X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_cb_bitmap.c;h=8da5cbb5e6840f7096e99d966d13dbf68a92e7b0;hb=222d2f2ac2c7d93cbc0643082c78278ad2c8cfce;hp=9a0446bb7103679a2ac3a06b7aa6e1359a730bb9;hpb=feb619b7705897ca723e8fe728f739932f743327;p=mesa.git diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 9a0446bb710..8da5cbb5e68 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -34,8 +34,8 @@ #include "main/image.h" #include "main/bufferobj.h" #include "main/macros.h" -#include "shader/program.h" -#include "shader/prog_print.h" +#include "program/program.h" +#include "program/prog_print.h" #include "st_context.h" #include "st_atom.h" @@ -43,17 +43,18 @@ #include "st_program.h" #include "st_cb_bitmap.h" #include "st_texture.h" -#include "st_inlines.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" +#include "pipe/p_shader_tokens.h" #include "util/u_inlines.h" #include "util/u_draw_quad.h" #include "util/u_simple_shaders.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" #include "cso_cache/cso_context.h" +#if FEATURE_drawpix /** * glBitmaps are drawn as textured quads. The user's bitmap pattern @@ -92,7 +93,7 @@ struct bitmap_cache /** Bitmap's Z position */ GLfloat zpos; - struct pipe_texture *texture; + struct pipe_resource *texture; struct pipe_transfer *trans; GLboolean empty; @@ -114,6 +115,7 @@ struct bitmap_cache static struct st_fragment_program * make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex) { + struct st_context *st = st_context(ctx); struct st_fragment_program *stfp; struct gl_program *p; GLuint ic = 0; @@ -145,7 +147,7 @@ make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex) p->Instructions[ic].Opcode = OPCODE_KIL; p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY; - if (ctx->st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM) + if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM) p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX; p->Instructions[ic].SrcReg[0].Index = 0; @@ -187,7 +189,7 @@ find_free_bit(uint bitfield) static struct st_fragment_program * combined_bitmap_fragment_program(GLcontext *ctx) { - struct st_context *st = ctx->st; + struct st_context *st = st_context(ctx); struct st_fragment_program *stfp = st->fp; if (!stfp->bitmap_program) { @@ -253,15 +255,16 @@ unpack_bitmap(struct st_context *st, /** * Create a texture which represents a bitmap image. */ -static struct pipe_texture * +static struct pipe_resource * make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap) { - struct pipe_context *pipe = ctx->st->pipe; + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; struct pipe_transfer *transfer; ubyte *dest; - struct pipe_texture *pt; + struct pipe_resource *pt; /* PBO source... */ bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap); @@ -272,36 +275,36 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, /** * Create texture to hold bitmap pattern. */ - pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format, + pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format, 0, width, height, 1, - PIPE_TEXTURE_USAGE_SAMPLER); + PIPE_BIND_SAMPLER_VIEW); if (!pt) { _mesa_unmap_pbo_source(ctx, unpack); return NULL; } - transfer = st_no_flush_get_tex_transfer(st_context(ctx), pt, 0, 0, 0, + transfer = pipe_get_transfer(st->pipe, pt, 0, 0, 0, PIPE_TRANSFER_WRITE, 0, 0, width, height); - dest = pipe->transfer_map(pipe, transfer); + dest = pipe_transfer_map(pipe, transfer); /* Put image into texture transfer */ memset(dest, 0xff, height * transfer->stride); - unpack_bitmap(ctx->st, 0, 0, width, height, unpack, bitmap, + unpack_bitmap(st, 0, 0, width, height, unpack, bitmap, dest, transfer->stride); _mesa_unmap_pbo_source(ctx, unpack); /* Release transfer */ - pipe->transfer_unmap(pipe, transfer); - pipe->tex_transfer_destroy(pipe, transfer); + pipe_transfer_unmap(pipe, transfer); + pipe->transfer_destroy(pipe, transfer); return pt; } static GLuint -setup_bitmap_vertex_data(struct st_context *st, +setup_bitmap_vertex_data(struct st_context *st, bool normalized, int x, int