X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_draw.c;h=5040c6fa5ab9ebfb084a9a5979824c7455af12df;hb=636d01bd61cac83e13c3c64874e7e34e828ca93a;hp=7ed0b8e96513cb68c675f989d56a6f0f1343e66a;hpb=ed9396782e40a9a6106f0b3168e723de077c5587;p=mesa.git diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 7ed0b8e9651..5040c6fa5ab 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -33,7 +33,7 @@ * * We basically convert the VBO's vertex attribute/array information into * Gallium vertex state, bind the vertex buffer objects and call - * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays(). + * pipe->draw_vbo(). * * Authors: * Keith Whitwell @@ -42,6 +42,7 @@ #include "main/imports.h" #include "main/image.h" +#include "main/bufferobj.h" #include "main/macros.h" #include "main/mfeatures.h" #include "program/prog_uniform.h" @@ -181,7 +182,7 @@ static GLuint fixed_types[4] = { /** * Return a PIPE_FORMAT_x for the given GL datatype and size. */ -GLuint +enum pipe_format st_pipe_vertex_format(GLenum type, GLuint size, GLenum format, GLboolean normalized) { @@ -211,7 +212,7 @@ st_pipe_vertex_format(GLenum type, GLuint size, GLenum format, case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1]; case GL_FIXED: return fixed_types[size-1]; default: assert(0); return 0; - } + } } else { switch (type) { @@ -226,19 +227,32 @@ st_pipe_vertex_format(GLenum type, GLuint size, GLenum format, case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1]; case GL_FIXED: return fixed_types[size-1]; default: assert(0); return 0; - } + } } - return 0; /* silence compiler warning */ + return PIPE_FORMAT_NONE; /* silence compiler warning */ } +/** + * This is very similar to vbo_all_varyings_in_vbos() but we test + * the stride. See bug 38626. + */ +static GLboolean +all_varyings_in_vbos(const struct gl_client_array *arrays[]) +{ + GLuint i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) + if (arrays[i]->StrideB && !_mesa_is_bufferobj(arrays[i]->BufferObj)) + return GL_FALSE; + return GL_TRUE; +} /** * Examine the active arrays to determine if we have interleaved * vertex arrays all living in one VBO, or all living in user space. - * \param userSpace returns whether the arrays are in user space. */ static GLboolean is_interleaved_arrays(const struct st_vertex_program *vp, @@ -248,8 +262,8 @@ is_interleaved_arrays(const struct st_vertex_program *vp, GLuint attr; const struct gl_buffer_object *firstBufObj = NULL; GLint firstStride = -1; - const GLubyte *client_addr = NULL; - GLboolean user_memory; + const GLubyte *firstPtr = NULL; + GLboolean userSpaceBuffer = GL_FALSE; for (attr = 0; attr < vpv->num_inputs; attr++) { const GLuint mesaAttr = vp->index_to_input[attr]; @@ -257,37 +271,26 @@ is_interleaved_arrays(const struct st_vertex_program *vp, const struct gl_buffer_object *bufObj = array->BufferObj; const GLsizei stride = array->StrideB; /* in bytes */ - if (firstStride < 0) { + if (attr == 0) { + /* save info about the first array */ firstStride = stride; - user_memory = !bufObj || !bufObj->Name; - } - else if (firstStride != stride) { - return GL_FALSE; - } - - if (!bufObj || !bufObj->Name) { - /* Try to detect if the client-space arrays are - * "close" to each other. - */ - if (!user_memory) { - return GL_FALSE; - } - if (!client_addr) { - client_addr = array->Ptr; - } - else if (abs(array->Ptr - client_addr) > firstStride) { - /* arrays start too far apart */ - return GL_FALSE; - } - } - else if (!firstBufObj) { - if (user_memory) { - return GL_FALSE; - } + firstPtr = array->Ptr; firstBufObj = bufObj; + userSpaceBuffer = !bufObj || !bufObj->Name; } - else if (bufObj != firstBufObj) { - return GL_FALSE; + else { + /* check if other arrays interleave with the first, in same buffer */ + if (stride != firstStride) + return GL_FALSE; /* strides don't match */ + + if (bufObj != firstBufObj) + return GL_FALSE; /* arrays in different VBOs */ + + if (abs(array->Ptr - firstPtr) > firstStride) + return GL_FALSE; /* arrays start too far apart */ + + if ((!bufObj || !