X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_atom_viewport.c;h=7584f9b3d55837e018e36b59c250fc0faffa3b96;hb=6ff5bb24658c55c28e462c657816fda2d8e53a65;hp=d10f1840df6ac3db0210a04d7fc07a2ee8f3c627;hpb=41ed47d6b8fb6c032e2907ef2e49e414c26f35c1;p=mesa.git diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c index d10f1840df6..7584f9b3d55 100644 --- a/src/mesa/state_tracker/st_atom_viewport.c +++ b/src/mesa/state_tracker/st_atom_viewport.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -43,40 +43,47 @@ update_viewport( struct st_context *st ) { struct gl_context *ctx = st->ctx; GLfloat yScale, yBias; - + int i; /* _NEW_BUFFERS */ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { + /* Drawing to a window. The corresponding gallium surface uses + * Y=0=TOP but OpenGL is Y=0=BOTTOM. So we need to invert the viewport. + */ yScale = -1; yBias = (GLfloat)ctx->DrawBuffer->Height; } else { + /* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */ yScale = 1.0; yBias = 0.0; } /* _NEW_VIEWPORT */ + for (i = 0; i < ctx->Const.MaxViewports; i++) { - GLfloat x = (GLfloat)ctx->Viewport.X; - GLfloat y = (GLfloat)ctx->Viewport.Y; - GLfloat z = ctx->Viewport.Near; - GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f; - GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f; - GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f; + GLfloat x = ctx->ViewportArray[i].X; + GLfloat y = ctx->ViewportArray[i].Y; + GLfloat z = ctx->ViewportArray[i].Near; + GLfloat half_width = ctx->ViewportArray[i].Width * 0.5f; + GLfloat half_height = ctx->ViewportArray[i].Height * 0.5f; + GLfloat half_depth = (GLfloat)(ctx->ViewportArray[i].Far - ctx->ViewportArray[i].Near) * 0.5f; - st->state.viewport.scale[0] = half_width; - st->state.viewport.scale[1] = half_height * yScale; - st->state.viewport.scale[2] = half_depth; - st->state.viewport.scale[3] = 1.0; - - st->state.viewport.translate[0] = half_width + x; - st->state.viewport.translate[1] = (half_height + y) * yScale + yBias; - st->state.viewport.translate[2] = half_depth + z; - st->state.viewport.translate[3] = 0.0; + st->state.viewport[i].scale[0] = half_width; + st->state.viewport[i].scale[1] = half_height * yScale; + st->state.viewport[i].scale[2] = half_depth; + st->state.viewport[i].scale[3] = 1.0; - cso_set_viewport(st->cso_context, &st->state.viewport); + st->state.viewport[i].translate[0] = half_width + x; + st->state.viewport[i].translate[1] = (half_height + y) * yScale + yBias; + st->state.viewport[i].translate[2] = half_depth + z; + st->state.viewport[i].translate[3] = 0.0; } + + cso_set_viewport(st->cso_context, &st->state.viewport[0]); + if (ctx->Const.MaxViewports > 1) + st->pipe->set_viewport_states(st->pipe, 1, ctx->Const.MaxViewports - 1, &st->state.viewport[1]); }