X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_atom_constbuf.c;h=6455e612e4ee556f02f57348021c01cda91a5741;hb=a2c63cae14de84f245e99154435a51de1d291058;hp=a8f2b879d532c511c8d04476ac94c063532c128b;hpb=35489ef285f1fde234b2b9bbb91fdc41fddefc02;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c index a8f2b879d53..6455e612e4e 100644 --- a/src/mesa/state_tracker/st_atom_constbuf.c +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -1,8 +1,8 @@ /************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * + * Copyright 2007 VMware, Inc. * All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including @@ -10,88 +10,123 @@ * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: - * + * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * + * **************************************************************************/ /* * Authors: - * Keith Whitwell + * Keith Whitwell * Brian Paul */ #include "main/imports.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" - +#include "program/prog_parameter.h" +#include "program/prog_print.h" +#include "main/shaderapi.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" +#include "util/u_upload_mgr.h" +#include "cso_cache/cso_context.h" #include "st_debug.h" #include "st_context.h" #include "st_atom.h" #include "st_atom_constbuf.h" #include "st_program.h" -#include "st_inlines.h" - +#include "st_cb_bufferobjects.h" /** * Pass the given program parameters to the graphics pipe as a * constant buffer. - * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT */ -void st_upload_constants( struct st_context *st, - struct gl_program_parameter_list *params, - unsigned shader_type) +void +st_upload_constants(struct st_context *st, struct gl_program *prog) { - struct pipe_context *pipe = st->pipe; - struct pipe_resource **cbuf = &st->state.constants[shader_type]; + gl_shader_stage stage = prog->info.stage; + struct gl_program_parameter_list *params = prog->Parameters; + enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage); assert(shader_type == PIPE_SHADER_VERTEX || - shader_type == PIPE_SHADER_FRAGMENT); + shader_type == PIPE_SHADER_FRAGMENT || + shader_type == PIPE_SHADER_GEOMETRY || + shader_type == PIPE_SHADER_TESS_CTRL || + shader_type == PIPE_SHADER_TESS_EVAL || + shader_type == PIPE_SHADER_COMPUTE); + + /* update the ATI constants before rendering */ + if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) { + struct ati_fragment_shader *ati_fs = st->fp->ati_fs; + unsigned c; + + for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) { + unsigned offset = params->ParameterValueOffset[c]; + if (ati_fs->LocalConstDef & (1 << c)) + memcpy(params->ParameterValues + offset, + ati_fs->Constants[c], sizeof(GLfloat) * 4); + else + memcpy(params->ParameterValues + offset, + st->ctx->ATIFragmentShader.GlobalConstants[c], + sizeof(GLfloat) * 4); + } + } + + /* Make all bindless samplers/images bound texture/image units resident in + * the context. + */ + st_make_bound_samplers_resident(st, prog); + st_make_bound_images_resident(st, prog); /* update constants */ if (params && params->NumParameters) { + struct pipe_constant_buffer cb; const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4; - _mesa_load_state_parameters(st->ctx, params); - - /* We always need to get a new buffer, to keep the drivers simple and - * avoid gratuitous rendering synchronization. + /* Update the constants which come from fixed-function state, such as + * transformation matrices, fog factors, etc. The rest of the values in + * the parameters list are explicitly set by the user with glUniform, + * glProgramParameter(), etc. */ - pipe_resource_reference(cbuf, NULL ); - *cbuf = pipe_buffer_create(pipe->screen, - PIPE_BIND_CONSTANT_BUFFER, - paramBytes ); + if (params->StateFlags) + _mesa_load_state_parameters(st->ctx, params); + + _mesa_shader_write_subroutine_indices(st->ctx, stage); + + cb.buffer = NULL; + cb.user_buffer = params->ParameterValues; + cb.buffer_offset = 0; + cb.buffer_size = paramBytes; if (ST_DEBUG & DEBUG_CONSTANTS) { - debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n", - __FUNCTION__, shader_type, params->NumParameters, + debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n", + __func__, shader_type, params->NumParameters, params->StateFlags); _mesa_print_parameter_list(params); } - /* load Mesa constants into the constant buffer */ - st_no_flush_pipe_buffer_write(st, *cbuf, - 0, paramBytes, - params->ParameterValues); + cso_set_constant_buffer(st->cso_context, shader_type, 0, &cb); + pipe_resource_reference(&cb.buffer, NULL); - st->pipe->set_constant_buffer(st->pipe, shader_type, 