X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_atom.c;h=11b0ce6ec55519b425ad6bc33abdcd2229cd28ef;hb=6fe20ebaaa933ddd17b655e61ba3fe3d358b8513;hp=231bdd95fa11f51228b308dd8fabb6bbd46ecbd5;hpb=67c2d80a839614e4638d6cff390627122f8148ca;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c index 231bdd95fa1..11b0ce6ec55 100644 --- a/src/mesa/state_tracker/st_atom.c +++ b/src/mesa/state_tracker/st_atom.c @@ -27,6 +27,7 @@ #include +#include "main/arrayobj.h" #include "main/glheader.h" #include "main/context.h" @@ -35,12 +36,15 @@ #include "st_atom.h" #include "st_program.h" #include "st_manager.h" +#include "st_util.h" +typedef void (*update_func_t)(struct st_context *st); + /* The list state update functions. */ -static const struct st_tracked_state *atoms[] = +static const update_func_t update_functions[] = { -#define ST_STATE(FLAG, st_update) &st_update, +#define ST_STATE(FLAG, st_update) st_update, #include "st_atom_list.h" #undef ST_STATE }; @@ -48,7 +52,7 @@ static const struct st_tracked_state *atoms[] = void st_init_atoms( struct st_context *st ) { - STATIC_ASSERT(ARRAY_SIZE(atoms) <= 64); + STATIC_ASSERT(ARRAY_SIZE(update_functions) <= 64); } @@ -63,79 +67,94 @@ void st_destroy_atoms( struct st_context *st ) static void check_program_state( struct st_context *st ) { struct gl_context *ctx = st->ctx; - struct st_vertex_program *old_vp = st->vp; - struct st_tessctrl_program *old_tcp = st->tcp; - struct st_tesseval_program *old_tep = st->tep; - struct st_geometry_program *old_gp = st->gp; - struct st_fragment_program *old_fp = st->fp; + struct st_program *old_vp = st->vp; + struct st_program *old_tcp = st->tcp; + struct st_program *old_tep = st->tep; + struct st_program *old_gp = st->gp; + struct st_program *old_fp = st->fp; - struct gl_vertex_program *new_vp = ctx->VertexProgram._Current; + struct gl_program *new_vp = ctx->VertexProgram._Current; struct gl_program *new_tcp = ctx->TessCtrlProgram._Current; struct gl_program *new_tep = ctx->TessEvalProgram._Current; - struct gl_geometry_program *new_gp = ctx->GeometryProgram._Current; - struct gl_fragment_program *new_fp = ctx->FragmentProgram._Current; + struct gl_program *new_gp = ctx->GeometryProgram._Current; + struct gl_program *new_fp = ctx->FragmentProgram._Current; uint64_t dirty = 0; + unsigned num_viewports = 1; /* Flag states used by both new and old shaders to unbind shader resources * properly when transitioning to shaders that don't use them. */ - if (unlikely(new_vp != &old_vp->Base)) { + if (unlikely(new_vp != (old_vp ? &old_vp->Base : NULL))) { if (old_vp) dirty |= old_vp->affected_states; if (new_vp) - dirty |= ST_NEW_VERTEX_PROGRAM(st, st_vertex_program(new_vp)); + dirty |= ST_NEW_VERTEX_PROGRAM(st, st_program(new_vp)); } if (unlikely(new_tcp != &old_tcp->Base)) { if (old_tcp) dirty |= old_tcp->affected_states; if (new_tcp) - dirty |= st_tessctrl_program(new_tcp)->affected_states; + dirty |= st_program(new_tcp)->affected_states; } if (unlikely(new_tep != &old_tep->Base)) { if (old_tep) dirty |= old_tep->affected_states; if (new_tep) - dirty |= st_tesseval_program(new_tep)->affected_states; + dirty |= st_program(new_tep)->affected_states; } if (unlikely(new_gp != &old_gp->Base)) { if (old_gp) dirty |= old_gp->affected_states; if (new_gp) - dirty |= st_geometry_program(new_gp)->affected_states; + dirty |= st_program(new_gp)->affected_states; } if (unlikely(new_fp != &old_fp->Base)) { if (old_fp) dirty |= old_fp->affected_states; if (new_fp) - dirty |= st_fragment_program(new_fp)->affected_states; + dirty |= st_program(new_fp)->affected_states; + } + + /* Find out the number of viewports. This determines how many scissors + * and viewport states we need to update. + */ + struct gl_program *last_prim_shader = new_gp ? new_gp : + new_tep ? new_tep : new_vp; + if (last_prim_shader && + last_prim_shader->info.outputs_written & ( + VARYING_BIT_VIEWPORT | VARYING_BIT_VIEWPORT_MASK)) + num_viewports = ctx->Const.MaxViewports; + + if (st->state.num_viewports != num_viewports) { + st->state.num_viewports = num_viewports; + dirty |= ST_NEW_VIEWPORT; + + if (ctx->Scissor.EnableFlags & u_bit_consecutive(0, num_viewports)) + dirty |= ST_NEW_SCISSOR; } st->dirty |= dirty; - st->gfx_shaders_may_be_dirty = false; } static void check_attrib_edgeflag(struct st_context *st) { - const struct gl_client_array **arrays = st->ctx->Array._DrawArrays; GLboolean vertdata_edgeflags, edgeflag_culls_prims, edgeflags_enabled; - struct gl_vertex_program *vp = st->ctx->VertexProgram._Current; - - if (!arrays) - return; + struct gl_program *vp = st->ctx->VertexProgram._Current; edgeflags_enabled = st->ctx->Polygon.FrontMode != GL_FILL || st->ctx->Polygon.BackMode != GL_FILL; vertdata_edgeflags = edgeflags_enabled && - arrays[VERT_ATTRIB_EDGEFLAG]->StrideB != 0; + _mesa_draw_edge_flag_array_enabled(st->ctx); + if (vertdata_edgeflags != st->vertdata_edgeflags) { st->vertdata_edgeflags = vertdata_edgeflags; if (vp) - st->dirty |= ST_NEW_VERTEX_PROGRAM(st, st_vertex_program(vp)); + st->dirty |= ST_NEW_VERTEX_PROGRAM(st, st_program(vp)); } edgeflag_culls_prims = edgeflags_enabled && !vertdata_edgeflags && @@ -170,25 +189,57 @@ void st_validate_state( struct st_context *st, enum st_pipeline pipeline ) if (st->ctx->API == API_OPENGL_COMPAT) check_attrib_edgeflag(st); - check_program_state(st); + if (st->gfx_shaders_may_be_dirty) { + check_program_state(st); + st->gfx_shaders_may_be_dirty = false; + } + st_manager_validate_framebuffers(st); pipeline_mask = ST_PIPELINE_RENDER_STATE_MASK; break; + case ST_PIPELINE_CLEAR: + st_manager_validate_framebuffers(st); + pipeline_mask = ST_PIPELINE_CLEAR_STATE_MASK; + break; + + case ST_PIPELINE_META: + if (st->gfx_shaders_may_be_dirty) { + check_program_state(st); + st->gfx_shaders_may_be_dirty = false; + } + + st_manager_validate_framebuffers(st); + pipeline_mask = ST_PIPELINE_META_STATE_MASK; + break; + + case ST_PIPELINE_UPDATE_FRAMEBUFFER: + st_manager_validate_framebuffers(st); + pipeline_mask = ST_PIPELINE_UPDATE_FB_STATE_MASK; + break; + case ST_PIPELINE_COMPUTE: { - struct st_compute_program *old_cp = st->cp; - struct gl_compute_program *new_cp = ctx->ComputeProgram._Current; + struct st_program *old_cp = st->cp; + struct gl_program *new_cp = ctx->ComputeProgram._Current; if (new_cp != &old_cp->Base) { if (old_cp) st->dirty |= old_cp->affected_states; assert(new_cp); - st->dirty |= st_compute_program(new_cp)->affected_states; + st->dirty |= st_program(new_cp)->affected_states; } st->compute_shader_may_be_dirty = false; - pipeline_mask = ST_PIPELINE_COMPUTE_STATE_MASK; + + /* + * We add the ST_NEW_FB_STATE bit here as well, because glBindFramebuffer + * acts as a barrier that breaks feedback loops between the framebuffer + * and textures bound to the framebuffer, even when those textures are + * accessed by compute shaders; so we must inform the driver of new + * framebuffer state. + */ + pipeline_mask = ST_PIPELINE_COMPUTE_STATE_MASK | ST_NEW_FB_STATE; break; } @@ -208,9 +259,9 @@ void st_validate_state( struct st_context *st, enum st_pipeline pipeline ) * Don't use u_bit_scan64, it may be slower on 32-bit. */ while (dirty_lo) - atoms[u_bit_scan(&dirty_lo)]->update(st); + update_functions[u_bit_scan(&dirty_lo)](st); while (dirty_hi) - atoms[32 + u_bit_scan(&dirty_hi)]->update(st); + update_functions[32 + u_bit_scan(&dirty_hi)](st); /* Clear the render or compute state bits. */ st->dirty &= ~pipeline_mask;