X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_atom_rasterizer.c;h=9c9a99bcfc6f0a68305b6daf96578fd408275564;hb=f0f04cd12db156ec53b7ea46fae27199af121f90;hp=5eef4ebe92e58caa21b63927c70f6914531f8994;hpb=295d6f8e8f03192320aa8d4ed767427dd06071a5;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c index 5eef4ebe92e..9c9a99bcfc6 100644 --- a/src/mesa/state_tracker/st_atom_rasterizer.c +++ b/src/mesa/state_tracker/st_atom_rasterizer.c @@ -79,8 +79,6 @@ static void update_raster_state( struct st_context *st ) memset(raster, 0, sizeof(*raster)); - raster->origin_lower_left = 1; /* Always true for OpenGL */ - /* _NEW_POLYGON, _NEW_BUFFERS */ { @@ -104,15 +102,21 @@ static void update_raster_state( struct st_context *st ) if (ctx->Light.ShadeModel == GL_FLAT) raster->flatshade = 1; + if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT) + raster->flatshade_first = 1; + /* _NEW_LIGHT | _NEW_PROGRAM * * Back-face colors can come from traditional lighting (when - * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs (when + * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here. */ if (ctx->VertexProgram._Current) { - if (ctx->VertexProgram._Enabled) { - /* user-defined program */ + if (ctx->VertexProgram._Enabled || + (ctx->Shader.CurrentProgram && + ctx->Shader.CurrentProgram->VertexProgram && + ctx->Shader.CurrentProgram->LinkStatus)) { + /* user-defined vertex program or shader */ raster->light_twoside = ctx->VertexProgram.TwoSideEnabled; } else { @@ -180,40 +184,25 @@ static void update_raster_state( struct st_context *st ) if (ctx->Polygon.StippleFlag) raster->poly_stipple_enable = 1; - - /* _NEW_BUFFERS, _NEW_POLYGON - */ - if (raster->fill_cw != PIPE_POLYGON_MODE_FILL || - raster->fill_ccw != PIPE_POLYGON_MODE_FILL) - { - GLfloat mrd = (ctx->DrawBuffer ? - ctx->DrawBuffer->_MRD : - 1.0f); - - raster->offset_units = ctx->Polygon.OffsetFactor * mrd; - raster->offset_scale = (ctx->Polygon.OffsetUnits * mrd * - st->polygon_offset_scale); - } - /* _NEW_POINT */ raster->point_size = ctx->Point.Size; - raster->point_size_min = 0; /* temporary, will go away */ - raster->point_size_max = 1000; /* temporary, will go away */ + if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag) + raster->point_smooth = 1; - raster->point_smooth = ctx->Point.SmoothFlag; - raster->point_sprite = ctx->Point.PointSprite; - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { - if (ctx->Point.CoordReplace[i]) { - if (ctx->Point.SpriteOrigin == GL_UPPER_LEFT) - raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT; - else - raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT; - } - else { - raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_NONE; + if (ctx->Point.PointSprite) { + if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^ + (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM)) + raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; + else + raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT; + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + if (ctx->Point.CoordReplace[i]) { + raster->sprite_coord_enable |= 1 << i; + } } + raster->point_quad_rasterization = 1; } /* ST_NEW_VERTEX_PROGRAM