X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_atom_shader.c;h=6515a98a3fbca10b6bc95855d7bf6581c36de630;hb=ca9ab05d45ebf407485af2daa3742b897ff99162;hp=c311d04393107efa4ee882c7af49170e084ed44c;hpb=0f68236a2487dbeb0396b996debcda595b0b54a1;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index c311d043931..6515a98a3fb 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -59,7 +59,9 @@ get_passthrough_fs(struct st_context *st) { if (!st->passthrough_fs) { st->passthrough_fs = - util_make_fragment_passthrough_shader(st->pipe); + util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_COLOR, + TGSI_INTERPOLATE_PERSPECTIVE, + TRUE); } return st->passthrough_fs; @@ -83,6 +85,14 @@ update_fp( struct st_context *st ) memset(&key, 0, sizeof(key)); key.st = st; + /* _NEW_FRAG_CLAMP */ + key.clamp_color = st->clamp_frag_color_in_shader && + st->ctx->Color._ClampFragmentColor; + + /* Ignore sample qualifier while computing this flag. */ + key.persample_shading = + _mesa_get_min_invocations_per_fragment(st->ctx, &stfp->Base, true) > 1; + st->fp_variant = st_get_fp_variant(st, stfp, &key); st_reference_fragprog(st, &st->fp, stfp); @@ -102,7 +112,7 @@ update_fp( struct st_context *st ) const struct st_tracked_state st_update_fp = { "st_update_fp", /* name */ { /* dirty */ - 0, /* mesa */ + _NEW_BUFFERS | _NEW_MULTISAMPLE, /* mesa */ ST_NEW_FRAGMENT_PROGRAM /* st */ }, update_fp /* update */ @@ -135,11 +145,11 @@ update_vp( struct st_context *st ) * edgeflag semantics, and extend the vertex shader to pass through * the input to the output. We'll need to use similar logic to set * up the extra vertex_element input for edgeflags. - * _NEW_POLYGON, ST_NEW_EDGEFLAGS_DATA */ - key.passthrough_edgeflags = (st->vertdata_edgeflags && ( - st->ctx->Polygon.FrontMode != GL_FILL || - st->ctx->Polygon.BackMode != GL_FILL)); + key.passthrough_edgeflags = st->vertdata_edgeflags; + + key.clamp_color = st->clamp_vert_color_in_shader && + st->ctx->Light._ClampVertexColor; st->vp_variant = st_get_vp_variant(st, stvp, &key); @@ -155,8 +165,8 @@ update_vp( struct st_context *st ) const struct st_tracked_state st_update_vp = { "st_update_vp", /* name */ { /* dirty */ - _NEW_POLYGON, /* mesa */ - ST_NEW_VERTEX_PROGRAM | ST_NEW_EDGEFLAGS_DATA /* st */ + 0, /* mesa */ + ST_NEW_VERTEX_PROGRAM /* st */ }, update_vp /* update */ };