X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fshader%2Farbprogram.c;h=beb5deea505afe4570e070949b2dbdf870c8e37c;hb=b9be69b85e8955fa9f773a65e7c3de5c4bb6e507;hp=5583f16ce8d3224f011ebd0392736c35ed081f58;hpb=d23dd812ad597ddbe82be5f95708ece9ad63a2fa;p=mesa.git diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c index 5583f16ce8d..beb5deea505 100644 --- a/src/mesa/shader/arbprogram.c +++ b/src/mesa/shader/arbprogram.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.0 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -29,16 +29,218 @@ */ -#include "glheader.h" +#include "main/glheader.h" #include "arbprogram.h" #include "arbprogparse.h" -#include "context.h" -#include "imports.h" -#include "macros.h" -#include "mtypes.h" +#include "main/context.h" +#include "main/hash.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" #include "program.h" + +/** + * Mixing ARB and NV vertex/fragment programs can be tricky. + * Note: GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV + * but, GL_FRAGMENT_PROGRAM_ARB != GL_FRAGMENT_PROGRAM_NV + * The two different fragment program targets are supposed to be compatible + * to some extent (see GL_ARB_fragment_program spec). + * This function does the compatibility check. + */ +static GLboolean +compatible_program_targets(GLenum t1, GLenum t2) +{ + if (t1 == t2) + return GL_TRUE; + if (t1 == GL_FRAGMENT_PROGRAM_ARB && t2 == GL_FRAGMENT_PROGRAM_NV) + return GL_TRUE; + if (t1 == GL_FRAGMENT_PROGRAM_NV && t2 == GL_FRAGMENT_PROGRAM_ARB) + return GL_TRUE; + return GL_FALSE; +} + + +/** + * Bind a program (make it current) + * \note Called from the GL API dispatcher by both glBindProgramNV + * and glBindProgramARB. + */ +void GLAPIENTRY +_mesa_BindProgram(GLenum target, GLuint id) +{ + struct gl_program *curProg, *newProg; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + /* Error-check target and get curProg */ + if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */ + (ctx->Extensions.NV_vertex_program || + ctx->Extensions.ARB_vertex_program)) { + curProg = &ctx->VertexProgram.Current->Base; + } + else if ((target == GL_FRAGMENT_PROGRAM_NV + && ctx->Extensions.NV_fragment_program) || + (target == GL_FRAGMENT_PROGRAM_ARB + && ctx->Extensions.ARB_fragment_program)) { + curProg = &ctx->FragmentProgram.Current->Base; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)"); + return; + } + + /* + * Get pointer to new program to bind. + * NOTE: binding to a non-existant program is not an error. + * That's supposed to be caught in glBegin. + */ + if (id == 0) { + /* Bind a default program */ + newProg = NULL; + if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */ + newProg = &ctx->Shared->DefaultVertexProgram->Base; + else + newProg = &ctx->Shared->DefaultFragmentProgram->Base; + } + else { + /* Bind a user program */ + newProg = _mesa_lookup_program(ctx, id); + if (!newProg || newProg == &_mesa_DummyProgram) { + /* allocate a new program now */ + newProg = ctx->Driver.NewProgram(ctx, target, id); + if (!newProg) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB"); + return; + } + _mesa_HashInsert(ctx->Shared->Programs, id, newProg); + } + else if (!compatible_program_targets(newProg->Target, target)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindProgramNV/ARB(target mismatch)"); + return; + } + } + + /** All error checking is complete now **/ + + if (curProg->Id == id) { + /* binding same program - no change */ + return; + } + + /* bind newProg */ + if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */ + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + (struct gl_vertex_program *) newProg); + } + else if (target == GL_FRAGMENT_PROGRAM_NV || + target == GL_FRAGMENT_PROGRAM_ARB) { + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, + (struct gl_fragment_program *) newProg); + } + + /* Never null pointers */ + ASSERT(ctx->VertexProgram.Current); + ASSERT(ctx->FragmentProgram.Current); + + if (ctx->Driver.BindProgram) + ctx->Driver.BindProgram(ctx, target, newProg); +} + + +/** + * Delete a list of programs. + * \note Not compiled into display lists. + * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB. + */ +void GLAPIENTRY +_mesa_DeletePrograms(GLsizei n, const GLuint *ids) +{ + GLint i; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (n < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" ); + return; + } + + for (i = 0; i < n; i++) { + if (ids[i] != 0) { + struct gl_program *prog = _mesa_lookup_program(ctx, ids[i]); + if (prog == &_mesa_DummyProgram) { + _mesa_HashRemove(ctx->Shared->Programs, ids[i]); + } + else if (prog) { + /* Unbind program if necessary */ + if (prog->Target == GL_VERTEX_PROGRAM_ARB || /* == GL_VERTEX_PROGRAM_NV */ + prog->Target == GL_VERTEX_STATE_PROGRAM_NV) { + if (ctx->VertexProgram.Current && + ctx->VertexProgram.Current->Base.Id == ids[i]) { + /* unbind this currently bound program */ + _mesa_BindProgram(prog->Target, 0); + } + } + else if (prog->Target == GL_FRAGMENT_PROGRAM_NV || + prog->Target == GL_FRAGMENT_PROGRAM_ARB) { + if (ctx->FragmentProgram.Current && + ctx->FragmentProgram.Current->Base.Id == ids[i]) { + /* unbind this currently bound program */ + _mesa_BindProgram(prog->Target, 0); + } + } + else { + _mesa_problem(ctx, "bad target in glDeleteProgramsNV"); + return; + } + /* The ID is immediately available for re-use now */ + _mesa_HashRemove(ctx->Shared->Programs, ids[i]); + _mesa_reference_program(ctx, &prog, NULL); + } + } + } +} + + +/** + * Generate a list of new program identifiers. + * \note Not compiled into display lists. + * \note Called by both glGenProgramsNV and glGenProgramsARB. + */ +void GLAPIENTRY +_mesa_GenPrograms(GLsizei n, GLuint *ids) +{ + GLuint first; + GLuint i; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenPrograms"); + return; + } + + if (!ids) + return; + + first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n); + + /* Insert pointer to dummy program as placeholder */ + for (i = 0; i < (GLuint) n; i++) { + _mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram); + } + + /* Return the program names */ + for (i = 0; i < (GLuint) n; i++) { + ids[i] = first + i; + } +} + + void GLAPIENTRY _mesa_EnableVertexAttribArrayARB(GLuint index) { @@ -229,7 +431,7 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len, struct gl_vertex_program *prog = ctx->VertexProgram.Current; _mesa_parse_arb_vertex_program(ctx, target, string, len, prog); - if (ctx->Driver.ProgramStringNotify) + if (ctx->Program.ErrorPos == -1 && ctx->Driver.ProgramStringNotify) ctx->Driver.ProgramStringNotify( ctx, target, &prog->Base ); } else if (target == GL_FRAGMENT_PROGRAM_ARB @@ -237,7 +439,7 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len, struct gl_fragment_program *prog = ctx->FragmentProgram.Current; _mesa_parse_arb_fragment_program(ctx, target, string, len, prog); - if (ctx->Driver.ProgramStringNotify) + if (ctx->Program.ErrorPos == -1 && ctx->Driver.ProgramStringNotify) ctx->Driver.ProgramStringNotify( ctx, target, &prog->Base ); } else { @@ -247,6 +449,12 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len, } +/** + * Set a program env parameter register. + * \note Called from the GL API dispatcher. + * Note, this function is also used by the GL_NV_vertex_program extension + * (alias to ProgramParameterdNV) + */ void GLAPIENTRY _mesa_ProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) @@ -256,6 +464,12 @@ _mesa_ProgramEnvParameter4dARB(GLenum target, GLuint index, } +/** + * Set a program env parameter register. + * \note Called from the GL API dispatcher. + * Note, this function is also used by the GL_NV_vertex_program extension + * (alias to ProgramParameterdvNV) + */ void GLAPIENTRY _mesa_ProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params) @@ -266,6 +480,12 @@ _mesa_ProgramEnvParameter4dvARB(GLenum target, GLuint index, } +/** + * Set a program env parameter register. + * \note Called from the GL API dispatcher. + * Note, this function is also used by the GL_NV_vertex_program extension + * (alias to ProgramParameterfNV) + */ void GLAPIENTRY _mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) @@ -283,8 +503,8 @@ _mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index, } ASSIGN_4V(ctx->FragmentProgram.Parameters[index], x, y, z, w); } - else if (target == GL_VERTEX_PROGRAM_ARB - && ctx->Extensions.ARB_vertex_program) { + else if (target == GL_VERTEX_PROGRAM_ARB /* == GL_VERTEX_PROGRAM_NV */ + && (ctx->Extensions.ARB_vertex_program || ctx->Extensions.NV_vertex_program)) { if (index >= ctx->Const.VertexProgram.MaxEnvParams) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameter(index)"); return; @@ -297,7 +517,12 @@ _mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index, } } - +/** + * Set a program env parameter register. + * \note Called from the GL API dispatcher. + * Note, this function is also used by the GL_NV_vertex_program extension + * (alias to ProgramParameterfvNV) + */ void GLAPIENTRY _mesa_ProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params) @@ -703,10 +928,18 @@ _mesa_GetProgramivARB(GLenum target, GLenum pname, GLint *params) * The spec says that even if this query returns true, there's * no guarantee that the program will run in hardware. */ - if (ctx->Driver.IsProgramNative) + if (prog->Id == 0) { + /* default/null program */ + *params = GL_FALSE; + } + else if (ctx->Driver.IsProgramNative) { + /* ask the driver */ *params = ctx->Driver.IsProgramNative( ctx, target, prog ); - else + } + else { + /* probably running in software */ *params = GL_TRUE; + } return; default: /* continue with fragment-program only queries below */