctx->ATIFragmentShader.Current); } } -#endif + free((void *) ctx->Program.ErrorString); } @@ -163,28 +141,18 @@ _mesa_free_program_data(struct gl_context *ctx) void _mesa_update_default_objects_program(struct gl_context *ctx) { -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, - (struct gl_vertex_program *) ctx->Shared->DefaultVertexProgram); assert(ctx->VertexProgram.Current); -#endif -#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, - (struct gl_fragment_program *) ctx->Shared->DefaultFragmentProgram); assert(ctx->FragmentProgram.Current); -#endif -#if FEATURE_ARB_geometry_shader4 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, - (struct gl_geometry_program *) - ctx->Shared->DefaultGeometryProgram); -#endif + ctx->Shared->DefaultGeometryProgram); /* XXX probably move this stuff */ -#if FEATURE_ATI_fragment_shader if (ctx->ATIFragmentShader.Current) { ctx->ATIFragmentShader.Current->RefCount--; if (ctx->ATIFragmentShader.Current->RefCount <= 0) { @@ -194,7 +162,6 @@ _mesa_update_default_objects_program(struct gl_context *ctx) ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; assert(ctx->ATIFragmentShader.Current); ctx->ATIFragmentShader.Current->RefCount++; -#endif } @@ -248,7 +215,7 @@ _mesa_find_line_column(const GLubyte *string, const GLubyte *pos, while (*p != 0 && *p != '\n') p++; len = p - lineStart; - s = (GLubyte *) malloc(len + 1); + s = malloc(len + 1); memcpy(s, lineStart, len); s[len] = 0; @@ -257,28 +224,24 @@ _mesa_find_line_column(const GLubyte *string, const GLubyte *pos, /** - * Initialize a new vertex/fragment program object. + * Initialize a new gl_program object. */ -static struct gl_program * -_mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog, - GLenum target, GLuint id) +static void +init_program_struct(struct gl_program *prog, GLenum target, GLuint id) { - (void) ctx; - if (prog) { - GLuint i; - memset(prog, 0, sizeof(*prog)); - prog->Id = id; - prog->Target = target; - prog->Resident = GL_TRUE; - prog->RefCount = 1; - prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB; - - /* default mapping from samplers to texture units */ - for (i = 0; i < MAX_SAMPLERS; i++) - prog->SamplerUnits[i] = i; - } + GLuint i; - return prog; + assert(prog); + + memset(prog, 0, sizeof(*prog)); + prog->Id = id; + prog->Target = target; + prog->RefCount = 1; + prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB; + + /* default mapping from samplers to texture units */ + for (i = 0; i < MAX_SAMPLERS; i++) + prog->SamplerUnits[i] = i; } @@ -286,13 +249,15 @@ _mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog, * Initialize a new fragment program object. */ struct gl_program * -_mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program *prog, - GLenum target, GLuint id) +_mesa_init_fragment_program(struct gl_context *ctx, + struct gl_fragment_program *prog, + GLenum target, GLuint id) { - if (prog) - return _mesa_init_program_struct( ctx, &prog->Base, target, id ); - else - return NULL; + if (prog) { + init_program_struct(&prog->Base, target, id); + return &prog->Base; + } + return NULL; } @@ -300,13 +265,31 @@ _mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program * Initialize a new vertex program object. */ struct gl_program * -_mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *prog, +_mesa_init_vertex_program(struct gl_context *ctx, + struct gl_vertex_program *prog, + GLenum target, GLuint id) +{ + if (prog) { + init_program_struct(&prog->Base, target, id); + return &prog->Base; + } + return NULL; +} + + +/** + * Initialize a new compute program object. + */ +struct gl_program * +_mesa_init_compute_program(struct gl_context *ctx, + struct gl_compute_program *prog, GLenum target, GLuint id) { - if (prog) - return _mesa_init_program_struct( ctx, &prog->Base, target, id ); - else - return NULL; + if (prog) { + init_program_struct(&prog->Base, target, id); + return &prog->Base; + } + return NULL; } @@ -314,13 +297,15 @@ _mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *pro * Initialize a new geometry program object. */ struct gl_program * -_mesa_init_geometry_program( struct gl_context *ctx, struct gl_geometry_program *prog, - GLenum target, GLuint id) +_mesa_init_geometry_program(struct gl_context *ctx, + struct gl_geometry_program *prog, + GLenum target, GLuint id) { - if (prog) - return _mesa_init_program_struct( ctx, &prog->Base, target, id ); - else - return