X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_context.h;h=ba51a9c624818c7f1feb39d19b2f9c22928d54fb;hb=6b763c026de0aa4c18bb698ddcfd25d04c73e56e;hp=0dfd81c1b7983a83708b1c083bae9852963a8082;hpb=5749ae919e386e49dbf373e362dd74b513c96360;p=mesa.git diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 0dfd81c1b79..ba51a9c6248 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -33,29 +33,44 @@ #include "state_tracker/st_api.h" #include "main/fbobject.h" + +#ifdef __cplusplus +extern "C" { +#endif + + struct bitmap_cache; -struct blit_state; struct dd_function_table; struct draw_context; struct draw_stage; struct gen_mipmap_state; struct st_context; struct st_fragment_program; +struct st_perf_monitor_group; struct u_upload_mgr; -#define ST_NEW_MESA (1 << 0) /* Mesa state has changed */ +/* gap */ #define ST_NEW_FRAGMENT_PROGRAM (1 << 1) #define ST_NEW_VERTEX_PROGRAM (1 << 2) #define ST_NEW_FRAMEBUFFER (1 << 3) -#define ST_NEW_EDGEFLAGS_DATA (1 << 4) +#define ST_NEW_TESS_STATE (1 << 4) #define ST_NEW_GEOMETRY_PROGRAM (1 << 5) #define ST_NEW_VERTEX_ARRAYS (1 << 6) +#define ST_NEW_RASTERIZER (1 << 7) +#define ST_NEW_UNIFORM_BUFFER (1 << 8) +#define ST_NEW_TESSCTRL_PROGRAM (1 << 9) +#define ST_NEW_TESSEVAL_PROGRAM (1 << 10) +#define ST_NEW_SAMPLER_VIEWS (1 << 11) +#define ST_NEW_ATOMIC_BUFFER (1 << 12) +#define ST_NEW_STORAGE_BUFFER (1 << 13) +#define ST_NEW_COMPUTE_PROGRAM (1 << 14) +#define ST_NEW_IMAGE_UNITS (1 << 15) struct st_state_flags { - GLuint mesa; - GLuint st; + GLbitfield mesa; /**< Mask of _NEW_x flags */ + uint64_t st; /**< Mask of ST_NEW_x flags */ }; struct st_tracked_state { @@ -65,6 +80,23 @@ struct st_tracked_state { }; +/** + * Enumeration of state tracker pipelines. + */ +enum st_pipeline { + ST_PIPELINE_RENDER, + ST_PIPELINE_COMPUTE, +}; + + +/** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */ +struct st_util_vertex +{ + float x, y, z; + float r, g, b, a; + float s, t; +}; + struct st_context { @@ -83,6 +115,25 @@ struct st_context GLboolean clamp_frag_color_in_shader; GLboolean clamp_vert_color_in_shader; boolean has_stencil_export; /**< can do shader stencil export? */ + boolean has_time_elapsed; + boolean has_shader_model3; + boolean has_etc1; + boolean has_etc2; + boolean prefer_blit_based_texture_transfer; + boolean force_persample_in_shader; + boolean has_shareable_shaders; + boolean has_half_float_packing; + boolean has_multi_draw_indirect; + + /** + * If a shader can be created when we get its source. + * This means it has only 1 variant, not counting glBitmap and + * glDrawPixels. + */ + boolean shader_has_one_variant[MESA_SHADER_STAGES]; + + boolean needs_texcoord_semantic; + boolean apply_texture_swizzle_to_border_color; /* On old libGL's for linux we need to invalidate the drawables * on glViewpport calls, this is set via a option. @@ -98,25 +149,20 @@ struct st_context struct pipe_blend_state blend; struct pipe_depth_stencil_alpha_state depth_stencil; struct pipe_rasterizer_state rasterizer; - struct pipe_sampler_state fragment_samplers[PIPE_MAX_SAMPLERS]; - struct pipe_sampler_state vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS]; + struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; + GLuint num_samplers[PIPE_SHADER_TYPES]; + struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; + GLuint num_sampler_views[PIPE_SHADER_TYPES]; struct pipe_clip_state clip; struct { void *ptr; unsigned size; } constants[PIPE_SHADER_TYPES]; struct pipe_framebuffer_state framebuffer; - struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS]; - struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS]; - struct pipe_scissor_state scissor; - struct pipe_viewport_state viewport; + struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS]; + struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS]; unsigned sample_mask; - GLuint num_fragment_samplers; - GLuint num_vertex_samplers; - GLuint num_fragment_textures; - GLuint num_vertex_textures; - GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */ GLuint fb_orientation; @@ -126,39 +172,40 @@ struct st_context char renderer[100]; struct st_state_flags dirty; + struct st_state_flags dirty_cp; - GLboolean missing_textures; GLboolean vertdata_edgeflags; + GLboolean edgeflag_culls_prims; - /** Mapping from VERT_RESULT_x to post-transformed vertex slot */ + /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */ const GLuint *vertex_result_to_slot; struct st_vertex_program *vp; /**< Currently bound vertex program */ struct st_fragment_program *fp; /**< Currently bound fragment program */ struct st_geometry_program *gp; /**< Currently bound geometry program */ + struct st_tessctrl_program *tcp; /**< Currently bound