X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_cb_texture.c;h=f489f8012f412d4fa84a78ff63250f5ac8d2549a;hb=f986741a91b80091b510752b707a82f5b19440ee;hp=22a58517fc7db0b10a50f5dc131fa3fcaf990766;hpb=bd5c41fe5fdfbef80959b5738b0372b81bef1f2f;p=mesa.git diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 22a58517fc7..f489f8012f4 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1,8 +1,8 @@ /************************************************************************** - * + * * Copyright 2007 VMware, Inc. * All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including @@ -10,11 +10,11 @@ * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: - * + * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. @@ -22,12 +22,13 @@ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * + * **************************************************************************/ #include #include "main/bufferobj.h" #include "main/enums.h" +#include "main/errors.h" #include "main/fbobject.h" #include "main/formats.h" #include "main/format_utils.h" @@ -40,6 +41,7 @@ #include "main/pbo.h" #include "main/pixeltransfer.h" #include "main/texcompress.h" +#include "main/texcompress_astc.h" #include "main/texcompress_etc.h" #include "main/texgetimage.h" #include "main/teximage.h" @@ -48,15 +50,19 @@ #include "state_tracker/st_debug.h" #include "state_tracker/st_context.h" +#include "state_tracker/st_cb_bitmap.h" #include "state_tracker/st_cb_fbo.h" #include "state_tracker/st_cb_flush.h" #include "state_tracker/st_cb_texture.h" #include "state_tracker/st_cb_bufferobjects.h" +#include "state_tracker/st_cb_memoryobjects.h" #include "state_tracker/st_format.h" #include "state_tracker/st_pbo.h" #include "state_tracker/st_texture.h" #include "state_tracker/st_gen_mipmap.h" #include "state_tracker/st_atom.h" +#include "state_tracker/st_sampler_view.h" +#include "state_tracker/st_util.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -148,15 +154,32 @@ static struct gl_texture_object * st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) { struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); + if (!obj) + return NULL; + + /* Pre-allocate a sampler views container to save a branch in the + * fast path. + */ + obj->sampler_views = calloc(1, sizeof(struct st_sampler_views) + + sizeof(struct st_sampler_view)); + if (!obj->sampler_views) { + free(obj); + return NULL; + } + obj->sampler_views->max = 1; DBG("%s\n", __func__); _mesa_initialize_texture_object(ctx, &obj->base, name, target); + simple_mtx_init(&obj->validate_mutex, mtx_plain); + obj->needs_validation = true; + return &obj->base; } + /** called via ctx->Driver.DeleteTextureObject() */ -static void +static void st_DeleteTextureObject(struct gl_context *ctx, struct gl_texture_object *texObj) { @@ -164,8 +187,8 @@ st_DeleteTextureObject(struct gl_context *ctx, struct st_texture_object *stObj = st_texture_object(texObj); pipe_resource_reference(&stObj->pt, NULL); - st_texture_release_all_sampler_views(st, stObj); - st_texture_free_sampler_views(stObj); + st_delete_texture_sampler_views(st, stObj); + simple_mtx_destroy(&stObj->validate_mutex); _mesa_delete_texture_object(ctx, texObj); } @@ -175,6 +198,8 @@ static void st_FreeTextureImageBuffer(struct gl_context *ctx, struct gl_texture_image *texImage) { + struct st_context *st = st_context(ctx); + struct st_texture_object *stObj = st_texture_object(texImage->TexObject); struct st_texture_image *stImage = st_texture_image(texImage); DBG("%s\n", __func__); @@ -186,6 +211,54 @@ st_FreeTextureImageBuffer(struct gl_context *ctx, free(stImage->transfer); stImage->transfer = NULL; stImage->num_transfers = 0; + + if (stImage->compressed_data) { + free(stImage->compressed_data); + stImage->compressed_data = NULL; + } + + /* if the texture image is being deallocated, the structure of the + * texture is changing so we'll likely need a new sampler view. + */ + st_texture_release_all_sampler_views(st, stObj); +} + + +bool +st_compressed_format_fallback(struct st_context *st, mesa_format format) +{ + if (format == MESA_FORMAT_ETC1_RGB8) + return !st->has_etc1; + + if (_mesa_is_format_etc2(format)) + return !st->has_etc2; + + if (_mesa_is_format_astc_2d(format)) + return !st->has_astc_2d_ldr; + + return false; +} + + +static void +compressed_tex_fallback_allocate(struct st_context *st, + struct st_texture_image *stImage) +{ + struct gl_texture_image *texImage = &stImage->base; + + if (!st_compressed_format_fallback(st, texImage->TexFormat)) + return; + + if (stImage->compressed_data) + free(stImage->compressed_data); + + unsigned data_size = _mesa_format_image_size(texImage->TexFormat, + texImage->Width2, + texImage->Height2, + texImage->Depth2); + + stImage->compressed_data = + malloc(data_size * _mesa_num_tex_faces(texImage->TexObject->Target)); } @@ -199,41 +272,44 @@ st_MapTextureImage(struct gl_context *ctx, { struct st_context *st = st_context(ctx); struct st_texture_image *stImage = st_texture_image(texImage); - unsigned pipeMode; GLubyte *map; struct pipe_transfer *transfer; - pipeMode = 0x0; - if (mode & GL_MAP_READ_BIT) - pipeMode |= PIPE_TRANSFER_READ; - if (mode & GL_MAP_WRITE_BIT) - pipeMode |= PIPE_TRANSFER_WRITE; - if (mode & GL_MAP_INVALIDATE_RANGE_BIT) - pipeMode |= PIPE_TRANSFER_DISCARD_RANGE; + /* Check for unexpected flags */ + assert((mode & ~(GL_MAP_READ_BIT | + GL_MAP_WRITE_BIT | + GL_MAP_INVALIDATE_RANGE_BIT)) == 0); - map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1, + const enum pipe_transfer_usage transfer_flags = + st_access_flags_to_transfer_flags(mode, false); + + map = st_texture_image_map(st, stImage, transfer_flags, x, y, slice, w, h, 1, &transfer); if (map) { - if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) || - (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) { - /* ETC isn't supported by gallium and it's represented - * by uncompressed formats. Only write transfers with precompressed - * data are supported by ES3, which makes this really simple. + if (st_compressed_format_fallback(st, texImage->TexFormat)) { + /* Some compressed formats don't have to be supported by drivers, + * and st/mesa transparently handles decompression on upload (Unmap), + * so that drivers don't see the compressed formats. * - * Just create a temporary storage where the ETC texture will - * be stored. It will be decompressed in the Unmap function. + * We store the compressed data (it's needed for glGetCompressedTex- + * Image and image copies in OES_copy_image). */ unsigned