X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fsparc%2Fglapi_sparc.S;h=e9f887b78f2026175fda1f6619cae4c0902136f8;hb=0203136e69bfa711edd69a4f69c4539cd877b5cb;hp=5b2c9e4a9aa264c4c286a1b8aad88e82369382d0;hpb=d39fd9f641df7da77ff6158c5aa249dd90bf420d;p=mesa.git diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S index 5b2c9e4a9aa..e9f887b78f2 100644 --- a/src/mesa/sparc/glapi_sparc.S +++ b/src/mesa/sparc/glapi_sparc.S @@ -627,6 +627,8 @@ gl_dispatch_functions_start: GL_STUB(glUniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv) GL_STUB(glUniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv) GL_STUB(glUniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv) + GL_STUB(glDrawArraysInstanced, _gloffset_DrawArraysInstanced) + GL_STUB(glDrawElementsInstanced, _gloffset_DrawElementsInstanced) GL_STUB(glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB) GL_STUB(glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB) GL_STUB(glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB) @@ -771,23 +773,26 @@ gl_dispatch_functions_start: GL_STUB(glGetSynciv, _gloffset_GetSynciv) GL_STUB(glIsSync, _gloffset_IsSync) GL_STUB(glWaitSync, _gloffset_WaitSync) + GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex) + GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex) + GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex) GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT) - GL_STUB(gl_dispatch_stub_575, _gloffset_GetPixelTexGenParameterfvSGIS) - HIDDEN(gl_dispatch_stub_575) - GL_STUB(gl_dispatch_stub_576, _gloffset_GetPixelTexGenParameterivSGIS) - HIDDEN(gl_dispatch_stub_576) - GL_STUB(gl_dispatch_stub_577, _gloffset_PixelTexGenParameterfSGIS) - HIDDEN(gl_dispatch_stub_577) - GL_STUB(gl_dispatch_stub_578, _gloffset_PixelTexGenParameterfvSGIS) - HIDDEN(gl_dispatch_stub_578) - GL_STUB(gl_dispatch_stub_579, _gloffset_PixelTexGenParameteriSGIS) - HIDDEN(gl_dispatch_stub_579) - GL_STUB(gl_dispatch_stub_580, _gloffset_PixelTexGenParameterivSGIS) + GL_STUB(gl_dispatch_stub_580, _gloffset_GetPixelTexGenParameterfvSGIS) HIDDEN(gl_dispatch_stub_580) - GL_STUB(gl_dispatch_stub_581, _gloffset_SampleMaskSGIS) + GL_STUB(gl_dispatch_stub_581, _gloffset_GetPixelTexGenParameterivSGIS) HIDDEN(gl_dispatch_stub_581) - GL_STUB(gl_dispatch_stub_582, _gloffset_SamplePatternSGIS) + GL_STUB(gl_dispatch_stub_582, _gloffset_PixelTexGenParameterfSGIS) HIDDEN(gl_dispatch_stub_582) + GL_STUB(gl_dispatch_stub_583, _gloffset_PixelTexGenParameterfvSGIS) + HIDDEN(gl_dispatch_stub_583) + GL_STUB(gl_dispatch_stub_584, _gloffset_PixelTexGenParameteriSGIS) + HIDDEN(gl_dispatch_stub_584) + GL_STUB(gl_dispatch_stub_585, _gloffset_PixelTexGenParameterivSGIS) + HIDDEN(gl_dispatch_stub_585) + GL_STUB(gl_dispatch_stub_586, _gloffset_SampleMaskSGIS) + HIDDEN(gl_dispatch_stub_586) + GL_STUB(gl_dispatch_stub_587, _gloffset_SamplePatternSGIS) + HIDDEN(gl_dispatch_stub_587) GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT) GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT) GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT) @@ -798,10 +803,10 @@ gl_dispatch_functions_start: GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT) GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT) GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT) - GL_STUB(gl_dispatch_stub_593, _gloffset_CullParameterdvEXT) - HIDDEN(gl_dispatch_stub_593) - GL_STUB(gl_dispatch_stub_594, _gloffset_CullParameterfvEXT) - HIDDEN(gl_dispatch_stub_594) + GL_STUB(gl_dispatch_stub_598, _gloffset_CullParameterdvEXT) + HIDDEN(gl_dispatch_stub_598) + GL_STUB(gl_dispatch_stub_599, _gloffset_CullParameterfvEXT) + HIDDEN(gl_dispatch_stub_599) GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT) GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT) GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT) @@ -826,8 +831,8 @@ gl_dispatch_functions_start: GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT) GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT) GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT) - GL_STUB(gl_dispatch_stub_619, _gloffset_PixelTexGenSGIX) - HIDDEN(gl_dispatch_stub_619) + GL_STUB(gl_dispatch_stub_624, _gloffset_PixelTexGenSGIX) + HIDDEN(gl_dispatch_stub_624) GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT) GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV) GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV) @@ -869,24 +874,24 @@ gl_dispatch_functions_start: GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA) GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA) GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA) - GL_STUB(gl_dispatch_stub_661, _gloffset_MultiModeDrawArraysIBM) - HIDDEN(gl_dispatch_stub_661) - GL_STUB(gl_dispatch_stub_662, _gloffset_MultiModeDrawElementsIBM) - HIDDEN(gl_dispatch_stub_662) - GL_STUB(gl_dispatch_stub_663, _gloffset_DeleteFencesNV) - HIDDEN(gl_dispatch_stub_663) - GL_STUB(gl_dispatch_stub_664, _gloffset_FinishFenceNV) - HIDDEN(gl_dispatch_stub_664) - GL_STUB(gl_dispatch_stub_665, _gloffset_GenFencesNV) - HIDDEN(gl_dispatch_stub_665) - GL_STUB(gl_dispatch_stub_666, _gloffset_GetFenceivNV) + GL_STUB(gl_dispatch_stub_666, _gloffset_MultiModeDrawArraysIBM) HIDDEN(gl_dispatch_stub_666) - GL_STUB(gl_dispatch_stub_667, _gloffset_IsFenceNV) + GL_STUB(gl_dispatch_stub_667, _gloffset_MultiModeDrawElementsIBM) HIDDEN(gl_dispatch_stub_667) - GL_STUB(gl_dispatch_stub_668, _gloffset_SetFenceNV) + GL_STUB(gl_dispatch_stub_668, _gloffset_DeleteFencesNV) HIDDEN(gl_dispatch_stub_668) - GL_STUB(gl_dispatch_stub_669, _gloffset_TestFenceNV) + GL_STUB(gl_dispatch_stub_669, _gloffset_FinishFenceNV) HIDDEN(gl_dispatch_stub_669) + GL_STUB(gl_dispatch_stub_670, _gloffset_GenFencesNV) + HIDDEN(gl_dispatch_stub_670) + GL_STUB(gl_dispatch_stub_671, _gloffset_GetFenceivNV) + HIDDEN(gl_dispatch_stub_671) + GL_STUB(gl_dispatch_stub_672, _gloffset_IsFenceNV) + HIDDEN(gl_dispatch_stub_672) + GL_STUB(gl_dispatch_stub_673, _gloffset_SetFenceNV) + HIDDEN(gl_dispatch_stub_673) + GL_STUB(gl_dispatch_stub_674, _gloffset_TestFenceNV) + HIDDEN(gl_dispatch_stub_674) GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV) GL_STUB(glBindProgramNV, _gloffset_BindProgramNV) GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV) @@ -967,26 +972,26 @@ gl_dispatch_functions_start: GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI) GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV) GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV) - GL_STUB(gl_dispatch_stub_750, _gloffset_ActiveStencilFaceEXT) - HIDDEN(gl_dispatch_stub_750) - GL_STUB(gl_dispatch_stub_751, _gloffset_BindVertexArrayAPPLE) - HIDDEN(gl_dispatch_stub_751) - GL_STUB(gl_dispatch_stub_752, _gloffset_DeleteVertexArraysAPPLE) - HIDDEN(gl_dispatch_stub_752) - GL_STUB(gl_dispatch_stub_753, _gloffset_GenVertexArraysAPPLE) - HIDDEN(gl_dispatch_stub_753) - GL_STUB(gl_dispatch_stub_754, _gloffset_IsVertexArrayAPPLE) - HIDDEN(gl_dispatch_stub_754) + GL_STUB(gl_dispatch_stub_755, _gloffset_ActiveStencilFaceEXT) + HIDDEN(gl_dispatch_stub_755) + GL_STUB(gl_dispatch_stub_756, _gloffset_BindVertexArrayAPPLE) + HIDDEN(gl_dispatch_stub_756) + GL_STUB(gl_dispatch_stub_757, _gloffset_DeleteVertexArraysAPPLE) + HIDDEN(gl_dispatch_stub_757) + GL_STUB(gl_dispatch_stub_758, _gloffset_GenVertexArraysAPPLE) + HIDDEN(gl_dispatch_stub_758) + GL_STUB(gl_dispatch_stub_759, _gloffset_IsVertexArrayAPPLE) + HIDDEN(gl_dispatch_stub_759) GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV) GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV) GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV) GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV) GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV) GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV) - GL_STUB(gl_dispatch_stub_761, _gloffset_DepthBoundsEXT) - HIDDEN(gl_dispatch_stub_761) - GL_STUB(gl_dispatch_stub_762, _gloffset_BlendEquationSeparateEXT) - HIDDEN(gl_dispatch_stub_762) + GL_STUB(gl_dispatch_stub_766, _gloffset_DepthBoundsEXT) + HIDDEN(gl_dispatch_stub_766) + GL_STUB(gl_dispatch_stub_767, _gloffset_BlendEquationSeparateEXT) + HIDDEN(gl_dispatch_stub_767) GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT) GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT) GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT) @@ -1004,28 +1009,48 @@ gl_dispatch_functions_start: GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT) GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT) GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT) - GL_STUB(gl_dispatch_stub_780, _gloffset_BlitFramebufferEXT) - HIDDEN(gl_dispatch_stub_780) - GL_STUB(gl_dispatch_stub_781, _gloffset_BufferParameteriAPPLE) - HIDDEN(gl_dispatch_stub_781) - GL_STUB(gl_dispatch_stub_782, _gloffset_FlushMappedBufferRangeAPPLE) - HIDDEN(gl_dispatch_stub_782) - GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT) - GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT) - GL_STUB(gl_dispatch_stub_785, _gloffset_GetTexParameterPointervAPPLE) + GL_STUB(gl_dispatch_stub_785, _gloffset_BlitFramebufferEXT) HIDDEN(gl_dispatch_stub_785) - GL_STUB(gl_dispatch_stub_786, _gloffset_TextureRangeAPPLE) + GL_STUB(gl_dispatch_stub_786, _gloffset_BufferParameteriAPPLE) HIDDEN(gl_dispatch_stub_786) - GL_STUB(gl_dispatch_stub_787, _gloffset_StencilFuncSeparateATI) + GL_STUB(gl_dispatch_stub_787, _gloffset_FlushMappedBufferRangeAPPLE) HIDDEN(gl_dispatch_stub_787) - GL_STUB(gl_dispatch_stub_788, _gloffset_ProgramEnvParameters4fvEXT) - HIDDEN(gl_dispatch_stub_788) - GL_STUB(gl_dispatch_stub_789, _gloffset_ProgramLocalParameters4fvEXT) - HIDDEN(gl_dispatch_stub_789) - GL_STUB(gl_dispatch_stub_790, _gloffset_GetQueryObjecti64vEXT) - HIDDEN(gl_dispatch_stub_790) - GL_STUB(gl_dispatch_stub_791, _gloffset_GetQueryObjectui64vEXT) - HIDDEN(gl_dispatch_stub_791) + GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT) + GL_STUB(glColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT) + GL_STUB(glDisableIndexedEXT, _gloffset_DisableIndexedEXT) + GL_STUB(glEnableIndexedEXT, _gloffset_EnableIndexedEXT) + GL_STUB(glGetBooleanIndexedvEXT, _gloffset_GetBooleanIndexedvEXT) + GL_STUB(glGetIntegerIndexedvEXT, _gloffset_GetIntegerIndexedvEXT) + GL_STUB(glIsEnabledIndexedEXT, _gloffset_IsEnabledIndexedEXT) + GL_STUB(glBeginConditionalRenderNV, _gloffset_BeginConditionalRenderNV) + GL_STUB(glEndConditionalRenderNV, _gloffset_EndConditionalRenderNV) + GL_STUB(glBeginTransformFeedbackEXT, _gloffset_BeginTransformFeedbackEXT) + GL_STUB(glBindBufferBaseEXT, _gloffset_BindBufferBaseEXT) + GL_STUB(glBindBufferOffsetEXT, _gloffset_BindBufferOffsetEXT) + GL_STUB(glBindBufferRangeEXT, _gloffset_BindBufferRangeEXT) + GL_STUB(glEndTransformFeedbackEXT, _gloffset_EndTransformFeedbackEXT) + GL_STUB(glGetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT) + GL_STUB(glTransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT) + GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT) + GL_STUB(gl_dispatch_stub_805, _gloffset_GetTexParameterPointervAPPLE) + HIDDEN(gl_dispatch_stub_805) + GL_STUB(gl_dispatch_stub_806, _gloffset_TextureRangeAPPLE) + HIDDEN(gl_dispatch_stub_806) + GL_STUB(glGetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE) + GL_STUB(glObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE) + GL_STUB(glObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE) + GL_STUB(gl_dispatch_stub_810, _gloffset_StencilFuncSeparateATI) + HIDDEN(gl_dispatch_stub_810) + GL_STUB(gl_dispatch_stub_811, _gloffset_ProgramEnvParameters4fvEXT) + HIDDEN(gl_dispatch_stub_811) + GL_STUB(gl_dispatch_stub_812, _gloffset_ProgramLocalParameters4fvEXT) + HIDDEN(gl_dispatch_stub_812) + GL_STUB(gl_dispatch_stub_813, _gloffset_GetQueryObjecti64vEXT) + HIDDEN(gl_dispatch_stub_813) + GL_STUB(gl_dispatch_stub_814, _gloffset_GetQueryObjectui64vEXT) + HIDDEN(gl_dispatch_stub_814) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES) + GL_STUB(glEGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) @@ -1158,6 +1183,10 @@ gl_dispatch_functions_start: GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB) GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB) GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate) + GL_STUB_ALIAS(glDrawArraysInstancedARB, glDrawArraysInstanced) + GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstanced) + GL_STUB_ALIAS(glDrawElementsInstancedARB, glDrawElementsInstanced) + GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstanced) GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB) GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB) GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB) @@ -1269,6 +1298,7 @@ gl_dispatch_functions_start: GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB) GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB) GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB) + GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample) GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT) GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT) GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT) @@ -1359,6 +1389,13 @@ gl_dispatch_functions_start: GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT) GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT) GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) + GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT) + GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT) + GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT) + GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT) + GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT) + GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT) + GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT) .globl gl_dispatch_functions_end HIDDEN(gl_dispatch_functions_end)