X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_cb_drawtex.c;h=4960a55e98696ed47ba7de62f5025a2ed1c89914;hb=8e3696137f2cb7b4f5a3824f26186ecbb06f9282;hp=22a5ed425e565b7c09defb4450f53cc04a6b1770;hpb=e179a8bf34022c200deee92d328cb1bae3c3aa4a;p=mesa.git diff --git a/src/mesa/state_tracker/st_cb_drawtex.c b/src/mesa/state_tracker/st_cb_drawtex.c index 22a5ed425e5..4960a55e986 100644 --- a/src/mesa/state_tracker/st_cb_drawtex.c +++ b/src/mesa/state_tracker/st_cb_drawtex.c @@ -1,6 +1,6 @@ /************************************************************************** - * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * + * Copyright 2008 VMware, Inc. * All Rights Reserved. * **************************************************************************/ @@ -12,15 +12,20 @@ -#include "main/imports.h" + #include "main/image.h" #include "main/macros.h" +#include "main/teximage.h" +#include "main/framebuffer.h" #include "program/program.h" #include "program/prog_print.h" #include "st_context.h" #include "st_atom.h" +#include "st_cb_bitmap.h" #include "st_cb_drawtex.h" +#include "st_nir.h" +#include "st_util.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -28,13 +33,11 @@ #include "pipe/p_shader_tokens.h" #include "util/u_draw_quad.h" #include "util/u_simple_shaders.h" +#include "util/u_upload_mgr.h" #include "cso_cache/cso_context.h" -#if FEATURE_OES_draw_texture - - struct cached_shader { void *handle; @@ -49,17 +52,51 @@ struct cached_shader /** * Simple linear list cache. * Most of the time there'll only be one cached shader. + * XXX This should be per-st_context state. */ static struct cached_shader CachedShaders[MAX_SHADERS]; static GLuint NumCachedShaders = 0; +static gl_vert_attrib +semantic_to_vert_attrib(unsigned semantic) +{ + switch (semantic) { + case TGSI_SEMANTIC_POSITION: + return VERT_ATTRIB_POS; + case TGSI_SEMANTIC_COLOR: + return VERT_ATTRIB_COLOR0; + case TGSI_SEMANTIC_GENERIC: + case TGSI_SEMANTIC_TEXCOORD: + return VERT_ATTRIB_GENERIC0; + default: + unreachable("unhandled semantic"); + } +} + +static gl_varying_slot +semantic_to_varying_slot(unsigned semantic) +{ + switch (semantic) { + case TGSI_SEMANTIC_POSITION: + return VARYING_SLOT_POS; + case TGSI_SEMANTIC_COLOR: + return VARYING_SLOT_COL0; + case TGSI_SEMANTIC_GENERIC: + case TGSI_SEMANTIC_TEXCOORD: + return VARYING_SLOT_TEX0; + default: + unreachable("unhandled semantic"); + } +} static void * -lookup_shader(struct pipe_context *pipe, +lookup_shader(struct st_context *st, uint num_attribs, - const uint *semantic_names, + const enum tgsi_semantic *semantic_names, const uint *semantic_indexes) { + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; GLuint i, j; /* look for existing shader with same attributes */ @@ -89,36 +126,60 @@ lookup_shader(struct pipe_context *pipe, CachedShaders[i].semantic_indexes[j] = semantic_indexes[j]; } - CachedShaders[i].handle = - util_make_vertex_passthrough_shader(pipe, - num_attribs, - semantic_names, - semantic_indexes); + enum pipe_shader_ir preferred_ir = + screen->get_shader_param(screen, PIPE_SHADER_VERTEX, + PIPE_SHADER_CAP_PREFERRED_IR); + + if (preferred_ir == PIPE_SHADER_IR_NIR) { + unsigned inputs[2 + MAX_TEXTURE_UNITS]; + unsigned outputs[2 + MAX_TEXTURE_UNITS]; + + for (int j = 0; j < num_attribs; j++) { + inputs[j] = semantic_to_vert_attrib(semantic_names[j]); + outputs[j] = semantic_to_varying_slot(semantic_names[j]); + } + + CachedShaders[i].handle = + st_nir_make_passthrough_shader(st, "st/drawtex VS", + MESA_SHADER_VERTEX, + num_attribs, inputs, + outputs, NULL, 0); + } else { + CachedShaders[i].handle = + util_make_vertex_passthrough_shader(pipe, + num_attribs, + semantic_names, + semantic_indexes, FALSE); + } + NumCachedShaders++; return