z = transfer->box.z; struct st_texture_image_transfer *itransfer = &stImage->transfer[z]; - itransfer->temp_data = - malloc(_mesa_format_image_size(texImage->TexFormat, w, h, 1)); - itransfer->temp_stride = - _mesa_format_row_stride(texImage->TexFormat, w); - itransfer->map = map; + unsigned blk_w, blk_h; + _mesa_get_format_block_size(texImage->TexFormat, &blk_w, &blk_h); + + unsigned y_blocks = DIV_ROUND_UP(texImage->Height2, blk_h); + unsigned stride = *rowStrideOut = itransfer->temp_stride = + _mesa_format_row_stride(texImage->TexFormat, texImage->Width2); + unsigned block_size = _mesa_get_format_bytes(texImage->TexFormat); - *mapOut = itransfer->temp_data; - *rowStrideOut = itransfer->temp_stride; + *mapOut = itransfer->temp_data = + stImage->compressed_data + + (z * y_blocks + (y / blk_h)) * stride + + (x / blk_w) * block_size; + itransfer->map = map; } else { /* supported mapping */ @@ -257,29 +333,41 @@ st_UnmapTextureImage(struct gl_context *ctx, struct st_context *st = st_context(ctx); struct st_texture_image *stImage = st_texture_image(texImage); - if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) || - (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) { - /* Decompress the ETC texture to the mapped one. */ + if (st_compressed_format_fallback(st, texImage->TexFormat)) { + /* Decompress the compressed image on upload if the driver doesn't + * support the compressed format. */ unsigned z = slice + stImage->base.Face; struct st_texture_image_transfer *itransfer = &stImage->transfer[z]; struct pipe_transfer *transfer = itransfer->transfer; assert(z == transfer->box.z); - if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) { - _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride, - itransfer->temp_data, - itransfer->temp_stride, - transfer->box.width, transfer->box.height); - } - else { - _mesa_unpack_etc2_format(itransfer->map, transfer->stride, - itransfer->temp_data, itransfer->temp_stride, - transfer->box.width, transfer->box.height, - texImage->TexFormat); + if (transfer->usage & PIPE_TRANSFER_WRITE) { + if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) { + _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride, + itransfer->temp_data, + itransfer->temp_stride, + transfer->box.width, + transfer->box.height); + } else if (_mesa_is_format_etc2(texImage->TexFormat)) { + bool bgra = stImage->pt->format == PIPE_FORMAT_B8G8R8A8_SRGB; + _mesa_unpack_etc2_format(itransfer->map, transfer->stride, + itransfer->temp_data, + itransfer->temp_stride, + transfer->box.width, transfer->box.height, + texImage->TexFormat, + bgra); + } else if (_mesa_is_format_astc_2d(texImage->TexFormat)) { + _mesa_unpack_astc_2d_ldr(itransfer->map, transfer->stride, + itransfer->temp_data, + itransfer->temp_stride, + transfer->box.width, transfer->box.height, + texImage->TexFormat); + } else { + unreachable("unexpected format for a compressed format fallback"); + } } - free(itransfer->temp_data); itransfer->temp_data = NULL; itransfer->temp_stride = 0; itransfer->map = 0; @@ -304,13 +392,13 @@ default_bindings(struct st_context *st, enum pipe_format format) else bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; - if (screen->is_format_supported(screen, format, target, 0, bindings)) + if (screen->is_format_supported(screen, format, target, 0, 0, bindings)) return bindings; else { /* Try non-sRGB. */ format = util_format_linear(format); - if (screen->is_format_supported(screen, format, target, 0, bindings)) + if (screen->is_format_supported(screen, format, target, 0, 0, bindings)) return bindings; else return PIPE_BIND_SAMPLER_VIEW; @@ -331,7 +419,7 @@ static GLboolean guess_base_level_size(GLenum target, GLuint width, GLuint height, GLuint depth, GLuint level, GLuint *width0, GLuint *height0, GLuint *depth0) -{ +{ assert(width >= 1); assert(height >= 1); assert(depth >= 1); @@ -453,24 +541,49 @@ allocate_full_mipmap(const struct st_texture_object *stObj, */ static GLboolean guess_and_alloc_texture(struct st_context *st, - struct st_texture_object *stObj, - const struct st_texture_image *stImage) + struct st_texture_object *stObj, + const struct st_texture_image *stImage) { + const struct gl_texture_image *firstImage; GLuint lastLevel, width, height, depth; GLuint bindings; - GLuint ptWidth, ptHeight, ptDepth, ptLayers; + unsigned ptWidth; + uint16_t ptHeight, ptDepth, ptLayers; enum pipe_format fmt; + bool guessed_box = false; DBG("%s\n", __func__); assert(!stObj->pt); - if (!guess_base_level_size(stObj->base.Target, - stImage->base.Width2, - stImage->base.Height2, - stImage->base.Depth2, - stImage->base.Level, - &width, &height, &depth)) { + /* If a base level image with compatible size exists, use that as our guess. + */ + firstImage = _mesa_base_tex_image(&stObj->base); + if (firstImage && + firstImage->Width2 > 0 && + firstImage->Height2 > 0 && + firstImage->Depth2 > 0 && + guess_base_level_size(stObj->base.Target, + firstImage->Width2, + firstImage->Height2, + firstImage->Depth2, + firstImage->Level, + &width, &height, &depth)) { + if (stImage->base.Width2 == u_minify(width, stImage->base.Level) && + stImage->base.Height2 == u_minify(height, stImage->base.Level) && + stImage->base.Depth2 == u_minify(depth, stImage->base.Level)) + guessed_box = true; + } + + if (!guessed_box) + guessed_box = guess_base_level_size(stObj->base.Target, + stImage->base.Width2, + stImage->base.Height2, + stImage->base.Depth2, + stImage->base.Level, + &width, &height, &depth); + + if (!guessed_box) { /* we can't determine the image size at level=0 */ /* this is not an out of memory error */ return GL_TRUE; @@ -543,6 +656,10 @@ st_AllocTextureImageBuffer(struct gl_context *ctx, assert(!stImage->pt); /* xxx this might be wrong */ + stObj->needs_validation = true; + + compressed_tex_fallback_allocate(st, stImage); + /* Look if the parent texture object has space for this image */ if (stObj->pt && level <= stObj->pt->last_level && @@ -585,7 +702,8 @@ st_AllocTextureImageBuffer(struct gl_context *ctx, enum pipe_format format = st_mesa_format_to_pipe_format(st, texImage->TexFormat); GLuint bindings = default_bindings(st, format); - GLuint ptWidth, ptHeight, ptDepth, ptLayers; + unsigned ptWidth; + uint16_t ptHeight, ptDepth, ptLayers; st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth, @@ -622,7 +740,10 @@ prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage, const GLuint level = texImage->Level; mesa_format