_mesa_is_bufferobj(bufObj)) != userSpaceBuffer) + return GL_FALSE; /* mix of VBO and user-space arrays */ } } @@ -316,8 +319,8 @@ setup_interleaved_attribs(struct gl_context *ctx, GLuint attr; const GLubyte *low_addr = NULL; - /* Find the lowest address. */ - if(vpv->num_inputs) { + /* Find the lowest address of the arrays we're drawing */ + if (vpv->num_inputs) { low_addr = arrays[vp->index_to_input[0]]->Ptr; for (attr = 1; attr < vpv->num_inputs; attr++) { @@ -331,31 +334,39 @@ setup_interleaved_attribs(struct gl_context *ctx, const struct gl_client_array *array = arrays[mesaAttr]; struct gl_buffer_object *bufobj = array->BufferObj; struct st_buffer_object *stobj = st_buffer_object(bufobj); + unsigned src_offset = (unsigned) (array->Ptr - low_addr); + GLuint element_size = array->_ElementSize; GLsizei stride = array->StrideB; + assert(element_size == array->Size * _mesa_sizeof_type(array->Type)); + if (attr == 0) { - if (bufobj && bufobj->Name) { + if (bufobj && _mesa_is_bufferobj(bufobj)) { vbuffer->buffer = NULL; pipe_resource_reference(&vbuffer->buffer, stobj->buffer); vbuffer->buffer_offset = pointer_to_offset(low_addr); - } else { + } + else { uint divisor = array->InstanceDivisor; - uint length = (divisor ? num_instances / divisor : max_index) + 1; - vbuffer->buffer = - pipe_user_buffer_create(pipe->screen, (void*)low_addr, - stride * length, - PIPE_BIND_VERTEX_BUFFER); + uint last_index = divisor ? num_instances / divisor : max_index; + uint bytes = src_offset + stride * last_index + element_size; + + vbuffer->buffer = pipe_user_buffer_create(pipe->screen, + (void*) low_addr, + bytes, + PIPE_BIND_VERTEX_BUFFER); vbuffer->buffer_offset = 0; /* Track user vertex buffers. */ - pipe_resource_reference(&st->user_vb[0], vbuffer->buffer); - st->user_vb_stride[0] = stride; - st->num_user_vbs = 1; + pipe_resource_reference(&st->user_attrib[0].buffer, vbuffer->buffer); + st->user_attrib[0].element_size = element_size; + st->user_attrib[0].stride = stride; + st->num_user_attribs = 1; } vbuffer->stride = stride; /* in bytes */ } - velements[attr].src_offset = (unsigned) (array->Ptr - low_addr); + velements[attr].src_offset = src_offset; velements[attr].instance_divisor = array->InstanceDivisor; velements[attr].vertex_buffer_index = 0; velements[attr].src_format = st_pipe_vertex_format(array->Type, @@ -391,9 +402,12 @@ setup_non_interleaved_attribs(struct gl_context *ctx, const GLuint mesaAttr = vp->index_to_input[attr]; const struct gl_client_array *array = arrays[mesaAttr]; struct gl_buffer_object *bufobj = array->BufferObj; + GLuint element_size = array->_ElementSize; GLsizei stride = array->StrideB; - if (bufobj && bufobj->Name) { + assert(element_size == array->Size * _mesa_sizeof_type(array->Type)); + + if (bufobj && _mesa_is_bufferobj(bufobj)) { /* Attribute data is in a VBO. * Recall that for VBOs, the gl_client_array->Ptr field is * really an offset from the start of the VBO, not a pointer. @@ -411,20 +425,16 @@ setup_non_interleaved_attribs(struct gl_context *ctx, void *ptr; if (array->Ptr) { - if (stride == 0) { - bytes = _mesa_sizeof_type(array->Type) * array->Size; - } - else { - uint divisor = array->InstanceDivisor; - uint length = (divisor ? num_instances / divisor : max_index) + 1; - bytes = stride * length; - } + uint divisor = array->InstanceDivisor; + uint last_index = divisor ? num_instances / divisor : max_index; + + bytes = stride * last_index + element_size; ptr = (void *) array->Ptr; } else { /* no array, use ctx->Current.Attrib[] value */ - bytes = sizeof(ctx->Current.Attrib[0]); + bytes = element_size = sizeof(ctx->Current.Attrib[0]); ptr = (void *) ctx->Current.Attrib[mesaAttr]; stride = 0; } @@ -439,9 +449,10 @@ setup_non_interleaved_attribs(struct gl_context *ctx, vbuffer[attr].buffer_offset = 0; /* Track user vertex buffers. */ - pipe_resource_reference(&st->user_vb[attr], vbuffer[attr].buffer); - st->user_vb_stride[attr] = stride; - st->num_user_vbs = MAX2(st->num_user_vbs, attr+1); + pipe_resource_reference(&st->user_attrib[attr].buffer, vbuffer[attr].buffer); + st->user_attrib[attr].element_size = element_size; + st->user_attrib[attr].stride = stride; + st->num_user_attribs = MAX2(st->num_user_attribs, attr + 1); } /* common-case setup */ @@ -487,7 +498,7 @@ setup_index_buffer(struct gl_context *ctx, } /* get/create the index buffer object */ - if (bufobj && bufobj->Name) { + if (bufobj && _mesa_is_bufferobj(bufobj)) { /* elements/indexes are in a real VBO */ struct