X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_extensions.c;h=99b231d9706a03622e7e303050ed07af6611d435;hb=636d01bd61cac83e13c3c64874e7e34e828ca93a;hp=132749130af41f738ee180b9762a00811b11db5a;hpb=cbfdf262ccf8b573f1fa4c0065a8eb1fb87d93da;p=mesa.git diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 132749130af..99b231d9706 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -29,6 +29,7 @@ #include "main/imports.h" #include "main/context.h" #include "main/macros.h" +#include "main/mfeatures.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -67,7 +68,7 @@ void st_init_limits(struct st_context *st) { struct pipe_screen *screen = st->pipe->screen; struct gl_constants *c = &st->ctx->Const; - unsigned i; + gl_shader_type sh; c->MaxTextureLevels = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), @@ -137,11 +138,12 @@ void st_init_limits(struct st_context *st) /* Quads always follow GL provoking rules. */ c->QuadsFollowProvokingVertexConvention = GL_FALSE; - for(i = 0; i < MESA_SHADER_TYPES; ++i) { - struct gl_shader_compiler_options *options = &st->ctx->ShaderCompilerOptions[i]; + for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) { + struct gl_shader_compiler_options *options = + &st->ctx->ShaderCompilerOptions[sh]; struct gl_program_constants *pc; - switch(i) - { + + switch (sh) { case PIPE_SHADER_FRAGMENT: pc = &c->FragmentProgram; break; @@ -156,36 +158,39 @@ void st_init_limits(struct st_context *st) continue; } - pc->MaxNativeInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS); - pc->MaxNativeAluInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS); - pc->MaxNativeTexInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS); - pc->MaxNativeTexIndirections = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS); - pc->MaxNativeAttribs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INPUTS); - pc->MaxNativeTemps = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEMPS); - pc->MaxNativeAddressRegs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ADDRS); - pc->MaxNativeParameters = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONSTS); + pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS); + pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS); + pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS); + pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS); + pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS); + pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS); + pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS); + pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS); + pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS); + /* raise MaxParameters if native support is higher */ + pc->MaxParameters = MAX2(pc->MaxParameters, pc->MaxNativeParameters); options->EmitNoNoise = TRUE; /* TODO: make these more fine-grained if anyone needs it */ - options->EmitNoIfs = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); - options->EmitNoFunctions = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); - options->EmitNoLoops = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); - options->EmitNoMainReturn = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); + options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); + options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); + options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); + options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); - options->EmitNoCont = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED); + options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED); - options->EmitNoIndirectInput = !screen->get_shader_param(screen, i, + options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR); - options->EmitNoIndirectOutput = !screen->get_shader_param(screen, i, + options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR); - options->EmitNoIndirectTemp = !screen->get_shader_param(screen, i, + options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR); - options->EmitNoIndirectUniform = !screen->get_shader_param(screen, i, + options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INDIRECT_CONST_ADDR); - if(options->EmitNoLoops) - options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536); + if (options->EmitNoLoops) + options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536); } /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs @@ -222,8 +227,10 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; ctx->Extensions.ARB_fragment_program = GL_TRUE; + ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_map_buffer_range = GL_TRUE; ctx->Extensions.ARB_multisample = GL_TRUE; + ctx->Extensions.ARB_sampler_objects = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ ctx->Extensions.ARB_texture_compression = GL_TRUE; ctx->Extensions.ARB_texture_cube_map = GL_TRUE; @@ -256,6 +263,8 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; + if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) + ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE; ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; @@ -298,6 +307,8 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.ARB_vertex_shader = GL_TRUE; ctx->Extensions.ARB_shader_objects = GL_TRUE; ctx->Extensions.ARB_shading_language_100 = GL_TRUE; + ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE; + ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; } if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) { @@ -339,6 +350,7 @@ void st_init_extensions(struct st_context *st) if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) { ctx->Extensions.ARB_occlusion_query = GL_TRUE; + ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; } if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) { ctx->Extensions.EXT_timer_query = GL_TRUE; @@ -357,59 +369,127 @@ void st_init_extensions(struct st_context *st) */ if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM, PIPE_TEXTURE_2D, 