X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_program.h;h=7483450eae5e4f9ae791488ff6bc5ea71ff7bef9;hb=782ba8d3ae55af392da8ca829f3a185c10bbecfc;hp=88aadbd75102a5e01a1591695a946045819829e3;hpb=a4b6b428855e73b35f754a9f64647c6edc1a88fa;p=mesa.git diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index 88aadbd7510..7483450eae5 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -27,7 +27,7 @@ /* * Authors: - * Keith Whitwell + * Keith Whitwell */ @@ -35,161 +35,323 @@ #define ST_PROGRAM_H #include "main/mtypes.h" -#include "shader/program.h" -#include "pipe/p_shader_tokens.h" +#include "main/atifragshader.h" +#include "program/program.h" +#include "pipe/p_state.h" +#include "tgsi/tgsi_from_mesa.h" +#include "st_context.h" +#include "st_texture.h" +#include "st_glsl_to_tgsi.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#define ST_DOUBLE_ATTRIB_PLACEHOLDER 0xff + +struct st_external_sampler_key +{ + GLuint lower_nv12; /**< bitmask of 2 plane YUV samplers */ + GLuint lower_iyuv; /**< bitmask of 3 plane YUV samplers */ + GLuint lower_xy_uxvx; /**< bitmask of 2 plane YUV samplers */ + GLuint lower_yx_xuxv; /**< bitmask of 2 plane YUV samplers */ + GLuint lower_ayuv; + GLuint lower_xyuv; +}; + +static inline struct st_external_sampler_key +st_get_external_sampler_key(struct st_context *st, struct gl_program *prog) +{ + unsigned mask = prog->ExternalSamplersUsed; + struct st_external_sampler_key key; + + memset(&key, 0, sizeof(key)); + + while (unlikely(mask)) { + unsigned unit = u_bit_scan(&mask); + struct st_texture_object *stObj = + st_get_texture_object(st->ctx, prog, unit); + enum pipe_format format = st_get_view_format(stObj); + + /* if resource format matches then YUV wasn't lowered */ + if (format == stObj->pt->format) + continue; + + switch (format) { + case PIPE_FORMAT_NV12: + case PIPE_FORMAT_P010: + case PIPE_FORMAT_P016: + key.lower_nv12 |= (1 << unit); + break; + case PIPE_FORMAT_IYUV: + key.lower_iyuv |= (1 << unit); + break; + case PIPE_FORMAT_YUYV: + key.lower_yx_xuxv |= (1 << unit); + break; + case PIPE_FORMAT_UYVY: + key.lower_xy_uxvx |= (1 << unit); + break; + case PIPE_FORMAT_AYUV: + key.lower_ayuv |= (1 << unit); + break; + case PIPE_FORMAT_XYUV: + key.lower_xyuv |= (1 << unit); + break; + default: + printf("mesa: st_get_external_sampler_key: unhandled pipe format %u\n", + format); + break; + } + } + + return key; +} + +/** Fragment program variant key */ +struct st_fp_variant_key +{ + struct st_context *st; /**< variants are per-context */ + + /** for glBitmap */ + GLuint bitmap:1; /**< glBitmap variant? */ + /** for glDrawPixels */ + GLuint drawpixels:1; /**< glDrawPixels variant */ + GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */ + GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */ -struct cso_fragment_shader; -struct cso_vertex_shader; -struct translated_vertex_program; + /** for ARB_color_buffer_float */ + GLuint clamp_color:1; + /** for ARB_sample_shading */ + GLuint persample_shading:1; + + /** needed for ATI_fragment_shader */ + GLuint fog:2; + + /** for ARB_depth_clamp */ + GLuint lower_depth_clamp:1; + + /** for OpenGL 1.0 on modern hardware */ + GLuint lower_two_sided_color:1; + + GLuint lower_flatshade:1; + unsigned lower_alpha_func:3; + + /** needed for ATI_fragment_shader */ + char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI]; + + struct st_external_sampler_key external; +}; /** - * Derived from Mesa gl_fragment_program: + * Base class for shader variants. */ -struct st_fragment_program +struct st_variant { - struct gl_fragment_program Base; - GLuint serialNo; + /** next in linked list */ + struct st_variant *next; - GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */ - GLuint num_input_slots; + /** st_context from the shader key */ + struct st_context *st; - /** map FP input back to VP output */ - GLuint input_map[PIPE_MAX_SHADER_INPUTS]; + void *driver_shader; +}; - ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; - ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; +/** + * Variant of a fragment program. + */ +struct st_fp_variant +{ + struct st_variant base; - struct pipe_shader_state state; - void *driver_shader; + /** Parameters which generated this version of fragment program */ + struct st_fp_variant_key key; - /** Program prefixed with glBitmap prologue */ - struct st_fragment_program *bitmap_program; + /** For glBitmap variants */ uint bitmap_sampler; -}; + /** For glDrawPixels variants */ + unsigned drawpix_sampler; + unsigned pixelmap_sampler; +}; -struct st_vp_varient_key +/** Shader key shared by other shaders */ +struct st_common_variant_key { - char dummy; /* currently unused */ + struct st_context *st; /**< variants are per-context */ + bool passthrough_edgeflags; + + /** for ARB_color_buffer_float */ + bool clamp_color; + + /** both for ARB_depth_clamp */ + bool lower_depth_clamp; + bool clip_negative_one_to_one; + + /** lower glPointSize to gl_PointSize */ + boolean lower_point_size; + + /* for user-defined clip-planes */ + uint8_t lower_ucp; + + /* Whether st_variant::driver_shader is for the draw module, + * not for the driver. + */ + bool is_draw_shader; }; /** - * This represents a vertex program, especially translated to match - * the inputs of a particular fragment shader. + * Common shader variant. */ -struct st_vp_varient +struct st_common_variant { - /* Parameters which generated this translated version of a vertex - * shader: - */ - struct st_vp_varient_key