tess control program */ + struct st_tesseval_program *tep; /**< Currently bound tess eval program */ + struct st_compute_program *cp; /**< Currently bound compute program */ struct st_vp_variant *vp_variant; struct st_fp_variant *fp_variant; - struct st_gp_variant *gp_variant; + struct st_basic_variant *gp_variant; + struct st_basic_variant *tcp_variant; + struct st_basic_variant *tep_variant; + struct st_basic_variant *cp_variant; struct gl_texture_object *default_texture; struct { - struct gl_program_cache *cache; - struct st_fragment_program *program; /**< cur pixel transfer prog */ - GLuint xfer_prog_sn; /**< pixel xfer program serial no. */ - GLuint user_prog_sn; /**< user fragment program serial no. */ - struct st_fragment_program *combined_prog; - GLuint combined_prog_sn; struct pipe_resource *pixelmap_texture; struct pipe_sampler_view *pixelmap_sampler_view; - boolean pixelmap_enabled; /**< use the pixelmap texture? */ } pixel_xfer; /** for glBitmap */ struct { struct pipe_rasterizer_state rasterizer; - struct pipe_sampler_state samplers[2]; + struct pipe_sampler_state sampler; + struct pipe_sampler_state atlas_sampler; enum pipe_format tex_format; void *vs; struct bitmap_cache *cache; @@ -166,45 +213,67 @@ struct st_context /** for glDraw/CopyPixels */ struct { - struct gl_fragment_program *shaders[4]; + void *zs_shaders[4]; void *vert_shaders[2]; /**< ureg shaders */ } drawpix; + struct { + GLsizei width, height; + GLenum format, type; + const void *user_pointer; /**< Last user 'pixels' pointer */ + void *image; /**< Copy of the glDrawPixels image data */ + struct pipe_resource *texture; + } drawpix_cache; + /** for glClear */ struct { struct pipe_rasterizer_state raster; struct pipe_viewport_state viewport; void *vs; void *fs; - boolean enable_ds_separate; + void *vs_layered; + void *gs_layered; } clear; - /** used for anything using util_draw_vertex_buffer */ - struct pipe_vertex_element velems_util_draw[3]; + /* For gl(Compressed)Tex(Sub)Image */ + struct { + struct pipe_rasterizer_state raster; + struct pipe_blend_state blend; + void *vs; + void *gs; + void *fs; + bool enabled; + bool rgba_only; + bool upload_layers; + bool use_gs; + } pbo_upload; + + /** for drawing with st_util_vertex */ + struct pipe_vertex_element util_velems[3]; void *passthrough_fs; /**< simple pass-through frag shader */ enum pipe_texture_target internal_target; - struct gen_mipmap_state *gen_mipmap; - struct blit_state *blit; struct cso_context *cso_context; - int force_msaa; void *winsys_drawable_handle; - /* Active render condition. */ - struct pipe_query *render_condition; - unsigned condition_mode; + /* The number of vertex buffers from the last call of validate_arrays. */ + unsigned last_num_vbuffers; int32_t draw_stamp; int32_t read_stamp; + + struct st_config_options options; + + struct st_perf_monitor_group *perfmon; }; /* Need this so that we can implement Mesa callbacks in this module. */ -static INLINE struct st_context *st_context(struct gl_context *ctx) +static inline struct st_context *st_context(struct gl_context *ctx) { return ctx->st; } @@ -227,16 +296,17 @@ struct st_framebuffer }; -extern void st_init_driver_functions(struct dd_function_table *functions); +extern void st_init_driver_functions(struct pipe_screen *screen, + struct dd_function_table *functions); -void st_invalidate_state(struct gl_context * ctx, GLuint new_state); +void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state); #define Y_0_TOP 1 #define Y_0_BOTTOM 2 -static INLINE GLuint +static inline GLuint st_fb_orientation(const struct gl_framebuffer *fb) { if (fb && _mesa_is_winsys_fbo(fb)) { @@ -261,20 +331,45 @@ st_fb_orientation(const struct gl_framebuffer *fb) } +static inline unsigned +st_shader_stage_to_ptarget(gl_shader_stage stage) +{ + switch (stage) { + case MESA_SHADER_VERTEX: + return PIPE_SHADER_VERTEX; + case MESA_SHADER_FRAGMENT: + return PIPE_SHADER_FRAGMENT; + case MESA_SHADER_GEOMETRY: + return PIPE_SHADER_GEOMETRY; + case MESA_SHADER_TESS_CTRL: + return PIPE_SHADER_TESS_CTRL; + case MESA_SHADER_TESS_EVAL: + return PIPE_SHADER_TESS_EVAL; + case MESA_SHADER_COMPUTE: + return PIPE_SHADER_COMPUTE; + } + + assert(!"should not be reached"); + return PIPE_SHADER_VERTEX; +} + + /** clear-alloc a struct-sized object, with casting */ #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) -extern int -st_get_msaa(void); - extern struct st_context * st_create_context(gl_api api, struct pipe_context *pipe, const struct gl_config *visual, - struct st_context *share); + struct st_context *share, + const struct st_config_options *options); extern void st_destroy_context(struct st_context *st); +#ifdef __cplusplus +} +#endif + #endif