X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_atom_framebuffer.c;h=ae883a2535e32ad98931632d4e5b406de1cf67f7;hb=137954408172a5104f0f5650bae943d2ebf0aa07;hp=2843b7b1764b321878f058bba1f833950d5eae73;hpb=0f68236a2487dbeb0396b996debcda595b0b54a1;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c index 2843b7b1764..ae883a2535e 100644 --- a/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/src/mesa/state_tracker/st_atom_framebuffer.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -27,66 +27,41 @@ /* * Authors: - * Keith Whitwell + * Keith Whitwell * Brian Paul */ +#include + #include "st_context.h" #include "st_atom.h" +#include "st_cb_bitmap.h" #include "st_cb_fbo.h" #include "st_texture.h" #include "pipe/p_context.h" #include "cso_cache/cso_context.h" #include "util/u_math.h" #include "util/u_inlines.h" - +#include "util/u_format.h" /** - * When doing GL render to texture, we have to be sure that finalize_texture() - * didn't yank out the pipe_resource that we earlier created a surface for. - * Check for that here and create a new surface if needed. + * Update framebuffer size. + * + * We need to derive pipe_framebuffer size from the bound pipe_surfaces here + * instead of copying gl_framebuffer size because for certain target types + * (like PIPE_TEXTURE_1D_ARRAY) gl_framebuffer::Height has the number of layers + * instead of 1. */ static void -update_renderbuffer_surface(struct st_context *st, - struct st_renderbuffer *strb) +update_framebuffer_size(struct pipe_framebuffer_state *framebuffer, + struct pipe_surface *surface) { - struct pipe_context *pipe = st->pipe; - struct pipe_resource *resource = strb->rtt->pt; - int rtt_width = strb->Base.Width; - int rtt_height = strb->Base.Height; - - if (!strb->surface || - strb->surface->texture != resource || - strb->surface->width != rtt_width || - strb->surface->height != rtt_height) { - GLuint level; - /* find matching mipmap level size */ - for (level = 0; level <= resource->last_level; level++) { - if (u_minify(resource->width0, level) == rtt_width && - u_minify(resource->height0, level) == rtt_height) { - struct pipe_surface surf_tmpl; - memset(&surf_tmpl, 0, sizeof(surf_tmpl)); - surf_tmpl.format = resource->format; - surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; - surf_tmpl.u.tex.level = level; - surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice; - surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice; - - pipe_surface_reference(&strb->surface, NULL); - - strb->surface = pipe->create_surface(pipe, - resource, - &surf_tmpl); -#if 0 - printf("-- alloc new surface %d x %d into tex %p\n", - strb->surface->width, strb->surface->height, - texture); -#endif - break; - } - } - } + assert(surface); + assert(surface->width < UINT_MAX); + assert(surface->height < UINT_MAX); + framebuffer->width = MIN2(framebuffer->width, surface->width); + framebuffer->height = MIN2(framebuffer->height, surface->height); } @@ -101,55 +76,70 @@ update_framebuffer_state( struct st_context *st ) struct st_renderbuffer *strb; GLuint i; - framebuffer->width = fb->Width; - framebuffer->height = fb->Height; + st_flush_bitmap_cache(st); + + st->state.fb_orientation = st_fb_orientation(fb); + framebuffer->width = UINT_MAX; + framebuffer->height = UINT_MAX; /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/ /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state * to determine which surfaces to draw to */ - framebuffer->nr_cbufs = 0; + framebuffer->nr_cbufs = fb->_NumColorDrawBuffers; + for (i = 0; i < fb->_NumColorDrawBuffers; i++) { + pipe_surface_reference(&framebuffer->cbufs[i], NULL); + strb = st_renderbuffer(fb->_ColorDrawBuffers[i]); if (strb) { - /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/ - if (strb->rtt) { + if (strb->is_rtt || (strb->texture && + _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB)) { /* rendering to a GL texture, may have to update surface */ - update_renderbuffer_surface(st, strb); + st_update_renderbuffer_surface(st, strb); } if (strb->surface) { - pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs], - strb->surface); - framebuffer->nr_cbufs++; + pipe_surface_reference(&framebuffer->cbufs[i], strb->surface); + update_framebuffer_size(framebuffer, strb->surface); } strb->defined = GL_TRUE; /* we'll be drawing something */ } } + for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { pipe_surface_reference(&framebuffer->cbufs[i], NULL); } + /* Remove trailing GL_NONE draw buffers. */ + while (framebuffer->nr_cbufs && + !framebuffer->cbufs[framebuffer->nr_cbufs-1]) { + framebuffer->nr_cbufs--; + } + /* * Depth/Stencil renderbuffer/surface. */ strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); if (strb) { - strb = st_renderbuffer(strb->Base.Wrapped); - if (strb->rtt) { + if (strb->is_rtt) { /* rendering to a GL texture, may have to update surface */ - update_renderbuffer_surface(st, strb); + st_update_renderbuffer_surface(st, strb); } pipe_surface_reference(&framebuffer->zsbuf, strb->surface); + update_framebuffer_size(framebuffer, strb->surface); } else { strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); if (strb) { - strb = st_renderbuffer(strb->Base.Wrapped); - assert(strb->surface); + if (strb->is_rtt) { + /* rendering to a GL texture, may have to update surface */ + st_update_renderbuffer_surface(st, strb); + } pipe_surface_reference(&framebuffer->zsbuf, strb->surface); + update_framebuffer_size(framebuffer, strb->surface); } else pipe_surface_reference(&framebuffer->zsbuf, NULL); @@ -158,13 +148,19 @@ update_framebuffer_state( struct st_context *st ) #ifdef DEBUG /* Make sure the resource binding flags were set properly */ for (i = 0; i < framebuffer->nr_cbufs; i++) { - assert(framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); + assert(!framebuffer->cbufs[i] || + framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); } if (framebuffer->zsbuf) { assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); } #endif + if (framebuffer->width == UINT_MAX) + framebuffer->width = 0; + if (framebuffer->height == UINT_MAX) + framebuffer->height = 0; + cso_set_framebuffer(st->cso_context, framebuffer); }