X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_cb_fbo.c;h=65ce12ccd4f8081aabbf3462073a2c29564d2d35;hb=006a526edb0f5a67679309a867a1af22d94e1687;hp=c249f3b35781f12f6c4d3304aa1a24642d84b001;hpb=bedf7fa49f549541fde2e19d2fbb6b8fe57ec124;p=mesa.git diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index c249f3b3578..65ce12ccd4f 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -49,6 +49,7 @@ #include "st_public.h" #include "st_texture.h" +#include "util/u_rect.h" /** @@ -64,13 +65,7 @@ init_renderbuffer_bits(struct st_renderbuffer *strb, assert( 0 ); } - strb->Base._ActualFormat = info.base_format; - strb->Base.RedBits = info.red_bits; - strb->Base.GreenBits = info.green_bits; - strb->Base.BlueBits = info.blue_bits; - strb->Base.AlphaBits = info.alpha_bits; - strb->Base.DepthBits = info.depth_bits; - strb->Base.StencilBits = info.stencil_bits; + strb->Base.Format = info.mesa_format; strb->Base.DataType = st_format_datatype(pipeFormat); return info.size; @@ -88,93 +83,92 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, { struct pipe_context *pipe = ctx->st->pipe; struct st_renderbuffer *strb = st_renderbuffer(rb); - struct pipe_texture template; - unsigned surface_usage; - - /* Free the old surface and texture - */ - pipe_surface_reference( &strb->surface, NULL ); - pipe_texture_reference( &strb->texture, NULL ); - - /* Setup new texture template. - */ - memset(&template, 0, sizeof(template)); - template.target = PIPE_TEXTURE_2D; - if (strb->format != PIPE_FORMAT_NONE) { - template.format = strb->format; - } - else { - template.format = st_choose_renderbuffer_format(pipe, internalFormat); - } - pf_get_block(template.format, &template.block); - template.width[0] = width; - template.height[0] = height; - template.depth[0] = 1; - template.last_level = 0; - template.nr_samples = rb->NumSamples; - if (pf_is_depth_stencil(template.format)) { - template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; - } - else { - template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | - PIPE_TEXTURE_USAGE_RENDER_TARGET); - } + enum pipe_format format; + if (strb->format != PIPE_FORMAT_NONE) + format = strb->format; + else + format = st_choose_renderbuffer_format(pipe->screen, internalFormat); + /* init renderbuffer fields */ strb->Base.Width = width; strb->Base.Height = height; - init_renderbuffer_bits(strb, template.format); + init_renderbuffer_bits(strb, format); strb->defined = GL_FALSE; /* undefined contents now */ - /* Probably need dedicated flags for surface usage too: - */ - surface_usage = (PIPE_BUFFER_USAGE_GPU_READ | - PIPE_BUFFER_USAGE_GPU_WRITE); -#if 0 - PIPE_BUFFER_USAGE_CPU_READ | - PIPE_BUFFER_USAGE_CPU_WRITE); -#endif + if(strb->software) { + struct pipe_format_block block; + size_t size; + + _mesa_free(strb->data); + + assert(strb->format != PIPE_FORMAT_NONE); + pf_get_block(strb->format, &block); + + strb->stride = pf_get_stride(&block, width); + size = pf_get_2d_size(&block, strb->stride, height); + + strb->data = _mesa_malloc(size); + + return strb->data != NULL; + } + else { + struct pipe_texture template; + unsigned surface_usage; + + /* Free the old surface and texture + */ + pipe_surface_reference( &strb->surface, NULL ); + pipe_texture_reference( &strb->texture, NULL ); - strb->texture = pipe->screen->texture_create( pipe->screen, - &template ); + /* Setup new texture template. + */ + memset(&template, 0, sizeof(template)); + template.target = PIPE_TEXTURE_2D; + template.format = format; + pf_get_block(format, &template.block); + template.width[0] = width; + template.height[0] = height; + template.depth[0] = 1; + template.last_level = 0; + template.nr_samples = rb->NumSamples; + if (pf_is_depth_stencil(format)) { + template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; + } + else { + template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | + PIPE_TEXTURE_USAGE_RENDER_TARGET); + } - /* Special path for accum buffers. - * - * Try a different surface format. Since accum buffers are s/w - * only for now, the surface pixel format doesn't really matter, - * only that the buffer is large enough. - */ - if (!strb->texture && template.format == DEFAULT_ACCUM_PIPE_FORMAT) - { - /* Actually, just setting this usage value should be sufficient - * to tell the driver to go ahead and allocate the buffer, even - * if HW doesn't support the format. + /* Probably need dedicated flags for surface usage too: */ - template.tex_usage = 0; - surface_usage = (PIPE_BUFFER_USAGE_CPU_READ | + surface_usage = (PIPE_BUFFER_USAGE_GPU_READ | + PIPE_BUFFER_USAGE_GPU_WRITE); +#if 0 + PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE); +#endif strb->texture = pipe->screen->texture_create( pipe->screen, &template ); - } - - if (!strb->texture) - return FALSE; - - strb->surface = pipe->screen->get_tex_surface( pipe->screen, - strb->texture, - 0, 0, 0, - surface_usage ); - - assert(strb->surface->texture); - assert(strb->surface->format); - assert(strb->surface->width == width); - assert(strb->surface->height == height); - + if (!strb->texture) + return FALSE; + + strb->surface = pipe->screen->get_tex_surface( pipe->screen, + strb->texture, + 0, 0, 0, + surface_usage ); + if (strb->surface) { + assert(strb->surface->texture); + assert(strb->surface->format); + assert(strb->surface->width == width); + assert(strb->surface->height == height); + } - return strb->surface != NULL; + return strb->surface != NULL; + } } @@ -188,6 +182,7 @@ st_renderbuffer_delete(struct gl_renderbuffer *rb) ASSERT(strb); pipe_surface_reference(&strb->surface, NULL); pipe_texture_reference(&strb->texture, NULL); + _mesa_free(strb->data); _mesa_free(strb); } @@ -244,7 +239,7 @@ st_new_renderbuffer(GLcontext *ctx, GLuint name) * renderbuffer). The window system code determines the format. */ struct gl_renderbuffer * -st_new_renderbuffer_fb(enum pipe_format format, int samples) +st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) { struct st_renderbuffer *strb; @@ -258,7 +253,9 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples) strb->Base.ClassID = 0x4242; /* just a unique value */ strb->Base.NumSamples = samples; strb->format = format; - + init_renderbuffer_bits(strb, format); + strb->software = sw; + switch (format) { case PIPE_FORMAT_A8R8G8B8_UNORM: case PIPE_FORMAT_B8G8R8A8_UNORM: @@ -268,34 +265,29 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples) case PIPE_FORMAT_A4R4G4B4_UNORM: case PIPE_FORMAT_R5G6B5_UNORM: strb->Base.InternalFormat = GL_RGBA; - strb->Base._BaseFormat = GL_RGBA; break; case PIPE_FORMAT_Z16_UNORM: strb->Base.InternalFormat = GL_DEPTH_COMPONENT16; - strb->Base._BaseFormat = GL_DEPTH_COMPONENT; break; case PIPE_FORMAT_Z32_UNORM: strb->Base.InternalFormat = GL_DEPTH_COMPONENT32; - strb->Base._BaseFormat = GL_DEPTH_COMPONENT; break; case PIPE_FORMAT_S8Z24_UNORM: case PIPE_FORMAT_Z24S8_UNORM: case PIPE_FORMAT_X8Z24_UNORM: case PIPE_FORMAT_Z24X8_UNORM: strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT; - strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; break; case PIPE_FORMAT_S8_UNORM: strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT; - strb->Base._BaseFormat = GL_STENCIL_INDEX; break; - case DEFAULT_ACCUM_PIPE_FORMAT: /*PIPE_FORMAT_R16G16B16A16_SNORM*/ + case PIPE_FORMAT_R16G16B16A16_SNORM: strb->Base.InternalFormat = GL_RGBA16; - strb->Base._BaseFormat = GL_RGBA; break; default: _mesa_problem(NULL, "Unexpected format in st_new_renderbuffer_fb"); + _mesa_free(strb); return NULL; } @@ -381,6 +373,7 @@ st_render_texture(GLcontext *ctx, rb->Width = texImage->Width2; rb->Height = texImage->Height2; + rb->_BaseFormat = texImage->_BaseFormat; /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/ /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/ @@ -444,6 +437,35 @@ st_finish_render_texture(GLcontext *ctx, } +/** + * Validate a renderbuffer attachment for a particular usage. + */ + +static GLboolean +st_validate_attachment(struct pipe_screen *screen, + const struct gl_renderbuffer_attachment *att, + GLuint usage) +{ + const struct st_texture_object *stObj = + st_texture_object(att->Texture); + + /** + * Only validate texture attachments for now, since + * st_renderbuffer_alloc_storage makes sure that + * the format is supported. + */ + + if (att->Type != GL_TEXTURE) + return GL_TRUE; + + if (!stObj) + return GL_FALSE; + + return screen->is_format_supported(screen, stObj->pt->format, + PIPE_TEXTURE_2D, + usage, 0); +} + /** * Check that the framebuffer configuration is valid in terms of what * the driver can support. @@ -453,13 +475,37 @@ st_finish_render_texture(GLcontext *ctx, static void st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) { + struct pipe_screen *screen = ctx->st->pipe->screen; const struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; const struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + GLuint i; if (stencilRb && depthRb && stencilRb != depthRb) { fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + return; + } + + if (!st_validate_attachment(screen, + &fb->Attachment[BUFFER_DEPTH], + PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) { + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + return; + } + if (!st_validate_attachment(screen, + &fb->Attachment[BUFFER_STENCIL], + PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) { + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + return; + } + for (i = 0; i < ctx->Const.MaxColorAttachments; i++) { + if (!st_validate_attachment(screen, + &fb->Attachment[BUFFER_COLOR0 + i], + PIPE_TEXTURE_USAGE_RENDER_TARGET)) { + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + return; + } } } @@ -481,10 +527,17 @@ copy_back_to_front(struct st_context *st, (void) st_get_framebuffer_surface(stfb, backIndex, &surf_back); if (surf_front && surf_back) { - st->pipe->surface_copy(st->pipe, - surf_front, 0, 0, /* dest */ - surf_back, 0, 0, /* src */ - fb->Width, fb->Height); + if (st->pipe->surface_copy) { + st->pipe->surface_copy(st->pipe, + surf_front, 0, 0, /* dest */ + surf_back, 0, 0, /* src */ + fb->Width, fb->Height); + } else { + util_surface_copy(st->pipe, FALSE, + surf_front, 0, 0, + surf_back, 0, 0, + fb->Width, fb->Height); + } } } @@ -536,7 +589,7 @@ check_create_front_buffer(GLcontext *ctx, struct gl_framebuffer *fb, samples = back->Base.NumSamples; /* create front renderbuffer */ - front = st_new_renderbuffer_fb(colorFormat, samples); + front = st_new_renderbuffer_fb(colorFormat, samples, FALSE); _mesa_add_renderbuffer(fb, frontIndex, front); /* alloc texture/surface for new front buffer */