X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_atom_stipple.c;h=b3e0dc7f1b085486dfe54b97a558d8a70d4dbcb0;hb=8b881ad1c3d9dd3c96afbdbb608a7240d40e9c92;hp=f395930ab40343bc2e89f9686bf194300a69ad96;hpb=61d3a66456852642ed8fdc1106dc0012e4b89779;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom_stipple.c b/src/mesa/state_tracker/st_atom_stipple.c index f395930ab40..b3e0dc7f1b0 100644 --- a/src/mesa/state_tracker/st_atom_stipple.c +++ b/src/mesa/state_tracker/st_atom_stipple.c @@ -33,30 +33,61 @@ */ +#include + #include "st_context.h" #include "st_atom.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" +/** + * OpenGL's polygon stipple is indexed with window coordinates in which + * the origin (0,0) is the lower-left corner of the window. + * With Gallium, the origin is the upper-left corner of the window. + * To convert GL's polygon stipple to what gallium expects we need to + * invert the pattern vertically and rotate the stipple rows according + * to the window height. + */ +static void +invert_stipple(GLuint dest[32], const GLuint src[32], GLuint winHeight) +{ + GLuint i; + + for (i = 0; i < 32; i++) { + dest[i] = src[(winHeight - 1 - i) & 0x1f]; + } +} + + + static void update_stipple( struct st_context *st ) { - const GLuint sz = sizeof(st->state.poly_stipple.stipple); - assert(sz == sizeof(st->ctx->PolygonStipple)); + const struct gl_context *ctx = st->ctx; + const GLuint sz = sizeof(st->state.poly_stipple); + assert(sz == sizeof(ctx->PolygonStipple)); - if (memcmp(&st->state.poly_stipple.stipple, st->ctx->PolygonStipple, sz)) { + if (memcmp(st->state.poly_stipple, ctx->PolygonStipple, sz)) { /* state has changed */ - memcpy(st->state.poly_stipple.stipple, st->ctx->PolygonStipple, sz); - st->pipe->set_polygon_stipple(st->pipe, &st->state.poly_stipple); + struct pipe_poly_stipple newStipple; + + memcpy(st->state.poly_stipple, ctx->PolygonStipple, sz); + + invert_stipple(newStipple.stipple, ctx->PolygonStipple, + ctx->DrawBuffer->Height); + + st->pipe->set_polygon_stipple(st->pipe, &newStipple); } } +/** Update the stipple when the pattern or window height changes */ const struct st_tracked_state st_update_polygon_stipple = { "st_update_polygon_stipple", /* name */ { /* dirty */ - (_NEW_POLYGONSTIPPLE), /* mesa */ + (_NEW_POLYGONSTIPPLE | + _NEW_BUFFERS), /* mesa */ 0, /* st */ }, update_stipple /* update */