X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_cb_clear.c;h=bd1dd78b23c8c54fe2ffda174188fd803f1201d7;hb=8983855012301c8ebc023edf42ddf5e423189585;hp=a819d305303b6cf5cc83b0545c28220d2e3ea3d0;hpb=992382762a74fd834926fd2c3cd9e14a186e2dd5;p=mesa.git diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index a819d305303..bd1dd78b23c 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -36,7 +36,7 @@ #include "main/glheader.h" #include "main/formats.h" #include "main/macros.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" #include "st_context.h" #include "st_atom.h" #include "st_cb_accum.h" @@ -45,6 +45,7 @@ #include "st_program.h" #include "pipe/p_context.h" +#include "pipe/p_shader_tokens.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_format.h" @@ -190,7 +191,7 @@ draw_quad(struct st_context *st, * ctx->DrawBuffer->_X/Ymin/max fields. */ static void -clear_with_quad(GLcontext *ctx, +clear_with_quad(struct gl_context *ctx, GLboolean color, GLboolean depth, GLboolean stencil) { struct st_context *st = st_context(ctx); @@ -315,7 +316,7 @@ clear_with_quad(GLcontext *ctx, * Determine if we need to clear the depth buffer by drawing a quad. */ static INLINE GLboolean -check_clear_color_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) +check_clear_color_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb) { if (ctx->Scissor.Enabled && (ctx->Scissor.X != 0 || @@ -339,7 +340,7 @@ check_clear_color_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) * drawing a quad. */ static INLINE GLboolean -check_clear_depth_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) +check_clear_depth_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb) { const GLuint stencilMax = 0xff; GLboolean maskStencil @@ -367,7 +368,7 @@ check_clear_depth_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) * Determine if we need to clear the depth buffer by drawing a quad. */ static INLINE GLboolean -check_clear_depth_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb, +check_clear_depth_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb, boolean ds_separate) { const struct st_renderbuffer *strb = st_renderbuffer(rb); @@ -391,7 +392,7 @@ check_clear_depth_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb, * Determine if we need to clear the stencil buffer by drawing a quad. */ static INLINE GLboolean -check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb, +check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb, boolean ds_separate) { const struct st_renderbuffer *strb = st_renderbuffer(rb); @@ -446,7 +447,7 @@ st_flush_clear(struct st_context *st) * Called via ctx->Driver.Clear() */ static void -st_Clear(GLcontext *ctx, GLbitfield mask) +st_Clear(struct gl_context *ctx, GLbitfield mask) { static const GLbitfield BUFFER_BITS_DS = (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); @@ -540,7 +541,8 @@ st_Clear(GLcontext *ctx, GLbitfield mask) * required from the visual. Hence fix this up to avoid potential * read-modify-write in the driver. */ - if (((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) && + if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) && + ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) && (depthRb == stencilRb) && (ctx->DrawBuffer->Visual.depthBits == 0 || ctx->DrawBuffer->Visual.stencilBits == 0))