X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_context.c;h=83580591fc3e5722a3bc2995a440c5f9b12b4b6d;hb=bc1c8369384b5e16547c5bf9728aa78f8dfd66cc;hp=72f5a9c1e0b787bfd5e29c7d64ae63431aec6652;hpb=e5c7d1e1c8ccb493c63e33d017c28b5cf4a55829;p=mesa.git diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 72f5a9c1e0b..a3fd4dbcb7f 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -26,36 +26,36 @@ **************************************************************************/ #include "main/imports.h" +#include "main/accum.h" #include "main/context.h" +#include "main/samplerobj.h" +#include "main/shaderobj.h" +#include "program/prog_cache.h" #include "vbo/vbo.h" -#include "shader/shader_api.h" #include "glapi/glapi.h" #include "st_context.h" -#include "st_public.h" #include "st_debug.h" -#include "st_cb_accum.h" #include "st_cb_bitmap.h" #include "st_cb_blit.h" #include "st_cb_bufferobjects.h" #include "st_cb_clear.h" #include "st_cb_condrender.h" -#if FEATURE_drawpix #include "st_cb_drawpixels.h" #include "st_cb_rasterpos.h" -#endif -#if FEATURE_OES_draw_texture #include "st_cb_drawtex.h" -#endif +#include "st_cb_eglimage.h" #include "st_cb_fbo.h" -#if FEATURE_feedback #include "st_cb_feedback.h" -#endif #include "st_cb_program.h" #include "st_cb_queryobj.h" #include "st_cb_readpixels.h" #include "st_cb_texture.h" +#include "st_cb_xformfb.h" #include "st_cb_flush.h" +#include "st_cb_syncobj.h" #include "st_cb_strings.h" +#include "st_cb_texturebarrier.h" +#include "st_cb_viewport.h" #include "st_atom.h" #include "st_draw.h" #include "st_extensions.h" @@ -63,18 +63,30 @@ #include "st_program.h" #include "pipe/p_context.h" #include "util/u_inlines.h" -#include "util/u_rect.h" -#include "draw/draw_context.h" #include "cso_cache/cso_context.h" +DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE) + + /** * Called via ctx->Driver.UpdateState() */ -void st_invalidate_state(GLcontext * ctx, GLuint new_state) +void st_invalidate_state(struct gl_context * ctx, GLuint new_state) { struct st_context *st = st_context(ctx); + /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */ + if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) { + new_state &= ~_NEW_FRAG_CLAMP; + st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; + } + + /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */ + if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) { + st->dirty.st |= ST_NEW_VERTEX_PROGRAM; + } + st->dirty.mesa |= new_state; st->dirty.st |= ST_NEW_MESA; @@ -98,21 +110,8 @@ st_get_msaa(void) } -/** Default method for pipe_context::surface_copy() */ -static void -st_surface_copy(struct pipe_context *pipe, - struct pipe_surface *dst, - unsigned dst_x, unsigned dst_y, - struct pipe_surface *src, - unsigned src_x, unsigned src_y, - unsigned w, unsigned h) -{ - util_surface_copy(pipe, FALSE, dst, dst_x, dst_y, src, src_x, src_y, w, h); -} - - static struct st_context * -st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) +st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe ) { uint i; struct st_context *st = ST_CALLOC_STRUCT( st_context ); @@ -128,18 +127,6 @@ st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) /* state tracker needs the VBO module */ _vbo_CreateContext(ctx); -#if FEATURE_feedback || FEATURE_drawpix - st->draw = draw_create(); /* for selection/feedback */ - - /* Disable draw options that might convert points/lines to tris, etc. - * as that would foul-up feedback/selection mode. - */ - draw_wide_line_threshold(st->draw, 1000.0f); - draw_wide_point_threshold(st->draw, 1000.0f); - draw_enable_line_stipple(st->draw, FALSE); - draw_enable_point_sprites(st->draw, FALSE); -#endif - st->dirty.mesa = ~0; st->dirty.st = ~0; @@ -152,8 +139,10 @@ st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) st_init_generate_mipmap(st); st_init_blit(st); - for (i = 0; i < PIPE_MAX_SAMPLERS; i++) - st->state.sampler_list[i] = &st->state.samplers[i]; + if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) + st->internal_target = PIPE_TEXTURE_2D; + else + st->internal_target = PIPE_TEXTURE_RECT; for (i = 0; i < 3; i++) { memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element)); @@ -166,6 +155,10 @@ st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) /* we want all vertex data to be placed in buffer objects */ vbo_use_buffer_objects(ctx); + + /* make sure that no VBOs are left mapped when we're drawing. */ + vbo_always_unmap_buffers(ctx); + /* Need these flags: */ st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; @@ -180,31 +173,35 @@ st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) st_init_limits(st); st_init_extensions(st); - /* plug in helper driver functions if needed */ - if (!pipe->surface_copy) - pipe->surface_copy = st_surface_copy; - return st; } -struct st_context *st_create_context(struct pipe_context *pipe, - const __GLcontextModes *visual, +struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, + const struct gl_config *visual, struct st_context *share) { - GLcontext *ctx; - GLcontext *shareCtx = share ? share->ctx : NULL; + struct gl_context *ctx; + struct gl_context *shareCtx = share ? share->ctx : NULL; struct dd_function_table funcs; + /* Sanity checks */ + assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX); + assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT); + assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY); + memset(&funcs, 0, sizeof(funcs)); st_init_driver_functions(&funcs); - ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL); + ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL); + if (!ctx) { + return NULL; + } /* XXX: need a capability bit in gallium to query if the pipe * driver prefers DP4 or MUL/MAD for vertex transformation. */ - if (debug_get_bool_option("MESA_MVP_DP4", FALSE)) + if (debug_get_option_mesa_mvp_dp4()) _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); return st_create_context_priv(ctx, pipe); @@ -215,32 +212,22 @@ static void st_destroy_context_priv( struct st_context *st ) { uint i; -#if FEATURE_feedback || FEATURE_drawpix - draw_destroy(st->draw); -#endif st_destroy_atoms( st ); st_destroy_draw( st ); st_destroy_generate_mipmap(st); -#if FEATURE_EXT_framebuffer_blit st_destroy_blit(st); -#endif st_destroy_clear(st); -#if FEATURE_drawpix st_destroy_bitmap(st); st_destroy_drawpix(st); -#endif -#if FEATURE_OES_draw_texture st_destroy_drawtex(st); -#endif - for (i = 0; i < Elements(st->state.sampler_views); i++) { - pipe_sampler_view_reference(&st->state.sampler_views[i], NULL); + /* Unreference any user vertex buffers. */ + for (i = 0; i < st->num_user_attribs; i++) { + pipe_resource_reference(&st->user_attrib[i].buffer, NULL); } - for (i = 0; i < Elements(st->state.constants); i++) { - if (st->state.constants[i]) { - pipe_buffer_reference(&st->state.constants[i], NULL); - } + for (i = 0; i < Elements(st->state.sampler_views); i++) { + pipe_sampler_view_reference(&st->state.sampler_views[i], NULL); } if (st->default_texture) { @@ -256,7 +243,7 @@ void st_destroy_context( struct st_context *st ) { struct pipe_context *pipe = st->pipe; struct cso_context *cso = st->cso_context; - GLcontext *ctx = st->ctx; + struct gl_context *ctx = st->ctx; GLuint i; /* need to unbind and destroy CSO objects before anything else */ @@ -271,10 +258,18 @@ void st_destroy_context( struct st_context *st ) } pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL); + pipe->set_index_buffer(pipe, NULL); + + for (i = 0; i < PIPE_SHADER_TYPES; i++) { + pipe->set_constant_buffer(pipe, i, 0, NULL); + } + _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); _vbo_DestroyContext(st->ctx); + st_destroy_program_variants(st); + _mesa_free_context_data(ctx); st_destroy_context_priv(st); @@ -287,91 +282,38 @@ void st_destroy_context( struct st_context *st ) } -GLboolean -st_make_current(struct st_context *st, - struct st_framebuffer *draw, - struct st_framebuffer *read, - void *winsys_drawable_handle ) -{ - /* Call this periodically to detect when the user has begun using - * GL rendering from multiple threads. - */ - _glapi_check_multithread(); - - if (st) { - if (!_mesa_make_current(st->ctx, &draw->Base, &read->Base)) { - st->pipe->priv = NULL; - return GL_FALSE; - } - - _mesa_check_init_viewport(st->ctx, draw->InitWidth, draw->InitHeight); - st->winsys_drawable_handle = winsys_drawable_handle; - - return GL_TRUE; - } - else { - return _mesa_make_current(NULL, NULL, NULL); - } -} - -struct st_context *st_get_current(void) -{ - GET_CURRENT_CONTEXT(ctx); - - return (ctx == NULL) ? NULL : ctx->st; -} - -void st_copy_context_state(struct st_context *dst, - struct st_context *src, - uint mask) -{ - _mesa_copy_context(dst->ctx, src->ctx, mask); -} - - - -st_proc st_get_proc_address(const char *procname) -{ - return (st_proc) _glapi_get_proc_address(procname); -} - - - void st_init_driver_functions(struct dd_function_table *functions) { - _mesa_init_glsl_driver_functions(functions); + _mesa_init_shader_object_functions(functions); + _mesa_init_sampler_object_functions(functions); + + functions->Accum = _mesa_accum; -#if FEATURE_accum - st_init_accum_functions(functions); -#endif -#if FEATURE_EXT_framebuffer_blit st_init_blit_functions(functions); -#endif st_init_bufferobject_functions(functions); st_init_clear_functions(functions); -#if FEATURE_drawpix st_init_bitmap_functions(functions); st_init_drawpixels_functions(functions); st_init_rasterpos_functions(functions); -#endif -#if FEATURE_OES_draw_texture st_init_drawtex_functions(functions); -#endif + + st_init_eglimage_functions(functions); st_init_fbo_functions(functions); -#if FEATURE_feedback st_init_feedback_functions(functions); -#endif st_init_program_functions(functions); -#if FEATURE_queryobj st_init_query_functions(functions); -#endif st_init_cond_render_functions(functions); st_init_readpixels_functions(functions); st_init_texture_functions(functions); + st_init_texture_barrier_functions(functions); st_init_flush_functions(functions); st_init_string_functions(functions); + st_init_viewport_functions(functions); + + st_init_xformfb_functions(functions); + st_init_syncobj_functions(functions); functions->UpdateState = st_invalidate_state; }