X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_atom_shader.c;h=9187bac87786d626e7ff968c26ac268e45e25d37;hb=64dfc823409e9a89a1dd9a14ee4fddf0b59fb86a;hp=b6b3222212642103f28298995669c04b671b9f99;hpb=56a28ace35c513ba22d754192127c359c28ed7e5;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index b6b32222126..9187bac8778 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -38,6 +38,7 @@ #include "main/imports.h" #include "main/mtypes.h" #include "main/framebuffer.h" +#include "main/state.h" #include "main/texobj.h" #include "main/texstate.h" #include "program/program.h" @@ -52,6 +53,7 @@ #include "st_atom.h" #include "st_program.h" #include "st_texture.h" +#include "st_util.h" static unsigned @@ -97,7 +99,6 @@ void st_update_fp( struct st_context *st ) { struct st_fragment_program *stfp; - struct st_fp_variant_key key; assert(st->ctx->FragmentProgram._Current); stfp = st_fragment_program(st->ctx->FragmentProgram._Current); @@ -108,12 +109,30 @@ st_update_fp( struct st_context *st ) if (st->shader_has_one_variant[MESA_SHADER_FRAGMENT] && !stfp->ati_fs && /* ATI_fragment_shader always has multiple variants */ !stfp->Base.ExternalSamplersUsed && /* external samplers need variants */ - stfp->variants) { + stfp->variants && + !stfp->variants->key.drawpixels && + !stfp->variants->key.bitmap) { shader = stfp->variants->driver_shader; } else { + struct st_fp_variant_key key; + + /* use memset, not an initializer to be sure all memory is zeroed */ memset(&key, 0, sizeof(key)); + key.st = st->has_shareable_shaders ? NULL : st; + key.lower_flatshade = st->lower_flatshade && + st->ctx->Light.ShadeModel == GL_FLAT; + + /* _NEW_COLOR */ + key.lower_alpha_func = COMPARE_FUNC_NEVER; + if (st->lower_alpha_test && _mesa_is_alpha_test_enabled(st->ctx)) + key.lower_alpha_func = st->ctx->Color.AlphaFunc; + + /* _NEW_LIGHT | _NEW_PROGRAM */ + key.lower_two_sided_color = st->lower_two_sided_color && + _mesa_vertex_program_two_side_enabled(st->ctx); + /* _NEW_FRAG_CLAMP */ key.clamp_color = st->clamp_frag_color_in_shader && st->ctx->Color._ClampFragmentColor; @@ -126,6 +145,11 @@ st_update_fp( struct st_context *st ) st->ctx->Multisample.MinSampleShadingValue * _mesa_geometric_samples(st->ctx->DrawBuffer) > 1; + key.lower_depth_clamp = + st->clamp_frag_depth_in_shader && + (st->ctx->Transform.DepthClampNear || + st->ctx->Transform.DepthClampFar); + if (stfp->ati_fs) { key.fog = st->ctx->Fog._PackedEnabledMode; @@ -153,7 +177,6 @@ void st_update_vp( struct st_context *st ) { struct st_vertex_program *stvp; - struct st_vp_variant_key key; /* find active shader and params -- Should be covered by * ST_NEW_VERTEX_PROGRAM @@ -167,7 +190,10 @@ st_update_vp( struct st_context *st ) stvp->variants->key.passthrough_edgeflags == st->vertdata_edgeflags) { st->vp_variant = stvp->variants; } else { - memset(&key, 0, sizeof key); + struct st_vp_variant_key key; + + memset(&key, 0, sizeof(key)); + key.st = st->has_shareable_shaders ? NULL : st; /* When this is true, we will add an extra input to the vertex @@ -186,6 +212,24 @@ st_update_vp( struct st_context *st ) VARYING_SLOT_BFC0 | VARYING_SLOT_BFC1)); + key.lower_depth_clamp = + !st->gp && !st->tep && + st->clamp_frag_depth_in_shader && + (st->ctx->Transform.DepthClampNear || + st->ctx->Transform.DepthClampFar); + + if (key.lower_depth_clamp) + key.clip_negative_one_to_one = + st->ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE; + + /* _NEW_POINT */ + key.lower_point_size = st->lower_point_size && + !st_point_size_per_vertex(st->ctx); + + /* _NEW_TRANSFORM */ + if (st->lower_ucp && st_user_clip_planes_enabled(st->ctx)) + key.lower_ucp = st->ctx->Transform.ClipPlanesEnabled; + st->vp_variant = st_get_vp_variant(st, stvp, &key); } @@ -196,117 +240,91 @@ st_update_vp( struct st_context *st ) } -void -st_update_gp( struct st_context *st ) +static void * +st_update_common_program(struct st_context *st, struct gl_program *prog, + unsigned pipe_shader, struct st_common_program **dst) { - struct st_common_program *stgp; + struct st_common_program *stp; - if (!st->ctx->GeometryProgram._Current) { - cso_set_geometry_shader_handle(st->cso_context, NULL); - st_reference_prog(st, &st->gp, NULL); - return; + if (!prog) { + st_reference_prog(st, dst, NULL); + return NULL; } - stgp = st_common_program(st->ctx->GeometryProgram._Current); - assert(stgp->Base.Target == GL_GEOMETRY_PROGRAM_NV); + stp = st_common_program(prog); + st_reference_prog(st, dst, stp); - void *shader; + if (st->shader_has_one_variant[prog->info.stage] && stp->variants) + return stp->variants->driver_shader; - if (st->shader_has_one_variant[MESA_SHADER_GEOMETRY] && stgp->variants) { - shader = stgp->variants->driver_shader; - } else { - shader = st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, &stgp->tgsi, - &stgp->variants)->driver_shader; - } + struct st_common_variant_key key; - st_reference_prog(st, &st->gp, stgp); + /* use memset, not an initializer to be sure all memory is zeroed */ + memset(&key, 0, sizeof(key)); - cso_set_geometry_shader_handle(st->cso_context, shader); -} - - -void -st_update_tcp( struct st_context *st ) -{ - struct st_common_program *sttcp; + key.st = st->has_shareable_shaders ? NULL : st; - if (!st->ctx->TessCtrlProgram._Current) { - cso_set_tessctrl_shader_handle(st->cso_context, NULL); - st_reference_prog(st, &st->tcp, NULL); - return; - } + if (pipe_shader == PIPE_SHADER_GEOMETRY || + pipe_shader == PIPE_SHADER_TESS_EVAL) { + key.clamp_color = st->clamp_vert_color_in_shader && + st->ctx->Light._ClampVertexColor && + (stp->Base.info.outputs_written & + (VARYING_SLOT_COL0 | + VARYING_SLOT_COL1 | + VARYING_SLOT_BFC0 | + VARYING_SLOT_BFC1)); - sttcp = st_common_program(st->ctx->TessCtrlProgram._Current); - assert(sttcp->Base.Target == GL_TESS_CONTROL_PROGRAM_NV); + key.lower_depth_clamp = + (pipe_shader == PIPE_SHADER_GEOMETRY || !st->gp) && + st->clamp_frag_depth_in_shader && + (st->ctx->Transform.DepthClampNear || + st->ctx->Transform.DepthClampFar); - void *shader; + if (key.lower_depth_clamp) + key.clip_negative_one_to_one = + st->ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE; - if (st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] && sttcp->variants) { - shader = sttcp->variants->driver_shader; - } else { - shader = st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL, &sttcp->tgsi, - &sttcp->variants)->driver_shader; } - st_reference_prog(st, &st->tcp, sttcp); - - cso_set_tessctrl_shader_handle(st->cso_context, shader); + return st_get_common_variant(st, stp, &key)->driver_shader; } void -st_update_tep( struct st_context *st ) +st_update_gp(struct st_context *st) { - struct st_common_program *sttep; - - if (!st->ctx->TessEvalProgram._Current) { - cso_set_tesseval_shader_handle(st->cso_context, NULL); - st_reference_prog(st, &st->tep, NULL); - return; - } - - sttep = st_common_program(st->ctx->TessEvalProgram._Current); - assert(sttep->Base.Target == GL_TESS_EVALUATION_PROGRAM_NV); + void *shader = st_update_common_program(st, + st->ctx->GeometryProgram._Current, + PIPE_SHADER_GEOMETRY, &st->gp); + cso_set_geometry_shader_handle(st->cso_context, shader); +} - void *shader; - if (st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] && sttep->variants) { - shader = sttep->variants->driver_shader; - } else { - shader = st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL, &sttep->tgsi, - &sttep->variants)->driver_shader; - } +void +st_update_tcp(struct st_context *st) +{ + void *shader = st_update_common_program(st, + st->ctx->TessCtrlProgram._Current, + PIPE_SHADER_TESS_CTRL, &st->tcp); + cso_set_tessctrl_shader_handle(st->cso_context, shader); +} - st_reference_prog(st, &st->tep, sttep); +void +st_update_tep(struct st_context *st) +{ + void *shader = st_update_common_program(st, + st->ctx->TessEvalProgram._Current, + PIPE_SHADER_TESS_EVAL, &st->tep); cso_set_tesseval_shader_handle(st->cso_context, shader); } void -st_update_cp( struct st_context *st ) +st_update_cp(struct st_context *st) { - struct st_compute_program *stcp; - - if (!st->ctx->ComputeProgram._Current) { - cso_set_compute_shader_handle(st->cso_context, NULL); - st_reference_compprog(st, &st->cp, NULL); - return; - } - - stcp = st_compute_program(st->ctx->ComputeProgram._Current); - assert(stcp->Base.Target == GL_COMPUTE_PROGRAM_NV); - - void *shader; - - if (st->shader_has_one_variant[MESA_SHADER_COMPUTE] && stcp->variants) { - shader = stcp->variants->driver_shader; - } else { - shader = st_get_cp_variant(st, &stcp->tgsi, - &stcp->variants)->driver_shader; - } - - st_reference_compprog(st, &st->cp, stcp); - + void *shader = st_update_common_program(st, + st->ctx->ComputeProgram._Current, + PIPE_SHADER_COMPUTE, &st->cp); cso_set_compute_shader_handle(st->cso_context, shader); }