X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_atom_framebuffer.c;h=4c4f839d1d0b5b4fa98fdcaa1073b0c51242266b;hb=d8f7e3d79ede749e59af9092acac4405e5c7866c;hp=8ca4335e3307f2e90bf541a197635e6f417a57af;hpb=fd70841121475d7aad98812d6bf9c9c67567b89a;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c index 8ca4335e330..4c4f839d1d0 100644 --- a/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/src/mesa/state_tracker/st_atom_framebuffer.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -27,66 +27,20 @@ /* * Authors: - * Keith Whitwell + * Keith Whitwell * Brian Paul */ #include "st_context.h" #include "st_atom.h" +#include "st_cb_bitmap.h" #include "st_cb_fbo.h" -#include "st_public.h" #include "st_texture.h" #include "pipe/p_context.h" -#include "pipe/p_inlines.h" #include "cso_cache/cso_context.h" -#include "util/u_rect.h" #include "util/u_math.h" - - - -/** - * When doing GL render to texture, we have to be sure that finalize_texture() - * didn't yank out the pipe_texture that we earlier created a surface for. - * Check for that here and create a new surface if needed. - */ -static void -update_renderbuffer_surface(struct st_context *st, - struct st_renderbuffer *strb) -{ - struct pipe_screen *screen = st->pipe->screen; - struct pipe_texture *texture = strb->rtt->pt; - int rtt_width = strb->Base.Width; - int rtt_height = strb->Base.Height; - - if (!strb->surface || - strb->surface->texture != texture || - strb->surface->width != rtt_width || - strb->surface->height != rtt_height) { - GLuint level; - /* find matching mipmap level size */ - for (level = 0; level <= texture->last_level; level++) { - if (u_minify(texture->width0, level) == rtt_width && - u_minify(texture->height0, level) == rtt_height) { - - pipe_surface_reference(&strb->surface, NULL); - - strb->surface = screen->get_tex_surface(screen, - texture, - strb->rtt_face, - level, - strb->rtt_slice, - PIPE_BUFFER_USAGE_GPU_READ | - PIPE_BUFFER_USAGE_GPU_WRITE); -#if 0 - printf("-- alloc new surface %d x %d into tex %p\n", - strb->surface->width, strb->surface->height, - texture); -#endif - break; - } - } - } -} +#include "util/u_inlines.h" +#include "util/u_format.h" /** @@ -100,6 +54,9 @@ update_framebuffer_state( struct st_context *st ) struct st_renderbuffer *strb; GLuint i; + st_flush_bitmap_cache(st); + + st->state.fb_orientation = st_fb_orientation(fb); framebuffer->width = fb->Width; framebuffer->height = fb->Height; @@ -108,25 +65,27 @@ update_framebuffer_state( struct st_context *st ) /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state * to determine which surfaces to draw to */ - framebuffer->nr_cbufs = 0; + framebuffer->nr_cbufs = fb->_NumColorDrawBuffers; + for (i = 0; i < fb->_NumColorDrawBuffers; i++) { + pipe_surface_reference(&framebuffer->cbufs[i], NULL); + strb = st_renderbuffer(fb->_ColorDrawBuffers[i]); if (strb) { - /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/ - if (strb->rtt) { + if (strb->is_rtt || (strb->texture && + _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB)) { /* rendering to a GL texture, may have to update surface */ - update_renderbuffer_surface(st, strb); + st_update_renderbuffer_surface(st, strb); } if (strb->surface) { - pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs], - strb->surface); - framebuffer->nr_cbufs++; + pipe_surface_reference(&framebuffer->cbufs[i], strb->surface); } strb->defined = GL_TRUE; /* we'll be drawing something */ } } + for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { pipe_surface_reference(&framebuffer->cbufs[i], NULL); } @@ -136,17 +95,15 @@ update_framebuffer_state( struct st_context *st ) */ strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); if (strb) { - strb = st_renderbuffer(strb->Base.Wrapped); - if (strb->rtt) { + if (strb->is_rtt) { /* rendering to a GL texture, may have to update surface */ - update_renderbuffer_surface(st, strb); + st_update_renderbuffer_surface(st, strb); } pipe_surface_reference(&framebuffer->zsbuf, strb->surface); } else { strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); if (strb) { - strb = st_renderbuffer(strb->Base.Wrapped); assert(strb->surface); pipe_surface_reference(&framebuffer->zsbuf, strb->surface); } @@ -154,31 +111,18 @@ update_framebuffer_state( struct st_context *st ) pipe_surface_reference(&framebuffer->zsbuf, NULL); } - cso_set_framebuffer(st->cso_context, framebuffer); - - if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { - if (st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) { - /* copy back color buffer to front color buffer */ - struct st_framebuffer *stfb = (struct st_framebuffer *) fb; - struct pipe_surface *surf_front, *surf_back; - (void) st_get_framebuffer_surface(stfb, ST_SURFACE_FRONT_LEFT, &surf_front); - (void) st_get_framebuffer_surface(stfb, ST_SURFACE_BACK_LEFT, &surf_back); - - if (st->pipe->surface_copy) { - st->pipe->surface_copy(st->pipe, - surf_front, 0, 0, /* dest */ - surf_back, 0, 0, /* src */ - fb->Width, fb->Height); - } else { - util_surface_copy(st->pipe, FALSE, - surf_front, 0, 0, - surf_back, 0, 0, - fb->Width, fb->Height); - } - } - /* we're assuming we'll really draw to the front buffer */ - st->frontbuffer_status = FRONT_STATUS_DIRTY; +#ifdef DEBUG + /* Make sure the resource binding flags were set properly */ + for (i = 0; i < framebuffer->nr_cbufs; i++) { + assert(!framebuffer->cbufs[i] || + framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); + } + if (framebuffer->zsbuf) { + assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); } +#endif + + cso_set_framebuffer(st->cso_context, framebuffer); }