X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fshader%2Fprog_execute.c;h=f4beb9a78b62d6b249621b9fabb049cde27094f9;hb=73137997e23ff6c11;hp=a93733c085288fd3f89d255d976b87e2c2a8f1ea;hpb=dceb09909ea9d6eaef0334897ebed6da45db6faa;p=mesa.git diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index a93733c0852..f4beb9a78b6 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -186,30 +186,6 @@ get_dst_register_pointer(const struct prog_dst_register *dest, -#if FEATURE_MESA_program_debug -static struct gl_program_machine *CurrentMachine = NULL; - -/** - * For GL_MESA_program_debug. - * Return current value (4*GLfloat) of a program register. - * Called via ctx->Driver.GetProgramRegister(). - */ -void -_mesa_get_program_register(GLcontext *ctx, enum register_file file, - GLuint index, GLfloat val[4]) -{ - if (CurrentMachine) { - struct prog_src_register srcReg; - const GLfloat *src; - srcReg.File = file; - srcReg.Index = index; - src = get_src_register_pointer(&srcReg, CurrentMachine); - COPY_4V(val, src); - } -} -#endif /* FEATURE_MESA_program_debug */ - - /** * Fetch a 4-element float vector from the given source register. * Apply swizzling and negating as needed. @@ -236,24 +212,26 @@ fetch_vector4(const struct prog_src_register *source, result[3] = src[GET_SWZ(source->Swizzle, 3)]; } - if (source->NegateBase) { - result[0] = -result[0]; - result[1] = -result[1]; - result[2] = -result[2]; - result[3] = -result[3]; - } if (source->Abs) { result[0] = FABSF(result[0]); result[1] = FABSF(result[1]); result[2] = FABSF(result[2]); result[3] = FABSF(result[3]); } - if (source->NegateAbs) { + if (source->Negate) { + ASSERT(source->Negate == NEGATE_XYZW); result[0] = -result[0]; result[1] = -result[1]; result[2] = -result[2]; result[3] = -result[3]; } + +#ifdef NAN_CHECK + assert(!IS_INF_OR_NAN(result[0])); + assert(!IS_INF_OR_NAN(result[0])); + assert(!IS_INF_OR_NAN(result[0])); + assert(!IS_INF_OR_NAN(result[0])); +#endif } @@ -283,7 +261,7 @@ fetch_vector4ui(const struct prog_src_register *source, result[3] = src[GET_SWZ(source->Swizzle, 3)]; } - /* Note: no NegateBase, Abs, NegateAbs here */ + /* Note: no Negate or Abs here */ } @@ -323,19 +301,14 @@ fetch_vector4_deriv(GLcontext * ctx, result[2] = deriv[GET_SWZ(source->Swizzle, 2)]; result[3] = deriv[GET_SWZ(source->Swizzle, 3)]; - if (source->NegateBase) { - result[0] = -result[0]; - result[1] = -result[1]; - result[2] = -result[2]; - result[3] = -result[3]; - } if (source->Abs) { result[0] = FABSF(result[0]); result[1] = FABSF(result[1]); result[2] = FABSF(result[2]); result[3] = FABSF(result[3]); } - if (source->NegateAbs) { + if (source->Negate) { + ASSERT(source->Negate == NEGATE_XYZW); result[0] = -result[0]; result[1] = -result[1]; result[2] = -result[2]; @@ -360,13 +333,10 @@ fetch_vector1(const struct prog_src_register *source, result[0] = src[GET_SWZ(source->Swizzle, 0)]; - if (source->NegateBase) { - result[0] = -result[0]; - } if (source->Abs) { result[0] = FABSF(result[0]); } - if (source->NegateAbs) { + if (source->Negate) { result[0] = -result[0]; } } @@ -516,6 +486,13 @@ store_vector4(const struct prog_instruction *inst, } } +#ifdef NAN_CHECK + assert(!IS_INF_OR_NAN(value[0])); + assert(!IS_INF_OR_NAN(value[0])); + assert(!IS_INF_OR_NAN(value[0])); + assert(!IS_INF_OR_NAN(value[0])); +#endif + if (writeMask & WRITEMASK_X) dst[0] = value[0]; if (writeMask & WRITEMASK_Y) @@ -633,10 +610,6 @@ _mesa_execute_program(GLcontext * ctx, printf("execute program %u --------------------\n", program->Id); } -#if FEATURE_MESA_program_debug - CurrentMachine = machine; -#endif - if (program->Target == GL_VERTEX_PROGRAM_ARB) { machine->EnvParams = ctx->VertexProgram.Parameters; } @@ -647,15 +620,6 @@ _mesa_execute_program(GLcontext * ctx, for (pc = 0; pc < numInst; pc++) { const struct prog_instruction *inst = program->Instructions + pc; -#if FEATURE_MESA_program_debug - if (ctx->FragmentProgram.CallbackEnabled && - ctx->FragmentProgram.Callback) { - ctx->FragmentProgram.CurrentPosition = inst->StringPos; - ctx->FragmentProgram.Callback(program->Target, - ctx->FragmentProgram.CallbackData); - } -#endif - if (DEBUG_PROG) { _mesa_print_instruction(inst); } @@ -873,7 +837,7 @@ _mesa_execute_program(GLcontext * ctx, * result.z = result.x * APPX(result.y) * We do what the ARB extension says. */ - q[2] = (GLfloat) pow(2.0, t[0]); + q[2] = (GLfloat) _mesa_pow(2.0, t[0]); } q[1] = t[0] - floor_t0; q[3] = 1.0F; @@ -882,10 +846,14 @@ _mesa_execute_program(GLcontext * ctx, break; case OPCODE_EX2: /* Exponential base 2 */ { - GLfloat a[4], result[4]; + GLfloat a[4], result[4], val; fetch_vector1(&inst->SrcReg[0], machine, a); - result[0] = result[1] = result[2] = result[3] = - (GLfloat) _mesa_pow(2.0, a[0]); + val = (GLfloat) _mesa_pow(2.0, a[0]); + /* + if (IS_INF_OR_NAN(val)) + val = 1.0e10; + */ + result[0] = result[1] = result[2] = result[3] = val; store_vector4(inst, machine, result); } break; @@ -961,12 +929,17 @@ _mesa_execute_program(GLcontext * ctx, break; case OPCODE_LG2: /* log base 2 */ { - GLfloat a[4], result[4]; + GLfloat a[4], result[4], val; fetch_vector1(&inst->SrcReg[0], machine, a); /* The fast LOG2 macro doesn't meet the precision requirements. */ - result[0] = result[1] = result[2] = result[3] = - (log(a[0]) * 1.442695F); + if (a[0] == 0.0F) { + val = 0.0F; + } + else { + val = log(a[0]) * 1.442695F; + } + result[0] = result[1] = result[2] = result[3] = val; store_vector4(inst, machine, result); } break; @@ -986,7 +959,7 @@ _mesa_execute_program(GLcontext * ctx, if (a[1] == 0.0 && a[3] == 0.0) result[2] = 1.0; else - result[2] = EXPF(a[3] * LOGF(a[1])); + result[2] = (GLfloat) _mesa_pow(a[1], a[3]); } else { result[2] = 0.0; @@ -1551,7 +1524,7 @@ _mesa_execute_program(GLcontext * ctx, ASSERT(swz <= 3); result[i] = src[swz]; } - if (source->NegateBase & (1 << i)) + if (source->Negate & (1 << i)) result[i] = -result[i]; } store_vector4(inst, machine, result); @@ -1577,8 +1550,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_TXB: /* GL_ARB_fragment_program only */ /* Texel lookup with LOD bias */ { - const struct gl_texture_unit *texUnit - = &ctx->Texture.Unit[inst->TexSrcUnit]; + const GLuint unit = machine->Samplers[inst->TexSrcUnit]; + const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; GLfloat texcoord[4], color[4], lodBias; fetch_vector4(&inst->SrcReg[0], machine, texcoord); @@ -1780,9 +1753,5 @@ _mesa_execute_program(GLcontext * ctx, } /* for pc */ -#if FEATURE_MESA_program_debug - CurrentMachine = NULL; -#endif - return GL_TRUE; }