X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_atom_shader.c;h=d92a542922e69e174df8ecc5cf778b37acaa8764;hb=916110e17f2e04d685978e6b385b3fe0d3231fe9;hp=46f2bd7e3bf98474607196171427e1fbed905c1a;hpb=11a924c174f45bab4b2e6240ca1499e1a63b241e;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index 46f2bd7e3bf..d92a542922e 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -1,8 +1,8 @@ /************************************************************************** - * + * * Copyright 2003 VMware, Inc. * All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including @@ -10,11 +10,11 @@ * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: - * + * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. @@ -22,7 +22,7 @@ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * + * **************************************************************************/ /** @@ -35,9 +35,10 @@ * Brian Paul */ -#include "main/imports.h" + #include "main/mtypes.h" #include "main/framebuffer.h" +#include "main/state.h" #include "main/texobj.h" #include "main/texstate.h" #include "program/program.h" @@ -52,6 +53,7 @@ #include "st_atom.h" #include "st_program.h" #include "st_texture.h" +#include "st_util.h" static unsigned @@ -96,11 +98,10 @@ get_texture_target(struct gl_context *ctx, const unsigned unit) void st_update_fp( struct st_context *st ) { - struct st_fragment_program *stfp; - struct st_fp_variant_key key; + struct st_program *stfp; assert(st->ctx->FragmentProgram._Current); - stfp = st_fragment_program(st->ctx->FragmentProgram._Current); + stfp = st_program(st->ctx->FragmentProgram._Current); assert(stfp->Base.Target == GL_FRAGMENT_PROGRAM_ARB); void *shader; @@ -108,13 +109,31 @@ st_update_fp( struct st_context *st ) if (st->shader_has_one_variant[MESA_SHADER_FRAGMENT] && !stfp->ati_fs && /* ATI_fragment_shader always has multiple variants */ !stfp->Base.ExternalSamplersUsed && /* external samplers need variants */ - stfp->variants) { + stfp->variants && + !st_fp_variant(stfp->variants)->key.drawpixels && + !st_fp_variant(stfp->variants)->key.bitmap) { shader = stfp->variants->driver_shader; } else { + struct st_fp_variant_key key; + + /* use memset, not an initializer to be sure all memory is zeroed */ memset(&key, 0, sizeof(key)); + key.st = st->has_shareable_shaders ? NULL : st; - /* _NEW_FRAG_CLAMP */ + key.lower_flatshade = st->lower_flatshade && + st->ctx->Light.ShadeModel == GL_FLAT; + + /* _NEW_COLOR */ + key.lower_alpha_func = COMPARE_FUNC_NEVER; + if (st->lower_alpha_test && _mesa_is_alpha_test_enabled(st->ctx)) + key.lower_alpha_func = st->ctx->Color.AlphaFunc; + + /* _NEW_LIGHT | _NEW_PROGRAM */ + key.lower_two_sided_color = st->lower_two_sided_color && + _mesa_vertex_program_two_side_enabled(st->ctx); + + /* gl_driver_flags::NewFragClamp */ key.clamp_color = st->clamp_frag_color_in_shader && st->ctx->Color._ClampFragmentColor; @@ -126,6 +145,11 @@ st_update_fp( struct st_context *st ) st->ctx->Multisample.MinSampleShadingValue * _mesa_geometric_samples(st->ctx->DrawBuffer) > 1; + key.lower_depth_clamp = + st->clamp_frag_depth_in_shader && + (st->ctx->Transform.DepthClampNear || + st->ctx->Transform.DepthClampFar); + if (stfp->ati_fs) { key.fog = st->ctx->Fog._PackedEnabledMode; @@ -136,10 +160,10 @@ st_update_fp( struct st_context *st ) key.external = st_get_external_sampler_key(st, &stfp->Base); - shader = st_get_fp_variant(st, stfp, &key)->driver_shader; + shader = st_get_fp_variant(st, stfp, &key)->base.driver_shader; } - st_reference_fragprog(st, &st->fp, stfp); + st_reference_prog(st, &st->fp, stfp); cso_set_fragment_shader_handle(st->cso_context, shader); } @@ -152,22 +176,25 @@ st_update_fp( struct st_context *st ) void st_update_vp( struct st_context *st ) { - struct st_vertex_program *stvp; - struct st_vp_variant_key key; + struct st_program *stvp; /* find active shader and params -- Should be covered by * ST_NEW_VERTEX_PROGRAM */ assert(st->ctx->VertexProgram._Current); - stvp = st_vertex_program(st->ctx->VertexProgram._Current); + stvp = st_program(st->ctx->VertexProgram._Current); assert(stvp->Base.Target == GL_VERTEX_PROGRAM_ARB); if (st->shader_has_one_variant[MESA_SHADER_VERTEX] && stvp->variants && - stvp->variants->key.passthrough_edgeflags == st->vertdata_edgeflags) { - st->vp_variant = stvp->variants; + st_common_variant(stvp->variants)->key.passthrough_edgeflags == st->vertdata_edgeflags && + !st_common_variant(stvp->variants)->key.is_draw_shader) { + st->vp_variant = st_common_variant(stvp->variants); } else { - memset(&key, 0, sizeof key); + struct st_common_variant_key key; + + memset(&key, 0, sizeof(key)); + key.st = st->has_shareable_shaders ? NULL : st; /* When this is true, we will add an extra input to the vertex @@ -186,35 +213,85 @@ st_update_vp( struct st_context *st ) VARYING_SLOT_BFC0 | VARYING_SLOT_BFC1)); + key.lower_depth_clamp = + !st->gp && !st->tep && + st->clamp_frag_depth_in_shader && + (st->ctx->Transform.DepthClampNear || + st->ctx->Transform.DepthClampFar); + + if (key.lower_depth_clamp) + key.clip_negative_one_to_one = + st->ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE; + + /* _NEW_POINT */ + key.lower_point_size = st->lower_point_size && + !st_point_size_per_vertex(st->ctx); + + /* _NEW_TRANSFORM */ + if (st->lower_ucp && st_user_clip_planes_enabled(st->ctx) && + !st->ctx->GeometryProgram._Current) + key.lower_ucp = st->ctx->Transform.ClipPlanesEnabled; + st->vp_variant = st_get_vp_variant(st, stvp, &key); } - st_reference_vertprog(st, &st->vp, stvp); + st_reference_prog(st, &st->vp, stvp); - cso_set_vertex_shader_handle(st->cso_context, - st->vp_variant->driver_shader); + cso_set_vertex_shader_handle(st->cso_context, + st->vp_variant->base.driver_shader); } static void * st_update_common_program(struct st_context *st, struct gl_program *prog, - unsigned pipe_shader, struct st_common_program **dst) + unsigned pipe_shader, struct st_program **dst) { - struct st_common_program *stp; + struct st_program *stp; if (!prog) { st_reference_prog(st, dst, NULL); return NULL; } - stp = st_common_program(prog); + stp = st_program(prog); st_reference_prog(st, dst, stp); if (st->shader_has_one_variant[prog->info.stage] && stp->variants) return stp->variants->driver_shader; - return st_get_basic_variant(st, pipe_shader, &stp->tgsi, - &stp->variants)->driver_shader; + struct st_common_variant_key key; + + /* use memset, not an initializer to be sure all memory is zeroed */ + memset(&key, 0, sizeof(key)); + + key.st = st->has_shareable_shaders ? NULL : st; + + if (pipe_shader == PIPE_SHADER_GEOMETRY || + pipe_shader == PIPE_SHADER_TESS_EVAL) { + key.clamp_color = st->clamp_vert_color_in_shader && + st->ctx->Light._ClampVertexColor && + (stp->Base.info.outputs_written & + (VARYING_SLOT_COL0 | + VARYING_SLOT_COL1 | + VARYING_SLOT_BFC0 | + VARYING_SLOT_BFC1)); + + key.lower_depth_clamp = + (pipe_shader == PIPE_SHADER_GEOMETRY || !st->gp) && + st->clamp_frag_depth_in_shader && + (st->ctx->Transform.DepthClampNear || + st->ctx->Transform.DepthClampFar); + + if (key.lower_depth_clamp) + key.clip_negative_one_to_one = + st->ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE; + + if (st->lower_ucp && st_user_clip_planes_enabled(st->ctx) && + pipe_shader == PIPE_SHADER_GEOMETRY) + key.lower_ucp = st->ctx->Transform.ClipPlanesEnabled; + } + + return st_get_common_variant(st, stp, &key)->driver_shader; } @@ -249,29 +326,10 @@ st_update_tep(struct st_context *st) void -st_update_cp( struct st_context *st ) +st_update_cp(struct st_context *st) { - struct st_compute_program *stcp; - - if (!st->ctx->ComputeProgram._Current) { - cso_set_compute_shader_handle(st->cso_context, NULL); - st_reference_compprog(st, &st->cp, NULL); - return; - } - - stcp = st_compute_program(st->ctx->ComputeProgram._Current); - assert(stcp->Base.Target == GL_COMPUTE_PROGRAM_NV); - - void *shader; - - if (st->shader_has_one_variant[MESA_SHADER_COMPUTE] && stcp->variants) { - shader = stcp->variants->driver_shader; - } else { - shader = st_get_cp_variant(st, &stcp->tgsi, - &stcp->variants)->driver_shader; - } - - st_reference_compprog(st, &st->cp, stcp); - + void *shader = st_update_common_program(st, + st->ctx->ComputeProgram._Current, + PIPE_SHADER_COMPUTE, &st->cp); cso_set_compute_shader_handle(st->cso_context, shader); }