X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_draw_feedback.c;h=c70599a10c7aac8e7e74a6d4aa0c45a284217706;hb=627c01977c29d142d5024591bf910a1ed92814c9;hp=df05c7f70dfafa7e48463eeff9ad718f469788a5;hpb=92cfcc2afdb796cc702cb0430ffcf98704c0a880;p=mesa.git diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c index df05c7f70df..c70599a10c7 100644 --- a/src/mesa/state_tracker/st_draw_feedback.c +++ b/src/mesa/state_tracker/st_draw_feedback.c @@ -1,8 +1,8 @@ /************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * + * Copyright 2007 VMware, Inc. * All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including @@ -10,49 +10,53 @@ * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: - * + * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * + * **************************************************************************/ -#include "main/imports.h" + +#include "main/arrayobj.h" #include "main/image.h" #include "main/macros.h" +#include "main/varray.h" #include "vbo/vbo.h" #include "st_context.h" #include "st_atom.h" +#include "st_cb_bitmap.h" #include "st_cb_bufferobjects.h" #include "st_draw.h" #include "st_program.h" +#include "st_util.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" +#include "util/u_draw.h" +#include "util/format/u_format.h" #include "draw/draw_private.h" #include "draw/draw_context.h" -#if FEATURE_feedback || FEATURE_rastpos - /** * Set the (private) draw module's post-transformed vertex format when in * GL_SELECT or GL_FEEDBACK mode or for glRasterPos. */ static void -set_feedback_vertex_format(GLcontext *ctx) +set_feedback_vertex_format(struct gl_context *ctx) { #if 0 struct st_context *st = st_context(ctx); @@ -85,49 +89,62 @@ set_feedback_vertex_format(GLcontext *ctx) /** * Called by VBO to draw arrays when in selection or feedback mode and * to implement glRasterPos. - * This is very much like the normal draw_vbo() function above. + * This function mirrors the normal st_draw_vbo(). * Look at code refactoring some day. - * Might move this into the failover module some day. */ void -st_feedback_draw_vbo(GLcontext *ctx, - const struct gl_client_array **arrays, +st_feedback_draw_vbo(struct gl_context *ctx, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLboolean index_bounds_valid, GLuint min_index, - GLuint max_index) + GLuint max_index, + GLuint num_instances, + GLuint base_instance, + struct gl_transform_feedback_object *tfb_vertcount, + unsigned stream) { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; - struct draw_context *draw = st->draw; + struct draw_context *draw = st_get_draw_context(st); const struct st_vertex_program *vp; - const struct pipe_shader_state *vs; + struct st_common_variant *vp_variant; struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS]; - struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; - struct pipe_index_buffer ibuffer; - struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS]; + unsigned num_vbuffers = 0; + struct cso_velems_state velements; + struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {NULL}; struct pipe_transfer *ib_transfer = NULL; - struct pipe_transfer *cb_transfer; - GLuint attr, i; - ubyte *mapped_constants; + GLuint i; const void *mapped_indices = NULL; + struct pipe_draw_info info; - assert(draw); + if (!draw) + return; + + /* Initialize pipe_draw_info. */ + info.primitive_restart = false; + info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices; + info.indirect = NULL; + info.count_from_stream_output = NULL; + info.restart_index = 0; - st_validate_state(st); + st_flush_bitmap_cache(st); + st_invalidate_readpix_cache(st); - if (!index_bounds_valid) - vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); + st_validate_state(st, ST_PIPELINE_RENDER); + + if (ib && !index_bounds_valid) + vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims); /* must get these after state validation! */ - vp = st->vp; - vs = &st->vp_varient->tgsi; + struct st_common_variant_key key; + /* We have to use memcpy to make sure that all bits are copied. */ + memcpy(&key, &st->vp_variant->key, sizeof(key)); + key.is_draw_shader = true; - if (!st->vp_varient->draw_shader) { - st->vp_varient->draw_shader = draw_create_vertex_shader(draw, vs); - } + vp = (struct st_vertex_program *)st->vp; + vp_variant = st_get_vp_variant(st, st->vp, &key); /* * Set up the draw module's state. @@ -136,153 +153,353 @@ st_feedback_draw_vbo(GLcontext *ctx, * code sends state updates to the pipe, not to our private draw module. */ assert(draw); - draw_set_viewport_state(draw, &st->state.viewport); + draw_set_viewport_states(draw, 0, 1, &st->state.viewport[0]); draw_set_clip_state(draw, &st->state.clip); draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL); - draw_bind_vertex_shader(draw, st->vp_varient->draw_shader); + draw_bind_vertex_shader(draw, vp_variant->base.driver_shader); set_feedback_vertex_format(ctx); - /* loop over TGSI shader inputs to determine vertex buffer - * and attribute info - */ - for (attr = 0; attr < vp->num_inputs; attr++) { - const GLuint mesaAttr = vp->index_to_input[attr]; - struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; - void *map; - - if (bufobj && bufobj->Name) { - /* Attribute data is in a VBO. - * Recall that for VBOs, the gl_client_array->Ptr field is - * really an offset from the start of the VBO, not a pointer. - */ - struct st_buffer_object *stobj = st_buffer_object(bufobj); - assert(stobj->buffer); - - vbuffers[attr].buffer = NULL; - pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer); - vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr); - velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr; - } - else { - /* attribute data is in user-space memory, not a VBO */ - uint bytes = (arrays[mesaAttr]->Size - * _mesa_sizeof_type(arrays[mesaAttr]->Type) - * (max_index + 1)); - - /* wrap user data */ - vbuffers[attr].buffer - = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr, - bytes, - PIPE_BIND_VERTEX_BUFFER); - vbuffers[attr].buffer_offset = 0; - velements[attr].src_offset = 0; + /* Must setup these after state validation! */ + /* Setup arrays */ + bool uses_user_vertex_buffers; + st_setup_arrays(st, vp, vp_variant, &velements, vbuffers, &num_vbuffers, + &uses_user_vertex_buffers); + /* Setup current values as userspace arrays */ + st_setup_current_user(st, vp, vp_variant, &velements, vbuffers, &num_vbuffers); + + /* Map all buffers and tell draw about their mapping */ + for (unsigned buf = 0; buf < num_vbuffers; ++buf) { + struct pipe_vertex_buffer *vbuffer = &vbuffers[buf]; + + if (vbuffer->is_user_buffer) { + draw_set_mapped_vertex_buffer(draw, buf, vbuffer->buffer.user, ~0); + } else { + void *map = pipe_buffer_map(pipe, vbuffer->buffer.resource, + PIPE_TRANSFER_READ, &vb_transfer[buf]); + draw_set_mapped_vertex_buffer(draw, buf, map, + vbuffer->buffer.resource->width0); } - - /* common-case setup */ - vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */ - vbuffers[attr].max_index = max_index; - velements[attr].instance_divisor = 0; - velements[attr].vertex_buffer_index = attr; - velements[attr].src_format = - st_pipe_vertex_format(arrays[mesaAttr]->Type, - arrays[mesaAttr]->Size, - arrays[mesaAttr]->Format, - arrays[mesaAttr]->Normalized); - assert(velements[attr].src_format); - - /* tell draw about this attribute */ -#if 0 - draw_set_vertex_buffer(draw, attr, &vbuffer[attr]); -#endif - - /* map the attrib buffer */ - map = pipe_buffer_map(pipe, vbuffers[attr].buffer, - PIPE_TRANSFER_READ, - &vb_transfer[attr]); - draw_set_mapped_vertex_buffer(draw, attr, map); } - draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers); - draw_set_vertex_elements(draw, vp->num_inputs, velements); + draw_set_vertex_buffers(draw, 0, num_vbuffers, vbuffers); + draw_set_vertex_elements(draw, vp->num_inputs, velements.velems); + + unsigned start = 0; - memset(&ibuffer, 0, sizeof(ibuffer)); if (ib) { struct gl_buffer_object *bufobj = ib->obj; + unsigned index_size = 1 << ib->index_size_shift; - switch (ib->type) { - case GL_UNSIGNED_INT: - ibuffer.index_size = 4; - break; - case GL_UNSIGNED_SHORT: - ibuffer.index_size = 2; - break; - case GL_UNSIGNED_BYTE: - ibuffer.index_size = 1; - break; - default: - assert(0); - return; - } + if (index_size == 0) + goto out_unref_vertex; if (bufobj && bufobj->Name) { struct st_buffer_object *stobj = st_buffer_object(bufobj); - pipe_resource_reference(&ibuffer.buffer, stobj->buffer); - ibuffer.offset = pointer_to_offset(ib->ptr); - + start = pointer_to_offset(ib->ptr) >> ib->index_size_shift; mapped_indices = pipe_buffer_map(pipe, stobj->buffer, PIPE_TRANSFER_READ, &ib_transfer); } else { - /* skip setting ibuffer.buffer as the draw module does not use it */ mapped_indices = ib->ptr; } - draw_set_index_buffer(draw, &ibuffer); - draw_set_mapped_index_buffer(draw, mapped_indices); + info.index_size = index_size; + info.min_index = min_index; + info.max_index = max_index; + info.has_user_indices = true; + info.index.user = mapped_indices; + + draw_set_indexes(draw, + (ubyte *) mapped_indices, + index_size, ~0); + + if (ctx->Array._PrimitiveRestart) { + info.primitive_restart = true; + info.restart_index = ctx->Array._RestartIndex[index_size - 1]; + } + } else { + info.index_size = 0; + info.has_user_indices = false; } - /* map constant buffers */ - mapped_constants = pipe_buffer_map(pipe, - st->state.constants[PIPE_SHADER_VERTEX], - PIPE_TRANSFER_READ, - &cb_transfer); - draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0, - mapped_constants, - st->state.constants[PIPE_SHADER_VERTEX]->width0); + /* set constant buffers */ + draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, + st->state.constants[PIPE_SHADER_VERTEX].ptr, + st->state.constants[PIPE_SHADER_VERTEX].size); + + const struct gl_program *prog = &vp->Base.Base; + struct pipe_transfer *ubo_transfer[PIPE_MAX_CONSTANT_BUFFERS] = {0}; + assert(prog->info.num_ubos <= ARRAY_SIZE(ubo_transfer)); + + for (unsigned i = 0; i < prog->sh.NumUniformBlocks; i++) { + struct gl_buffer_binding *binding = + &st->ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding]; + struct st_buffer_object *st_obj = st_buffer_object(binding->BufferObject); + struct pipe_resource *buf = st_obj->buffer; + + if (!buf) + continue; + + unsigned offset = binding->Offset; + unsigned size = buf->width0 - offset; + + /* AutomaticSize is FALSE if the buffer was set with BindBufferRange. + * Take the minimum just to be sure. + */ + if (!binding->AutomaticSize) + size = MIN2(size, (unsigned) binding->Size); + + void *ptr = pipe_buffer_map_range(pipe, buf, offset, size, + PIPE_TRANSFER_READ, &ubo_transfer[i]); + + draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i, ptr, + size); + } + + /* shader buffers */ + /* TODO: atomic counter buffers */ + struct pipe_transfer *ssbo_transfer[PIPE_MAX_SHADER_BUFFERS] = {0}; + + for (unsigned i = 0; i < prog->info.num_ssbos; i++) { + struct gl_buffer_binding *binding = + &st->ctx->ShaderStorageBufferBindings[ + prog->sh.ShaderStorageBlocks[i]->Binding]; + struct st_buffer_object *st_obj = st_buffer_object(binding->BufferObject); + struct pipe_resource *buf = st_obj->buffer; + + if (!buf) + continue; + unsigned offset = binding->Offset; + unsigned size = buf->width0 - binding->Offset; + + /* AutomaticSize is FALSE if the buffer was set with