0, - PIPE_BIND_DEPTH_STENCIL, 0) && + PIPE_BIND_DEPTH_STENCIL) && screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM, PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0)) { + PIPE_BIND_SAMPLER_VIEW)) { ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; } else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED, PIPE_TEXTURE_2D, 0, - PIPE_BIND_DEPTH_STENCIL, 0) && + PIPE_BIND_DEPTH_STENCIL) && screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED, PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0)) { + PIPE_BIND_SAMPLER_VIEW)) { ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; } + /* float support - assume nothing exclusively supports 64-bit floats */ + if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW | + PIPE_BIND_RENDER_TARGET) && + screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW | + PIPE_BIND_RENDER_TARGET)) { + ctx->Extensions.ARB_texture_float = GL_TRUE; + } + /* sRGB support */ if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB, PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0) || + PIPE_BIND_SAMPLER_VIEW) || screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB, PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0)) { + PIPE_BIND_SAMPLER_VIEW)) { ctx->Extensions.EXT_texture_sRGB = GL_TRUE; + ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE; + if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) || + screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET)) { + ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE; + ctx->Const.sRGBCapable = GL_TRUE; + } } if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0)) { + PIPE_BIND_SAMPLER_VIEW)) { ctx->Extensions.ARB_texture_rg = GL_TRUE; } /* s3tc support */ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0) && - (ctx->Mesa_DXTn || - screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET, 0))) { + PIPE_BIND_SAMPLER_VIEW) && + ctx->Mesa_DXTn) { ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE; ctx->Extensions.S3_s3tc = GL_TRUE; } + if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) + ) { + ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_texture_compression_latc = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_texture_snorm = GL_TRUE; + } + /* ycbcr support */ if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0) || + PIPE_BIND_SAMPLER_VIEW) || screen->is_format_supported(screen, PIPE_FORMAT_YUYV, PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW, 0)) { + PIPE_BIND_SAMPLER_VIEW)) { ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; } + /* GL_EXT_texture_array */ + if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) { + ctx->Extensions.EXT_texture_array = GL_TRUE; + ctx->Extensions.MESA_texture_array = GL_TRUE; + } + /* GL_ARB_framebuffer_object */ if (ctx->Extensions.EXT_packed_depth_stencil) { /* we support always support GL_EXT_framebuffer_blit */ @@ -424,21 +504,27 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; } + if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) { + ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE; + } + /* GL_ARB_half_float_vertex */ if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, PIPE_BUFFER, 0, - PIPE_BIND_VERTEX_BUFFER, 0)) { + PIPE_BIND_VERTEX_BUFFER)) { ctx->Extensions.ARB_half_float_vertex = GL_TRUE; } -#if 0 /* not yet */ - if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) { - ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE; + if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED, + PIPE_BUFFER, 0, + PIPE_BIND_VERTEX_BUFFER)) { + ctx->Extensions.ARB_ES2_compatibility = GL_TRUE; } -#endif if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { +#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */ ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; +#endif } if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) { @@ -449,7 +535,87 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.ARB_depth_clamp = GL_TRUE; } + /* This extension does not actually require support of floating point + * render targets, just clamping controls. + * Advertise this extension if either fragment color clamping is supported + * or no render targets having color values outside of the range [0, 1] + * are supported, in which case the fragment color clamping has no effect + * on rendering. + */ + if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) || + (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) && + !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) && + !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) && + !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) && + !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) && + !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET))) { + ctx->Extensions.ARB_color_buffer_float = GL_TRUE; + } + if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) { ctx->Extensions.ARB_shader_stencil_export = GL_TRUE; } + + if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) { + ctx->Extensions.ARB_draw_instanced = GL_TRUE; + } + if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) { + ctx->Extensions.ARB_instanced_arrays = GL_TRUE; + } + + if (screen->fence_finish) { + ctx->Extensions.ARB_sync = GL_TRUE; + } + + if (st->pipe->texture_barrier) { + ctx->Extensions.NV_texture_barrier = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_packed_float = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) { + ctx->Extensions.ARB_seamless_cube_map = GL_TRUE; + ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE; + } + else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) { + ctx->Extensions.ARB_seamless_cube_map = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_SM3)) { + ctx->Extensions.ARB_shader_texture_lod = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_DEPTH_STENCIL | + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_DEPTH_STENCIL | + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.ARB_depth_buffer_float = GL_TRUE; + } }