st_buffer_object *stobj = st_buffer_object(bufobj); pipe_resource_reference(&ibuffer->buffer, stobj->buffer); @@ -503,6 +514,7 @@ setup_index_buffer(struct gl_context *ctx, } } + /** * Prior to drawing, check that any uniforms referenced by the * current shader have been set. If a uniform has not been set, @@ -549,8 +561,8 @@ translate_prim(const struct gl_context *ctx, unsigned prim) assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); /* Avoid quadstrips if it's easy to do so: - * Note: it's imporant to do the correct trimming if we change the prim type! - * We do that wherever this function is called. + * Note: it's important to do the correct trimming if we change the + * prim type! We do that wherever this function is called. */ if (prim == GL_QUAD_STRIP && ctx->Light.ShadeModel != GL_FLAT && @@ -584,10 +596,10 @@ st_validate_varrays(struct gl_context *ctx, memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs); /* Unreference any user vertex buffers. */ - for (i = 0; i < st->num_user_vbs; i++) { - pipe_resource_reference(&st->user_vb[i], NULL); + for (i = 0; i < st->num_user_attribs; i++) { + pipe_resource_reference(&st->user_attrib[i].buffer, NULL); } - st->num_user_vbs = 0; + st->num_user_attribs = 0; /* * Setup the vbuffer[] and velements[] arrays. @@ -603,7 +615,8 @@ st_validate_varrays(struct gl_context *ctx, } else { setup_non_interleaved_attribs(ctx, vp, vpv, arrays, - vbuffer, velements, max_index, num_instances); + vbuffer, velements, max_index, + num_instances); num_vbuffers = vpv->num_inputs; num_velements = vpv->num_inputs; } @@ -642,7 +655,8 @@ st_draw_vbo(struct gl_context *ctx, struct pipe_draw_info info; unsigned i, num_instances = 1; GLboolean new_array = - st->dirty.st && (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM)) != 0; + st->dirty.st && + (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) != 0; /* Mesa core state should have been validated already */ assert(ctx->NewState == 0x0); @@ -650,13 +664,14 @@ st_draw_vbo(struct gl_context *ctx, if (ib) { /* Gallium probably doesn't want this in some cases. */ if (!index_bounds_valid) - if (!vbo_all_varyings_in_vbos(arrays)) + if (!all_varyings_in_vbos(arrays)) vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); for (i = 0; i < nr_prims; i++) { num_instances = MAX2(num_instances, prims[i].num_instances); } - } else { + } + else { /* Get min/max index for non-indexed drawing. */ min_index = ~0; max_index = 0; @@ -699,20 +714,20 @@ st_draw_vbo(struct gl_context *ctx, /* Notify the driver that the content of user buffers may have been * changed. */ - if (!new_array && st->num_user_vbs) { - for (i = 0; i < st->num_user_vbs; i++) { - if (st->user_vb[i]) { - unsigned stride = st->user_vb_stride[i]; - - if (stride) { - pipe->redefine_user_buffer(pipe, st->user_vb[i], - min_index * stride, - (max_index + 1 - min_index) * stride); - } else { - /* stride == 0 */ - pipe->redefine_user_buffer(pipe, st->user_vb[i], - 0, st->user_vb[i]->width0); - } + assert(max_index >= min_index); + if (!new_array && st->num_user_attribs) { + for (i = 0; i < st->num_user_attribs; i++) { + if (st->user_attrib[i].buffer) { + unsigned element_size = st->user_attrib[i].element_size; + unsigned stride = st->user_attrib[i].stride; + unsigned min_offset = min_index * stride; + unsigned max_offset = max_index * stride + element_size; + + assert(max_offset > min_offset); + + pipe->redefine_user_buffer(pipe, st->user_attrib[i].buffer, + min_offset, + max_offset - min_offset); } } } @@ -729,8 +744,8 @@ st_draw_vbo(struct gl_context *ctx, } } - info.primitive_restart = st->ctx->Array.PrimitiveRestart; - info.restart_index = st->ctx->Array.RestartIndex; + info.primitive_restart = ctx->Array.PrimitiveRestart; + info.restart_index = ctx->Array.RestartIndex; /* do actual drawing */ for (i = 0; i < nr_prims; i++) { @@ -752,7 +767,8 @@ st_draw_vbo(struct gl_context *ctx, } -void st_init_draw( struct st_context *st ) +void +st_init_draw(struct st_context *st) { struct gl_context *ctx = st->ctx; @@ -772,11 +788,10 @@ void st_init_draw( struct st_context *st ) } -void st_destroy_draw( struct st_context *st ) +void +st_destroy_draw(struct st_context *st) { #if FEATURE_feedback || FEATURE_rastpos draw_destroy(st->draw); #endif } - -