NULL; + if (prog) { + init_program_struct(&prog->Base, target, id); + return &prog->Base; + } + return NULL; } @@ -342,7 +327,6 @@ _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id) struct gl_program *prog; switch (target) { case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ - case GL_VERTEX_STATE_PROGRAM_NV: prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program), target, id ); break; @@ -357,6 +341,11 @@ _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id) CALLOC_STRUCT(gl_geometry_program), target, id); break; + case GL_COMPUTE_PROGRAM_NV: + prog = _mesa_init_compute_program(ctx, + CALLOC_STRUCT(gl_compute_program), + target, id); + break; default: _mesa_problem(ctx, "bad target in _mesa_new_program"); prog = NULL; @@ -381,20 +370,15 @@ _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog) if (prog == &_mesa_DummyProgram) return; - if (prog->String) - free(prog->String); - - _mesa_free_instructions(prog->Instructions, prog->NumInstructions); + free(prog->String); + free(prog->LocalParams); + if (prog->Instructions) { + _mesa_free_instructions(prog->Instructions, prog->NumInstructions); + } if (prog->Parameters) { _mesa_free_parameter_list(prog->Parameters); } - if (prog->Varying) { - _mesa_free_parameter_list(prog->Varying); - } - if (prog->Attributes) { - _mesa_free_parameter_list(prog->Attributes); - } free(prog); } @@ -417,12 +401,15 @@ _mesa_lookup_program(struct gl_context *ctx, GLuint id) /** * Reference counting for vertex/fragment programs + * This is normally only called from the _mesa_reference_program() macro + * when there's a real pointer change. */ void -_mesa_reference_program(struct gl_context *ctx, - struct gl_program **ptr, - struct gl_program *prog) +_mesa_reference_program_(struct gl_context *ctx, + struct gl_program **ptr, + struct gl_program *prog) { +#ifndef NDEBUG assert(ptr); if (*ptr && prog) { /* sanity check */ @@ -434,13 +421,12 @@ _mesa_reference_program(struct gl_context *ctx, else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM) ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM); } - if (*ptr == prog) { - return; /* no change */ - } +#endif + if (*ptr) { GLboolean deleteFlag; - /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/ + /*mtx_lock(&(*ptr)->Mutex);*/ #if 0 printf("Program %p ID=%u Target=%s Refcount-- to %d\n", *ptr, (*ptr)->Id, @@ -452,7 +438,7 @@ _mesa_reference_program(struct gl_context *ctx, (*ptr)->RefCount--; deleteFlag = ((*ptr)->RefCount == 0); - /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/ + /*mtx_lock(&(*ptr)->Mutex);*/ if (deleteFlag) { ASSERT(ctx); @@ -464,7 +450,7 @@ _mesa_reference_program(struct gl_context *ctx, assert(!*ptr); if (prog) { - /*_glthread_LOCK_MUTEX(prog->Mutex);*/ + /*mtx_lock(&prog->Mutex);*/ prog->RefCount++; #if 0 printf("Program %p ID=%u Target=%s Refcount++ to %d\n", @@ -473,7 +459,7 @@ _mesa_reference_program(struct gl_context *ctx, (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")), prog->RefCount); #endif - /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/ + /*mtx_unlock(&prog->Mutex);*/ } *ptr = prog; @@ -514,12 +500,16 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog) if (prog->Parameters) clone->Parameters = _mesa_clone_parameter_list(prog->Parameters); - memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); - if (prog->Varying) - clone->Varying = _mesa_clone_parameter_list(prog->Varying); - if (prog->Attributes) - clone->Attributes = _mesa_clone_parameter_list(prog->Attributes); - memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); + if (prog->LocalParams) { + clone->LocalParams = malloc(MAX_PROGRAM_LOCAL_PARAMS * + sizeof(float[4])); + if (!clone->LocalParams) { + _mesa_reference_program(ctx, &clone, NULL); + return NULL; + } + memcpy(clone->LocalParams, prog->LocalParams, + MAX_PROGRAM_LOCAL_PARAMS * sizeof(float[4])); + } clone->IndirectRegisterFiles = prog->IndirectRegisterFiles; clone->NumInstructions = prog->NumInstructions; clone->NumTemporaries = prog->NumTemporaries; @@ -541,32 +531,31 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog) switch (prog->Target) { case GL_VERTEX_PROGRAM_ARB: { - const struct gl_vertex_program *vp - = (const struct gl_vertex_program *) prog; - struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone; + const struct gl_vertex_program *vp = gl_vertex_program_const(prog); + struct gl_vertex_program *vpc = gl_vertex_program(clone); vpc->IsPositionInvariant = vp->IsPositionInvariant; - vpc->IsNVProgram = vp->IsNVProgram; } break; case GL_FRAGMENT_PROGRAM_ARB: { - const struct gl_fragment_program *fp - = (const struct gl_fragment_program *) prog; - struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone; - fpc->FogOption = fp->FogOption; + const struct gl_fragment_program *fp = gl_fragment_program_const(prog); + struct gl_fragment_program *fpc = gl_fragment_program(clone); fpc->UsesKill = fp->UsesKill; + fpc->UsesDFdy = fp->UsesDFdy; fpc->OriginUpperLeft = fp->OriginUpperLeft; fpc->PixelCenterInteger = fp->PixelCenterInteger; } break; case MESA_GEOMETRY_PROGRAM: { - const struct gl_geometry_program *gp - = (const struct gl_geometry_program *) prog; - struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone; + const struct gl_geometry_program *gp = gl_geometry_program_const(prog); + struct gl_geometry_program *gpc = gl_geometry_program(clone); gpc->VerticesOut = gp->VerticesOut; gpc->InputType = gp->InputType; + gpc->Invocations = gp->Invocations; gpc->OutputType = gp->OutputType; + gpc->UsesEndPrimitive = gp->UsesEndPrimitive; + gpc->UsesStreams = gp->UsesStreams; } break; default: @@ -741,7 +730,7 @@ _mesa_combine_programs(struct gl_context *ctx, const GLuint newLength = lenA + lenB; GLboolean usedTemps[MAX_PROGRAM_TEMPS]; GLuint firstTemp = 0; - GLbitfield inputsB; + GLbitfield64 inputsB; GLuint i; ASSERT(progA->Target == progB->Target); @@ -767,21 +756,23 @@ _mesa_combine_programs(struct gl_context *ctx, usedTemps, MAX_PROGRAM_TEMPS); if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) { - struct gl_fragment_program *fprogA, *fprogB, *newFprog; - GLbitfield progB_inputsRead = progB->InputsRead; + const struct gl_fragment_program *fprogA, *fprogB; + struct gl_fragment_program *newFprog; + GLbitfield64 progB_inputsRead = progB->InputsRead; GLint progB_colorFile, progB_colorIndex; - fprogA = (struct gl_fragment_program *) progA; - fprogB = (struct gl_fragment_program *) progB; - newFprog = (struct gl_fragment_program *) newProg; + fprogA = gl_fragment_program_const(progA); + fprogB = gl_fragment_program_const(progB); + newFprog = gl_fragment_program(newProg); newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill; + newFprog->UsesDFdy = fprogA->UsesDFdy || fprogB->UsesDFdy; /* We'll do a search and replace for instances * of progB_colorFile/progB_colorIndex below... */ progB_colorFile = PROGRAM_INPUT; - progB_colorIndex = FRAG_ATTRIB_COL0; + progB_colorIndex = VARYING_SLOT_COL0; /* * The fragment program may get color from a state var rather than @@ -797,7 +788,7 @@ _mesa_combine_programs(struct gl_context *ctx, p->StateIndexes[0] == STATE_INTERNAL && p->StateIndexes[1] == STATE_CURRENT_ATTRIB && (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) { - progB_inputsRead |= FRAG_BIT_COL0; + progB_inputsRead |= VARYING_BIT_COL0; progB_colorFile = PROGRAM_STATE_VAR; progB_colorIndex = i; break; @@ -807,8 +798,8 @@ _mesa_combine_programs(struct gl_context *ctx, /* Connect color outputs of fprogA to color inputs of fprogB, via a * new temporary register. */ - if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) && - (progB_inputsRead & FRAG_BIT_COL0)) { + if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) && + (progB_inputsRead & VARYING_BIT_COL0)) { GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS, firstTemp); if (tempReg < 0) { @@ -830,8 +821,8 @@ _mesa_combine_programs(struct gl_context *ctx, /* compute combined program's InputsRead */ inputsB = progB_inputsRead; - if (progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) { - inputsB &= ~(1 << FRAG_ATTRIB_COL0); + if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { + inputsB &= ~(1 << VARYING_SLOT_COL0); } newProg->InputsRead = progA->InputsRead | inputsB; newProg->OutputsWritten = progB->OutputsWritten; @@ -883,8 +874,8 @@ _mesa_find_used_registers(const struct gl_program *prog, for (j = 0; j < n; j++) { if (inst->SrcReg[j].File == file) { - ASSERT(inst->SrcReg[j].Index < usedSize); - if(inst->SrcReg[j].Index < usedSize) + ASSERT(inst->SrcReg[j].Index < (GLint) usedSize); + if (inst->SrcReg[j].Index < (GLint) usedSize) used[inst->SrcReg[j].Index] = GL_TRUE; } } @@ -925,52 +916,30 @@ _mesa_find_free_register(const GLboolean used[], */ GLboolean _mesa_valid_register_index(const struct gl_context *ctx, - gl_shader_type shaderType, + gl_shader_stage