CachedShaders[i].handle; } + static void st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) { struct st_context *st = ctx->st; struct pipe_context *pipe = st->pipe; - struct cso_context *cso = ctx->st->cso_context; - struct pipe_resource *vbuffer; - struct pipe_transfer *vbuffer_transfer; + struct cso_context *cso = st->cso_context; + struct pipe_resource *vbuffer = NULL; GLuint i, numTexCoords, numAttribs; GLboolean emitColor; - uint semantic_names[2 + MAX_TEXTURE_UNITS]; + enum tgsi_semantic semantic_names[2 + MAX_TEXTURE_UNITS]; uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; - struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS]; - GLbitfield inputs = VERT_BIT_POS; + struct cso_velems_state velems; + unsigned offset; - st_validate_state(st); + st_flush_bitmap_cache(st); + st_invalidate_readpix_cache(st); + + st_validate_state(st, ST_PIPELINE_META); /* determine if we need vertex color */ - if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0) + if (ctx->FragmentProgram._Current->info.inputs_read & VARYING_BIT_COL0) emitColor = GL_TRUE; else emitColor = GL_FALSE; @@ -126,8 +187,8 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, /* determine how many enabled sets of texcoords */ numTexCoords = 0; for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { - inputs |= VERT_BIT_TEX(i); + if (ctx->Texture.Unit[i]._Current && + ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_2D) { numTexCoords++; } } @@ -135,11 +196,6 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, /* total number of attributes per vertex */ numAttribs = 1 + emitColor + numTexCoords; - - /* create the vertex buffer */ - vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, - numAttribs * 4 * 4 * sizeof(GLfloat)); - /* load vertex buffer */ { #define SET_ATTRIB(VERT, ATTR, X, Y, Z, W) \ @@ -153,18 +209,23 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, } while (0) const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height; - GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe, vbuffer, - PIPE_TRANSFER_WRITE, - &vbuffer_transfer); - GLuint attr; - + GLfloat *vbuf = NULL; + GLuint tex_attr; + + u_upload_alloc(pipe->stream_uploader, 0, + numAttribs * 4 * 4 * sizeof(GLfloat), 4, + &offset, &vbuffer, (void **) &vbuf); + if (!vbuffer) { + return; + } + z = CLAMP(z, 0.0f, 1.0f); /* positions (in clip coords) */ { - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; - const GLfloat fb_width = (GLfloat)fb->Width; - const GLfloat fb_height = (GLfloat)fb->Height; + const struct gl_framebuffer *fb = ctx->DrawBuffer; + const GLfloat fb_width = (GLfloat)_mesa_geometric_width(fb); + const GLfloat fb_height = (GLfloat)_mesa_geometric_height(fb); const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0); const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); @@ -189,17 +250,18 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, SET_ATTRIB(3, 1, c[0], c[1], c[2], c[3]); semantic_names[1] = TGSI_SEMANTIC_COLOR; semantic_indexes[1] = 0; - attr = 2; + tex_attr = 2; } else { - attr = 1; + tex_attr = 1; } /* texcoords */ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { + if (ctx->Texture.Unit[i]._Current && + ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_2D) { struct gl_texture_object *obj = ctx->Texture.Unit[i]._Current; - struct gl_texture_image *img = obj->Image[0][obj->BaseLevel]; + const struct gl_texture_image *img = _mesa_base_tex_image(obj); const GLfloat wt = (GLfloat) img->Width; const GLfloat ht = (GLfloat) img->Height; const GLfloat s0 = obj->CropRect[0] / wt; @@ -208,74 +270,80 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, const GLfloat t1 = (obj->CropRect[1] + obj->CropRect[3]) / ht; /*printf("crop texcoords: %g, %g .. %g, %g\n", s0, t0, s1, t1);*/ - SET_ATTRIB(0, attr, s0, t0, 0.0f, 1.0f); /* lower left */ - SET_ATTRIB(1, attr, s1, t0, 0.0f, 1.0f); /* lower right */ - SET_ATTRIB(2, attr, s1, t1, 0.0f, 1.0f); /* upper right */ - SET_ATTRIB(3, attr, s0, t1, 0.0f, 1.0f); /* upper left */ + SET_ATTRIB(0, tex_attr, s0, t0, 0.0f, 1.0f); /* lower left */ + SET_ATTRIB(1, tex_attr, s1, t0, 0.0f, 1.0f); /* lower right */ + SET_ATTRIB(2, tex_attr, s1, t1, 0.0f, 1.0f); /* upper right */ + SET_ATTRIB(3, tex_attr, s0, t1, 0.0f, 1.0f); /* upper left */ - semantic_names[attr] = TGSI_SEMANTIC_GENERIC; - semantic_indexes[attr] = 0; + semantic_names[tex_attr] = st->needs_texcoord_semantic ? + TGSI_SEMANTIC_TEXCOORD : TGSI_SEMANTIC_GENERIC; + /* XXX: should this use semantic index i instead of 0 ? */ + semantic_indexes[tex_attr] = 0; - attr++; + tex_attr++; } } - pipe_buffer_unmap(pipe, vbuffer_transfer); + u_upload_unmap(pipe->stream_uploader); #undef SET_ATTRIB } - - cso_save_viewport(cso); - cso_save_vertex_shader(cso); - cso_save_vertex_elements(cso); + cso_save_state(cso, (CSO_BIT_VIEWPORT | + CSO_BIT_STREAM_OUTPUTS | + CSO_BIT_VERTEX_SHADER | + CSO_BIT_TESSCTRL_SHADER | + CSO_BIT_TESSEVAL_SHADER | + CSO_BIT_GEOMETRY_SHADER | + CSO_BIT_VERTEX_ELEMENTS | + CSO_BIT_AUX_VERTEX_BUFFER_SLOT)); { - void *vs = lookup_shader(pipe, numAttribs, + void *vs = lookup_shader(st, numAttribs, semantic_names, semantic_indexes); cso_set_vertex_shader_handle(cso, vs); } + cso_set_tessctrl_shader_handle(cso, NULL); + cso_set_tesseval_shader_handle(cso, NULL); + cso_set_geometry_shader_handle(cso, NULL); for (i = 0; i < numAttribs; i++) { - velements[i].src_offset = i * 4 * sizeof(float); - velements[i].instance_divisor = 0; - velements[i].vertex_buffer_index = 0; - velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + velems.velems[i].src_offset = i * 4 * sizeof(float); + velems.velems[i].instance_divisor = 0; + velems.velems[i].vertex_buffer_index = 0; + velems.velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; } - cso_set_vertex_elements(cso, numAttribs, velements); + velems.count = numAttribs; + + cso_set_vertex_elements(cso, &velems); + cso_set_stream_outputs(cso, 0, NULL, NULL); /* viewport state: viewport matching window dims */ { - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; + const struct gl_framebuffer *fb = ctx->DrawBuffer; const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); - const GLfloat width = (GLfloat)fb->Width; - const GLfloat height = (GLfloat)fb->Height; + const GLfloat width = (GLfloat)_mesa_geometric_width(fb); + const GLfloat height = (GLfloat)_mesa_geometric_height(fb); struct pipe_viewport_state vp; vp.scale[0] = 0.5f * width; vp.scale[1] = height * (invert ? -0.5f : 0.5f); vp.scale[2] = 1.0f; - vp.scale[3] = 1.0f; vp.translate[0] = 0.5f * width; vp.translate[1] = 0.5f * height; vp.translate[2] = 0.0f; - vp.translate[3] = 0.0f; cso_set_viewport(cso, &vp); } - - util_draw_vertex_buffer(pipe, vbuffer, - 0, /* offset */ + util_draw_vertex_buffer(pipe, cso, vbuffer, 0, + offset, /* offset */ PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ numAttribs); /* attribs/vert */ - pipe_resource_reference(&vbuffer, NULL); /* restore state */ - cso_restore_viewport(cso); - cso_restore_vertex_shader(cso); - cso_restore_vertex_elements(cso); + cso_restore_state(cso); } @@ -294,10 +362,7 @@ st_destroy_drawtex(struct st_context *st) { GLuint i; for (i = 0; i < NumCachedShaders; i++) { - cso_delete_vertex_shader(st->cso_context, CachedShaders[i].handle); + st->pipe->delete_vs_state(st->pipe, CachedShaders[i].handle); } NumCachedShaders = 0; } - - -#endif /* FEATURE_OES_draw_texture */