X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_draw.c;h=318e08886c7e6cb73af2a37b771f7a5bd67b75b6;hb=557a71c50631a232528f654fa8b8e4add0e565d2;hp=b0d5b993a77180092a0bb94f84ef701acd3268fb;hpb=5e5d0ad08167c178fcda005862e3dbead3e8c482;p=mesa.git diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index b0d5b993a77..318e08886c7 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -43,7 +43,7 @@ #include "main/imports.h" #include "main/image.h" #include "main/macros.h" -#include "shader/prog_uniform.h" +#include "program/prog_uniform.h" #include "vbo/vbo.h" @@ -55,7 +55,12 @@ #include "pipe/p_context.h" #include "pipe/p_defines.h" -#include "pipe/p_inlines.h" +#include "util/u_inlines.h" +#include "util/u_format.h" +#include "util/u_prim.h" +#include "util/u_draw_quad.h" +#include "draw/draw_context.h" +#include "cso_cache/cso_context.h" static GLuint double_types[4] = { @@ -72,6 +77,13 @@ static GLuint float_types[4] = { PIPE_FORMAT_R32G32B32A32_FLOAT }; +static GLuint half_float_types[4] = { + PIPE_FORMAT_R16_FLOAT, + PIPE_FORMAT_R16G16_FLOAT, + PIPE_FORMAT_R16G16B16_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT +}; + static GLuint uint_types_norm[4] = { PIPE_FORMAT_R32_UNORM, PIPE_FORMAT_R32G32_UNORM, @@ -173,7 +185,7 @@ st_pipe_vertex_format(GLenum type, GLuint size, GLenum format, GLboolean normalized) { assert((type >= GL_BYTE && type <= GL_DOUBLE) || - type == GL_FIXED); + type == GL_FIXED || type == GL_HALF_FLOAT); assert(size >= 1); assert(size <= 4); assert(format == GL_RGBA || format == GL_BGRA); @@ -189,6 +201,7 @@ st_pipe_vertex_format(GLenum type, GLuint size, GLenum format, switch (type) { case GL_DOUBLE: return double_types[size-1]; case GL_FLOAT: return float_types[size-1]; + case GL_HALF_FLOAT: return half_float_types[size-1]; case GL_INT: return int_types_norm[size-1]; case GL_SHORT: return short_types_norm[size-1]; case GL_BYTE: return byte_types_norm[size-1]; @@ -203,6 +216,7 @@ st_pipe_vertex_format(GLenum type, GLuint size, GLenum format, switch (type) { case GL_DOUBLE: return double_types[size-1]; case GL_FLOAT: return float_types[size-1]; + case GL_HALF_FLOAT: return half_float_types[size-1]; case GL_INT: return int_types_scale[size-1]; case GL_SHORT: return short_types_scale[size-1]; case GL_BYTE: return byte_types_scale[size-1]; @@ -271,7 +285,8 @@ is_interleaved_arrays(const struct st_vertex_program *vp, } *userSpace = (num_client_arrays == vpv->num_inputs); - /* printf("user space: %d (%d %d)\n", (int) *userSpace,num_client_arrays,vp->num_inputs); */ + /* debug_printf("user space: %s (%d arrays, %d inputs)\n", + (int)*userSpace ? "Yes" : "No", num_client_arrays, vp->num_inputs); */ return GL_TRUE; } @@ -291,6 +306,8 @@ get_arrays_bounds(const struct st_vertex_program *vp, const GLubyte *high_addr = NULL; GLuint attr; + /* debug_printf("get_arrays_bounds: Handling %u attrs\n", vpv->num_inputs); */ + for (attr = 0; attr < vpv->num_inputs; attr++) { const GLuint mesaAttr = vp->index_to_input[attr]; const GLint stride = arrays[mesaAttr]->StrideB; @@ -299,6 +316,9 @@ get_arrays_bounds(const struct st_vertex_program *vp, _mesa_sizeof_type(arrays[mesaAttr]->Type)); const GLubyte *end = start + (max_index * stride) + sz; + /* debug_printf("attr %u: stride %d size %u start %p end %p\n", + attr, stride, sz, start, end); */ + if (attr == 0) { low_addr = start; high_addr = end; @@ -330,7 +350,8 @@ setup_interleaved_attribs(GLcontext *ctx, struct pipe_vertex_buffer *vbuffer, struct pipe_vertex_element velements[]) { - struct pipe_context *pipe = ctx->st->pipe; + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; GLuint