X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_atom_sampler.c;h=731338f9bebe18ecc600d5d9559ec196681db44b;hb=0dc575c6f6157867accf749a06ec745617ea64ac;hp=d6e3a3e5610021f85b4bdc9f98ddc3446cd9ca57;hpb=b46bcd8e7b37aa2e9159e126c1cc88234a3c2790;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index d6e3a3e5610..731338f9beb 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -33,11 +33,14 @@ #include "main/macros.h" +#include "main/mtypes.h" +#include "main/samplerobj.h" #include "st_context.h" #include "st_cb_texture.h" +#include "st_format.h" #include "st_atom.h" -#include "st_program.h" +#include "st_texture.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -119,133 +122,150 @@ gl_filter_to_img_filter(GLenum filter) static void -xlate_border_color(const GLfloat *colorIn, GLenum baseFormat, GLfloat *colorOut) +convert_sampler(struct st_context *st, + struct pipe_sampler_state *sampler, + GLuint texUnit) { - switch (baseFormat) { - case GL_RGB: - colorOut[0] = colorIn[0]; - colorOut[1] = colorIn[1]; - colorOut[2] = colorIn[2]; - colorOut[3] = 1.0F; - break; - case GL_ALPHA: - colorOut[0] = colorOut[1] = colorOut[2] = 0.0; - colorOut[3] = colorIn[3]; - break; - case GL_LUMINANCE: - colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; - colorOut[3] = 1.0; - break; - case GL_LUMINANCE_ALPHA: - colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; - colorOut[3] = colorIn[3]; - break; - case GL_INTENSITY: - colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0]; - break; - default: - COPY_4V(colorOut, colorIn); + struct gl_texture_object *texobj; + struct gl_context *ctx = st->ctx; + struct gl_sampler_object *msamp; + + texobj = ctx->Texture.Unit[texUnit]._Current; + if (!texobj) { + texobj = st_get_default_texture(st); + } + + msamp = _mesa_get_samplerobj(ctx, texUnit); + + memset(sampler, 0, sizeof(*sampler)); + sampler->wrap_s = gl_wrap_xlate(msamp->WrapS); + sampler->wrap_t = gl_wrap_xlate(msamp->WrapT); + sampler->wrap_r = gl_wrap_xlate(msamp->WrapR); + + sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter); + sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter); + sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter); + + if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB) + sampler->normalized_coords = 1; + + sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias; + + sampler->min_lod = CLAMP(msamp->MinLod, + 0.0f, + (GLfloat) texobj->MaxLevel - texobj->BaseLevel); + sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel, + msamp->MaxLod); + if (sampler->max_lod < sampler->min_lod) { + /* The GL spec doesn't seem to specify what to do in this case. + * Swap the values. + */ + float tmp = sampler->max_lod; + sampler->max_lod = sampler->min_lod; + sampler->min_lod = tmp; + assert(sampler->min_lod <= sampler->max_lod); + } + + if (msamp->BorderColor.ui[0] || + msamp->BorderColor.ui[1] || + msamp->BorderColor.ui[2] || + msamp->BorderColor.ui[3]) { + struct gl_texture_image *teximg; + + teximg = texobj->Image[0][texobj->BaseLevel]; + + st_translate_color(msamp->BorderColor.f, + teximg ? teximg->_BaseFormat : GL_RGBA, + sampler->border_color); } + + sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ? + 0 : (GLuint) msamp->MaxAnisotropy); + + /* only care about ARB_shadow, not SGI shadow */ + if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) { + sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; + sampler->compare_func + = st_compare_func_to_pipe(msamp->CompareFunc); + } + + sampler->seamless_cube_map = + ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless; } -static void -update_samplers(struct st_context *st) +static void +update_vertex_samplers(struct st_context *st) +{ + const struct gl_context *ctx = st->ctx; + struct gl_vertex_program *vprog = ctx->VertexProgram._Current; + GLuint su; + + st->state.num_vertex_samplers = 0; + + /* loop over sampler units (aka tex image units) */ + for (su = 0; su < ctx->Const.MaxVertexTextureImageUnits; su++) { + struct pipe_sampler_state *sampler = st->state.vertex_samplers + su; + + if (vprog->Base.SamplersUsed & (1 << su)) { + GLuint texUnit; + + texUnit = vprog->Base.SamplerUnits[su]; + + convert_sampler(st, sampler, texUnit); + + st->state.num_vertex_samplers = su + 1; + + cso_single_vertex_sampler(st->cso_context, su, sampler); + } else { + cso_single_vertex_sampler(st->cso_context, su, NULL); + } + } + cso_single_vertex_sampler_done(st->cso_context); +} + + +static void +update_fragment_samplers(struct st_context *st) { - struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; - struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; - const GLbitfield samplersUsed = (vprog->Base.SamplersUsed | - fprog->Base.SamplersUsed); + const struct gl_context *ctx = st->ctx; + struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; GLuint su; st->state.num_samplers = 0; /* loop over sampler units (aka tex image units) */ - for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { + for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) { struct pipe_sampler_state *sampler = st->state.samplers + su; - memset(sampler, 0, sizeof(*sampler)); - if (samplersUsed & (1 << su)) { - struct gl_texture_object *texobj; - struct gl_texture_image *teximg; + if (fprog->Base.SamplersUsed & (1 << su)) { GLuint texUnit; - if (fprog->Base.SamplersUsed & (1 << su)) - texUnit = fprog->Base.SamplerUnits[su]; - else - texUnit = vprog->Base.SamplerUnits[su]; - - texobj = st->ctx->Texture.Unit[texUnit]._Current; - if (!texobj) { - texobj = st_get_default_texture(st); - } - - teximg = texobj->Image[0][texobj->BaseLevel]; - - sampler->wrap_s = gl_wrap_xlate(texobj->WrapS); - sampler->wrap_t = gl_wrap_xlate(texobj->WrapT); - sampler->wrap_r = gl_wrap_xlate(texobj->WrapR); - - sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter); - sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter); - sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter); - - if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB) - sampler->normalized_coords = 1; - - sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias; - sampler->min_lod = MAX2(0.0f, texobj->MinLod); - sampler->max_lod = MIN2(texobj->MaxLevel - texobj->BaseLevel, - texobj->MaxLod); - if (sampler->max_lod < sampler->min_lod) { - /* The GL spec doesn't seem to specify what to do in this case. - * Swap the values. - */ - float tmp = sampler->max_lod; - sampler->max_lod = sampler->min_lod; - sampler->min_lod = tmp; - assert(sampler->min_lod <= sampler->max_lod); - } - - xlate_border_color(texobj->BorderColor, - teximg ? teximg->_BaseFormat : GL_RGBA, - sampler->border_color); - - sampler->max_anisotropy = texobj->MaxAnisotropy; - if (sampler->max_anisotropy > 1.0) { - sampler->min_img_filter = PIPE_TEX_FILTER_ANISO; - sampler->mag_img_filter = PIPE_TEX_FILTER_ANISO; - } - - /* only care about ARB_shadow, not SGI shadow */ - if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) { - sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; - sampler->compare_func - = st_compare_func_to_pipe(texobj->CompareFunc); - } + texUnit = fprog->Base.SamplerUnits[su]; + + convert_sampler(st, sampler, texUnit); st->state.num_samplers = su + 1; /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/ cso_single_sampler(st->cso_context, su, sampler); - if (su < st->ctx->Const.MaxVertexTextureImageUnits) { - cso_single_vertex_sampler(st->cso_context, su, sampler); - } } else { /*printf("%s su=%u null\n", __FUNCTION__, su);*/ cso_single_sampler(st->cso_context, su, NULL); - if (su < st->ctx->Const.MaxVertexTextureImageUnits) { - cso_single_vertex_sampler(st->cso_context, su, NULL); - } } } cso_single_sampler_done(st->cso_context); - if (st->ctx->Const.MaxVertexTextureImageUnits > 0) { - cso_single_vertex_sampler_done(st->cso_context); - } +} + + +static void +update_samplers(struct st_context *st) +{ + update_fragment_samplers(st); + update_vertex_samplers(st); }