BindBufferRange. + * Take the minimum just to be sure. + */ + if (!binding->AutomaticSize) + size = MIN2(size, (unsigned) binding->Size); + + void *ptr = pipe_buffer_map_range(pipe, buf, offset, size, + PIPE_TRANSFER_READ, &ssbo_transfer[i]); + + draw_set_mapped_shader_buffer(draw, PIPE_SHADER_VERTEX, + i, ptr, size); + } + + /* samplers */ + struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; + for (unsigned i = 0; i < st->state.num_vert_samplers; i++) + samplers[i] = &st->state.vert_samplers[i]; + + draw_set_samplers(draw, PIPE_SHADER_VERTEX, samplers, + st->state.num_vert_samplers); + + /* sampler views */ + draw_set_sampler_views(draw, PIPE_SHADER_VERTEX, + st->state.vert_sampler_views, + st->state.num_sampler_views[PIPE_SHADER_VERTEX]); + + struct pipe_transfer *sv_transfer[PIPE_MAX_SAMPLERS][PIPE_MAX_TEXTURE_LEVELS]; + + for (unsigned i = 0; i < st->state.num_sampler_views[PIPE_SHADER_VERTEX]; i++) { + struct pipe_sampler_view *view = st->state.vert_sampler_views[i]; + if (!view) + continue; + + struct pipe_resource *res = view->texture; + unsigned width0 = res->width0; + unsigned num_layers = res->depth0; + unsigned first_level = 0; + unsigned last_level = 0; + uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; + uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; + uint32_t mip_offset[PIPE_MAX_TEXTURE_LEVELS]; + uintptr_t mip_addr[PIPE_MAX_TEXTURE_LEVELS]; + uintptr_t base_addr; + + if (res->target != PIPE_BUFFER) { + first_level = view->u.tex.first_level; + last_level = view->u.tex.last_level; + num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1; + base_addr = UINTPTR_MAX; + + for (unsigned j = first_level; j <= last_level; j++) { + unsigned map_layers = res->target == PIPE_TEXTURE_3D ? + util_num_layers(res, j) : num_layers; + + sv_transfer[i][j] = NULL; + mip_addr[j] = (uintptr_t) + pipe_transfer_map_3d(pipe, res, j, + PIPE_TRANSFER_READ, 0, 0, + view->u.tex.first_layer, + u_minify(res->width0, j), + u_minify(res->height0, j), + map_layers, &sv_transfer[i][j]); + row_stride[j] = sv_transfer[i][j]->stride; + img_stride[j] = sv_transfer[i][j]->layer_stride; + + /* Get the minimum address, because the draw module takes only + * 1 address for the whole texture + uint32 offsets for mip levels, + * so we need to convert mapped resource pointers into that scheme. + */ + base_addr = MIN2(base_addr, mip_addr[j]); + } + for (unsigned j = first_level; j <= last_level; j++) { + /* TODO: The draw module should accept pointers for mipmap levels + * instead of offsets. This is unlikely to work on 64-bit archs. + */ + assert(mip_addr[j] - base_addr <= UINT32_MAX); + mip_offset[j] = mip_addr[j] - base_addr; + } + } else { + width0 = view->u.buf.size / util_format_get_blocksize(view->format); + + /* probably don't really need to fill that out */ + mip_offset[0] = 0; + row_stride[0] = 0; + img_stride[0] = 0; + + sv_transfer[i][0] = NULL; + base_addr = (uintptr_t) + pipe_buffer_map_range(pipe, res, view->u.buf.offset, + view->u.buf.size, + PIPE_TRANSFER_READ, + &sv_transfer[i][0]); + } + + draw_set_mapped_texture(draw, PIPE_SHADER_VERTEX, i, width0, + res->height0, num_layers, first_level, + last_level, 0, 0, (void*)base_addr, row_stride, + img_stride, mip_offset); + } + + /* shader images */ + struct pipe_image_view images[PIPE_MAX_SHADER_IMAGES]; + struct pipe_transfer *img_transfer[PIPE_MAX_SHADER_IMAGES] = {0}; + + for (unsigned i = 0; i < prog->info.num_images; i++) { + struct pipe_image_view *img = &images[i]; + + st_convert_image_from_unit(st, img, prog->sh.ImageUnits[i], + prog->sh.ImageAccess[i]); + + struct pipe_resource *res = img->resource; + if (!res) + continue; + + unsigned width, height, num_layers, row_stride, img_stride; + void *addr; + + if (res->target != PIPE_BUFFER) { + width = u_minify(res->width0, img->u.tex.level); + height = u_minify(res->height0, img->u.tex.level); + num_layers = img->u.tex.last_layer - img->u.tex.first_layer + 1; + + addr = pipe_transfer_map_3d(pipe, res, img->u.tex.level, + PIPE_TRANSFER_READ, 0, 0, + img->u.tex.first_layer, + width, height, num_layers, + &img_transfer[i]); + row_stride = img_transfer[i]->stride; + img_stride = img_transfer[i]->layer_stride; + } else { + width = img->u.buf.size / util_format_get_blocksize(img->format); + + /* probably don't really need to fill that out */ + row_stride = 0; + img_stride = 0; + height = num_layers = 1; + + addr = pipe_buffer_map_range(pipe, res, img->u.buf.offset, + img->u.buf.size, PIPE_TRANSFER_READ, + &img_transfer[i]); + } + + draw_set_mapped_image(draw, PIPE_SHADER_VERTEX, i, width, height, + num_layers, addr, row_stride, img_stride, 0, 0); + } + draw_set_images(draw, PIPE_SHADER_VERTEX, images, prog->info.num_images); + + info.start_instance = base_instance; + info.instance_count = num_instances; /* draw here */ for (i = 0; i < nr_prims; i++) { - draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count); + info.count = prims[i].count; + + if (!info.count) + continue; + + info.mode = prims[i].mode; + info.start = start + prims[i].start; + info.index_bias = prims[i].basevertex; + info.drawid = prims[i].draw_id; + if (!ib) { + info.min_index = info.start; + info.max_index = info.start + info.count - 1; + } + + draw_vbo(draw, &info); + } + + /* unmap images */ + for (unsigned i = 0; i < prog->info.num_images; i++) { + if (img_transfer[i]) { + draw_set_mapped_image(draw, PIPE_SHADER_VERTEX, i, 0, 0, 0, NULL, 0, 0, 0, 0); + pipe_transfer_unmap(pipe, img_transfer[i]); + } } + /* unmap sampler views */ + for (unsigned i = 0; i < st->state.num_sampler_views[PIPE_SHADER_VERTEX]; i++) { + struct pipe_sampler_view *view = st->state.vert_sampler_views[i]; + + if (view) { + if (view->texture->target != PIPE_BUFFER) { + for (unsigned j = view->u.tex.first_level; + j <= view->u.tex.last_level; j++) { + pipe_transfer_unmap(pipe, sv_transfer[i][j]); + } + } else { + pipe_transfer_unmap(pipe, sv_transfer[i][0]); + } + } + } - /* unmap constant buffers */ - pipe_buffer_unmap(pipe, st->state.constants[PIPE_SHADER_VERTEX], - cb_transfer); + draw_set_samplers(draw, PIPE_SHADER_VERTEX, NULL, 0); + draw_set_sampler_views(draw, PIPE_SHADER_VERTEX, NULL, 0); - /* - * unmap vertex/index buffers - */ - for (i = 0; i < PIPE_MAX_ATTRIBS; i++) { - if (draw->pt.vertex_buffer[i].buffer) { - pipe_buffer_unmap(pipe, draw->pt.vertex_buffer[i].buffer, - vb_transfer[i]); - pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL); - draw_set_mapped_vertex_buffer(draw, i, NULL); + for (unsigned i = 0; i < prog->info.num_ssbos; i++) { + if (ssbo_transfer[i]) { + draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i, + NULL, 0); + pipe_buffer_unmap(pipe, ssbo_transfer[i]); } } - if (ib) { - draw_set_mapped_index_buffer(draw, NULL); - draw_set_index_buffer(draw, NULL); + for (unsigned i = 0; i < prog->info.num_ubos; i++) { + if (ubo_transfer[i]) { + draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i, + NULL, 0); + pipe_buffer_unmap(pipe, ubo_transfer[i]); + } + } + /* + * unmap vertex/index buffers + */ + if (ib) { + draw_set_indexes(draw, NULL, 0, 0); if (ib_transfer) - pipe_buffer_unmap(pipe, ibuffer.buffer, ib_transfer); - pipe_resource_reference(&ibuffer.buffer, NULL); + pipe_buffer_unmap(pipe, ib_transfer); } -} - -#endif /* FEATURE_feedback || FEATURE_rastpos */ + out_unref_vertex: + for (unsigned buf = 0; buf < num_vbuffers; ++buf) { + if (vb_transfer[buf]) + pipe_buffer_unmap(pipe, vb_transfer[buf]); + draw_set_mapped_vertex_buffer(draw, buf, NULL, 0); + } + draw_set_vertex_buffers(draw, 0, num_vbuffers, NULL); +}