X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_atom_viewport.c;h=4a07b2d0914ef00160fa3f70bbe3d521b02c9c62;hb=a398a9d7e7f8fe19eaa0c33b36ab6816472b698c;hp=8f750a9ff610efd074700d4dc35e7f57e688877f;hpb=c8fe3b9dca73e3b91979d92ba4136b302001b3bb;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c index 8f750a9ff61..4a07b2d0914 100644 --- a/src/mesa/state_tracker/st_atom_viewport.c +++ b/src/mesa/state_tracker/st_atom_viewport.c @@ -30,6 +30,7 @@ #include "main/viewport.h" #include "st_context.h" #include "st_atom.h" +#include "st_util.h" #include "pipe/p_context.h" #include "cso_cache/cso_context.h" @@ -39,49 +40,34 @@ * - depthrange * - window pos/size or FBO size */ -static void -update_viewport( struct st_context *st ) +void +st_update_viewport( struct st_context *st ) { struct gl_context *ctx = st->ctx; - GLfloat yScale, yBias; unsigned i; - /* _NEW_BUFFERS - */ - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - /* Drawing to a window. The corresponding gallium surface uses - * Y=0=TOP but OpenGL is Y=0=BOTTOM. So we need to invert the viewport. - */ - yScale = -1; - yBias = (GLfloat)ctx->DrawBuffer->Height; - } - else { - /* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */ - yScale = 1.0; - yBias = 0.0; - } /* _NEW_VIEWPORT */ - for (i = 0; i < ctx->Const.MaxViewports; i++) - { - float scale[3], translate[3]; - _mesa_get_viewport_xform(ctx, i, scale, translate); + for (i = 0; i < st->state.num_viewports; i++) { + float *scale = st->state.viewport[i].scale; + float *translate = st->state.viewport[i].translate; - st->state.viewport[i].scale[0] = scale[0]; - st->state.viewport[i].scale[1] = scale[1] * yScale; - st->state.viewport[i].scale[2] = scale[2]; + _mesa_get_viewport_xform(ctx, i, scale, translate); - st->state.viewport[i].translate[0] = translate[0]; - st->state.viewport[i].translate[1] = translate[1] * yScale + yBias; - st->state.viewport[i].translate[2] = translate[2]; + /* _NEW_BUFFERS */ + /* Drawing to a window where the coordinate system is upside down. */ + if (st->state.fb_orientation == Y_0_TOP) { + scale[1] *= -1; + translate[1] = st->state.fb_height - translate[1]; + } } cso_set_viewport(st->cso_context, &st->state.viewport[0]); - if (ctx->Const.MaxViewports > 1) - st->pipe->set_viewport_states(st->pipe, 1, ctx->Const.MaxViewports - 1, &st->state.viewport[1]); -} + if (st->state.num_viewports > 1) { + struct pipe_context *pipe = st->pipe; -const struct st_tracked_state st_update_viewport = { - update_viewport /* update */ -}; + pipe->set_viewport_states(pipe, 1, st->state.num_viewports - 1, + &st->state.viewport[1]); + } +}