X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_atom_rasterizer.c;h=250cbb2260c9425528b24b4d005b6a48409911c2;hb=b94a926f396d366b6bb5d24b32dd93ffb7609205;hp=36b28cb4df9dcd30d4dbf8c8916fc49b4c58b7fa;hpb=73fc09a7bf5c63b595251dc10997891c72ecb119;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c index 36b28cb4df9..250cbb2260c 100644 --- a/src/mesa/state_tracker/st_atom_rasterizer.c +++ b/src/mesa/state_tracker/st_atom_rasterizer.c @@ -53,28 +53,14 @@ static GLuint translate_fill( GLenum mode ) } } -static GLboolean get_offset_flag( GLuint fill_mode, - const struct gl_polygon_attrib *p ) -{ - switch (fill_mode) { - case PIPE_POLYGON_MODE_POINT: - return p->OffsetPoint; - case PIPE_POLYGON_MODE_LINE: - return p->OffsetLine; - case PIPE_POLYGON_MODE_FILL: - return p->OffsetFill; - default: - assert(0); - return 0; - } -} static void update_raster_state( struct st_context *st ) { - GLcontext *ctx = st->ctx; + struct gl_context *ctx = st->ctx; struct pipe_rasterizer_state *raster = &st->state.rasterizer; const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current; + const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current; uint i; memset(raster, 0, sizeof(*raster)); @@ -82,19 +68,18 @@ static void update_raster_state( struct st_context *st ) /* _NEW_POLYGON, _NEW_BUFFERS */ { - if (ctx->Polygon.FrontFace == GL_CCW) - raster->front_winding = PIPE_WINDING_CCW; - else - raster->front_winding = PIPE_WINDING_CW; - - /* XXX - * I think the intention here is that user-created framebuffer objects - * use Y=0=TOP layout instead of OpenGL's normal Y=0=bottom layout. - * Flipping Y changes CW to CCW and vice-versa. - * But this is an implementation/driver-specific artifact - remove... + raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW); + + /* + * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the + * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs + * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that + * case, we must invert Y and flip the notion of front vs. back. */ - if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0) - raster->front_winding ^= PIPE_WINDING_BOTH; + if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { + /* Drawing to an FBO. The viewport will be inverted. */ + raster->front_ccw ^= 1; + } } /* _NEW_LIGHT @@ -113,9 +98,8 @@ static void update_raster_state( struct st_context *st ) */ if (ctx->VertexProgram._Current) { if (ctx->VertexProgram._Enabled || - (ctx->Shader.CurrentProgram && - ctx->Shader.CurrentProgram->VertexProgram && - ctx->Shader.CurrentProgram->LinkStatus)) { + (ctx->Shader.CurrentVertexProgram && + ctx->Shader.CurrentVertexProgram->LinkStatus)) { /* user-defined vertex program or shader */ raster->light_twoside = ctx->VertexProgram.TwoSideEnabled; } @@ -128,43 +112,41 @@ static void update_raster_state( struct st_context *st ) raster->light_twoside = 1; } + raster->clamp_vertex_color = ctx->Light._ClampVertexColor; + /* _NEW_POLYGON */ if (ctx->Polygon.CullFlag) { - if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { - raster->cull_mode = PIPE_WINDING_BOTH; - } - else if (ctx->Polygon.CullFaceMode == GL_FRONT) { - raster->cull_mode = raster->front_winding; - } - else { - raster->cull_mode = raster->front_winding ^ PIPE_WINDING_BOTH; + switch (ctx->Polygon.CullFaceMode) { + case GL_FRONT: + raster->cull_face = PIPE_FACE_FRONT; + break; + case GL_BACK: + raster->cull_face = PIPE_FACE_BACK; + break; + case GL_FRONT_AND_BACK: + raster->cull_face = PIPE_FACE_FRONT_AND_BACK; + break; } } + else { + raster->cull_face = PIPE_FACE_NONE; + } /* _NEW_POLYGON */ { - GLuint fill_front = translate_fill( ctx->Polygon.FrontMode ); - GLuint fill_back = translate_fill( ctx->Polygon.BackMode ); - - if (raster->front_winding == PIPE_WINDING_CW) { - raster->fill_cw = fill_front; - raster->fill_ccw = fill_back; - } - else { - raster->fill_cw = fill_back; - raster->fill_ccw = fill_front; - } + raster->fill_front = translate_fill( ctx->Polygon.FrontMode ); + raster->fill_back = translate_fill( ctx->Polygon.BackMode ); /* Simplify when culling is active: */ - if (raster->cull_mode & PIPE_WINDING_CW) { - raster->fill_cw = raster->fill_ccw; + if (raster->cull_face & PIPE_FACE_FRONT) { + raster->fill_front = raster->fill_back; } - if (raster->cull_mode & PIPE_WINDING_CCW) { - raster->fill_ccw = raster->fill_cw; + if (raster->cull_face & PIPE_FACE_BACK) { + raster->fill_back = raster->fill_front; } } @@ -172,8 +154,14 @@ static void update_raster_state( struct st_context *st ) */ if (ctx->Polygon.OffsetUnits != 0.0 || ctx->Polygon.OffsetFactor != 0.0) { - raster->offset_cw = get_offset_flag( raster->fill_cw, &ctx->Polygon ); - raster->offset_ccw = get_offset_flag( raster->fill_ccw, &ctx->Polygon ); + raster->offset_point = ctx->Polygon.OffsetPoint; + raster->offset_line = ctx->Polygon.OffsetLine; + raster->offset_tri = ctx->Polygon.OffsetFill; + } + + if (ctx->Polygon.OffsetPoint || + ctx->Polygon.OffsetLine || + ctx->Polygon.OffsetFill) { raster->offset_units = ctx->Polygon.OffsetUnits; raster->offset_scale = ctx->Polygon.OffsetFactor; } @@ -183,34 +171,46 @@ static void update_raster_state( struct st_context *st ) if (ctx->Polygon.StippleFlag) raster->poly_stipple_enable = 1; - + /* _NEW_POINT */ raster->point_size = ctx->Point.Size; - raster->point_size_min = 0; /* temporary, will go away */ - raster->point_size_max = 1000; /* temporary, will go away */ - - raster->point_smooth = ctx->Point.SmoothFlag; - raster->point_sprite = ctx->Point.PointSprite; - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { - if (ctx->Point.CoordReplace[i]) { - if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^ - (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM)) - raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT; - else - raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT; + if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag) + raster->point_smooth = 1; + + /* _NEW_POINT | _NEW_PROGRAM + */ + if (ctx->Point.PointSprite) { + /* origin */ + if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^ + (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM)) + raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; + else + raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT; + + /* Coord replacement flags. If bit 'k' is set that means + * that we need to replace GENERIC[k] attrib with an automatically + * computed texture coord. + */ + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + if (ctx->Point.CoordReplace[i]) { + raster->sprite_coord_enable |= 1 << i; + } } - else { - raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_NONE; + if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) { + raster->sprite_coord_enable |= + 1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0); } + + raster->point_quad_rasterization = 1; } /* ST_NEW_VERTEX_PROGRAM */ if (vertProg) { if (vertProg->Base.Id == 0) { - if (vertProg->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) { + if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) { /* generated program which emits point size */ raster->point_size_per_vertex = TRUE; } @@ -254,6 +254,9 @@ static void update_raster_state( struct st_context *st ) if (ctx->Scissor.Enabled) raster->scissor = 1; + /* _NEW_FRAG_CLAMP */ + raster->clamp_fragment_color = ctx->Color._ClampFragmentColor; + raster->gl_rasterization_rules = 1; cso_set_rasterizer(st->cso_context, raster); @@ -269,7 +272,8 @@ const struct st_tracked_state st_update_rasterizer = { _NEW_POINT | _NEW_POLYGON | _NEW_PROGRAM | - _NEW_SCISSOR), /* mesa state dependencies*/ + _NEW_SCISSOR | + _NEW_FRAG_CLAMP), /* mesa state dependencies*/ ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */ }, update_raster_state /* update function */