X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_cb_flush.c;h=5a2343d3aec30991a542c783dff0aebce9200144;hb=84eba3ef71dfa822e5ff0463032cdd2e3515b888;hp=30e7afcf2a317e3ff32043eaca82560cb4d7b38e;hpb=feb619b7705897ca723e8fe728f739932f743327;p=mesa.git diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c index 30e7afcf2a3..5a2343d3aec 100644 --- a/src/mesa/state_tracker/st_cb_flush.c +++ b/src/mesa/state_tracker/st_cb_flush.c @@ -39,7 +39,6 @@ #include "st_cb_flush.h" #include "st_cb_clear.h" #include "st_cb_fbo.h" -#include "st_public.h" #include "st_manager.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -52,15 +51,10 @@ static INLINE GLboolean is_front_buffer_dirty(struct st_context *st) { - if (st->frontbuffer_status == FRONT_STATUS_DIRTY) { - return GL_TRUE; - } - else { - GLframebuffer *fb = st->ctx->DrawBuffer; - struct st_renderbuffer *strb - = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); - return strb && strb->defined; - } + struct gl_framebuffer *fb = st->ctx->DrawBuffer; + struct st_renderbuffer *strb + = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + return strb && strb->defined; } @@ -70,7 +64,7 @@ is_front_buffer_dirty(struct st_context *st) static void display_front_buffer(struct st_context *st) { - GLframebuffer *fb = st->ctx->DrawBuffer; + struct gl_framebuffer *fb = st->ctx->DrawBuffer; struct st_renderbuffer *strb = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); @@ -78,10 +72,6 @@ display_front_buffer(struct st_context *st) /* Hook for copying "fake" frontbuffer if necessary: */ st_manager_flush_frontbuffer(st); - - /* - st->frontbuffer_status = FRONT_STATUS_UNDEFINED; - */ } } @@ -123,9 +113,9 @@ void st_finish( struct st_context *st ) /** * Called via ctx->Driver.Flush() */ -static void st_glFlush(GLcontext *ctx) +static void st_glFlush(struct gl_context *ctx) { - struct st_context *st = ctx->st; + struct st_context *st = st_context(ctx); /* Don't call st_finish() here. It is not the state tracker's * responsibilty to inject sleeps in the hope of avoiding buffer @@ -143,9 +133,9 @@ static void st_glFlush(GLcontext *ctx) /** * Called via ctx->Driver.Finish() */ -static void st_glFinish(GLcontext *ctx) +static void st_glFinish(struct gl_context *ctx) { - struct st_context *st = ctx->st; + struct st_context *st = st_context(ctx); st_finish(st);