X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_extensions.c;h=af454dca069dd343a5c0d9c100a6d77f7b19858a;hb=a4c4e0103a5997eca381d1dc8d8cb124634032f2;hp=931a2643bfa099edb3bc8e7ebfadfb490acd672c;hpb=9867f2a1f7670ec518f39d196753b7eda9f5f93c;p=mesa.git diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 931a2643bfa..af454dca069 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -1,9 +1,9 @@ /************************************************************************** - * + * * Copyright 2007 VMware, Inc. * Copyright (c) 2008 VMware, Inc. * All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including @@ -11,11 +11,11 @@ * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: - * + * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. @@ -23,14 +23,15 @@ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * + * **************************************************************************/ #include "compiler/nir/nir.h" -#include "main/imports.h" + #include "main/context.h" #include "main/macros.h" +#include "main/spirv_extensions.h" #include "main/version.h" #include "pipe/p_context.h" @@ -38,6 +39,7 @@ #include "pipe/p_screen.h" #include "tgsi/tgsi_from_mesa.h" #include "util/u_math.h" +#include "util/u_memory.h" #include "st_context.h" #include "st_debug.h" @@ -76,17 +78,15 @@ static int _clamp(int a, int min, int max) * Note that we have to limit/clamp against Mesa's internal limits too. */ void st_init_limits(struct pipe_screen *screen, - struct gl_constants *c, struct gl_extensions *extensions, - gl_api api) + struct gl_constants *c, struct gl_extensions *extensions) { int supported_irs; unsigned sh; bool can_ubo = true; int temp; - c->MaxTextureLevels - = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), - MAX_TEXTURE_LEVELS); + c->MaxTextureSize = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE); + c->MaxTextureSize = MIN2(c->MaxTextureSize, 1 << (MAX_TEXTURE_LEVELS - 1)); c->Max3DTextureLevels = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS), @@ -96,8 +96,7 @@ void st_init_limits(struct pipe_screen *screen, = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS), MAX_CUBE_TEXTURE_LEVELS); - c->MaxTextureRectSize - = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE); + c->MaxTextureRectSize = _min(c->MaxTextureSize, MAX_TEXTURE_RECT_SIZE); c->MaxArrayTextureLayers = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS); @@ -134,11 +133,8 @@ void st_init_limits(struct pipe_screen *screen, c->MaxPointSizeAA = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH_AA)); - /* these are not queryable. Note that GL basically mandates a 1.0 minimum - * for non-aa sizes, but we can go down to 0.0 for aa points. - */ c->MinPointSize = 1.0f; - c->MinPointSizeAA = 0.0f; + c->MinPointSizeAA = 1.0f; c->MaxTextureMaxAnisotropy = _maxf(2.0f, @@ -168,7 +164,10 @@ void st_init_limits(struct pipe_screen *screen, struct gl_program_constants *pc; const nir_shader_compiler_options *nir_options = NULL; - if (screen->get_compiler_options) { + bool prefer_nir = PIPE_SHADER_IR_NIR == + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_PREFERRED_IR); + + if (screen->get_compiler_options && prefer_nir) { nir_options = (const nir_shader_compiler_options *) screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh); } @@ -223,8 +222,13 @@ void st_init_limits(struct pipe_screen *screen, pc->MaxUniformComponents = MIN2(pc->MaxUniformComponents, MAX_UNIFORMS * 4); + /* For ARB programs, prog_src_register::Index is a signed 13-bit number. + * This gives us a limit of 4096 values - but we may need to generate + * internal values in addition to what the source program uses. So, we + * drop the limit one step lower, to 2048, to be safe. + */ pc->MaxParameters = - pc->MaxNativeParameters = pc->MaxUniformComponents / 4; + pc->MaxNativeParameters = MIN2(pc->MaxUniformComponents / 4, 2048); pc->MaxInputComponents = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS) * 4; pc->MaxOutputComponents = @@ -254,7 +258,7 @@ void st_init_limits(struct pipe_screen *screen, */ pc->MaxAtomicCounters = temp; pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS); - } else { + } else if (pc->MaxShaderStorageBlocks) { pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS; /* * without separate atomic counters, reserve half of the available @@ -321,8 +325,29 @@ void st_init_limits(struct pipe_screen *screen, screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT); - options->LowerCombinedClipCullDistance = true; - options->LowerBufferInterfaceBlocks = true; + if (!screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS)) + options->LowerCombinedClipCullDistance = true; + + /* NIR can do the lowering on our behalf and we'll get better results + * because it can actually optimize SSBO access. + */ + options->LowerBufferInterfaceBlocks = !prefer_nir; + + if (sh == MESA_SHADER_VERTEX) { + if (screen->get_param(screen, PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED)) + options->LowerBuiltinVariablesXfb |= VARYING_BIT_POS; + if (screen->get_param(screen, PIPE_CAP_PSIZ_CLAMPED)) + options->LowerBuiltinVariablesXfb |= VARYING_BIT_PSIZ; + } + + options->LowerPrecisionFloat16 = + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16); + options->LowerPrecisionDerivatives = + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_DERIVATIVES); + options->LowerPrecisionInt16 = + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16); + options->LowerPrecisionConstants = + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_CONSTS); } c->MaxUserAssignableUniformLocations = @@ -334,8 +359,14 @@ void st_init_limits(struct pipe_screen *screen, c->GLSLOptimizeConservatively = screen->get_param(screen, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY); - c->LowerTessLevel = true; - c->LowerCsDerivedVariables = true; + c->GLSLLowerConstArrays = + screen->get_param(screen, PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF); + c->GLSLTessLevelsAsInputs = + screen->get_param(screen, PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS); + c->LowerTessLevel = + !screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS); + c->LowerCsDerivedVariables = + !screen->get_param(screen, PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED); c->PrimitiveRestartForPatches = screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES); @@ -360,10 +391,7 @@ void st_init_limits(struct pipe_screen *screen, c->Program[MESA_SHADER_VERTEX].MaxAttribs = MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16); - /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number - * of inputs. It's always 2 colors + N generic inputs. */ - c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, - PIPE_SHADER_CAP_MAX_INPUTS); + c->MaxVarying = screen->get_param(screen, PIPE_CAP_MAX_VARYINGS); c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING); c->MaxGeometryOutputVertices = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES); @@ -433,17 +461,13 @@ void st_init_limits(struct pipe_screen *screen, c->GLSLFragCoordIsSysVal = screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL); + c->GLSLPointCoordIsSysVal = + screen->get_param(screen, PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL); c->GLSLFrontFacingIsSysVal = screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL); - /* GL_ARB_get_program_binary - * - * The QT framework has a bug in their shader program cache, which is built - * on GL_ARB_get_program_binary. In an effort to allow them to fix the bug - * we don't enable more than 1 binary format for compatibility profiles. - */ - if (api != API_OPENGL_COMPAT && - screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen)) + /* GL_ARB_get_program_binary */ + if (screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen)) c->NumProgramBinaryFormats = 1; c->MaxAtomicBufferBindings = @@ -535,6 +559,9 @@ void st_init_limits(struct pipe_screen *screen, c->AllowMappedBuffersDuringExecution = screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION); + c->BufferCreateMapUnsynchronizedThreadSafe = + screen->get_param(screen, PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE); + c->UseSTD430AsDefaultPacking = screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF); @@ -552,6 +579,17 @@ void st_init_limits(struct pipe_screen *screen, temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES); if (temp > 0 && c->MaxCombinedShaderOutputResources > temp) c->MaxCombinedShaderOutputResources = temp; + + c->VertexBufferOffsetIsInt32 = + screen->get_param(screen, PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET); + + c->MultiDrawWithUserIndices = + screen->get_param(screen, PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES); + + c->AllowDynamicVAOFastPath = true; + + c->glBeginEndBufferSize = + screen->get_param(screen, PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE); } @@ -697,13 +735,16 @@ void st_init_extensions(struct pipe_screen *screen, { o(ARB_draw_buffers_blend), PIPE_CAP_INDEP_BLEND_FUNC }, { o(ARB_draw_indirect), PIPE_CAP_DRAW_INDIRECT }, { o(ARB_draw_instanced), PIPE_CAP_TGSI_INSTANCEID }, + { o(ARB_fragment_program_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP }, { o(ARB_framebuffer_object), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES }, { o(ARB_gpu_shader_int64), PIPE_CAP_INT64 }, + { o(ARB_gl_spirv), PIPE_CAP_GL_SPIRV }, { o(ARB_indirect_parameters), PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS }, { o(ARB_instanced_arrays), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR }, { o(ARB_occlusion_query), PIPE_CAP_OCCLUSION_QUERY }, { o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY }, { o(ARB_pipeline_statistics_query), PIPE_CAP_QUERY_PIPELINE_STATISTICS }, + { o(ARB_pipeline_statistics_query), PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE }, { o(ARB_point_sprite), PIPE_CAP_POINT_SPRITE }, { o(ARB_polygon_offset_clamp), PIPE_CAP_POLYGON_OFFSET_CLAMP }, { o(ARB_post_depth_coverage), PIPE_CAP_POST_DEPTH_COVERAGE }, @@ -716,10 +757,14 @@ void st_init_extensions(struct pipe_screen *screen, { o(ARB_shader_clock), PIPE_CAP_TGSI_CLOCK }, { o(ARB_shader_draw_parameters), PIPE_CAP_DRAW_PARAMETERS }, { o(ARB_shader_group_vote), PIPE_CAP_TGSI_VOTE }, + { o(EXT_shader_image_load_formatted), PIPE_CAP_IMAGE_LOAD_FORMATTED }, + { o(EXT_shader_image_load_store), PIPE_CAP_TGSI_ATOMINC_WRAP }, { o(ARB_shader_stencil_export), PIPE_CAP_SHADER_STENCIL_EXPORT }, { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS }, - { o(ARB_shader_texture_lod), PIPE_CAP_SM3 }, + { o(ARB_shader_texture_lod), PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD }, + { o(ARB_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP }, { o(ARB_sparse_buffer), PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE }, + { o(ARB_spirv_extensions), PIPE_CAP_GL_SPIRV }, { o(ARB_texture_buffer_object), PIPE_CAP_TEXTURE_BUFFER_OBJECTS }, { o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY }, { o(ARB_texture_gather), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS }, @@ -732,10 +777,10 @@ void st_init_extensions(struct pipe_screen *screen, { o(ARB_transform_feedback2), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME }, { o(ARB_transform_feedback3), PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS }, { o(ARB_transform_feedback_overflow_query), PIPE_CAP_QUERY_SO_OVERFLOW }, - - { o(KHR_blend_equation_advanced), PIPE_CAP_TGSI_FS_FBFETCH }, + { o(ARB_fragment_shader_interlock), PIPE_CAP_FRAGMENT_SHADER_INTERLOCK }, { o(EXT_blend_equation_separate), PIPE_CAP_BLEND_EQUATION_SEPARATE }, + { o(EXT_demote_to_helper_invocation), PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION }, { o(EXT_depth_bounds_test), PIPE_CAP_DEPTH_BOUNDS_TEST }, { o(EXT_disjoint_timer_query), PIPE_CAP_QUERY_TIMESTAMP }, { o(EXT_draw_buffers2), PIPE_CAP_INDEP_BLEND_ENABLE }, @@ -744,9 +789,11 @@ void st_init_extensions(struct pipe_screen *screen, { o(EXT_multisampled_render_to_texture), PIPE_CAP_SURFACE_SAMPLE_COUNT }, { o(EXT_semaphore), PIPE_CAP_FENCE_SIGNAL }, { o(EXT_semaphore_fd), PIPE_CAP_FENCE_SIGNAL }, + { o(EXT_shader_samples_identical), PIPE_CAP_SHADER_SAMPLES_IDENTICAL }, { o(EXT_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS }, { o(EXT_texture_filter_anisotropic), PIPE_CAP_ANISOTROPIC_FILTER }, { o(EXT_texture_mirror_clamp), PIPE_CAP_TEXTURE_MIRROR_CLAMP }, + { o(EXT_texture_shadow_lod), PIPE_CAP_TEXTURE_SHADOW_LOD }, { o(EXT_texture_swizzle), PIPE_CAP_TEXTURE_SWIZZLE }, { o(EXT_transform_feedback), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS }, { o(EXT_window_rectangles), PIPE_CAP_MAX_WINDOW_RECTANGLES }, @@ -757,20 +804,27 @@ void st_init_extensions(struct pipe_screen *screen, { o(ATI_meminfo), PIPE_CAP_QUERY_MEMORY_INFO }, { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE }, { o(ATI_texture_mirror_once), PIPE_CAP_TEXTURE_MIRROR_CLAMP }, + { o(INTEL_conservative_rasterization), PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE }, + { o(INTEL_shader_atomic_float_minmax), PIPE_CAP_ATOMIC_FLOAT_MINMAX }, { o(MESA_tile_raster_order), PIPE_CAP_TILE_RASTER_ORDER }, + { o(NV_alpha_to_coverage_dither_control), PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL }, + { o(NV_compute_shader_derivatives), PIPE_CAP_COMPUTE_SHADER_DERIVATIVES }, { o(NV_conditional_render), PIPE_CAP_CONDITIONAL_RENDER }, { o(NV_fill_rectangle), PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE }, { o(NV_primitive_restart), PIPE_CAP_PRIMITIVE_RESTART }, { o(NV_shader_atomic_float), PIPE_CAP_TGSI_ATOMFADD }, { o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER }, + { o(NV_viewport_array2), PIPE_CAP_VIEWPORT_MASK }, + { o(NV_viewport_swizzle), PIPE_CAP_VIEWPORT_SWIZZLE }, { o(NVX_gpu_memory_info), PIPE_CAP_QUERY_MEMORY_INFO }, /* GL_NV_point_sprite is not supported by gallium because we don't * support the GL_POINT_SPRITE_R_MODE_NV option. */ - { o(OES_standard_derivatives), PIPE_CAP_SM3 }, + { o(OES_standard_derivatives), PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES }, { o(OES_texture_float_linear), PIPE_CAP_TEXTURE_FLOAT_LINEAR }, { o(OES_texture_half_float_linear), PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR }, { o(OES_texture_view), PIPE_CAP_SAMPLER_VIEW_TARGET }, + { o(INTEL_blackhole_render), PIPE_CAP_FRONTEND_NOOP, }, }; /* Required: render target and sampler support */ @@ -786,7 +840,7 @@ void st_init_extensions(struct pipe_screen *screen, PIPE_FORMAT_B10G10R10A2_UINT }, GL_TRUE }, /* at least one format must be supported */ - { { o(EXT_framebuffer_sRGB) }, + { { o(EXT_sRGB) }, { PIPE_FORMAT_A8B8G8R8_SRGB, PIPE_FORMAT_B8G8R8A8_SRGB, PIPE_FORMAT_R8G8B8A8_SRGB }, @@ -803,6 +857,11 @@ void st_init_extensions(struct pipe_screen *screen, { PIPE_FORMAT_R8_UNORM, PIPE_FORMAT_R8G8_UNORM } }, + { { o(EXT_texture_norm16) }, + { PIPE_FORMAT_R16_UNORM, + PIPE_FORMAT_R16G16_UNORM, + PIPE_FORMAT_R16G16B16A16_UNORM } }, + { { o(EXT_render_snorm) }, { PIPE_FORMAT_R8_SNORM, PIPE_FORMAT_R8G8_SNORM, @@ -812,6 +871,12 @@ void st_init_extensions(struct pipe_screen *screen, PIPE_FORMAT_R16G16B16A16_SNORM } }, }; + /* Required: render target, sampler, and blending */ + static const struct st_extension_format_mapping rt_blendable[] = { + { { o(EXT_float_blend) }, + { PIPE_FORMAT_R32G32B32A32_FLOAT } }, + }; + /* Required: depth stencil and sampler support */ static const struct st_extension_format_mapping depthstencil_mapping[] = { { { o(ARB_depth_buffer_float) }, @@ -840,12 +905,22 @@ void st_init_extensions(struct pipe_screen *screen, PIPE_FORMAT_DXT3_RGBA, PIPE_FORMAT_DXT5_RGBA } }, + { { o(EXT_texture_compression_s3tc_srgb) }, + { PIPE_FORMAT_DXT1_SRGB, + PIPE_FORMAT_DXT1_SRGBA, + PIPE_FORMAT_DXT3_SRGBA, + PIPE_FORMAT_DXT5_SRGBA } }, + { { o(ARB_texture_compression_bptc) }, { PIPE_FORMAT_BPTC_RGBA_UNORM, PIPE_FORMAT_BPTC_SRGBA, PIPE_FORMAT_BPTC_RGB_FLOAT, PIPE_FORMAT_BPTC_RGB_UFLOAT } }, + { { o(TDFX_texture_compression_FXT1) }, + { PIPE_FORMAT_FXT1_RGB, + PIPE_FORMAT_FXT1_RGBA } }, + { { o(KHR_texture_compression_astc_ldr), o(KHR_texture_compression_astc_sliced_3d) }, { PIPE_FORMAT_ASTC_4x4, @@ -924,6 +999,11 @@ void st_init_extensions(struct pipe_screen *screen, { PIPE_FORMAT_X24S8_UINT, PIPE_FORMAT_S8X24_UINT }, GL_TRUE }, /* at least one format must be supported */ + + { { o(AMD_compressed_ATC_texture) }, + { PIPE_FORMAT_ATC_RGB, + PIPE_FORMAT_ATC_RGBA_EXPLICIT, + PIPE_FORMAT_ATC_RGBA_INTERPOLATED } }, }; /* Required: vertex fetch support. */ @@ -961,13 +1041,11 @@ void st_init_extensions(struct pipe_screen *screen, extensions->ARB_explicit_uniform_location = GL_TRUE; extensions->ARB_fragment_coord_conventions = GL_TRUE; extensions->ARB_fragment_program = GL_TRUE; - extensions->ARB_fragment_program_shadow = GL_TRUE; extensions->ARB_fragment_shader = GL_TRUE; extensions->ARB_half_float_vertex = GL_TRUE; extensions->ARB_internalformat_query = GL_TRUE; extensions->ARB_internalformat_query2 = GL_TRUE; extensions->ARB_map_buffer_range = GL_TRUE; - extensions->ARB_shadow = GL_TRUE; extensions->ARB_sync = GL_TRUE; extensions->ARB_texture_border_clamp = GL_TRUE; extensions->ARB_texture_cube_map = GL_TRUE; @@ -980,6 +1058,7 @@ void st_init_extensions(struct pipe_screen *screen, extensions->EXT_blend_color = GL_TRUE; extensions->EXT_blend_func_separate = GL_TRUE; extensions->EXT_blend_minmax = GL_TRUE; + extensions->EXT_EGL_image_storage = GL_TRUE; extensions->EXT_gpu_program_parameters = GL_TRUE; extensions->EXT_pixel_buffer_object = GL_TRUE; extensions->EXT_point_parameters = GL_TRUE; @@ -990,8 +1069,10 @@ void st_init_extensions(struct pipe_screen *screen, extensions->ATI_fragment_shader = GL_TRUE; extensions->ATI_texture_env_combine3 = GL_TRUE; + extensions->MESA_framebuffer_flip_y = GL_TRUE; extensions->MESA_pack_invert = GL_TRUE; + extensions->NV_copy_image = GL_TRUE; extensions->NV_fog_distance = GL_TRUE; extensions->NV_texture_env_combine4 = GL_TRUE; extensions->NV_texture_rectangle = GL_TRUE; @@ -1011,6 +1092,10 @@ void st_init_extensions(struct pipe_screen *screen, init_format_extensions(screen, extensions, rendertarget_mapping, ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D, PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW); + init_format_extensions(screen, extensions, rt_blendable, + ARRAY_SIZE(rt_blendable), PIPE_TEXTURE_2D, + PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW | + PIPE_BIND_BLENDABLE); init_format_extensions(screen, extensions, depthstencil_mapping, ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D, PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW); @@ -1026,6 +1111,8 @@ void st_init_extensions(struct pipe_screen *screen, consts->GLSLVersionCompat = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY); + const unsigned ESSLVersion = + screen->get_param(screen, PIPE_CAP_ESSL_FEATURE_LEVEL); const unsigned GLSLVersion = api == API_OPENGL_COMPAT ? consts->GLSLVersionCompat : consts->GLSLVersion; @@ -1047,7 +1134,17 @@ void st_init_extensions(struct pipe_screen *screen, consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch; - if (GLSLVersion >= 400) + consts->PrimitiveRestartFixedIndex = + screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX); + + /* Technically we are turning on the EXT_gpu_shader5 extension, + * ARB_gpu_shader5 does not exist in GLES, but this flag is what + * switches on EXT_gpu_shader5: + */ + if (api == API_OPENGLES2 && ESSLVersion >= 320) + extensions->ARB_gpu_shader5 = GL_TRUE; + + if (GLSLVersion >= 400 && !options->disable_arb_gpu_shader5) extensions->ARB_gpu_shader5 = GL_TRUE; if (GLSLVersion >= 410) extensions->ARB_shader_precision = GL_TRUE; @@ -1060,6 +1157,14 @@ void st_init_extensions(struct pipe_screen *screen, } if (GLSLVersion >= 140) { + /* Since GLSL 1.40 has support for all of the features of gpu_shader4, + * we can always expose it if the driver can do 140. Supporting + * gpu_shader4 on drivers without GLSL 1.40 is left for a future + * pipe cap. + */ + extensions->EXT_gpu_shader4 = GL_TRUE; + extensions->EXT_texture_buffer_object = GL_TRUE; + if (screen->get_param(screen, PIPE_CAP_TGSI_ARRAY_COMPONENTS)) extensions->ARB_enhanced_layouts = GL_TRUE; } @@ -1084,6 +1189,11 @@ void st_init_extensions(struct pipe_screen *screen, extensions->EXT_shader_integer_mix = GL_TRUE; extensions->ARB_arrays_of_arrays = GL_TRUE; extensions->MESA_shader_integer_functions = GL_TRUE; + + if (screen->get_param(screen, PIPE_CAP_OPENCL_INTEGER_FUNCTIONS) && + screen->get_param(screen, PIPE_CAP_INTEGER_MULTIPLY_32X16)) { + extensions->INTEL_shader_integer_functions2 = GL_TRUE; + } } else { /* Optional integer support for GLSL 1.2. */ if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, @@ -1099,7 +1209,15 @@ void st_init_extensions(struct pipe_screen *screen, extensions->EXT_texture_integer = GL_FALSE; } - consts->GLSLZeroInit = options->glsl_zero_init; + if (options->glsl_zero_init) { + consts->GLSLZeroInit = 1; + } else { + consts->GLSLZeroInit = screen->get_param(screen, PIPE_CAP_GLSL_ZERO_INIT); + } + + consts->ForceIntegerTexNearest = options->force_integer_tex_nearest; + + consts->VendorOverride = options->force_gl_vendor; consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f); @@ -1116,7 +1234,7 @@ void st_init_extensions(struct pipe_screen *screen, * invocations of a geometry shader. There is no separate cap for that, so * we check the GLSLVersion. */ - if (GLSLVersion >= 400 && + if ((GLSLVersion >= 400 || ESSLVersion >= 310) && screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { extensions->OES_geometry_shader = GL_TRUE; @@ -1286,6 +1404,9 @@ void st_init_extensions(struct pipe_screen *screen, if (options->allow_glsl_extension_directive_midshader) consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE; + if (options->allow_glsl_120_subset_in_110) + consts->AllowGLSL120SubsetIn110 = GL_TRUE; + if (options->allow_glsl_builtin_const_expression) consts->AllowGLSLBuiltinConstantExpression = GL_TRUE; @@ -1324,6 +1445,10 @@ void st_init_extensions(struct pipe_screen *screen, extensions->ARB_texture_buffer_object_rgb32 && extensions->ARB_shader_image_load_store; + extensions->EXT_framebuffer_sRGB = + screen->get_param(screen, PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) && + extensions->EXT_sRGB; + /* Unpacking a varying in the fragment shader costs 1 texture indirection. * If the number of available texture indirections is very limited, then we * prefer to disable varying packing rather than run the risk of varying @@ -1338,6 +1463,27 @@ void st_init_extensions(struct pipe_screen *screen, consts->DisableVaryingPacking = GL_TRUE; } + if (!screen->get_param(screen, PIPE_CAP_PACKED_STREAM_OUTPUT)) + consts->DisableTransformFeedbackPacking = GL_TRUE; + + unsigned max_fb_fetch_rts = screen->get_param(screen, PIPE_CAP_FBFETCH); + bool coherent_fb_fetch = + screen->get_param(screen, PIPE_CAP_FBFETCH_COHERENT); + + if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_ADVANCED)) + extensions->KHR_blend_equation_advanced = true; + + if (max_fb_fetch_rts > 0) { + extensions->KHR_blend_equation_advanced = true; + extensions->KHR_blend_equation_advanced_coherent = coherent_fb_fetch; + + if (max_fb_fetch_rts >= + screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS)) { + extensions->EXT_shader_framebuffer_fetch_non_coherent = true; + extensions->EXT_shader_framebuffer_fetch = coherent_fb_fetch; + } + } + consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS); if (consts->MaxViewports >= 16) { if (GLSLVersion >= 400) { @@ -1370,8 +1516,8 @@ void st_init_extensions(struct pipe_screen *screen, */ if (GLSLVersion >= 130 && extensions->ARB_uniform_buffer_object && - extensions->ARB_shader_bit_encoding && - extensions->NV_primitive_restart && + (extensions->NV_primitive_restart || + consts->PrimitiveRestartFixedIndex) && screen->get_shader_param(screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 && /* Requirements for ETC2 emulation. */ @@ -1506,16 +1652,18 @@ void st_init_extensions(struct pipe_screen *screen, extensions->EXT_shader_integer_mix; extensions->OES_texture_cube_map_array = - extensions->ARB_ES3_1_compatibility && + (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) && extensions->OES_geometry_shader && extensions->ARB_texture_cube_map_array; extensions->OES_viewport_array = - extensions->ARB_ES3_1_compatibility && + (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) && extensions->OES_geometry_shader && extensions->ARB_viewport_array; - extensions->OES_primitive_bounding_box = extensions->ARB_ES3_1_compatibility; + extensions->OES_primitive_bounding_box = + extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310; + consts->NoPrimitiveBoundingBoxOutput = true; extensions->ANDROID_extension_pack_es31a = @@ -1579,4 +1727,37 @@ void st_init_extensions(struct pipe_screen *screen, pre_snap_triangles && pre_snap_points_lines; } } + + if (extensions->ARB_gl_spirv) { + struct spirv_supported_capabilities *spirv_caps = &consts->SpirVCapabilities; + + spirv_caps->atomic_storage = extensions->ARB_shader_atomic_counters; + spirv_caps->demote_to_helper_invocation = extensions->EXT_demote_to_helper_invocation; + spirv_caps->draw_parameters = extensions->ARB_shader_draw_parameters; + spirv_caps->float64 = extensions->ARB_gpu_shader_fp64; + spirv_caps->geometry_streams = extensions->ARB_gpu_shader5; + spirv_caps->image_ms_array = extensions->ARB_shader_image_load_store && + consts->MaxImageSamples > 1; + spirv_caps->image_read_without_format = extensions->EXT_shader_image_load_formatted; + spirv_caps->image_write_without_format = extensions->ARB_shader_image_load_store; + spirv_caps->int64 = extensions->ARB_gpu_shader_int64; + spirv_caps->post_depth_coverage = extensions->ARB_post_depth_coverage; + spirv_caps->shader_clock = extensions->ARB_shader_clock; + spirv_caps->shader_viewport_index_layer = extensions->ARB_shader_viewport_layer_array; + spirv_caps->stencil_export = extensions->ARB_shader_stencil_export; + spirv_caps->storage_image_ms = extensions->ARB_shader_image_load_store && + consts->MaxImageSamples > 1; + spirv_caps->subgroup_ballot = extensions->ARB_shader_ballot; + spirv_caps->subgroup_vote = extensions->ARB_shader_group_vote; + spirv_caps->tessellation = extensions->ARB_tessellation_shader; + spirv_caps->transform_feedback = extensions->ARB_transform_feedback3; + spirv_caps->variable_pointers = + screen->get_param(screen, PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS); + spirv_caps->integer_functions2 = extensions->INTEL_shader_integer_functions2; + + consts->SpirVExtensions = CALLOC_STRUCT(spirv_supported_extensions); + _mesa_fill_supported_spirv_extensions(consts->SpirVExtensions, spirv_caps); + } + + consts->AllowDrawOutOfOrder = options->allow_draw_out_of_order; }