texFormat; - _mesa_clear_texture_object(ctx, texObj); + assert(!st_texture_image(texImage)->pt); + _mesa_clear_texture_object(ctx, texObj, texImage); + stObj->layer_override = 0; + stObj->level_override = 0; pipe_resource_reference(&stObj->pt, NULL); /* oops, need to init this image again */ @@ -673,6 +794,7 @@ st_get_blit_mask(GLenum srcFormat, GLenum dstFormat) case GL_STENCIL_INDEX: switch (srcFormat) { + case GL_DEPTH_STENCIL: case GL_STENCIL_INDEX: return PIPE_MASK_S; default: @@ -713,6 +835,7 @@ unswizzle_format(enum pipe_format format) } } + /** * Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*. */ @@ -753,6 +876,7 @@ alpha_to_red(enum pipe_format format) } } + /** * Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*. */ @@ -793,6 +917,7 @@ red_alpha_to_red_green(enum pipe_format format) } } + /** * Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*. */ @@ -833,6 +958,7 @@ luminance_alpha_to_red_green(enum pipe_format format) } } + /** * Returns true if format is a PIPE_FORMAT_A* format, and false otherwise. */ @@ -851,6 +977,7 @@ format_is_alpha(enum pipe_format format) return false; } + /** * Returns true if format is a PIPE_FORMAT_R* format, and false otherwise. */ @@ -906,6 +1033,7 @@ format_is_red_alpha(enum pipe_format format) return false; } + static bool format_is_swizzled_rgba(enum pipe_format format) { @@ -920,6 +1048,7 @@ format_is_swizzled_rgba(enum pipe_format format) return true; } + struct format_table { unsigned char swizzle[4]; @@ -1074,16 +1203,13 @@ try_pbo_upload_common(struct gl_context *ctx, struct cso_context *cso = st->cso_context; struct pipe_context *pipe = st->pipe; bool success = false; + void *fs; - /* Create fragment shader */ - if (!st->pbo.upload_fs) { - st->pbo.upload_fs = st_pbo_create_upload_fs(st); - if (!st->pbo.upload_fs) - return false; - } + fs = st_pbo_get_upload_fs(st, src_format, surface->format); + if (!fs) + return false; cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS | - CSO_BIT_FRAGMENT_SAMPLERS | CSO_BIT_VERTEX_ELEMENTS | CSO_BIT_AUX_VERTEX_BUFFER_SLOT | CSO_BIT_FRAMEBUFFER | @@ -1093,22 +1219,27 @@ try_pbo_upload_common(struct gl_context *ctx, CSO_BIT_RASTERIZER | CSO_BIT_STREAM_OUTPUTS | CSO_BIT_PAUSE_QUERIES | + CSO_BIT_SAMPLE_MASK | + CSO_BIT_MIN_SAMPLES | + CSO_BIT_RENDER_CONDITION | CSO_BITS_ALL_SHADERS)); cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); + cso_set_sample_mask(cso, ~0); + cso_set_min_samples(cso, 1); + cso_set_render_condition(cso, NULL, FALSE, 0); /* Set up the sampler_view */ { struct pipe_sampler_view templ; struct pipe_sampler_view *sampler_view; - struct pipe_sampler_state sampler = {0}; - const struct pipe_sampler_state *samplers[1] = {&sampler}; memset(&templ, 0, sizeof(templ)); templ.target = PIPE_BUFFER; templ.format = src_format; - templ.u.buf.first_element = addr->first_element; - templ.u.buf.last_element = addr->last_element; + templ.u.buf.offset = addr->first_element * addr->bytes_per_pixel; + templ.u.buf.size = (addr->last_element - addr->first_element + 1) * + addr->bytes_per_pixel; templ.swizzle_r = PIPE_SWIZZLE_X; templ.swizzle_g = PIPE_SWIZZLE_Y; templ.swizzle_b = PIPE_SWIZZLE_Z; @@ -1121,8 +1252,6 @@ try_pbo_upload_common(struct gl_context *ctx, cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view); pipe_sampler_view_reference(&sampler_view, NULL); - - cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers); } /* Framebuffer_state */ @@ -1132,11 +1261,9 @@ try_pbo_upload_common(struct gl_context *ctx, fb.width = surface->width; fb.height = surface->height; fb.nr_cbufs = 1; - pipe_surface_reference(&fb.cbufs[0], surface); + fb.cbufs[0] = surface; cso_set_framebuffer(cso, &fb); - - pipe_surface_reference(&fb.cbufs[0], NULL); } cso_set_viewport_dims(cso, surface->width, surface->height, FALSE); @@ -1152,7 +1279,7 @@ try_pbo_upload_common(struct gl_context *ctx, } /* Set up the fragment shader */ - cso_set_fragment_shader_handle(cso, st->pbo.upload_fs); + cso_set_fragment_shader_handle(cso, fs); success = st_pbo_draw(st, addr, surface->width, surface->height); @@ -1163,6 +1290,7 @@ fail: return success; } + static bool try_pbo_upload(struct gl_context *ctx, GLuint dims, struct gl_texture_image *texImage, @@ -1204,7 +1332,8 @@ try_pbo_upload(struct gl_context *ctx, GLuint dims, * support at all because of the remapping we later perform and because * at least the Radeon driver actually supports some formats for texture * buffers which it doesn't support for regular textures. */ - src_format = st_choose_matching_format(st, 0, format, type, unpack->SwapBytes); + src_format = st_choose_matching_format(st, 0, format, type, + unpack->SwapBytes); if (!src_format) { return false; } @@ -1227,13 +1356,13 @@ try_pbo_upload(struct gl_context *ctx, GLuint dims, if (dst_format != orig_dst_format && !screen->is_format_supported(screen, dst_format, PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET)) { + 0, PIPE_BIND_RENDER_TARGET)) { return false; } } if (!src_format || - !screen->is_format_supported(screen, src_format, PIPE_BUFFER, 0, + !screen->is_format_supported(screen, src_format, PIPE_BUFFER, 0, 0, PIPE_BIND_SAMPLER_VIEW)) { return false; } @@ -1252,7 +1381,8 @@ try_pbo_upload(struct gl_context *ctx, GLuint dims, /* Set up the surface */ { - unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level; + unsigned level = stObj->pt != stImage->pt + ? 0 : texImage->TexObject->MinLevel + texImage->Level; unsigned max_layer = util_max_layer(texture, level); zoffset += texImage->Face + texImage->TexObject->MinLayer; @@ -1276,6 +1406,7 @@ try_pbo_upload(struct gl_context *ctx, GLuint dims, return success; } + static void st_TexSubImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *texImage, @@ -1301,17 +1432,22 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims, GLubyte *map; unsigned dstz = texImage->Face + texImage->TexObject->MinLayer; unsigned dst_level = 0; + bool throttled = false; + + st_flush_bitmap_cache(st); + st_invalidate_readpix_cache(st); if (stObj->pt == stImage->pt) dst_level = texImage->TexObject->MinLevel + texImage->Level; assert(!_mesa_is_format_etc2(texImage->TexFormat) && + !_mesa_is_format_astc_2d(texImage->TexFormat) && texImage->TexFormat != MESA_FORMAT_ETC1_RGB8); if (!dst) goto fallback; - /* Try transfer_inline_write, which should be the fastest memcpy path. */ + /* Try texture_subdata, which should be the fastest memcpy path. */ if (pixels && !