X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_cb_fbo.c;h=0b0ad16eaaa98403ac9374abdb590269bbce36fe;hb=cdca3c58aa2d9549f5188910e2a77b438516714f;hp=e13bc1921a007ed5c76327e164ed42c324721710;hpb=5d3d63d45a037fdf603ddcff88da635c3ce8075e;p=mesa.git diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index e13bc1921a0..0b0ad16eaaa 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -38,6 +38,7 @@ #include "main/fbobject.h" #include "main/framebuffer.h" #include "main/macros.h" +#include "main/mfeatures.h" #include "main/renderbuffer.h" #include "pipe/p_context.h" @@ -52,6 +53,7 @@ #include "util/u_format.h" #include "util/u_inlines.h" +#include "util/u_surface.h" /** @@ -60,18 +62,23 @@ * during window resize. */ static GLboolean -st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, +st_renderbuffer_alloc_storage(struct gl_context * ctx, + struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { - struct pipe_screen *screen = ctx->st->pipe->screen; + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = st->pipe->screen; struct st_renderbuffer *strb = st_renderbuffer(rb); enum pipe_format format; + struct pipe_surface surf_tmpl; if (strb->format != PIPE_FORMAT_NONE) format = strb->format; else - format = st_choose_renderbuffer_format(screen, internalFormat); + format = st_choose_renderbuffer_format(screen, internalFormat, + rb->NumSamples); /* init renderbuffer fields */ strb->Base.Width = width; @@ -107,11 +114,12 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, /* Setup new texture template. */ memset(&template, 0, sizeof(template)); - template.target = PIPE_TEXTURE_2D; + template.target = st->internal_target; template.format = format; template.width0 = width; template.height0 = height; template.depth0 = 1; + template.array_size = 1; template.last_level = 0; template.nr_samples = rb->NumSamples; if (util_format_is_depth_or_stencil(format)) { @@ -119,7 +127,7 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, } else { template.bind = (PIPE_BIND_DISPLAY_TARGET | - PIPE_BIND_RENDER_TARGET); + PIPE_BIND_RENDER_TARGET); } strb->texture = screen->resource_create(screen, &template); @@ -127,10 +135,11 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, if (!strb->texture) return FALSE; - strb->surface = screen->get_tex_surface(screen, - strb->texture, - 0, 0, 0, - template.bind); + memset(&surf_tmpl, 0, sizeof(surf_tmpl)); + u_surface_default_template(&surf_tmpl, strb->texture, template.bind); + strb->surface = pipe->create_surface(pipe, + strb->texture, + &surf_tmpl); if (strb->surface) { assert(strb->surface->texture); assert(strb->surface->format); @@ -163,7 +172,7 @@ st_renderbuffer_delete(struct gl_renderbuffer *rb) * gl_renderbuffer::GetPointer() */ static void * -null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, +null_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { /* By returning NULL we force all software rendering to go through @@ -180,7 +189,7 @@ null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, * Called via ctx->Driver.NewFramebuffer() */ static struct gl_framebuffer * -st_new_framebuffer(GLcontext *ctx, GLuint name) +st_new_framebuffer(struct gl_context *ctx, GLuint name) { /* XXX not sure we need to subclass gl_framebuffer for pipe */ return _mesa_new_framebuffer(ctx, name); @@ -191,7 +200,7 @@ st_new_framebuffer(GLcontext *ctx, GLuint name) * Called via ctx->Driver.NewRenderbuffer() */ static struct gl_renderbuffer * -st_new_renderbuffer(GLcontext *ctx, GLuint name) +st_new_renderbuffer(struct gl_context *ctx, GLuint name) { struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer); if (strb) { @@ -230,8 +239,10 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) strb->software = sw; switch (format) { + case PIPE_FORMAT_R8G8B8A8_UNORM: case PIPE_FORMAT_B8G8R8A8_UNORM: case PIPE_FORMAT_A8R8G8B8_UNORM: + case PIPE_FORMAT_R8G8B8X8_UNORM: case PIPE_FORMAT_B8G8R8X8_UNORM: case PIPE_FORMAT_X8R8G8B8_UNORM: case PIPE_FORMAT_B5G5R5A1_UNORM: @@ -257,6 +268,18 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) case PIPE_FORMAT_R16G16B16A16_SNORM: strb->Base.InternalFormat = GL_RGBA16; break; + case PIPE_FORMAT_R8_UNORM: + strb->Base.InternalFormat = GL_R8; + break; + case PIPE_FORMAT_R8G8_UNORM: + strb->Base.InternalFormat = GL_RG8; + break; + case PIPE_FORMAT_R16_UNORM: + strb->Base.InternalFormat = GL_R16; + break; + case PIPE_FORMAT_R16G16_UNORM: + strb->Base.InternalFormat = GL_RG16; + break; default: _mesa_problem(NULL, "Unexpected format in st_new_renderbuffer_fb"); @@ -282,7 +305,7 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) * Called via ctx->Driver.BindFramebufferEXT(). */ static void -st_bind_framebuffer(GLcontext *ctx, GLenum target, +st_bind_framebuffer(struct gl_context *ctx, GLenum target, struct gl_framebuffer *fb, struct gl_framebuffer *fbread) { @@ -292,7 +315,7 @@ st_bind_framebuffer(GLcontext *ctx, GLenum target, * Called by ctx->Driver.FramebufferRenderbuffer */ static void -st_framebuffer_renderbuffer(GLcontext *ctx, +st_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb) @@ -306,27 +329,25 @@ st_framebuffer_renderbuffer(GLcontext *ctx, * Called by ctx->Driver.RenderTexture */ static void -st_render_texture(GLcontext *ctx, +st_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) { - struct st_context *st = ctx->st; + struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; - struct pipe_screen *screen = ctx->st->pipe->screen; struct st_renderbuffer *strb; struct gl_renderbuffer *rb; - struct pipe_resource *pt = st_get_texobj_texture(att->Texture); + struct pipe_resource *pt = st_get_texobj_resource(att->Texture); struct st_texture_object *stObj; const struct gl_texture_image *texImage; - GLint pt_level; + struct pipe_surface surf_tmpl; /* When would this fail? Perhaps assert? */ if (!pt) return; - /* The first gallium texture level = Mesa BaseLevel */ - pt_level = MAX2(0, (GLint) att->TextureLevel - att->Texture->BaseLevel); - texImage = att->Texture->Image[att->CubeMapFace][pt_level]; + /* get pointer to texture image we're rendeing to */ + texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; /* create new renderbuffer which wraps the texture image */ rb = st_new_renderbuffer(ctx, 0); @@ -347,7 +368,7 @@ st_render_texture(GLcontext *ctx, /* point renderbuffer at texobject */ strb->rtt = stObj; - strb->rtt_level = pt_level; + strb->rtt_level = att->TextureLevel; strb->rtt_face = att->CubeMapFace; strb->rtt_slice = att->Zoffset; @@ -368,12 +389,15 @@ st_render_texture(GLcontext *ctx, assert(strb->rtt_level <= strb->texture->last_level); /* new surface for rendering into the texture */ - strb->surface = screen->get_tex_surface(screen, - strb->texture, - strb->rtt_face, - strb->rtt_level, - strb->rtt_slice, - PIPE_BIND_RENDER_TARGET); + memset(&surf_tmpl, 0, sizeof(surf_tmpl)); + surf_tmpl.format = ctx->Color.sRGBEnabled ? strb->texture->format : util_format_linear(strb->texture->format); + surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; + surf_tmpl.u.tex.level = strb->rtt_level; + surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice; + surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice; + strb->surface = pipe->create_surface(pipe, + strb->texture, + &surf_tmpl); strb->format = pt->format; @@ -398,15 +422,16 @@ st_render_texture(GLcontext *ctx, * Called via ctx->Driver.FinishRenderTexture. */ static void -st_finish_render_texture(GLcontext *ctx, +st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) { + struct st_context *st = st_context(ctx); struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer); if (!strb) return; - st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL ); + st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL); strb->rtt = NULL; @@ -420,34 +445,71 @@ st_finish_render_texture(GLcontext *ctx, /** - * Validate a renderbuffer attachment for a particular usage. + * Validate a renderbuffer attachment for a particular set of bindings. */ - static GLboolean -st_validate_attachment(struct pipe_screen *screen, +st_validate_attachment(struct gl_context *ctx, + struct pipe_screen *screen, const struct gl_renderbuffer_attachment *att, - GLuint usage) + unsigned bindings) { - const struct st_texture_object *stObj = - st_texture_object(att->Texture); + const struct st_texture_object *stObj = st_texture_object(att->Texture); + enum pipe_format format; + gl_format texFormat; - /** - * Only validate texture attachments for now, since + /* Only validate texture attachments for now, since * st_renderbuffer_alloc_storage makes sure that * the format is supported. */ - if (att->Type != GL_TEXTURE) return GL_TRUE; if (!stObj) return GL_FALSE; - return screen->is_format_supported(screen, stObj->pt->format, - PIPE_TEXTURE_2D, - usage, 0); + format = stObj->pt->format; + texFormat = + stObj->base.Image[att->CubeMapFace][att->TextureLevel]->TexFormat; + + /* If the encoding is sRGB and sRGB rendering cannot be enabled, + * check for linear format support instead. + * Later when we create a surface, we change the format to a linear one. */ + if (!ctx->Const.sRGBCapable && + _mesa_get_format_color_encoding(texFormat) == GL_SRGB) { + const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat); + format = st_mesa_format_to_pipe_format(linearFormat); + } + + return screen->is_format_supported(screen, format, + PIPE_TEXTURE_2D, + stObj->pt->nr_samples, bindings, 0); } + +/** + * Check if two renderbuffer attachments name a combined depth/stencil + * renderbuffer. + */ +GLboolean +st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth, + const struct gl_renderbuffer_attachment *stencil) +{ + assert(depth && stencil); + + if (depth->Type == stencil->Type) { + if (depth->Type == GL_RENDERBUFFER_EXT && + depth->Renderbuffer == stencil->Renderbuffer) + return GL_TRUE; + + if (depth->Type == GL_TEXTURE && + depth->Texture == stencil->Texture) + return GL_TRUE; + } + + return GL_FALSE; +} + + /** * Check that the framebuffer configuration is valid in terms of what * the driver can support. @@ -455,34 +517,50 @@ st_validate_attachment(struct pipe_screen *screen, * For Gallium we only supports combined Z+stencil, not separate buffers. */ static void -st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) +st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) { - struct pipe_screen *screen = ctx->st->pipe->screen; - const struct gl_renderbuffer *depthRb = - fb->Attachment[BUFFER_DEPTH].Renderbuffer; - const struct gl_renderbuffer *stencilRb = - fb->Attachment[BUFFER_STENCIL].Renderbuffer; + struct st_context *st = st_context(ctx); + struct pipe_screen *screen = st->pipe->screen; + const struct gl_renderbuffer_attachment *depth = + &fb->Attachment[BUFFER_DEPTH]; + const struct gl_renderbuffer_attachment *stencil = + &fb->Attachment[BUFFER_STENCIL]; GLuint i; - if (stencilRb && depthRb && stencilRb != depthRb) { + if (depth->Type && stencil->Type && depth->Type != stencil->Type) { + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + return; + } + if (depth->Type == GL_RENDERBUFFER_EXT && + stencil->Type == GL_RENDERBUFFER_EXT && + depth->Renderbuffer != stencil->Renderbuffer) { + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + return; + } + if (depth->Type == GL_TEXTURE && + stencil->Type == GL_TEXTURE && + depth->Texture != stencil->Texture) { fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; return; } - if (!st_validate_attachment(screen, - &fb->Attachment[BUFFER_DEPTH], + if (!st_validate_attachment(ctx, + screen, + depth, PIPE_BIND_DEPTH_STENCIL)) { fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; return; } - if (!st_validate_attachment(screen, - &fb->Attachment[BUFFER_STENCIL], + if (!st_validate_attachment(ctx, + screen, + stencil, PIPE_BIND_DEPTH_STENCIL)) { fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; return; } for (i = 0; i < ctx->Const.MaxColorAttachments; i++) { - if (!st_validate_attachment(screen, + if (!st_validate_attachment(ctx, + screen, &fb->Attachment[BUFFER_COLOR0 + i], PIPE_BIND_RENDER_TARGET)) { fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; @@ -496,9 +574,10 @@ st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) * Called via glDrawBuffer. */ static void -st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers) +st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers) { - GLframebuffer *fb = ctx->DrawBuffer; + struct st_context *st = st_context(ctx); + struct gl_framebuffer *fb = ctx->DrawBuffer; GLuint i; (void) count; @@ -507,7 +586,7 @@ st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers) /* add the renderbuffers on demand */ for (i = 0; i < fb->_NumColorDrawBuffers; i++) { gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i]; - st_manager_add_color_renderbuffer(ctx->st, fb, idx); + st_manager_add_color_renderbuffer(st, fb, idx); } } @@ -516,19 +595,21 @@ st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers) * Called via glReadBuffer. */ static void -st_ReadBuffer(GLcontext *ctx, GLenum buffer) +st_ReadBuffer(struct gl_context *ctx, GLenum buffer) { - GLframebuffer *fb = ctx->ReadBuffer; + struct st_context *st = st_context(ctx); + struct gl_framebuffer *fb = ctx->ReadBuffer; (void) buffer; /* add the renderbuffer on demand */ - st_manager_add_color_renderbuffer(ctx->st, fb, fb->_ColorReadBufferIndex); + st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex); } void st_init_fbo_functions(struct dd_function_table *functions) { +#if FEATURE_EXT_framebuffer_object functions->NewFramebuffer = st_new_framebuffer; functions->NewRenderbuffer = st_new_renderbuffer; functions->BindFramebuffer = st_bind_framebuffer; @@ -536,6 +617,7 @@ void st_init_fbo_functions(struct dd_function_table *functions) functions->RenderTexture = st_render_texture; functions->FinishRenderTexture = st_finish_render_texture; functions->ValidateFramebuffer = st_validate_framebuffer; +#endif /* no longer needed by core Mesa, drivers handle resizes... functions->ResizeBuffers = st_resize_buffers; */ @@ -544,6 +626,7 @@ void st_init_fbo_functions(struct dd_function_table *functions) functions->ReadBuffer = st_ReadBuffer; } +/* XXX unused ? */ struct pipe_sampler_view * st_get_renderbuffer_sampler_view(struct st_renderbuffer *rb, struct pipe_context *pipe)