y, int width, int height, float z, const float color[4]) { @@ -313,12 +316,20 @@ setup_bitmap_vertex_data(struct st_context *st, const GLfloat x1 = (GLfloat)(x + width); const GLfloat y0 = (GLfloat)y; const GLfloat y1 = (GLfloat)(y + height); - const GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0; - const GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop; + GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0; + GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop; const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0); const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); + const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */ + GLuint i; + + if(!normalized) + { + sRight = width; + tBot = height; + } /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as * no_flush) updates to buffers where we know there is no conflict @@ -330,17 +341,14 @@ setup_bitmap_vertex_data(struct st_context *st, * price of allocating a new buffer for each bitmap cache-flush to * avoid synchronous rendering. */ - const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */ - GLuint i; - if (st->bitmap.vbuf_slot >= max_slots) { - pipe_buffer_reference(&st->bitmap.vbuf, NULL); + pipe_resource_reference(&st->bitmap.vbuf, NULL); st->bitmap.vbuf_slot = 0; } if (!st->bitmap.vbuf) { - st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32, - PIPE_BUFFER_USAGE_VERTEX, + st->bitmap.vbuf = pipe_buffer_create(pipe->screen, + PIPE_BIND_VERTEX_BUFFER, max_slots * sizeof(st->bitmap.vertices)); } @@ -380,7 +388,7 @@ setup_bitmap_vertex_data(struct st_context *st, } /* put vertex data into vbuf */ - st_no_flush_pipe_buffer_write_nooverlap(st, + pipe_buffer_write_nooverlap(st->pipe, st->bitmap.vbuf, st->bitmap.vbuf_slot * sizeof st->bitmap.vertices, sizeof st->bitmap.vertices, @@ -400,9 +408,9 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, struct pipe_sampler_view *sv, const GLfloat *color) { - struct st_context *st = ctx->st; - struct pipe_context *pipe = ctx->st->pipe; - struct cso_context *cso = ctx->st->cso_context; + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct cso_context *cso = st->cso_context; struct st_fragment_program *stfp; GLuint maxSize; GLuint offset; @@ -459,7 +467,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, for (i = 0; i < st->state.num_samplers; i++) { samplers[i] = &st->state.samplers[i]; } - samplers[stfp->bitmap_sampler] = &st->bitmap.sampler; + samplers[stfp->bitmap_sampler] = &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT]; cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers); } @@ -496,7 +504,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, z = z * 2.0 - 1.0; /* draw textured quad */ - offset = setup_bitmap_vertex_data(st, x, y, width, height, z, color); + offset = setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT, x, y, width, height, z, color); util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset, PIPE_PRIM_TRIANGLE_FAN, @@ -530,7 +538,7 @@ reset_cache(struct st_context *st) cache->ymax = -1000000; if (cache->trans) { - pipe->tex_transfer_destroy(pipe, cache->trans); + pipe->transfer_destroy(pipe, cache->trans); cache->trans = NULL; } @@ -540,7 +548,8 @@ reset_cache(struct st_context *st) cache->texture = st_texture_create(st, PIPE_TEXTURE_2D, st->bitmap.tex_format, 0, BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, - 1, PIPE_TEXTURE_USAGE_SAMPLER); + 1, + PIPE_BIND_SAMPLER_VIEW); } @@ -576,11 +585,11 @@ create_cache_trans(struct st_context *st) /* Map the texture transfer. * Subsequent glBitmap calls will write into the texture image. */ - cache->trans = st_no_flush_get_tex_transfer(st, cache->texture, 0, 0, 0, + cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0, 0, PIPE_TRANSFER_WRITE, 0, 0, BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT); - cache->buffer = pipe->transfer_map(pipe, cache->trans); + cache->buffer = pipe_transfer_map(pipe, cache->trans); /* init image to all 0xff */ memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT); @@ -614,14 +623,14 @@ st_flush_bitmap_cache(struct st_context *st) if (cache->trans) { if (0) print_cache(cache); - pipe->transfer_unmap(pipe, cache->trans); + pipe_transfer_unmap(pipe, cache->trans); cache->buffer = NULL; - pipe->tex_transfer_destroy(pipe, cache->trans); + pipe->transfer_destroy(pipe, cache->trans); cache->trans = NULL; } - sv = st_sampler_view_from_texture(st->pipe, cache->texture); + sv = st_create_texture_sampler_view(st->pipe, cache->texture); if (sv) { draw_bitmap_quad(st->ctx, cache->xpos, @@ -636,7 +645,7 @@ st_flush_bitmap_cache(struct st_context *st) } /* release/free the texture */ - pipe_texture_reference(&cache->texture, NULL); + pipe_resource_reference(&cache->texture, NULL); reset_cache(st); } @@ -652,7 +661,7 @@ st_flush_bitmap( struct st_context *st ) /* Release vertex buffer to avoid synchronous rendering if we were * to map it in the next frame. */ - pipe_buffer_reference(&st->bitmap.vbuf, NULL); + pipe_resource_reference(&st->bitmap.vbuf, NULL); st->bitmap.vbuf_slot = 0; } @@ -731,8 +740,8 @@ static void st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) { - struct st_context *st = ctx->st; - struct pipe_texture *pt; + struct st_context *st = st_context(ctx); + struct pipe_resource *pt; if (width == 0 || height == 0) return; @@ -755,9 +764,9 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, pt = make_bitmap_texture(ctx, width, height, unpack, bitmap); if (pt) { - struct pipe_sampler_view *sv = st_sampler_view_from_texture(st->pipe, pt); + struct pipe_sampler_view *sv = st_create_texture_sampler_view(st->pipe, pt); - assert(pt->target == PIPE_TEXTURE_2D); + assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT); if (sv) { draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2], @@ -768,7 +777,7 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, } /* release/free the texture */ - pipe_texture_reference(&pt, NULL); + pipe_resource_reference(&pt, NULL); } } @@ -785,7 +794,7 @@ st_init_bitmap_functions(struct dd_function_table *functions) void st_init_bitmap(struct st_context *st) { - struct pipe_sampler_state *sampler = &st->bitmap.sampler; + struct pipe_sampler_state *sampler = &st->bitmap.samplers[0]; struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; @@ -797,23 +806,24 @@ st_init_bitmap(struct st_context *st) sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST; sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST; - sampler->normalized_coords = 1; + st->bitmap.samplers[1] = *sampler; + st->bitmap.samplers[1].normalized_coords = 1; /* init baseline rasterizer state once */ memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer)); st->bitmap.rasterizer.gl_rasterization_rules = 1; /* find a usable texture format */ - if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_SAMPLER, 0)) { + if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW, 0)) { st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM; } - else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_SAMPLER, 0)) { + else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM, PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW, 0)) { st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM; } - else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_SAMPLER, 0)) { + else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW, 0)) { st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM; } else { @@ -843,17 +853,19 @@ st_destroy_bitmap(struct st_context *st) } if (st->bitmap.vbuf) { - pipe_buffer_reference(&st->bitmap.vbuf, NULL); + pipe_resource_reference(&st->bitmap.vbuf, NULL); st->bitmap.vbuf = NULL; } if (cache) { if (cache->trans) { - pipe->transfer_unmap(pipe, cache->trans); - pipe->tex_transfer_destroy(pipe, cache->trans); + pipe_transfer_unmap(pipe, cache->trans); + pipe->transfer_destroy(pipe, cache->trans); } - pipe_texture_reference(&st->bitmap.cache->texture, NULL); + pipe_resource_reference(&st->bitmap.cache->texture, NULL); free(st->bitmap.cache); st->bitmap.cache = NULL; } } + +#endif /* FEATURE_drawpix */