X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_cb_clear.c;h=e38f44ed78bc5ac3ee17683e62deef74a6227cc8;hb=bc3641d6162c0e876351ee36536f44581260dac0;hp=3b51bd2c8a7217a131f6487c4410ed95376637ac;hpb=65cee01430d03b140c1a916e9409f045e24d4b8f;p=mesa.git diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 3b51bd2c8a7..e38f44ed78b 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -48,13 +48,15 @@ #include "st_cb_fbo.h" #include "st_draw.h" #include "st_format.h" +#include "st_nir.h" #include "st_program.h" +#include "st_util.h" #include "pipe/p_context.h" #include "pipe/p_shader_tokens.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" -#include "util/u_format.h" +#include "util/format/u_format.h" #include "util/u_inlines.h" #include "util/u_simple_shaders.h" @@ -83,19 +85,19 @@ void st_destroy_clear(struct st_context *st) { if (st->clear.fs) { - cso_delete_fragment_shader(st->cso_context, st->clear.fs); + st->pipe->delete_fs_state(st->pipe, st->clear.fs); st->clear.fs = NULL; } if (st->clear.vs) { - cso_delete_vertex_shader(st->cso_context, st->clear.vs); + st->pipe->delete_vs_state(st->pipe, st->clear.vs); st->clear.vs = NULL; } if (st->clear.vs_layered) { - cso_delete_vertex_shader(st->cso_context, st->clear.vs_layered); + st->pipe->delete_vs_state(st->pipe, st->clear.vs_layered); st->clear.vs_layered = NULL; } if (st->clear.gs_layered) { - cso_delete_geometry_shader(st->cso_context, st->clear.gs_layered); + st->pipe->delete_gs_state(st->pipe, st->clear.gs_layered); st->clear.gs_layered = NULL; } } @@ -107,34 +109,83 @@ st_destroy_clear(struct st_context *st) static inline void set_fragment_shader(struct st_context *st) { - if (!st->clear.fs) - st->clear.fs = - util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_GENERIC, - TGSI_INTERPOLATE_CONSTANT, - TRUE); + struct pipe_screen *pscreen = st->pipe->screen; + bool use_nir = PIPE_SHADER_IR_NIR == + pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX, + PIPE_SHADER_CAP_PREFERRED_IR); + + if (!st->clear.fs) { + if (use_nir) { + unsigned inputs[] = { VARYING_SLOT_VAR0 }; + unsigned outputs[] = { FRAG_RESULT_COLOR }; + unsigned interpolation[] = { INTERP_MODE_FLAT }; + st->clear.fs = st_nir_make_passthrough_shader(st, "clear FS", + MESA_SHADER_FRAGMENT, + 1, inputs, outputs, + interpolation, 0); + } else { + st->clear.fs = + util_make_fragment_passthrough_shader(st->pipe, + TGSI_SEMANTIC_GENERIC, + TGSI_INTERPOLATE_CONSTANT, + TRUE); + } + } cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); } +static void * +make_nir_clear_vertex_shader(struct st_context *st, bool layered) +{ + const char *shader_name = layered ? "layered clear VS" : "clear VS"; + unsigned inputs[] = { + VERT_ATTRIB_POS, + VERT_ATTRIB_GENERIC0, + SYSTEM_VALUE_INSTANCE_ID, + }; + unsigned outputs[] = { + VARYING_SLOT_POS, + VARYING_SLOT_VAR0, + VARYING_SLOT_LAYER + }; + + return st_nir_make_passthrough_shader(st, shader_name, MESA_SHADER_VERTEX, + layered ? 3 : 2, inputs, outputs, + NULL, (1 << 2)); +} + + /** * Helper function to set the vertex shader. */ static inline void set_vertex_shader(struct st_context *st) { + struct pipe_screen *pscreen = st->pipe->screen; + bool use_nir = PIPE_SHADER_IR_NIR == + pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX, + PIPE_SHADER_CAP_PREFERRED_IR); + /* vertex shader - still required to provide the linkage between * fragment shader input semantics and vertex_element/buffers. */ if (!st->clear.vs) { - const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, - TGSI_SEMANTIC_GENERIC }; - const uint semantic_indexes[] = { 0, 0 }; - st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2, - semantic_names, - semantic_indexes, - FALSE); + if (use_nir) { + st->clear.vs = make_nir_clear_vertex_shader(st, false); + } else { + const enum tgsi_semantic semantic_names[] = { + TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_GENERIC + }; + const uint semantic_indexes[] = { 0, 0 }; + st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2, + semantic_names, + semantic_indexes, + FALSE); + } } cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); @@ -146,6 +197,10 @@ static void set_vertex_shader_layered(struct st_context *st) { struct pipe_context *pipe = st->pipe; + struct pipe_screen *pscreen = pipe->screen; + bool use_nir = PIPE_SHADER_IR_NIR == + pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX, + PIPE_SHADER_CAP_PREFERRED_IR); if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID)) { assert(!"Got layered clear, but VS instancing is unsupported"); @@ -157,7 +212,9 @@ set_vertex_shader_layered(struct st_context *st) bool vs_layer = pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT); if (vs_layer) { - st->clear.vs_layered = util_make_layered_clear_vertex_shader(pipe); + st->clear.vs_layered = + use_nir ? make_nir_clear_vertex_shader(st, true) + : util_make_layered_clear_vertex_shader(pipe); } else { st->clear.vs_layered = util_make_layered_clear_helper_vertex_shader(pipe); st->clear.gs_layered = util_make_layered_clear_geometry_shader(pipe); @@ -210,7 +267,7 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers) CSO_BIT_STREAM_OUTPUTS | CSO_BIT_VERTEX_ELEMENTS | CSO_BIT_AUX_VERTEX_BUFFER_SLOT | - CSO_BIT_PAUSE_QUERIES | + (st->active_queries ? CSO_BIT_PAUSE_QUERIES : 0) | CSO_BITS_ALL_SHADERS)); /* blend state: RGBA masking */ @@ -223,6 +280,7 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers) int i; blend.independent_blend_enable = num_buffers > 1; + blend.max_rt = num_buffers - 1; for (i = 0; i < num_buffers; i++) { if (!(clear_buffers & (PIPE_CLEAR_COLOR0 << i))) @@ -264,10 +322,13 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers) cso_set_depth_stencil_alpha(cso, &depth_stencil); } - cso_set_vertex_elements(cso, 2, st->util_velems); + st->util_velems.count = 2; + cso_set_vertex_elements(cso, &st->util_velems); + cso_set_stream_outputs(cso, 0, NULL, NULL); cso_set_sample_mask(cso, ~0); cso_set_min_samples(cso, 1); + st->clear.raster.multisample = st->state.fb_num_samples > 1; cso_set_rasterizer(cso, &st->clear.raster); /* viewport state: viewport matching window dims */ @@ -371,6 +432,7 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; GLbitfield quad_buffers = 0x0; GLbitfield clear_buffers = 0x0; + bool have_scissor_buffers = false; GLuint i; st_flush_bitmap_cache(st); @@ -392,15 +454,23 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) if (!strb || !strb->surface) continue; - if (!GET_COLORMASK(ctx->Color.ColorMask, colormask_index)) + unsigned colormask = + GET_COLORMASK(ctx->Color.ColorMask, colormask_index); + + if (!colormask) continue; - if (is_scissor_enabled(ctx, rb) || + unsigned surf_colormask = + util_format_colormask(util_format_description(strb->surface->format)); + + bool scissor = is_scissor_enabled(ctx, rb); + if ((scissor && !st->can_scissor_clear) || is_window_rectangle_enabled(ctx) || - GET_COLORMASK(ctx->Color.ColorMask, colormask_index) != 0xf) + ((colormask & surf_colormask) != surf_colormask)) quad_buffers |= PIPE_CLEAR_COLOR0 << i; else clear_buffers |= PIPE_CLEAR_COLOR0 << i; + have_scissor_buffers |= scissor && st->can_scissor_clear; } } } @@ -443,10 +513,31 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) * renderbuffers, because it's likely to be faster. */ if (clear_buffers) { + const struct gl_scissor_rect *scissor = &ctx->Scissor.ScissorArray[0]; + struct pipe_scissor_state scissor_state = { + .minx = MAX2(scissor->X, 0), + .miny = MAX2(scissor->Y, 0), + .maxx = MAX2(scissor->X + scissor->Width, 0), + .maxy = MAX2(scissor->Y + scissor->Height, 0), + + }; + + /* Now invert Y if needed. + * Gallium drivers use the convention Y=0=top for surfaces. + */ + if (st->state.fb_orientation == Y_0_TOP) { + const struct gl_framebuffer *fb = ctx->DrawBuffer; + /* use intermediate variables to avoid uint underflow */ + GLint miny, maxy; + miny = fb->Height - scissor_state.maxy; + maxy = fb->Height - scissor_state.miny; + scissor_state.miny = MAX2(miny, 0); + scissor_state.maxy = MAX2(maxy, 0); + } /* We can't translate the clear color to the colorbuffer format, * because different colorbuffers may have different formats. */ - st->pipe->clear(st->pipe, clear_buffers, + st->pipe->clear(st->pipe, clear_buffers, have_scissor_buffers ? &scissor_state : NULL, (union pipe_color_union*)&ctx->Color.ClearColor, ctx->Depth.Clear, ctx->Stencil.Clear); }