0, *cbuf); + st->state.constants[shader_type].ptr = params->ParameterValues; + st->state.constants[shader_type].size = paramBytes; } - else { - st->constants.tracked_state[shader_type].dirty.mesa = 0x0; + else if (st->state.constants[shader_type].ptr) { + /* Unbind. */ + st->state.constants[shader_type].ptr = NULL; + st->state.constants[shader_type].size = 0; + cso_set_constant_buffer(st->cso_context, shader_type, 0, NULL); } } @@ -99,44 +134,155 @@ void st_upload_constants( struct st_context *st, /** * Vertex shader: */ -static void update_vs_constants(struct st_context *st ) +void +st_update_vs_constants(struct st_context *st) +{ + st_upload_constants(st, &st->vp->Base); +} + +/** + * Fragment shader: + */ +void +st_update_fs_constants(struct st_context *st) { - struct st_vertex_program *vp = st->vp; - struct gl_program_parameter_list *params = vp->Base.Base.Parameters; + st_upload_constants(st, &st->fp->Base); +} + + +/* Geometry shader: + */ +void +st_update_gs_constants(struct st_context *st) +{ + struct st_common_program *gp = st->gp; - st_upload_constants( st, params, PIPE_SHADER_VERTEX ); + if (gp) + st_upload_constants(st, &gp->Base); } +/* Tessellation control shader: + */ +void +st_update_tcs_constants(struct st_context *st) +{ + struct st_common_program *tcp = st->tcp; -const struct st_tracked_state st_update_vs_constants = { - "st_update_vs_constants", /* name */ - { /* dirty */ - (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */ - ST_NEW_VERTEX_PROGRAM, /* st */ - }, - update_vs_constants /* update */ -}; + if (tcp) + st_upload_constants(st, &tcp->Base); +} +/* Tessellation evaluation shader: + */ +void +st_update_tes_constants(struct st_context *st) +{ + struct st_common_program *tep = st->tep; + if (tep) + st_upload_constants(st, &tep->Base); +} -/** - * Fragment shader: +/* Compute shader: */ -static void update_fs_constants(struct st_context *st ) +void +st_update_cs_constants(struct st_context *st) { - struct st_fragment_program *fp = st->fp; - struct gl_program_parameter_list *params = fp->Base.Base.Parameters; + struct st_compute_program *cp = st->cp; - st_upload_constants( st, params, PIPE_SHADER_FRAGMENT ); + if (cp) + st_upload_constants(st, &cp->Base); } +static void +st_bind_ubos(struct st_context *st, struct gl_program *prog, + enum pipe_shader_type shader_type) +{ + unsigned i; + struct pipe_constant_buffer cb = { 0 }; + + if (!prog) + return; + + for (i = 0; i < prog->info.num_ubos; i++) { + struct gl_buffer_binding *binding; + struct st_buffer_object *st_obj; -const struct st_tracked_state st_update_fs_constants = { - "st_update_fs_constants", /* name */ - { /* dirty */ - (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */ - ST_NEW_FRAGMENT_PROGRAM, /* st */ - }, - update_fs_constants /* update */ -}; + binding = + &st->ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding]; + st_obj = st_buffer_object(binding->BufferObject); + cb.buffer = st_obj->buffer; + + if (cb.buffer) { + cb.buffer_offset = binding->Offset; + cb.buffer_size = cb.buffer->width0 - binding->Offset; + + /* AutomaticSize is FALSE if the buffer was set with BindBufferRange. + * Take the minimum just to be sure. + */ + if (!binding->AutomaticSize) + cb.buffer_size = MIN2(cb.buffer_size, (unsigned) binding->Size); + } + else { + cb.buffer_offset = 0; + cb.buffer_size = 0; + } + + cso_set_constant_buffer(st->cso_context, shader_type, 1 + i, &cb); + } +} + +void +st_bind_vs_ubos(struct st_context *st) +{ + struct gl_program *prog = + st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; + + st_bind_ubos(st, prog, PIPE_SHADER_VERTEX); +} + +void +st_bind_fs_ubos(struct st_context *st) +{ + struct gl_program *prog = + st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; + + st_bind_ubos(st, prog, PIPE_SHADER_FRAGMENT); +} + +void +st_bind_gs_ubos(struct st_context *st) +{ + struct gl_program *prog = + st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; + + st_bind_ubos(st, prog, PIPE_SHADER_GEOMETRY); +} + +void +st_bind_tcs_ubos(struct st_context *st) +{ + struct gl_program *prog = + st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; + + st_bind_ubos(st, prog, PIPE_SHADER_TESS_CTRL); +} + +void +st_bind_tes_ubos(struct st_context *st) +{ + struct gl_program *prog = + st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; + + st_bind_ubos(st, prog, PIPE_SHADER_TESS_EVAL); +} + +void +st_bind_cs_ubos(struct st_context *st) +{ + struct gl_program *prog = + st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; + + st_bind_ubos(st, prog, PIPE_SHADER_COMPUTE); +}