_mesa_is_bufferobj(unpack->BufferObj) && _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat, @@ -1336,9 +1472,13 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims, layer_stride = stride; } + util_throttle_memory_usage(pipe, &st->throttle, + width * height * depth * + util_format_get_blocksize(dst->format)); + u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box); - pipe->transfer_inline_write(pipe, dst, dst_level, 0, - &box, data, stride, layer_stride); + pipe->texture_subdata(pipe, dst, dst_level, 0, + &box, data, stride, layer_stride); return; } @@ -1374,7 +1514,8 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims, if (!dst_format || !screen->is_format_supported(screen, dst_format, dst->target, - dst->nr_samples, bind)) { + dst->nr_samples, dst->nr_storage_samples, + bind)) { goto fallback; } @@ -1434,12 +1575,17 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims, /* Check for NPOT texture support. */ if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) && - (!util_is_power_of_two(src_templ.width0) || - !util_is_power_of_two(src_templ.height0) || - !util_is_power_of_two(src_templ.depth0))) { + (!util_is_power_of_two_or_zero(src_templ.width0) || + !util_is_power_of_two_or_zero(src_templ.height0) || + !util_is_power_of_two_or_zero(src_templ.depth0))) { goto fallback; } + util_throttle_memory_usage(pipe, &st->throttle, + width * height * depth * + util_format_get_blocksize(src_templ.format)); + throttled = true; + /* Create the source texture. */ src = screen->resource_create(screen, &src_templ); if (!src) { @@ -1530,11 +1676,17 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims, return; fallback: + if (!throttled) { + util_throttle_memory_usage(pipe, &st->throttle, + width * height * depth * + _mesa_get_format_bytes(texImage->TexFormat)); + } _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, unpack); } + static void st_TexImage(struct gl_context * ctx, GLuint dims, struct gl_texture_image *texImage, @@ -1590,11 +1742,8 @@ st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims, if (!_mesa_is_bufferobj(ctx->Unpack.BufferObj)) goto fallback; - if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) || - (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) { - /* ETC isn't supported and is represented by uncompressed formats. */ + if (st_compressed_format_fallback(st, texImage->TexFormat)) goto fallback; - } if (!dst) { goto fallback; @@ -1621,13 +1770,14 @@ st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims, goto fallback; } - if (!screen->is_format_supported(screen, copy_format, PIPE_BUFFER, 0, + if (!screen->is_format_supported(screen, copy_format, PIPE_BUFFER, 0, 0, PIPE_BIND_SAMPLER_VIEW)) { goto fallback; } if (!screen->is_format_supported(screen, copy_format, dst->target, - dst->nr_samples, PIPE_BIND_RENDER_TARGET)) { + dst->nr_samples, dst->nr_storage_samples, + PIPE_BIND_RENDER_TARGET)) { goto fallback; } @@ -1654,13 +1804,15 @@ st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims, addr.pixels_per_row = store.TotalBytesPerRow / addr.bytes_per_pixel; addr.image_height = store.TotalRowsPerSlice; - if (!st_pbo_addresses_setup(st, st_buffer_object(ctx->Unpack.BufferObj)->buffer, + if (!st_pbo_addresses_setup(st, + st_buffer_object(ctx->Unpack.BufferObj)->buffer, buf_offset, &addr)) goto fallback; /* Set up the surface. */ { - unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level; + unsigned level = stObj->pt != stImage->pt + ? 0 : texImage->TexObject->MinLevel + texImage->Level; unsigned max_layer = util_max_layer(texture, level); z += texImage->Face + texImage->TexObject->MinLayer; @@ -1690,6 +1842,7 @@ fallback: format, imageSize, data); } + static void st_CompressedTexImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *texImage, @@ -1726,8 +1879,6 @@ st_CompressedTexImage(struct gl_context *ctx, GLuint dims, } - - /** * Called via ctx->Driver.GetTexSubImage() * @@ -1761,15 +1912,19 @@ st_GetTexSubImage(struct gl_context * ctx, mesa_format mesa_format; GLenum gl_target = texImage->TexObject->Target; enum pipe_texture_target pipe_target; + unsigned dims; struct pipe_blit_info blit; - unsigned bind = PIPE_BIND_TRANSFER_READ; + unsigned bind; struct pipe_transfer *tex_xfer; ubyte *map = NULL; boolean done = FALSE; assert(!_mesa_is_format_etc2(texImage->TexFormat) && + !_mesa_is_format_astc_2d(texImage->TexFormat) && texImage->TexFormat != MESA_FORMAT_ETC1_RGB8); + st_flush_bitmap_cache(st); + if (!st->prefer_blit_based_texture_transfer && !_mesa_is_format_compressed(texImage->TexFormat)) { /* Try to avoid the fallback if we're doing texture decompression here */ @@ -1818,15 +1973,15 @@ st_GetTexSubImage(struct gl_context * ctx, if (!src_format || !screen->is_format_supported(screen, src_format, src->target, - src->nr_samples, + src->nr_samples, src->nr_storage_samples, PIPE_BIND_SAMPLER_VIEW)) { goto fallback; } if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) - bind |= PIPE_BIND_DEPTH_STENCIL; + bind = PIPE_BIND_DEPTH_STENCIL; else - bind |= PIPE_BIND_RENDER_TARGET; + bind = PIPE_BIND_RENDER_TARGET; /* GetTexImage only returns a single face for cubemaps. */ if (gl_target == GL_TEXTURE_CUBE_MAP) { @@ -1837,7 +1992,7 @@ st_GetTexSubImage(struct gl_context * ctx, /* Choose the destination format by finding the best match * for the format+type combo. */ dst_format = st_choose_matching_format(st, bind, format, type, - ctx->Pack.SwapBytes); + ctx->Pack.SwapBytes); if (dst_format == PIPE_FORMAT_NONE) { GLenum dst_glformat; @@ -1858,6 +2013,23 @@ st_GetTexSubImage(struct gl_context * ctx, case PIPE_FORMAT_RGTC1_UNORM: case PIPE_FORMAT_RGTC2_UNORM: case PIPE_FORMAT_ETC1_RGB8: + case PIPE_FORMAT_ETC2_RGB8: + case PIPE_FORMAT_ETC2_RGB8A1: + case PIPE_FORMAT_ETC2_RGBA8: + case PIPE_FORMAT_ASTC_4x4: + case PIPE_FORMAT_ASTC_5x4: + case PIPE_FORMAT_ASTC_5x5: + case PIPE_FORMAT_ASTC_6x5: + case PIPE_FORMAT_ASTC_6x6: + case PIPE_FORMAT_ASTC_8x5: + case PIPE_FORMAT_ASTC_8x6: + case PIPE_FORMAT_ASTC_8x8: + case PIPE_FORMAT_ASTC_10x5: + case PIPE_FORMAT_ASTC_10x6: + case PIPE_FORMAT_ASTC_10x8: + case PIPE_FORMAT_ASTC_10x10: + case PIPE_FORMAT_ASTC_12x10: + case PIPE_FORMAT_ASTC_12x12: case PIPE_FORMAT_BPTC_RGBA_UNORM: dst_glformat = GL_RGBA8; break; @@ -1873,13 +2045,37 @@ st_GetTexSubImage(struct gl_context * ctx, goto fallback; dst_glformat = GL_RGBA32F; break; + case PIPE_FORMAT_ETC2_R11_UNORM: + if (!screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM, + pipe_target, 0, 0, bind)) + goto fallback; + dst_glformat = GL_R16; + break; + case PIPE_FORMAT_ETC2_R11_SNORM: + if (!screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM, + pipe_target, 