X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_atom_texture.c;h=029b0403462f6c9bca782a475217c4ef8cecd50d;hb=0072acd447dc6be652e63752e50215c3105322c8;hp=f4294ac1e6f0d40705d9a636b62dbf3e71d801e5;hpb=b4a191e351ff1ac1cd27cd7e02d169958a78ca86;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index f4294ac1e6f..029b0403462 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -33,15 +33,146 @@ #include "main/macros.h" +#include "program/prog_instruction.h" #include "st_context.h" #include "st_atom.h" #include "st_texture.h" +#include "st_format.h" #include "st_cb_texture.h" #include "pipe/p_context.h" +#include "util/u_format.h" #include "util/u_inlines.h" #include "cso_cache/cso_context.h" +/** + * Combine depth texture mode with "swizzle" so that depth mode swizzling + * takes place before texture swizzling, and return the resulting swizzle. + * If the format is not a depth format, return "swizzle" unchanged. + * + * \param format PIPE_FORMAT_*. + * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4. + * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED. + */ +static GLuint apply_depthmode(enum pipe_format format, + GLuint swizzle, GLenum depthmode) +{ + const struct util_format_description *desc = + util_format_description(format); + unsigned char swiz[4]; + unsigned i; + + if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS || + desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) { + /* Not a depth format. */ + return swizzle; + } + + for (i = 0; i < 4; i++) + swiz[i] = GET_SWZ(swizzle, i); + + switch (depthmode) { + case GL_LUMINANCE: + /* Rewrite reads from W to ONE, and reads from XYZ to XXX. */ + for (i = 0; i < 4; i++) + if (swiz[i] == SWIZZLE_W) + swiz[i] = SWIZZLE_ONE; + else if (swiz[i] < SWIZZLE_W) + swiz[i] = SWIZZLE_X; + break; + + case GL_INTENSITY: + /* Rewrite reads from XYZW to XXXX. */ + for (i = 0; i < 4; i++) + if (swiz[i] <= SWIZZLE_W) + swiz[i] = SWIZZLE_X; + break; + + case GL_ALPHA: + /* Rewrite reads from W to X, and reads from XYZ to 000. */ + for (i = 0; i < 4; i++) + if (swiz[i] == SWIZZLE_W) + swiz[i] = SWIZZLE_X; + else if (swiz[i] < SWIZZLE_W) + swiz[i] = SWIZZLE_ZERO; + break; + case GL_RED: + /* Rewrite reads W to 1, XYZ to X00 */ + for (i = 0; i < 4; i++) + if (swiz[i] == SWIZZLE_W) + swiz[i] = SWIZZLE_ONE; + else if (swiz[i] == SWIZZLE_Y || swiz[i] == SWIZZLE_Z) + swiz[i] = SWIZZLE_ZERO; + break; + } + + return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]); +} + +/** + * Return TRUE if the swizzling described by "swizzle" and + * "depthmode" (for depth textures only) is different from the swizzling + * set in the given sampler view. + * + * \param sv A sampler view. + * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4. + * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA. + */ +static boolean check_sampler_swizzle(struct pipe_sampler_view *sv, + GLuint swizzle, GLenum depthmode) +{ + swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode); + + if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) || + (sv->swizzle_g != GET_SWZ(swizzle, 1)) || + (sv->swizzle_b != GET_SWZ(swizzle, 2)) || + (sv->swizzle_a != GET_SWZ(swizzle, 3))) + return true; + return false; +} + +static INLINE struct pipe_sampler_view * +st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe, + struct st_texture_object *stObj, + enum pipe_format format) + +{ + struct pipe_sampler_view templ; + GLuint swizzle = apply_depthmode(stObj->pt->format, + stObj->base._Swizzle, + stObj->base.DepthMode); + + u_sampler_view_default_template(&templ, + stObj->pt, + format); + + if (swizzle != SWIZZLE_NOOP) { + templ.swizzle_r = GET_SWZ(swizzle, 0); + templ.swizzle_g = GET_SWZ(swizzle, 1); + templ.swizzle_b = GET_SWZ(swizzle, 2); + templ.swizzle_a = GET_SWZ(swizzle, 3); + } + + return pipe->create_sampler_view(pipe, stObj->pt, &templ); +} + + +static INLINE struct pipe_sampler_view * +st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj, + struct pipe_context *pipe, + enum pipe_format format) + +{ + if (!stObj || !stObj->pt) { + return NULL; + } + + if (!stObj->sampler_view) { + stObj->sampler_view = st_create_texture_sampler_view_from_stobj(pipe, stObj, format); + } + + return stObj->sampler_view; +} static void update_textures(struct st_context *st) @@ -58,11 +189,11 @@ update_textures(struct st_context *st) /* loop over sampler units (aka tex image units) */ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { struct pipe_sampler_view *sampler_view = NULL; - + enum pipe_format st_view_format; if (samplersUsed & (1 << su)) { struct gl_texture_object *texObj; struct st_texture_object *stObj; - GLboolean flush, retval; + GLboolean retval; GLuint texUnit; if (fprog->Base.SamplersUsed & (1 << su)) @@ -77,26 +208,35 @@ update_textures(struct st_context *st) } stObj = st_texture_object(texObj); - retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush); + retval = st_finalize_texture(st->ctx, st->pipe, texObj); if (!retval) { /* out of mem */ continue; } + st_view_format = stObj->pt->format; + { + struct st_texture_image *firstImage; + enum pipe_format firstImageFormat; + firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); + + firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat); + if (firstImageFormat != stObj->pt->format) + st_view_format = firstImageFormat; + + } st->state.num_textures = su + 1; - sampler_view = st_get_texture_sampler_view(stObj, pipe); - } + /* if sampler view has changed dereference it */ + if (stObj->sampler_view) + if (check_sampler_swizzle(stObj->sampler_view, + stObj->base._Swizzle, + stObj->base.DepthMode) || + (st_view_format != stObj->sampler_view->format)) + pipe_sampler_view_reference(&stObj->sampler_view, NULL); - /* - if (pt) { - printf("%s su=%u non-null\n", __FUNCTION__, su); + sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format); } - else { - printf("%s su=%u null\n", __FUNCTION__, su); - } - */ - pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view); } @@ -138,19 +278,16 @@ finalize_textures(struct st_context *st) const GLuint texUnit = fprog->Base.SamplerUnits[su]; struct gl_texture_object *texObj = st->ctx->Texture.Unit[texUnit]._Current; - struct st_texture_object *stObj = st_texture_object(texObj); if (texObj) { - GLboolean flush, retval; + GLboolean retval; - retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush); + retval = st_finalize_texture(st->ctx, st->pipe, texObj); if (!retval) { /* out of mem */ st->missing_textures = GL_TRUE; continue; } - - stObj->teximage_realloc = TRUE; } } }