attr; const GLubyte *offset0 = NULL; @@ -346,17 +367,19 @@ setup_interleaved_attribs(GLcontext *ctx, const GLubyte *low, *high; get_arrays_bounds(vp, vpv, arrays, max_index, &low, &high); - /*printf("buffer range: %p %p %d\n", low, high, high-low);*/ + /* debug_printf("buffer range: %p %p range %d max index %u\n", + low, high, high - low, max_index); */ offset0 = low; if (userSpace) { vbuffer->buffer = - pipe_user_buffer_create(pipe->screen, (void *) low, high - low); + pipe_user_buffer_create(pipe->screen, (void *) low, high - low, + PIPE_BIND_VERTEX_BUFFER); vbuffer->buffer_offset = 0; } else { vbuffer->buffer = NULL; - pipe_buffer_reference(&vbuffer->buffer, stobj->buffer); + pipe_resource_reference(&vbuffer->buffer, stobj->buffer); vbuffer->buffer_offset = pointer_to_offset(low); } vbuffer->stride = stride; /* in bytes */ @@ -367,7 +390,6 @@ setup_interleaved_attribs(GLcontext *ctx, (unsigned) (arrays[mesaAttr]->Ptr - offset0); velements[attr].instance_divisor = 0; velements[attr].vertex_buffer_index = 0; - velements[attr].nr_components = arrays[mesaAttr]->Size; velements[attr].src_format = st_pipe_vertex_format(arrays[mesaAttr]->Type, arrays[mesaAttr]->Size, @@ -394,7 +416,8 @@ setup_non_interleaved_attribs(GLcontext *ctx, struct pipe_vertex_buffer vbuffer[], struct pipe_vertex_element velements[]) { - struct pipe_context *pipe = ctx->st->pipe; + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; GLuint attr; for (attr = 0; attr < vpv->num_inputs; attr++) { @@ -414,7 +437,7 @@ setup_non_interleaved_attribs(GLcontext *ctx, /*printf("stobj %u = %p\n", attr, (void*) stobj);*/ vbuffer[attr].buffer = NULL; - pipe_buffer_reference(&vbuffer[attr].buffer, stobj->buffer); + pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer); vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr); velements[attr].src_offset = 0; } @@ -435,14 +458,19 @@ setup_non_interleaved_attribs(GLcontext *ctx, bytes = arrays[mesaAttr]->Size * _mesa_sizeof_type(arrays[mesaAttr]->Type); } - vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen, - (void *) arrays[mesaAttr]->Ptr, bytes); + vbuffer[attr].buffer = + pipe_user_buffer_create(pipe->screen, + (void *) arrays[mesaAttr]->Ptr, bytes, + PIPE_BIND_VERTEX_BUFFER); } else { /* no array, use ctx->Current.Attrib[] value */ bytes = sizeof(ctx->Current.Attrib[0]); - vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen, - (void *) ctx->Current.Attrib[mesaAttr], bytes); + vbuffer[attr].buffer = + pipe_user_buffer_create(pipe->screen, + (void *) ctx->Current.Attrib[mesaAttr], + bytes, + PIPE_BIND_VERTEX_BUFFER); stride = 0; } @@ -457,7 +485,6 @@ setup_non_interleaved_attribs(GLcontext *ctx, vbuffer[attr].max_index = max_index; velements[attr].instance_divisor = 0; velements[attr].vertex_buffer_index = attr; - velements[attr].nr_components = arrays[mesaAttr]->Size; velements[attr].src_format = st_pipe_vertex_format(arrays[mesaAttr]->Type, arrays[mesaAttr]->Size, @@ -468,6 +495,49 @@ setup_non_interleaved_attribs(GLcontext *ctx, } +static void +setup_index_buffer(GLcontext *ctx, + const struct _mesa_index_buffer *ib, + struct pipe_index_buffer *ibuffer) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + + memset(ibuffer, 0, sizeof(*ibuffer)); + if (ib) { + struct gl_buffer_object *bufobj = ib->obj; + + switch (ib->type) { + case GL_UNSIGNED_INT: + ibuffer->index_size = 4; + break; + case GL_UNSIGNED_SHORT: + ibuffer->index_size = 2; + break; + case GL_UNSIGNED_BYTE: + ibuffer->index_size = 1; + break; + default: + assert(0); + return; + } + + /* get/create the index buffer object */ + if (bufobj && bufobj->Name) { + /* elements/indexes are in a real VBO */ + struct st_buffer_object *stobj = st_buffer_object(bufobj); + pipe_resource_reference(&ibuffer->buffer, stobj->buffer); + ibuffer->offset = pointer_to_offset(ib->ptr); + } + else { + /* element/indicies are in user space memory */ + ibuffer->buffer = + pipe_user_buffer_create(pipe->screen, (void *) ib->ptr, + ib->count * ibuffer->index_size, + PIPE_BIND_INDEX_BUFFER); + } + } +} /** * Prior to drawing, check that any uniforms referenced by the @@ -492,10 +562,21 @@ check_uniforms(GLcontext *ctx) } -static unsigned translate_prim( GLcontext *ctx, - unsigned prim ) +/** + * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to + * the corresponding Gallium type. + */ +static unsigned +translate_prim(const GLcontext *ctx, unsigned prim) { + /* GL prims should match Gallium prims, spot-check a few */ + assert(GL_POINTS == PIPE_PRIM_POINTS); + assert(GL_QUADS == PIPE_PRIM_QUADS); + assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); + /* Avoid quadstrips if it's easy to do so: + * Note: it's imporant to do the correct trimming if we change the prim type! + * We do that wherever this function is called. */ if (prim == GL_QUAD_STRIP && ctx->Light.ShadeModel != GL_FLAT && @@ -506,6 +587,8 @@ static unsigned translate_prim( GLcontext *ctx, return prim; } + + /** * This function gets plugged into the VBO module and is called when * we have something to render. @@ -521,15 +604,22 @@ st_draw_vbo(GLcontext *ctx, GLuint min_index, GLuint max_index) { - struct pipe_context *pipe = ctx->st->pipe; + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; const struct st_vertex_program *vp; const struct st_vp_varient *vpv; struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS]; GLuint attr; struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; unsigned num_vbuffers, num_velements; + struct pipe_index_buffer ibuffer; GLboolean userSpace = GL_FALSE; GLboolean vertDataEdgeFlags; + struct pipe_draw_info info; + unsigned i; + + /* Mesa core state should have been validated already */ + assert(ctx->NewState == 0x0); /* Gallium probably doesn't want this in some cases. */ if (!index_bounds_valid) @@ -541,16 +631,16 @@ st_draw_vbo(GLcontext *ctx, vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj && arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name; - if (vertDataEdgeFlags != ctx->st->vertdata_edgeflags) { - ctx->st->vertdata_edgeflags = vertDataEdgeFlags; - ctx->st->dirty.st |= ST_NEW_EDGEFLAGS_DATA; + if (vertDataEdgeFlags != st->vertdata_edgeflags) { + st->vertdata_edgeflags = vertDataEdgeFlags; + st->dirty.st |= ST_NEW_EDGEFLAGS_DATA; } - st_validate_state(ctx->st); + st_validate_state(st); /* must get these after state validation! */ - vp = ctx->st->vp; - vpv = ctx->st->vp_varient; + vp = st->vp; + vpv = st->vp_varient; #if 0 if (MESA_VERBOSE & VERBOSE_GLSL) { @@ -560,6 +650,7 @@ st_draw_vbo(GLcontext *ctx, (void) check_uniforms; #endif + memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs); /* * Setup the vbuffer[] and velements[] arrays. */ @@ -592,98 +683,47 @@ st_draw_vbo(GLcontext *ctx, for (i = 0; i < num_velements; i++) { printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index); printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset); - printf("vlements[%d].nr_comps = %u\n", i, velements[i].nr_components); - printf("vlements[%d].format = %s\n", i, pf_name(velements[i].src_format)); + printf("vlements[%d].format = %s\n", i, util_format_name(velements[i].src_format)); } } #endif pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer); - pipe->set_vertex_elements(pipe, num_velements, velements); + cso_set_vertex_elements(st->cso_context, num_velements, velements); - if (num_vbuffers == 0 || num_velements == 0) - return; + setup_index_buffer(ctx, ib, &ibuffer); + pipe->set_index_buffer(pipe, &ibuffer); - /* do actual drawing */ + util_draw_init_info(&info); if (ib) { - /* indexed primitive */ - struct gl_buffer_object *bufobj = ib->obj; - struct pipe_buffer *indexBuf = NULL; - unsigned indexSize, indexOffset, i; - unsigned prim; - - switch (ib->type) { - case GL_UNSIGNED_INT: - indexSize = 4; - break; - case GL_UNSIGNED_SHORT: - indexSize = 2; - break; - case GL_UNSIGNED_BYTE: - indexSize = 1; - break; - default: - assert(0); - return; - } - - /* get/create the index buffer object */ - if (bufobj && bufobj->Name) { - /* elements/indexes are in a real VBO */ - struct st_buffer_object *stobj = st_buffer_object(bufobj); - pipe_buffer_reference(&indexBuf, stobj->buffer); - indexOffset = pointer_to_offset(ib->ptr) / indexSize; + info.indexed = TRUE; + if (min_index != ~0 && max_index != ~0) { + info.min_index = min_index; + info.max_index = max_index; } - else { - /* element/indicies are in user space memory */ - indexBuf = pipe_user_buffer_create(pipe->screen, (void *) ib->ptr, - ib->count * indexSize); - indexOffset = 0; - } - - /* draw */ - if (nr_prims == 1 && pipe->draw_range_elements != NULL) { - i = 0; - - /* XXX: exercise temporary path to pass min/max directly - * through to driver & draw module. These interfaces still - * need a bit of work... - */ - prim = translate_prim( ctx, prims[i].mode ); + } - pipe->draw_range_elements(pipe, indexBuf, indexSize, - min_index, - max_index, - prim, - prims[i].start + indexOffset, prims[i].count); - } - else { - for (i = 0; i < nr_prims; i++) { - prim = translate_prim( ctx, prims[i].mode ); - - pipe->draw_elements(pipe, indexBuf, indexSize, - prim, - prims[i].start + indexOffset, prims[i].count); - } + /* do actual drawing */ + for (i = 0; i < nr_prims; i++) { + info.mode = translate_prim( ctx, prims[i].mode ); + info.start = prims[i].start; + info.count = prims[i].count; + info.instance_count = prims[i].num_instances; + info.index_bias = prims[i].basevertex; + if (!ib) { + info.min_index = info.start; + info.max_index = info.start + info.count - 1; } - pipe_buffer_reference(&indexBuf, NULL); + if (u_trim_pipe_prim(info.mode, &info.count)) + pipe->draw_vbo(pipe, &info); } - else { - /* non-indexed */ - GLuint i; - GLuint prim; - for (i = 0; i < nr_prims; i++) { - prim = translate_prim( ctx, prims[i].mode ); - - pipe->draw_arrays(pipe, prim, prims[i].start, prims[i].count); - } - } + pipe_resource_reference(&ibuffer.buffer, NULL); /* unreference buffers (frees wrapped user-space buffer objects) */ for (attr = 0; attr < num_vbuffers; attr++) { - pipe_buffer_reference(&vbuffer[attr].buffer, NULL); + pipe_resource_reference(&vbuffer[attr].buffer, NULL); assert(!vbuffer[attr].buffer); } @@ -699,11 +739,26 @@ void st_init_draw( struct st_context *st ) GLcontext *ctx = st->ctx; vbo_set_draw_func(ctx, st_draw_vbo); + +#if FEATURE_feedback || FEATURE_rastpos + st->draw = draw_create(st->pipe); /* for selection/feedback */ + + /* Disable draw options that might convert points/lines to tris, etc. + * as that would foul-up feedback/selection mode. + */ + draw_wide_line_threshold(st->draw, 1000.0f); + draw_wide_point_threshold(st->draw, 1000.0f); + draw_enable_line_stipple(st->draw, FALSE); + draw_enable_point_sprites(st->draw, FALSE); +#endif } void st_destroy_draw( struct st_context *st ) { +#if FEATURE_feedback || FEATURE_rastpos + draw_destroy(st->draw); +#endif }