key; + struct st_variant base; - /** TGSI tokens -- why? + /* Parameters which generated this variant. */ + struct st_common_variant_key key; + + /* Bitfield of VERT_BIT_* bits matching vertex shader inputs, + * but not include the high part of doubles. */ - struct pipe_shader_state state; + GLbitfield vert_attrib_mask; +}; - /** Driver's compiled shader */ - void *driver_shader; - /** For using our private draw module (glRasterPos) */ - struct draw_vertex_shader *draw_shader; +/** + * Derived from Mesa gl_program: + */ +struct st_program +{ + struct gl_program Base; + struct pipe_shader_state state; + struct glsl_to_tgsi_visitor* glsl_to_tgsi; + struct ati_fragment_shader *ati_fs; + uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */ - /** Next in linked list */ - struct st_vp_varient *next; -}; + void *serialized_nir; + unsigned serialized_nir_size; + /* used when bypassing glsl_to_tgsi: */ + struct gl_shader_program *shader_program; + struct st_variant *variants; +}; -/** - * Derived from Mesa gl_fragment_program: - */ struct st_vertex_program { - struct gl_vertex_program Base; /**< The Mesa vertex program */ - GLuint serialNo, lastSerialNo; + struct st_program Base; - /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */ - GLuint input_to_index[VERT_ATTRIB_MAX]; /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */ - GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; - GLuint num_inputs; - - /** Maps VERT_RESULT_x to slot */ - GLuint result_to_output[VERT_RESULT_MAX]; - ubyte output_semantic_name[VERT_RESULT_MAX]; - ubyte output_semantic_index[VERT_RESULT_MAX]; - GLuint num_outputs; + ubyte index_to_input[PIPE_MAX_ATTRIBS]; + ubyte num_inputs; + /** Reverse mapping of the above */ + ubyte input_to_index[VERT_ATTRIB_MAX]; - /** List of translated varients of this vertex program. - */ - struct st_vp_varient *varients; + /** Maps VARYING_SLOT_x to slot */ + ubyte result_to_output[VARYING_SLOT_MAX]; }; -static INLINE struct st_fragment_program * -st_fragment_program( struct gl_fragment_program *fp ) +static inline struct st_program * +st_program( struct gl_program *cp ) { - return (struct st_fragment_program *)fp; + return (struct st_program *)cp; } - -static INLINE struct st_vertex_program * -st_vertex_program( struct gl_vertex_program *vp ) +static inline void +st_reference_prog(struct st_context *st, + struct st_program **ptr, + struct st_program *prog) { - return (struct st_vertex_program *)vp; + _mesa_reference_program(st->ctx, + (struct gl_program **) ptr, + (struct gl_program *) prog); } +static inline struct st_common_variant * +st_common_variant(struct st_variant *v) +{ + return (struct st_common_variant*)v; +} -static INLINE void -st_reference_vertprog(struct st_context *st, - struct st_vertex_program **ptr, - struct st_vertex_program *prog) +static inline struct st_fp_variant * +st_fp_variant(struct st_variant *v) { - _mesa_reference_program(st->ctx, - (struct gl_program **) ptr, - (struct gl_program *) prog); + return (struct st_fp_variant*)v; } -static INLINE void -st_reference_fragprog(struct st_context *st, - struct st_fragment_program **ptr, - struct st_fragment_program *prog) +/** + * This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots. + */ +static inline unsigned +st_get_generic_varying_index(struct st_context *st, GLuint attr) { - _mesa_reference_program(st->ctx, - (struct gl_program **) ptr, - (struct gl_program *) prog); + return tgsi_get_generic_gl_varying_index((gl_varying_slot)attr, + st->needs_texcoord_semantic); } +extern void +st_set_prog_affected_state_flags(struct gl_program *prog); + +extern struct st_common_variant * +st_get_vp_variant(struct st_context *st, + struct st_program *stvp, + const struct st_common_variant_key *key); + + +extern struct st_fp_variant * +st_get_fp_variant(struct st_context *st, + struct st_program *stfp, + const struct st_fp_variant_key *key); + +extern struct st_variant * +st_get_common_variant(struct st_context *st, + struct st_program *p, + const struct st_common_variant_key *key); extern void -st_translate_fragment_program(struct st_context *st, - struct st_fragment_program *fp, - const GLuint inputMapping[]); +st_release_variants(struct st_context *st, struct st_program *p); +extern void +st_release_program(struct st_context *st, struct st_program **p); + +extern void +st_destroy_program_variants(struct st_context *st); -/* Called after program string change, discard all previous - * compilation results. - */ extern void -st_prepare_vertex_program(struct st_context *st, - struct st_vertex_program *stvp); +st_finalize_nir_before_variants(struct nir_shader *nir); -extern struct st_vp_varient * +extern void +st_prepare_vertex_program(struct st_program *stvp); + +extern void +st_translate_stream_output_info(struct gl_program *prog); + +extern bool st_translate_vertex_program(struct st_context *st, - struct st_vertex_program *stvp, - const struct st_vp_varient_key *key); + struct st_program *stvp); + +extern bool +st_translate_fragment_program(struct st_context *st, + struct st_program *stfp); + +extern bool +st_translate_common_program(struct st_context *st, + struct st_program *stp); -void -st_vp_release_varients( struct st_context *st, - struct st_vertex_program *stvp ); +extern void +st_serialize_nir(struct st_program *stp); extern void -st_print_shaders(GLcontext *ctx); +st_finalize_program(struct st_context *st, struct gl_program *prog); +#ifdef __cplusplus +} +#endif #endif