X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fsparc%2Fglapi_sparc.S;h=731ff2b823fc63078a5a0d53bfbc5a41396cb4c7;hb=7fd44005ae67d598c0070bb6ad82a26bc0944284;hp=34c1e09ad83c2c13a944f5dbed04f320a630a4a0;hpb=73fc09a7bf5c63b595251dc10997891c72ecb119;p=mesa.git diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S index 34c1e09ad83..731ff2b823f 100644 --- a/src/mesa/sparc/glapi_sparc.S +++ b/src/mesa/sparc/glapi_sparc.S @@ -764,23 +764,33 @@ gl_dispatch_functions_start: GL_STUB(glBindVertexArray, _gloffset_BindVertexArray) GL_STUB(glGenVertexArrays, _gloffset_GenVertexArrays) GL_STUB(glCopyBufferSubData, _gloffset_CopyBufferSubData) + GL_STUB(glClientWaitSync, _gloffset_ClientWaitSync) + GL_STUB(glDeleteSync, _gloffset_DeleteSync) + GL_STUB(glFenceSync, _gloffset_FenceSync) + GL_STUB(glGetInteger64v, _gloffset_GetInteger64v) + GL_STUB(glGetSynciv, _gloffset_GetSynciv) + GL_STUB(glIsSync, _gloffset_IsSync) + GL_STUB(glWaitSync, _gloffset_WaitSync) + GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex) + GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex) + GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex) GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT) - GL_STUB(gl_dispatch_stub_568, _gloffset_GetPixelTexGenParameterfvSGIS) - HIDDEN(gl_dispatch_stub_568) - GL_STUB(gl_dispatch_stub_569, _gloffset_GetPixelTexGenParameterivSGIS) - HIDDEN(gl_dispatch_stub_569) - GL_STUB(gl_dispatch_stub_570, _gloffset_PixelTexGenParameterfSGIS) - HIDDEN(gl_dispatch_stub_570) - GL_STUB(gl_dispatch_stub_571, _gloffset_PixelTexGenParameterfvSGIS) - HIDDEN(gl_dispatch_stub_571) - GL_STUB(gl_dispatch_stub_572, _gloffset_PixelTexGenParameteriSGIS) - HIDDEN(gl_dispatch_stub_572) - GL_STUB(gl_dispatch_stub_573, _gloffset_PixelTexGenParameterivSGIS) - HIDDEN(gl_dispatch_stub_573) - GL_STUB(gl_dispatch_stub_574, _gloffset_SampleMaskSGIS) - HIDDEN(gl_dispatch_stub_574) - GL_STUB(gl_dispatch_stub_575, _gloffset_SamplePatternSGIS) - HIDDEN(gl_dispatch_stub_575) + GL_STUB(gl_dispatch_stub_578, _gloffset_GetPixelTexGenParameterfvSGIS) + HIDDEN(gl_dispatch_stub_578) + GL_STUB(gl_dispatch_stub_579, _gloffset_GetPixelTexGenParameterivSGIS) + HIDDEN(gl_dispatch_stub_579) + GL_STUB(gl_dispatch_stub_580, _gloffset_PixelTexGenParameterfSGIS) + HIDDEN(gl_dispatch_stub_580) + GL_STUB(gl_dispatch_stub_581, _gloffset_PixelTexGenParameterfvSGIS) + HIDDEN(gl_dispatch_stub_581) + GL_STUB(gl_dispatch_stub_582, _gloffset_PixelTexGenParameteriSGIS) + HIDDEN(gl_dispatch_stub_582) + GL_STUB(gl_dispatch_stub_583, _gloffset_PixelTexGenParameterivSGIS) + HIDDEN(gl_dispatch_stub_583) + GL_STUB(gl_dispatch_stub_584, _gloffset_SampleMaskSGIS) + HIDDEN(gl_dispatch_stub_584) + GL_STUB(gl_dispatch_stub_585, _gloffset_SamplePatternSGIS) + HIDDEN(gl_dispatch_stub_585) GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT) GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT) GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT) @@ -791,10 +801,10 @@ gl_dispatch_functions_start: GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT) GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT) GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT) - GL_STUB(gl_dispatch_stub_586, _gloffset_CullParameterdvEXT) - HIDDEN(gl_dispatch_stub_586) - GL_STUB(gl_dispatch_stub_587, _gloffset_CullParameterfvEXT) - HIDDEN(gl_dispatch_stub_587) + GL_STUB(gl_dispatch_stub_596, _gloffset_CullParameterdvEXT) + HIDDEN(gl_dispatch_stub_596) + GL_STUB(gl_dispatch_stub_597, _gloffset_CullParameterfvEXT) + HIDDEN(gl_dispatch_stub_597) GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT) GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT) GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT) @@ -819,8 +829,8 @@ gl_dispatch_functions_start: GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT) GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT) GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT) - GL_STUB(gl_dispatch_stub_612, _gloffset_PixelTexGenSGIX) - HIDDEN(gl_dispatch_stub_612) + GL_STUB(gl_dispatch_stub_622, _gloffset_PixelTexGenSGIX) + HIDDEN(gl_dispatch_stub_622) GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT) GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV) GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV) @@ -862,24 +872,24 @@ gl_dispatch_functions_start: GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA) GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA) GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA) - GL_STUB(gl_dispatch_stub_654, _gloffset_MultiModeDrawArraysIBM) - HIDDEN(gl_dispatch_stub_654) - GL_STUB(gl_dispatch_stub_655, _gloffset_MultiModeDrawElementsIBM) - HIDDEN(gl_dispatch_stub_655) - GL_STUB(gl_dispatch_stub_656, _gloffset_DeleteFencesNV) - HIDDEN(gl_dispatch_stub_656) - GL_STUB(gl_dispatch_stub_657, _gloffset_FinishFenceNV) - HIDDEN(gl_dispatch_stub_657) - GL_STUB(gl_dispatch_stub_658, _gloffset_GenFencesNV) - HIDDEN(gl_dispatch_stub_658) - GL_STUB(gl_dispatch_stub_659, _gloffset_GetFenceivNV) - HIDDEN(gl_dispatch_stub_659) - GL_STUB(gl_dispatch_stub_660, _gloffset_IsFenceNV) - HIDDEN(gl_dispatch_stub_660) - GL_STUB(gl_dispatch_stub_661, _gloffset_SetFenceNV) - HIDDEN(gl_dispatch_stub_661) - GL_STUB(gl_dispatch_stub_662, _gloffset_TestFenceNV) - HIDDEN(gl_dispatch_stub_662) + GL_STUB(gl_dispatch_stub_664, _gloffset_MultiModeDrawArraysIBM) + HIDDEN(gl_dispatch_stub_664) + GL_STUB(gl_dispatch_stub_665, _gloffset_MultiModeDrawElementsIBM) + HIDDEN(gl_dispatch_stub_665) + GL_STUB(gl_dispatch_stub_666, _gloffset_DeleteFencesNV) + HIDDEN(gl_dispatch_stub_666) + GL_STUB(gl_dispatch_stub_667, _gloffset_FinishFenceNV) + HIDDEN(gl_dispatch_stub_667) + GL_STUB(gl_dispatch_stub_668, _gloffset_GenFencesNV) + HIDDEN(gl_dispatch_stub_668) + GL_STUB(gl_dispatch_stub_669, _gloffset_GetFenceivNV) + HIDDEN(gl_dispatch_stub_669) + GL_STUB(gl_dispatch_stub_670, _gloffset_IsFenceNV) + HIDDEN(gl_dispatch_stub_670) + GL_STUB(gl_dispatch_stub_671, _gloffset_SetFenceNV) + HIDDEN(gl_dispatch_stub_671) + GL_STUB(gl_dispatch_stub_672, _gloffset_TestFenceNV) + HIDDEN(gl_dispatch_stub_672) GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV) GL_STUB(glBindProgramNV, _gloffset_BindProgramNV) GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV) @@ -960,26 +970,26 @@ gl_dispatch_functions_start: GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI) GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV) GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV) - GL_STUB(gl_dispatch_stub_743, _gloffset_ActiveStencilFaceEXT) - HIDDEN(gl_dispatch_stub_743) - GL_STUB(gl_dispatch_stub_744, _gloffset_BindVertexArrayAPPLE) - HIDDEN(gl_dispatch_stub_744) - GL_STUB(gl_dispatch_stub_745, _gloffset_DeleteVertexArraysAPPLE) - HIDDEN(gl_dispatch_stub_745) - GL_STUB(gl_dispatch_stub_746, _gloffset_GenVertexArraysAPPLE) - HIDDEN(gl_dispatch_stub_746) - GL_STUB(gl_dispatch_stub_747, _gloffset_IsVertexArrayAPPLE) - HIDDEN(gl_dispatch_stub_747) + GL_STUB(gl_dispatch_stub_753, _gloffset_ActiveStencilFaceEXT) + HIDDEN(gl_dispatch_stub_753) + GL_STUB(gl_dispatch_stub_754, _gloffset_BindVertexArrayAPPLE) + HIDDEN(gl_dispatch_stub_754) + GL_STUB(gl_dispatch_stub_755, _gloffset_DeleteVertexArraysAPPLE) + HIDDEN(gl_dispatch_stub_755) + GL_STUB(gl_dispatch_stub_756, _gloffset_GenVertexArraysAPPLE) + HIDDEN(gl_dispatch_stub_756) + GL_STUB(gl_dispatch_stub_757, _gloffset_IsVertexArrayAPPLE) + HIDDEN(gl_dispatch_stub_757) GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV) GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV) GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV) GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV) GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV) GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV) - GL_STUB(gl_dispatch_stub_754, _gloffset_DepthBoundsEXT) - HIDDEN(gl_dispatch_stub_754) - GL_STUB(gl_dispatch_stub_755, _gloffset_BlendEquationSeparateEXT) - HIDDEN(gl_dispatch_stub_755) + GL_STUB(gl_dispatch_stub_764, _gloffset_DepthBoundsEXT) + HIDDEN(gl_dispatch_stub_764) + GL_STUB(gl_dispatch_stub_765, _gloffset_BlendEquationSeparateEXT) + HIDDEN(gl_dispatch_stub_765) GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT) GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT) GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT) @@ -997,28 +1007,28 @@ gl_dispatch_functions_start: GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT) GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT) GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT) - GL_STUB(gl_dispatch_stub_773, _gloffset_BlitFramebufferEXT) - HIDDEN(gl_dispatch_stub_773) - GL_STUB(gl_dispatch_stub_774, _gloffset_BufferParameteriAPPLE) - HIDDEN(gl_dispatch_stub_774) - GL_STUB(gl_dispatch_stub_775, _gloffset_FlushMappedBufferRangeAPPLE) - HIDDEN(gl_dispatch_stub_775) - GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT) - GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT) - GL_STUB(gl_dispatch_stub_778, _gloffset_GetTexParameterPointervAPPLE) - HIDDEN(gl_dispatch_stub_778) - GL_STUB(gl_dispatch_stub_779, _gloffset_TextureRangeAPPLE) - HIDDEN(gl_dispatch_stub_779) - GL_STUB(gl_dispatch_stub_780, _gloffset_StencilFuncSeparateATI) - HIDDEN(gl_dispatch_stub_780) - GL_STUB(gl_dispatch_stub_781, _gloffset_ProgramEnvParameters4fvEXT) - HIDDEN(gl_dispatch_stub_781) - GL_STUB(gl_dispatch_stub_782, _gloffset_ProgramLocalParameters4fvEXT) - HIDDEN(gl_dispatch_stub_782) - GL_STUB(gl_dispatch_stub_783, _gloffset_GetQueryObjecti64vEXT) + GL_STUB(gl_dispatch_stub_783, _gloffset_BlitFramebufferEXT) HIDDEN(gl_dispatch_stub_783) - GL_STUB(gl_dispatch_stub_784, _gloffset_GetQueryObjectui64vEXT) + GL_STUB(gl_dispatch_stub_784, _gloffset_BufferParameteriAPPLE) HIDDEN(gl_dispatch_stub_784) + GL_STUB(gl_dispatch_stub_785, _gloffset_FlushMappedBufferRangeAPPLE) + HIDDEN(gl_dispatch_stub_785) + GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT) + GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT) + GL_STUB(gl_dispatch_stub_788, _gloffset_GetTexParameterPointervAPPLE) + HIDDEN(gl_dispatch_stub_788) + GL_STUB(gl_dispatch_stub_789, _gloffset_TextureRangeAPPLE) + HIDDEN(gl_dispatch_stub_789) + GL_STUB(gl_dispatch_stub_790, _gloffset_StencilFuncSeparateATI) + HIDDEN(gl_dispatch_stub_790) + GL_STUB(gl_dispatch_stub_791, _gloffset_ProgramEnvParameters4fvEXT) + HIDDEN(gl_dispatch_stub_791) + GL_STUB(gl_dispatch_stub_792, _gloffset_ProgramLocalParameters4fvEXT) + HIDDEN(gl_dispatch_stub_792) + GL_STUB(gl_dispatch_stub_793, _gloffset_GetQueryObjecti64vEXT) + HIDDEN(gl_dispatch_stub_793) + GL_STUB(gl_dispatch_stub_794, _gloffset_GetQueryObjectui64vEXT) + HIDDEN(gl_dispatch_stub_794) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) @@ -1262,6 +1272,7 @@ gl_dispatch_functions_start: GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB) GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB) GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB) + GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample) GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT) GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT) GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT) @@ -1352,6 +1363,7 @@ gl_dispatch_functions_start: GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT) GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT) GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) + GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT) .globl gl_dispatch_functions_end HIDDEN(gl_dispatch_functions_end)