0, 0, bind)) + goto fallback; + dst_glformat = GL_R16_SNORM; + break; + case PIPE_FORMAT_ETC2_RG11_UNORM: + if (!screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM, + pipe_target, 0, 0, bind)) + goto fallback; + dst_glformat = GL_RG16; + break; + case PIPE_FORMAT_ETC2_RG11_SNORM: + if (!screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM, + pipe_target, 0, 0, bind)) + goto fallback; + dst_glformat = GL_RG16_SNORM; + break; default: assert(0); goto fallback; } dst_format = st_choose_format(st, dst_glformat, format, type, - pipe_target, 0, bind, FALSE); + pipe_target, 0, 0, bind, FALSE); if (dst_format == PIPE_FORMAT_NONE) { /* unable to get an rgba format!?! */ @@ -1947,6 +2143,7 @@ st_GetTexSubImage(struct gl_context * ctx, } mesa_format = st_pipe_format_to_mesa_format(dst_format); + dims = _mesa_get_texture_dimensions(gl_target); /* copy/pack data into user buffer */ if (_mesa_format_matches_format_and_type(mesa_format, format, type, @@ -1956,39 +2153,31 @@ st_GetTexSubImage(struct gl_context * ctx, GLuint row, slice; for (slice = 0; slice < depth; slice++) { - if (gl_target == GL_TEXTURE_1D_ARRAY) { - /* 1D array textures. - * We need to convert gallium coords to GL coords. - */ - void *dest = _mesa_image_address3d(&ctx->Pack, pixels, - width, depth, format, - type, 0, slice, 0); - memcpy(dest, map, bytesPerRow); - } - else { - ubyte *slice_map = map; + ubyte *slice_map = map; - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address3d(&ctx->Pack, pixels, - width, height, format, - type, slice, row, 0); - memcpy(dest, slice_map, bytesPerRow); - slice_map += tex_xfer->stride; - } + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dims, &ctx->Pack, pixels, + width, height, format, type, + slice, row, 0); + + memcpy(dest, slice_map, bytesPerRow); + + slice_map += tex_xfer->stride; } + map += tex_xfer->layer_stride; } } else { /* format translation via floats */ - GLuint row, slice; + GLuint slice; GLfloat *rgba; uint32_t dstMesaFormat; int dstStride, srcStride; assert(util_format_is_compressed(src->format)); - rgba = malloc(width * 4 * sizeof(GLfloat)); + rgba = malloc(width * height * 4 * sizeof(GLfloat)); if (!rgba) { goto end; } @@ -2000,37 +2189,24 @@ st_GetTexSubImage(struct gl_context * ctx, dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type); srcStride = 4 * width * sizeof(GLfloat); for (slice = 0; slice < depth; slice++) { - if (gl_target == GL_TEXTURE_1D_ARRAY) { - /* 1D array textures. - * We need to convert gallium coords to GL coords. - */ - void *dest = _mesa_image_address3d(&ctx->Pack, pixels, - width, depth, format, - type, 0, slice, 0); - - /* get float[4] rgba row from surface */ - pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1, - dst_format, rgba); - - _mesa_format_convert(dest, dstMesaFormat, dstStride, - rgba, RGBA32_FLOAT, srcStride, - width, 1, NULL); - } - else { - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address3d(&ctx->Pack, pixels, - width, height, format, - type, slice, row, 0); - - /* get float[4] rgba row from surface */ - pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1, - dst_format, rgba); - - _mesa_format_convert(dest, dstMesaFormat, dstStride, - rgba, RGBA32_FLOAT, srcStride, - width, 1, NULL); - } + void *dest = _mesa_image_address(dims, &ctx->Pack, pixels, + width, height, format, type, + slice, 0, 0); + + /* get float[4] rgba row from surface */ + pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, height, + dst_format, rgba); + + _mesa_format_convert(dest, dstMesaFormat, dstStride, + rgba, RGBA32_FLOAT, srcStride, + width, height, NULL); + + /* Handle byte swapping if required */ + if (ctx->Pack.SwapBytes) { + _mesa_swap_bytes_2d_image(format, type, &ctx->Pack, + width, height, dest, dest); } + map += tex_xfer->layer_stride; } @@ -2187,8 +2363,8 @@ fallback_copy_texsubimage(struct gl_context *ctx, * need to fill-in/override the alpha channel with 1.0. */ _mesa_texstore(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, + texImage->_BaseFormat, + texImage->TexFormat, dstRowStride, &texDest, width, height, 1, @@ -2207,6 +2383,33 @@ fallback_copy_texsubimage(struct gl_context *ctx, } +static bool +st_can_copyteximage_using_blit(const struct gl_texture_image *texImage, + const struct gl_renderbuffer *rb) +{ + GLenum tex_baseformat = _mesa_get_format_base_format(texImage->TexFormat); + + /* We don't blit to a teximage where the GL base format doesn't match the + * texture's chosen format, except in the case of a GL_RGB texture + * represented with GL_RGBA (where the alpha channel is just being + * dropped). + */ + if (texImage->_BaseFormat != tex_baseformat && + ((texImage->_BaseFormat != GL_RGB || tex_baseformat != GL_RGBA))) { + return false; + } + + /* We can't blit from a RB where the GL base format doesn't match the RB's + * chosen format (for example, GL RGB or ALPHA with rb->Format of an RGBA + * type, because the other channels will be undefined). + */ + if (rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) + return false; + + return true; +} + + /** * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible. * Note that the region to copy has already been clipped so we know we @@ -2233,7 +2436,11 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, unsigned bind; GLint srcY0, srcY1; + st_flush_bitmap_cache(st); + st_invalidate_readpix_cache(st); + assert(!_mesa_is_format_etc2(texImage->TexFormat) && + !_mesa_is_format_astc_2d(texImage->TexFormat) && texImage->TexFormat != MESA_FORMAT_ETC1_RGB8); if (!strb || !strb->surface || !stImage->pt) { @@ -2246,12 +2453,7 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, goto fallback; } - /* The base internal format must match the mesa format, so make sure - * e.g. an RGB internal format is really allocated as RGB and not as RGBA. - */ - if (texImage->_BaseFormat != - _mesa_get_format_base_format(texImage->TexFormat) || - rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) { + if (!st_can_copyteximage_using_blit(texImage, rb)) { goto fallback; } @@ -2271,7 +2473,8 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, if (!dst_format || !screen->is_format_supported(screen, dst_format, stImage->pt->target, - stImage->pt->nr_samples, bind)) { + stImage->pt->nr_samples, + stImage->pt->nr_storage_samples, bind)) { goto fallback; } @@ -2300,7 +2503,8 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, blit.src.box.depth = 1; blit.dst.resource = stImage->pt; blit.dst.format = dst_format; - blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel; + blit.dst.level = stObj->pt != stImage->pt + ? 