X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_atom_viewport.c;h=133cc49eaf05798b34d7d15dee18e595c261dd87;hb=9785ae0973cc206afc36dbc7d5b9553f92d06b47;hp=ac91f628aab5f6095bfa45cd2c8a572c7a5b1687;hpb=3b8bc1f46758d4da9155419fcf558a493e729501;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c index ac91f628aab..133cc49eaf0 100644 --- a/src/mesa/state_tracker/st_atom_viewport.c +++ b/src/mesa/state_tracker/st_atom_viewport.c @@ -26,15 +26,11 @@ **************************************************************************/ -#include "context.h" -#include "colormac.h" +#include "main/context.h" #include "st_context.h" -#include "pipe/p_context.h" #include "st_atom.h" - - - - +#include "pipe/p_context.h" +#include "cso_cache/cso_context.h" /** * Update the viewport transformation matrix. Depends on: @@ -42,76 +38,57 @@ * - depthrange * - window pos/size or FBO size */ -static void update_viewport( struct st_context *st ) +static void +update_viewport( struct st_context *st ) { - GLcontext *ctx = st->ctx; - const GLframebuffer *DrawBuffer = ctx->DrawBuffer; - GLfloat yScale = 1.0; - GLfloat yBias = 0.0; + struct gl_context *ctx = st->ctx; + GLfloat yScale, yBias; /* _NEW_BUFFERS */ - if (DrawBuffer) { - -#if 0 - if (DrawBuffer->Name) { - /* User created FBO */ - struct st_renderbuffer *irb - = st_renderbuffer(DrawBuffer->_ColorDrawBuffers[0][0]); - if (irb && !irb->RenderToTexture) { - /* y=0=top */ - yScale = -1.0; - yBias = irb->Base.Height; - } - else { - /* y=0=bottom */ - yScale = 1.0; - yBias = 0.0; - } - } - else - { - /* window buffer, y=0=top */ - yScale = -1.0; - yBias = DrawBuffer->Height; - } -#endif + if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { + /* Drawing to a window. The corresponding gallium surface uses + * Y=0=TOP but OpenGL is Y=0=BOTTOM. So we need to invert the viewport. + */ + yScale = -1; + yBias = (GLfloat)ctx->DrawBuffer->Height; + } + else { + /* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */ + yScale = 1.0; + yBias = 0.0; } + /* _NEW_VIEWPORT + */ { - /* _NEW_VIEWPORT - */ - GLfloat x = ctx->Viewport.X; - GLfloat y = ctx->Viewport.Y; + GLfloat x = (GLfloat)ctx->Viewport.X; + GLfloat y = (GLfloat)ctx->Viewport.Y; GLfloat z = ctx->Viewport.Near; - GLfloat half_width = ctx->Viewport.Width / 2.0; - GLfloat half_height = ctx->Viewport.Height / 2.0; - GLfloat half_depth = (ctx->Viewport.Far - ctx->Viewport.Near) / 2.0; - - struct pipe_viewport_state vp; + GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f; + GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f; + GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f; - vp.scale[0] = half_width; - vp.scale[1] = half_height * yScale; - vp.scale[2] = half_depth; - vp.scale[3] = 1.0; + st->state.viewport.scale[0] = half_width; + st->state.viewport.scale[1] = half_height * yScale; + st->state.viewport.scale[2] = half_depth; + st->state.viewport.scale[3] = 1.0; - vp.translate[0] = (half_width + x); - vp.translate[1] = (half_height + y) * yScale + yBias; - vp.translate[2] = (half_depth + z); - vp.translate[3] = 0.0; + st->state.viewport.translate[0] = half_width + x; + st->state.viewport.translate[1] = (half_height + y) * yScale + yBias; + st->state.viewport.translate[2] = half_depth + z; + st->state.viewport.translate[3] = 0.0; - if (memcmp(&vp, &st->state.viewport, sizeof(vp)) != 0) { - st->state.viewport = vp; - st->pipe->set_viewport_state(st->pipe, &vp); - } + cso_set_viewport(st->cso_context, &st->state.viewport); } } const struct st_tracked_state st_update_viewport = { - .dirty = { - .mesa = _NEW_BUFFERS | _NEW_VIEWPORT, - .st = 0, + "st_update_viewport", /* name */ + { /* dirty */ + _NEW_BUFFERS | _NEW_VIEWPORT, /* mesa */ + 0, /* st */ }, - .update = update_viewport + update_viewport /* update */ };