shaderType, gl_register_file file, GLint index) { const struct gl_program_constants *c; - switch (shaderType) { - case MESA_SHADER_VERTEX: - c = &ctx->Const.VertexProgram; - break; - case MESA_SHADER_FRAGMENT: - c = &ctx->Const.FragmentProgram; - break; - case MESA_SHADER_GEOMETRY: - c = &ctx->Const.GeometryProgram; - break; - default: - _mesa_problem(ctx, - "unexpected shader type in _mesa_valid_register_index()"); - return GL_FALSE; - } + assert(0 <= shaderType && shaderType < MESA_SHADER_STAGES); + c = &ctx->Const.Program[shaderType]; switch (file) { case PROGRAM_UNDEFINED: return GL_TRUE; /* XXX or maybe false? */ case PROGRAM_TEMPORARY: - return index >= 0 && index < c->MaxTemps; - - case PROGRAM_ENV_PARAM: - return index >= 0 && index < c->MaxEnvParams; - - case PROGRAM_LOCAL_PARAM: - return index >= 0 && index < c->MaxLocalParams; - - case PROGRAM_NAMED_PARAM: - return index >= 0 && index < c->MaxParameters; + return index >= 0 && index < (GLint) c->MaxTemps; case PROGRAM_UNIFORM: case PROGRAM_STATE_VAR: /* aka constant buffer */ - return index >= 0 && index < c->MaxUniformComponents / 4; + return index >= 0 && index < (GLint) c->MaxUniformComponents / 4; case PROGRAM_CONSTANT: /* constant buffer w/ possible relative negative addressing */ return (index > (int) c->MaxUniformComponents / -4 && - index < c->MaxUniformComponents / 4); + index < (int) c->MaxUniformComponents / 4); case PROGRAM_INPUT: if (index < 0) @@ -978,11 +947,11 @@ _mesa_valid_register_index(const struct gl_context *ctx, switch (shaderType) { case MESA_SHADER_VERTEX: - return index < VERT_ATTRIB_GENERIC0 + c->MaxAttribs; + return index < VERT_ATTRIB_GENERIC0 + (GLint) c->MaxAttribs; case MESA_SHADER_FRAGMENT: - return index < FRAG_ATTRIB_VAR0 + ctx->Const.MaxVarying; + return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying; case MESA_SHADER_GEOMETRY: - return index < GEOM_ATTRIB_VAR0 + ctx->Const.MaxVarying; + return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying; default: return GL_FALSE; } @@ -993,17 +962,17 @@ _mesa_valid_register_index(const struct gl_context *ctx, switch (shaderType) { case MESA_SHADER_VERTEX: - return index < VERT_RESULT_VAR0 + ctx->Const.MaxVarying; + return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying; case MESA_SHADER_FRAGMENT: - return index < FRAG_RESULT_DATA0 + ctx->Const.MaxDrawBuffers; + return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers; case MESA_SHADER_GEOMETRY: - return index < GEOM_RESULT_VAR0 + ctx->Const.MaxVarying; + return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying; default: return GL_FALSE; } case PROGRAM_ADDRESS: - return index >= 0 && index < c->MaxAddressRegs; + return index >= 0 && index < (GLint) c->MaxAddressRegs; default: _mesa_problem(ctx, @@ -1026,7 +995,8 @@ _mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog) GLuint i; GLuint whiteSwizzle; GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters, - white, 4, &whiteSwizzle); + (gl_constant_value *) white, + 4, &whiteSwizzle); (void) whiteIndex; @@ -1071,3 +1041,43 @@ _mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog) } } + +/* Gets the minimum number of shader invocations per fragment. + * This function is useful to determine if we need to do per + * sample shading or per fragment shading. + */ +GLint +_mesa_get_min_invocations_per_fragment(struct gl_context *ctx, + const struct gl_fragment_program *prog, + bool ignore_sample_qualifier) +{ + /* From ARB_sample_shading specification: + * "Using gl_SampleID in a fragment shader causes the entire shader + * to be evaluated per-sample." + * + * "Using gl_SamplePosition in a fragment shader causes the entire + * shader to be evaluated per-sample." + * + * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading + * has no effect." + */ + if (ctx->Multisample.Enabled) { + /* The ARB_gpu_shader5 specification says: + * + * "Use of the "sample" qualifier on a fragment shader input + * forces per-sample shading" + */ + if (prog->IsSample && !ignore_sample_qualifier) + return MAX2(ctx->DrawBuffer->Visual.samples, 1); + + if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID | + SYSTEM_BIT_SAMPLE_POS)) + return MAX2(ctx->DrawBuffer->Visual.samples, 1); + else if (ctx->Multisample.SampleShading) + return MAX2(ceil(ctx->Multisample.MinSampleShadingValue * + ctx->DrawBuffer->Visual.samples), 1); + else + return 1; + } + return 1; +}