0 : texImage->Level + texImage->TexObject->MinLevel; blit.dst.box.x = destX; blit.dst.box.y = destY; blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer; @@ -2327,13 +2531,13 @@ fallback: */ static void copy_image_data_to_texture(struct st_context *st, - struct st_texture_object *stObj, + struct st_texture_object *stObj, GLuint dstLevel, - struct st_texture_image *stImage) + struct st_texture_image *stImage) { /* debug checks */ { - const struct gl_texture_image *dstImage = + const struct gl_texture_image MAYBE_UNUSED *dstImage = stObj->base.Image[stImage->base.Face][dstLevel]; assert(dstImage); assert(dstImage->Width == stImage->base.Width); @@ -2376,8 +2580,9 @@ copy_image_data_to_texture(struct st_context *st, */ GLboolean st_finalize_texture(struct gl_context *ctx, - struct pipe_context *pipe, - struct gl_texture_object *tObj) + struct pipe_context *pipe, + struct gl_texture_object *tObj, + GLuint cubeMapFace) { struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(tObj); @@ -2385,43 +2590,34 @@ st_finalize_texture(struct gl_context *ctx, GLuint face; const struct st_texture_image *firstImage; enum pipe_format firstImageFormat; - GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples; + unsigned ptWidth; + uint16_t ptHeight, ptDepth, ptLayers, ptNumSamples; if (tObj->Immutable) return GL_TRUE; - if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) { - /* The texture is complete and we know exactly how many mipmap levels - * are present/needed. This is conditional because we may be called - * from the st_generate_mipmap() function when the texture object is - * incomplete. In that case, we'll have set stObj->lastLevel before - * we get here. - */ - if (stObj->base.Sampler.MinFilter == GL_LINEAR || - stObj->base.Sampler.MinFilter == GL_NEAREST) - stObj->lastLevel = stObj->base.BaseLevel; - else - stObj->lastLevel = stObj->base._MaxLevel; - } - - if (tObj->Target == GL_TEXTURE_BUFFER) { - struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject); - - if (!st_obj) { - pipe_resource_reference(&stObj->pt, NULL); - st_texture_release_all_sampler_views(st, stObj); - return GL_TRUE; - } + if (tObj->_MipmapComplete) + stObj->lastLevel = stObj->base._MaxLevel; + else if (tObj->_BaseComplete) + stObj->lastLevel = stObj->base.BaseLevel; - if (st_obj->buffer != stObj->pt) { - pipe_resource_reference(&stObj->pt, st_obj->buffer); - st_texture_release_all_sampler_views(st, stObj); - } + /* Skip the loop over images in the common case of no images having + * changed. But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we + * haven't looked at, then we do need to look at those new images. + */ + if (!stObj->needs_validation && + stObj->base.BaseLevel >= stObj->validated_first_level && + stObj->lastLevel <= stObj->validated_last_level) { return GL_TRUE; + } + /* If this texture comes from a window system, there is nothing else to do. */ + if (stObj->surface_based) { + return GL_TRUE; } - firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base)); + firstImage = st_texture_image_const(stObj->base.Image[cubeMapFace] + [stObj->base.BaseLevel]); assert(firstImage); /* If both firstImage and stObj point to a texture which can contain @@ -2436,18 +2632,14 @@ st_finalize_texture(struct gl_context *ctx, st_texture_release_all_sampler_views(st, stObj); } - /* If this texture comes from a window system, there is nothing else to do. */ - if (stObj->surface_based) { - return GL_TRUE; - } - /* Find gallium format for the Mesa texture */ firstImageFormat = st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat); /* Find size of level=0 Gallium mipmap image, plus number of texture layers */ { - GLuint width, height, depth; + unsigned width; + uint16_t height, depth; st_gl_texture_dims_to_pipe_dims(stObj->base.Target, firstImage->base.Width2, @@ -2484,6 +2676,18 @@ st_finalize_texture(struct gl_context *ctx, stObj->base.Target == GL_TEXTURE_CUBE_MAP_ARRAY) ptHeight = ptWidth; } + + /* At this point, the texture may be incomplete (mismatched cube + * face sizes, for example). If that's the case, give up, but + * don't return GL_FALSE as that would raise an incorrect + * GL_OUT_OF_MEMORY error. See Piglit fbo-incomplete-texture-03 test. + */ + if (!stObj->base._BaseComplete) { + _mesa_test_texobj_completeness(ctx, &stObj->base); + if (!stObj->base._BaseComplete) { + return TRUE; + } + } } ptNumSamples = firstImage->base.NumSamples; @@ -2507,7 +2711,7 @@ st_finalize_texture(struct gl_context *ctx, */ pipe_resource_reference(&stObj->pt, NULL); st_texture_release_all_sampler_views(st, stObj); - st->dirty.st |= ST_NEW_FRAMEBUFFER; + st->dirty |= ST_NEW_FRAMEBUFFER; } } @@ -2569,26 +2773,95 @@ st_finalize_texture(struct gl_context *ctx, } } + stObj->validated_first_level = stObj->base.BaseLevel; + stObj->validated_last_level = stObj->lastLevel; + stObj->needs_validation = false; + return GL_TRUE; } /** - * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory - * for a whole mipmap stack. + * Allocate a new pipe_resource object + * width0, height0, depth0 are the dimensions of the level 0 image + * (the highest resolution). last_level indicates how many mipmap levels + * to allocate storage for. For non-mipmapped textures, this will be zero. + */ +static struct pipe_resource * +st_texture_create_from_memory(struct st_context *st, + struct st_memory_object *memObj, + GLuint64 offset, + enum pipe_texture_target target, + enum pipe_format format, + GLuint last_level, + GLuint width0, + GLuint height0, + GLuint depth0, + GLuint layers, + GLuint nr_samples, + GLuint bind) +{ + struct pipe_resource pt, *newtex; + struct pipe_screen *screen = st->pipe->screen; + + assert(target < PIPE_MAX_TEXTURE_TYPES); + assert(width0 > 0); + assert(height0 > 0); + assert(depth0 > 0); + if (target == PIPE_TEXTURE_CUBE) + assert(layers == 6); + + DBG("%s target %d format %s last_level %d\n", __func__, + (int) target, util_format_name(format), last_level); + + assert(format); + assert(screen->is_format_supported(screen, format, target, 0, 0, + PIPE_BIND_SAMPLER_VIEW)); + + memset(&pt, 0, sizeof(pt)); + pt.target = target; + pt.format = format; + pt.last_level = last_level; + pt.width0 = width0; + pt.height0 = height0; + pt.depth0 = depth0; + pt.array_size = layers; + pt.usage = PIPE_USAGE_DEFAULT; + pt.bind = bind; + /* only set this for OpenGL textures, not renderbuffers */ + pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY; + pt.nr_samples = nr_samples; + pt.nr_storage_samples = nr_samples; + + newtex = screen->resource_from_memobj(screen, &pt, memObj->memory, offset); + + assert(!newtex || pipe_is_referenced(&newtex->reference)); + + return newtex; +} + + +/** + * Allocate texture memory for a whole mipmap stack. + * Note: for multisample textures if the requested sample count is not + * supported, we search for the next higher supported sample count. */ static GLboolean -st_AllocTextureStorage(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLsizei levels, GLsizei width, - GLsizei height, GLsizei depth) +st_texture_storage(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLsizei levels, GLsizei width, + GLsizei height, GLsizei depth, + struct gl_memory_object *memObj, + GLuint64 offset) { const GLuint numFaces = _mesa_num_tex_faces(texObj->Target); struct gl_texture_image *texImage = texObj->Image[0][0]; struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(texObj); + struct st_memory_object *smObj = st_memory_object(memObj); struct pipe_screen *screen = st->pipe->screen; - GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings; + unsigned ptWidth, bindings; + uint16_t ptHeight, ptDepth, ptLayers; enum pipe_format fmt; GLint level; GLuint num_samples = texImage->NumSamples; @@ -2601,13 +2874,22 @@ st_AllocTextureStorage(struct gl_context *ctx, bindings = default_bindings(st, fmt); - /* Raise the sample count if the requested one is unsupported. */ - if (num_samples > 1) { + if (num_samples > 0) { + /* Find msaa sample count which is actually supported. For example, + * if the user requests 1x but only 4x or 8x msaa is supported, we'll + * choose 4x here. + */ + enum pipe_texture_target ptarget = gl_target_to_pipe(texObj->Target); boolean found = FALSE; + if (ctx->Const.MaxSamples > 1 && num_samples == 1) { + /* don't try num_samples = 1 with drivers that support real msaa */ + num_samples = 2; + } + for (; num_samples <= ctx->Const.MaxSamples; num_samples++) { - if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D, - num_samples, + if (screen->is_format_supported(screen, fmt, ptarget, + num_samples, num_samples, PIPE_BIND_SAMPLER_VIEW)) { /* Update the sample count in gl_texture_image as well. */ texImage->NumSamples = num_samples; @@ -2625,15 +2907,31 @@ st_AllocTextureStorage(struct gl_context *ctx, width, height, depth, &ptWidth, &ptHeight, &ptDepth, &ptLayers); - stObj->pt = st_texture_create(st, - gl_target_to_pipe(texObj->Target), - fmt, - levels - 1, - ptWidth, - ptHeight, - ptDepth, - ptLayers, num_samples, - bindings); + if (smObj) { + stObj->pt = st_texture_create_from_memory(st, + smObj, + offset, + gl_target_to_pipe(texObj->Target), + fmt, + levels - 1, + ptWidth, + ptHeight, + ptDepth, + ptLayers, num_samples, + bindings); + } + else { + stObj->pt = st_texture_create(st, + gl_target_to_pipe(texObj->Target), + fmt, + levels - 1, + ptWidth, + ptHeight, + ptDepth, + ptLayers, num_samples, + bindings); + } + if (!stObj->pt) return GL_FALSE; @@ -2644,18 +2942,40 @@ st_AllocTextureStorage(struct gl_context *ctx, struct st_texture_image *stImage = st_texture_image(texObj->Image[face][level]); pipe_resource_reference(&stImage->pt, stObj->pt); + + compressed_tex_fallback_allocate(st, stImage); } } + /* The texture is in a validated state, so no need to check later. */ + stObj->needs_validation = false; + stObj->validated_first_level = 0; + stObj->validated_last_level = levels - 1; + return GL_TRUE; } +/** + * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory + * for a whole mipmap stack. + */ +static GLboolean +st_AllocTextureStorage(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLsizei levels, GLsizei width, + GLsizei height, GLsizei depth) +{ + return st_texture_storage(ctx, texObj, levels, + width, height, depth, + NULL, 0); +} + static GLboolean st_TestProxyTexImage(struct gl_context *ctx, GLenum target, - GLint level, mesa_format format, - GLint width, GLint height, - GLint depth, GLint border) + GLuint numLevels, GLint level, + mesa_format format, GLuint numSamples, + GLint width, GLint height, GLint depth) { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; @@ -2677,14 +2997,20 @@ st_TestProxyTexImage(struct gl_context *ctx, GLenum target, pt.target = gl_target_to_pipe(target); pt.format = st_mesa_format_to_pipe_format(st, format); + pt.nr_samples = numSamples; + pt.nr_storage_samples = numSamples; st_gl_texture_dims_to_pipe_dims(target, width, height, depth, &pt.width0, &pt.height0, &pt.depth0, &pt.array_size); - if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR || - texObj->Sampler.MinFilter == GL_NEAREST)) { + if (numLevels > 0) { + /* For immutable textures we know the final number of mip levels */ + pt.last_level = numLevels - 1; + } + else if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR || + texObj->Sampler.MinFilter == GL_NEAREST)) { /* assume just one mipmap level */ pt.last_level = 0; } @@ -2697,8 +3023,8 @@ st_TestProxyTexImage(struct gl_context *ctx, GLenum target, } else { /* Use core Mesa fallback */ - return _mesa_test_proxy_teximage(ctx, target, level, format, - width, height, depth, border); + return _mesa_test_proxy_teximage(ctx, target, numLevels, level, format, + numSamples, width, height, depth); } } @@ -2707,6 +3033,7 @@ st_TextureView(struct gl_context *ctx, struct gl_texture_object *texObj, struct gl_texture_object *origTexObj) { + struct st_context *st = st_context(ctx); struct st_texture_object *orig = st_texture_object(origTexObj); struct st_texture_object *tex = st_texture_object(texObj); struct gl_texture_image *image = texObj->Image[0][0]; @@ -2734,9 +3061,55 @@ st_TextureView(struct gl_context *ctx, tex->lastLevel = numLevels - 1; + /* free texture sampler views. They need to be recreated when we + * change the texture view parameters. + */ + st_texture_release_all_sampler_views(st, tex); + + /* The texture is in a validated state, so no need to check later. */ + tex->needs_validation = false; + tex->validated_first_level = 0; + tex->validated_last_level = numLevels - 1; + return GL_TRUE; } + +/** + * Find the mipmap level in 'pt' which matches the level described by + * 'texImage'. + */ +static unsigned +find_mipmap_level(const struct gl_texture_image *texImage, + const struct pipe_resource *pt) +{ + const GLenum target = texImage->TexObject->Target; + GLint texWidth = texImage->Width; + GLint texHeight = texImage->Height; + GLint texDepth = texImage->Depth; + unsigned level, w; + uint16_t h, d, layers; + + st_gl_texture_dims_to_pipe_dims(target, texWidth, texHeight, texDepth, + &w, &h, &d, &layers); + + for (level = 0; level <= pt->last_level; level++) { + if (u_minify(pt->width0, level) == w && + u_minify(pt->height0, level) == h && + u_minify(pt->depth0, level) == d) { + return level; + } + } + + /* If we get here, there must be some sort of inconsistency between + * the Mesa texture object/images and the gallium resource. + */ + debug_printf("Inconsistent textures in find_mipmap_level()\n"); + + return texImage->Level; +} + + static void st_ClearTexSubImage(struct gl_context *ctx, struct gl_texture_image *texImage, @@ -2745,26 +3118,174 @@ st_ClearTexSubImage(struct gl_context *ctx, const void *clearValue) { static const char zeros[16] = {0}; + struct gl_texture_object *texObj = texImage->TexObject; struct st_texture_image *stImage = st_texture_image(texImage); struct pipe_resource *pt = stImage->pt; struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; - unsigned level = texImage->Level; + unsigned level; struct pipe_box box; if (!pt) return; + st_flush_bitmap_cache(st); + st_invalidate_readpix_cache(st); + u_box_3d(xoffset, yoffset, zoffset + texImage->Face, width, height, depth, &box); - if (texImage->TexObject->Immutable) { - level += texImage->TexObject->MinLevel; - box.z += texImage->TexObject->MinLayer; + if (texObj->Immutable) { + /* The texture object has to be consistent (no "loose", per-image + * gallium resources). If this texture is a view into another + * texture, we have to apply the MinLevel/Layer offsets. If this is + * not a texture view, the offsets will be zero. + */ + assert(stImage->pt == st_texture_object(texObj)->pt); + level = texImage->Level + texObj->MinLevel; + box.z += texObj->MinLayer; } + else { + /* Texture level sizes may be inconsistent. We my have "loose", + * per-image gallium resources. The texImage->Level may not match + * the gallium resource texture level. + */ + level = find_mipmap_level(texImage, pt); + } + + assert(level <= pt->last_level); pipe->clear_texture(pipe, pt, level, &box, clearValue ? clearValue : zeros); } + +/** + * Called via the glTexParam*() function, but only when some texture object + * state has actually changed. + */ +static void +st_TexParameter(struct gl_context *ctx, + struct gl_texture_object *texObj, GLenum pname) +{ + struct st_context *st = st_context(ctx); + struct st_texture_object *stObj = st_texture_object(texObj); + + switch (pname) { + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_DEPTH_TEXTURE_MODE: + case GL_DEPTH_STENCIL_TEXTURE_MODE: + case GL_TEXTURE_SRGB_DECODE_EXT: + case GL_TEXTURE_SWIZZLE_R: + case GL_TEXTURE_SWIZZLE_G: + case GL_TEXTURE_SWIZZLE_B: + case GL_TEXTURE_SWIZZLE_A: + case GL_TEXTURE_SWIZZLE_RGBA: + case GL_TEXTURE_BUFFER_SIZE: + case GL_TEXTURE_BUFFER_OFFSET: + /* changing any of these texture parameters means we must create + * new sampler views. + */ + st_texture_release_all_sampler_views(st, stObj); + break; + default: + ; /* nothing */ + } +} + +static GLboolean +st_SetTextureStorageForMemoryObject(struct gl_context *ctx, + struct gl_texture_object *texObj, + struct gl_memory_object *memObj, + GLsizei levels, GLsizei width, + GLsizei height, GLsizei depth, + GLuint64 offset) +{ + return st_texture_storage(ctx, texObj, levels, + width, height, depth, + memObj, offset); +} + +static GLuint64 +st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj, + struct gl_sampler_object *sampObj) +{ + struct st_context *st = st_context(ctx); + struct st_texture_object *stObj = st_texture_object(texObj); + struct pipe_context *pipe = st->pipe; + struct pipe_sampler_view *view; + struct pipe_sampler_state sampler = {0}; + + if (texObj->Target != GL_TEXTURE_BUFFER) { + if (!st_finalize_texture(ctx, pipe, texObj, 0)) + return 0; + + st_convert_sampler(st, texObj, sampObj, 0, &sampler); + + /* TODO: Clarify the interaction of ARB_bindless_texture and EXT_texture_sRGB_decode */ + view = st_get_texture_sampler_view_from_stobj(st, stObj, sampObj, 0, true); + } else { + view = st_get_buffer_sampler_view_from_stobj(st, stObj); + } + + return pipe->create_texture_handle(pipe, view, &sampler); +} + + +static void +st_DeleteTextureHandle(struct gl_context *ctx, GLuint64 handle) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + + pipe->delete_texture_handle(pipe, handle); +} + + +static void +st_MakeTextureHandleResident(struct gl_context *ctx, GLuint64 handle, + bool resident) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + + pipe->make_texture_handle_resident(pipe, handle, resident); +} + + +static GLuint64 +st_NewImageHandle(struct gl_context *ctx, struct gl_image_unit *imgObj) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_image_view image; + + st_convert_image(st, imgObj, &image, GL_READ_WRITE); + + return pipe->create_image_handle(pipe, &image); +} + + +static void +st_DeleteImageHandle(struct gl_context *ctx, GLuint64 handle) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + + pipe->delete_image_handle(pipe, handle); +} + + +static void +st_MakeImageHandleResident(struct gl_context *ctx, GLuint64 handle, + GLenum access, bool resident) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + + pipe->make_image_handle_resident(pipe, handle, access, resident); +} + + void st_init_texture_functions(struct dd_function_table *functions) { @@ -2780,7 +3301,6 @@ st_init_texture_functions(struct dd_function_table *functions) /* compressed texture functions */ functions->CompressedTexImage = st_CompressedTexImage; - functions->GetCompressedTexSubImage = _mesa_GetCompressedTexSubImage_sw; functions->NewTextureObject = st_NewTextureObject; functions->NewTextureImage = st_NewTextureImage; @@ -2797,4 +3317,17 @@ st_init_texture_functions(struct dd_function_table *functions) functions->AllocTextureStorage = st_AllocTextureStorage; functions->TextureView = st_TextureView; functions->ClearTexSubImage = st_ClearTexSubImage; + + functions->TexParameter = st_TexParameter; + + /* bindless functions */ + functions->NewTextureHandle = st_NewTextureHandle; + functions->DeleteTextureHandle = st_DeleteTextureHandle; + functions->MakeTextureHandleResident = st_MakeTextureHandleResident; + functions->NewImageHandle = st_NewImageHandle; + functions->DeleteImageHandle = st_DeleteImageHandle; + functions->MakeImageHandleResident = st_MakeImageHandleResident; + + /* external object functions */ + functions->SetTextureStorageForMemoryObject = st_SetTextureStorageForMemoryObject; }